
Celebi @ Choice Scarf
Ability: Natural Cure
EVs: 252 HP/4 Def/252 Spd
Jolly nature (+Spd, -SAtk)
- Trick
- Thunder Wave
- Stealth Rock
- U-turn
This starter is incredible. This set allows me to set up quickly or get out if I need, damaging common Deoxys and Darkrai leads in the meantime. Trick cripples opponents, as does T-wave. SR for overall damage. The evs allow me to take a hit and set up quickly.

Smeargle (M) @ Salac Berry
Ability: Own Tempo
EVs: 244 HP/12 Def/252 Spd
Jolly nature (+Spd, -SAtk)
- Belly Drum
- Baton Pass
- Spore
- Substitute
One of the stars of the show. If he can set up successfully it is game over for my opponent.

Forretress (M) @ Focus Sash
Ability: Sturdy
EVs: 252 HP/4 Def/252 SDef
Impish nature (+Def, -SAtk)
- Toxic Spikes
- Explosion
- Spikes
- Light Screen
This thing is quite handy for taking hits and spreading residual damage. Fsash for those random Overheats and such. LS for more support. Eved to survive a special hit or two.

Blissey (F) @ Leftovers
Ability: Natural Cure
EVs: 80 HP/176 Def/252 SDef
Calm nature (+SDef, -Atk)
- Wish
- Protect
- Grass Knot
- Charm
Wishbliss with a twist. Charm prevents SD Groudons and Rayquazzas from coming in and ruining my fun. GK for Groudon and Kyogre.

Mewtwo @ Expert Belt
Ability: Pressure
EVs: 176 Atk/252 Spd/82 SAtk
Hasty nature (+Spd, -Def)
- Aura Sphere
- Ice Beam
- Earthquake
- Selfdestruct
Mixtwo. It can recieve the BP if Rayquazza is out, but that is not common. Spreads damage on both sides of the spectrum well.

Rayquaza @ Lum Berry
Ability: Air Lock
EVs: 4 HP/252 Atk/252 Spd
Jolly nature (+Spd, -SAtk)
- Crunch
- Dragon Claw
- Earthquake
- Extremespeed
This is the main attraction right here. Nothing can stand up to a +6 atk, +1 spd Rayqazza and live to tell the tale. Lum berry for any chance status that could ruin a clean sweep.