• Check out the relaunch of our general collection, with classic designs and new ones by our very own Pissog!

Lower Tiers RBY PU Hub

It is that time of the year. PU will update its VR. Like last time, the data will be interpreted with the Vapicuno method.
Requisites to vote were awarded for meeting at least one of the following criteria:

Finishing Top 4 in RBY PU Cup:

Chloe
Maris Bonibell
Sabelette
Wanted in 49 States

Winning at least one RBY PU set while playing at least three such games in RBYPL VI:

BeatsBlack
boomp
ButtGallon
Chloe
PHB11677
Plague
virae
Zpice

Receiving requirements to vote for the Rapidash Suspect, and has played at least one tournament game of the new format:

AM
Maris Bonibell
Sabelette

THE_CHUNGLER
Wanted in 49 States
Zpice

To submit a VR, post your VR in this thread, or privately message me here or on discord (@caktusbronkitus). For the sake of the method used to create VRs, only your numerical rankings count, so your choices for individual ranks (S, A+, B3, etc.) are irrelevant, but you may include them if you wish. Data on submissions will be released to the public after the VR is released. The Tiermaker can be seen here, but an ordered list is also acceptable. Cutoffs will be decided by the council by looking at voter's submissions, and unless another tier cutoff is specified, C will be interpreted as the start of Pokemon not ranked in PU. If you think you should be getting reqs but I forgot, please tell me as soon as possible!

The deadline will be two weeks from now on December 21th, 11:59 UTC-7.​

Thanks to Volk because I stole his template (again).
 
Last edited:
I don't have reqs but I have opinions

Screenshot 2025-12-08 at 4.15.19 PM.png


:magmar: I think magmar is the best mon in the tier rn, it and ape are close but I think magmar kinda wins. Nothing likes taking fire blast. Duck can't really switch in since you need your duck for the opp duck most of the time. Two relavant mons outspeed it (Primeape and Scyther). Ape is a legitimate concern but still risks getting burned, and Scyther just dies to fire blast.

:golduck: The one mon u include on every team but I don't think its nessecarily worthy of #1 for that. Most games just have your duck trading with the opposing duck so it doesn't have a high ceiling. Because of the fact that the ducks trade, it doesn't really have an opportunity to check stuff like magmar. The fast four all outspeed it so it can get revenged easily as well. Magmar and Ape generally bring more to a game from what I've seen so I value them more.

:scyther: You don't have to save this for lategame. The SD sweep route is overrated due to how many odds u have to overcome (crits, hit hyperbeam, dont crit yourself at +4, etc). However Slash is a really good click. Midgame Scyther as a revenge killer should be explored and used more.

When I say B is unordered mostly I mean I know stuff like Venusaur is towards the higher end while Gastly is towards the lower end but I'm not quite sure on the exact order, you can swap any 2 mons next to each other and I dont really care.

:graveler: Don't know why everyone thinks this is ass all of a sudden but it is a great check to Pidgeot/Scyther. Pory/Egg can switch into it which isn't great but hard walling Pidge and Scyther is a big thing it can do, and it's definitely the better of the two mons that check the normals.

:pinsir: Very underrated imo, a lot of nidos greeding no fblast. Similar to Scyther, Pinsir the Slash user > Pinsir the SD user, tho SD helps with pressuring Porygon so still worth running.

:gastly: Gastly kinda sucks ngl it's slower than Nidoking and dies to EQ so tbolt is kinda never a safe click, and you kinda NEED to click tbolt on stuff like Pidgeot/Scyther sometimes. Hypnosis is unreliable as fuck as always, I think Graveler is much better as a "fuck over normals" mon.

also gastly isnt even a good scyther check LOL +2 wing attack 2hkoes it meaning if u switch into SD you HAVE to hit hypnosis, and if you have already slept you have to gamble with a crit/para on tbolt
 
Last edited:
So, RBYPL has finished and after a fairly successful run, it‘s VR time. Imo a tier list on its own isn‘t that useful and I have a lot of thoughts about the tier. I think I‘m done for a while playing this tier, but I hope this will be useful for anyone interested picking it up.
This admittedly is a bit all over the place, I’m not a big smogon guy and this is the first time I write anywhere close to this much about this game. I tried organizing it a bit instead of just rambling on, but if you’re just interested in the VR just scroll down to the bottom of the post.

Also i really can't figure out how to format text on this forum, that it looks in any way pleasant. I'll maybe give it another go later, but I just wanted to get it out.

Overall I did enjoy playing PU this year. I’m a rands player by heart, last year I did a lot of prep with Vitoran, but this is the first time I really delved into a tier. I‘ve read a lot of takes I disagree with and it looks like my VR is gonna be quite different to a lot of the others. About some things I feel more strongly about others less so, I’m gonna voice my opinions, but imo it speaks for a tier, that it‘s deep enough for substantial disagreement.

General stuff

In my head there are 2 gameplans in rby to win. The first one is trying to take favourable trades, position your mons well and win enough interactions to win the match. The second one is to identify a key mon and get it into a position to win you the game, either by setting up or removing all the pieces that stop it (OU and ubers also have a third option of actual defensive play, which doesn‘t really exist in lt and rands due to a lack of good recovery). As a rands player I gravitate to the first one, it‘s what I‘m good at, this might be worth keeping in mind since it does impact how I see the game.

For what it‘s worth I think current PU (compared to some really trade-heavy lts in the past) has a solid amount of both. Seaking and Scyther are the main late game setup mons, but some other can fill that role as well.

There also are quite a few viable mons in the tier, but I would warn of getting to cute in the builder. Use the good mons a lot, don’t use the bad ones, I’ll probably expand on this later, but just because something has a niche doesn’t mean it should be spammed.

The meta is also deeper and more complex than it first looked. I analyzed most of my games afterwards (I can share my reviews if there’s interest, but they really are mainly for myself so not at all written in a presentable way) and in most of my losses I found something I could’ve done better. The same was true for most of my opponents and most games I watched, the meta is new everyone makes lots of mistakes you truly can get a big edge by cleaning up your play. It is an rby lt so there is gonna be a lot of rng, but even in games you get unlucky there often will be a play hidden somewhere that could have won.

Switching
Switching in this tier can be scary. You don’t have recovery, most of the mons aren’t that bulky and even when you get your predicts right, you still risk crits, freezes or some other gen1 bs. I would say overall people are switching to much, sitting and trading often times is the better play. That’s even true for defensive mons like pory and staryu, which can wall some top tiers, but really don’t like switching into them (hard staryu or pory into Magmar is just asking to get punished).

You also shouldn’t preserve mons for the sake of it. A sac can be useful, but the 15% Pory or para’d low HP primeape isn’t gonna contribute much for the rest of the game, risking something getting slam para’d to save them often times is asking for trouble.

Speed tiers
Speed is very important in this (and every) format. Fortunately the mons in PU order themselves neatly into seperate speed tiers. The only important non-mirror speed tie is base 85 which Golduck, Nidoking, Staryu (and pinsir) share. This is also the benchmark a mon needs to beat in order to be considered fast. The fastmons in decending order are Scyther>Primeape>Magmar>Pidgeot>Abra. You want some of them in your team, to revenge the big 2 and to fight each other. I genuinely think this tier would feel so much worse if any of those speed tied.

The other important speed tier is Venusaur (and gastly) with base 80. Being slower than that means potentially giving your opponent free sleep which can be very bad, especially in PU where getting sleep isn‘t free.
Sleep
Sleep in PU is interesting. It‘s probably worse than in any other rby tier, which means bringing a sleeper isn‘t mandatory. All the sleepers have clear flaws and can feel a bit passive. They do all offer defensive value so imo the best sleepless teams are aggressive teams that try to set up a seaking and/or Scyther lategame. That being said, rby sleep is still rby sleep and broken. Sleepless teams are real, but they should be the exception rather than the default. Running mulitple sleepers is something you want to avoid most of the time, I think Venu + Drowzee can work, but other than that they introduce to many weaknesses.


This also definitively isn‘t a tier to burn sleep turns. Maybe the most common mistake I have seen people make in the first couple of weeks is trying to wake in front of a venusaur and letting a scyther or Nidoking SD or substitute for free. There are of course situations where trying to wake is the right move, but you should have good reasons to do it.

Threats
While building teams and playing there are a couple of mons you should keep in mind, which can just win, if unanswered. The important ones are scyther, seaking, pory and primeape, whenever you build a team you should have a plan against them. The most solid one size fit all solution is your own pory, which at full health can stop scyther, seaking and pory (though it probably has to decide between tbolt and psychic). Ape gets checked by grass types and as long as you have a healthy King or golduck you should be able to 1v1 it. Be cautious of switching your King into it, it can get haxxed and just die.

It is important to keep those in mind while playing and trying to figure out what your opponents lasts is. Especially seaking and scyther teams often play 5v6 most of the game, cause they don’t wanna reveal their last. As an example in this game I was pretty sure my opponents last was seaking after they sent out primeape against my venusaur T10. This meant I just needed to keep something around that can stop a seaking sweep for me to win. It’s not always gonna be easy but just as a general rule keeping something that can tank +2 scyther Hyper beams and something that can battle Ape will do you well.

Base stats and NFEs
I think this point is true for a lot of tiers, but I really noticed it in this meta. Stats matter a lot. The NFEs have uses, there is a reason they are ranked, but you really need to play to their strengths to make them work and don’t spam them. Just in general a solid indicator of who was winning sets in RBYPL was whoever brought less NFEs. Also don’t get tricked by type effectiveness. Drowzee loses 1v1 against Nidoking, Ape outspeeds and OHKOs abra, staryu can’t safely check magmar or golduck. Base stats win games.

There’s a lot you could write about teambuilding, but this post is already getting way to long, so I’m gonna limit myself to a couple of points. Imo the starting point and most solid teams structure is Golduck + Nidoking + 2 fastmons + 2 out of sleeper/Pory/Seaking. There are other viable options, Water spam is a valid strategy, Graveler or even groundless teams can work, fastspam is good in every rby tier, I used a drowzee+Venu defensive double sleep core, but if you’re getting started, I recommend sticking to the first formula.


Especially if you’re not going for the setup route, keeping the mons I mentioned in the threats section in mind is important for team building. You want to have reliable answers for them, if you cut corners you need to do it deliberately.

I did actually tryhard for this tour and simulated some matchups. I don’t think it’s the biggest deal, I just find this stuff interesting, so why not share them. If I haven’t specified, just assume close to optimal clicks for just the 1v1 by both sides. It's not exhaustive by any means, I just did one whenever it came up

Magmar:
vs Primeape: 35,6%
vs Nidoking: 30.2%
vs Nidoking with psychic: 40%
vs Machamp: 36%
vs Staryu: 41%

Nidoking:
vs agility + psychic pory:
pory switches in on EQ: 81.5%
1v1: 61%
King switches in on agility: 19.8%

vs blizzbolt pory:
pory switches in on EQ: 79.6%
1v1: 49.6%
King switches in on blizzard: 19.4%


Golduck:
vs Abra: 46%
vs abra amnesialess: 20%
vs abra hyper beam: 73%
vs abra body slam: 84%

vs staryu: 50% (amnesia to +4 vs wave into bolt spam)


Venusaur (getting sleep):
vs Nidoking: 88%
vs Magmar: 68%
vs Golduck: 88%

vs Golduck(razorleaf): 82%


poliwag (getting sleep with no immediate wake):
vs Nidoking: 75%
vs golduck (toss): 91%
vs golduck (blizzard): 92%
vs magmar(slam + beam): 57%

Bonus Lead VR
my-image.png

I’m weirdly confident in this, probably more than in the actual VR.

Venusaur​

In my opinion Venusaur is the best lead in the tier. It has two bad lead matchups, against Magmar you can switch out rather easily and Abra is a flawed lead. Against everything else it’s good or great, in fact it’s such a scary lead, that it pushes everything slower than it down on the tier list. Getting early sleep is one of the ways to really get ahead early, so its a low-ish risk, high reward lead. The bulk really helps, it means even in the worst case (stay into abra or magmar) it can tank a hit and has a higher than not chance to get off sleep. Not being 2HKO’d by Nido and Golduck makes those matchups really favourable as well.

It being so good means you will face a lot of lead magmars and if you spam it people might abra you. Venu is probably the worst mon into abra, since the usual lead abra checks, back psychics, are a lot harder to fit on venu teams. There also always is the risk of getting frozen or double missing sleep powder, but that’s just something you need to accept, in this tier your odds are not getting better than this. The worst part of Venu lead might actually be the mirror which is just a flip that feels awful for everyone involved.


Magmar​

Magmar is an interesting lead, in rbypl it was the most common by quite a margin. It’s main draw is that it doesn’t have awful matchups and that it’s good against Venusaur. Other than that magmar barely has winning matchups though, magmar slightly loses into everything except Venu and Abra. It’s not to bad and you always have para, burn or crit outs, so it’s a good lead if you’re confident in your play and don’t wanna get fished.


Nidoking​

Nidoking is just an overall solid lead. It beats Magmar and Primeape, is okay into Venusaur, abra is just a flip. The only common bad lead matchup is against Golduck. Not much to say here, you just need to account for not having a back Nidoking.


Golduck​

Golducks biggest problem as a lead is that you don’t have a back Golduck, so you need a plan to beat opposing Golducks. Best case is getting it into Magmar or Nidoking lead and forcing the opponent to switch in their own golduck so you get an extra hit in the mirror.

Its bad lead matchups are Venusaur and Abra, if you expect Abra you can always run bslam on your Golduck, which flips the matchup to solidly winning


Abra​

Abra lead exists to beat Venu lead. It outspeeds, 2HKOs and is just barely bulky enough to survive a Hyper beam. It’s a 50/50 into Nido and beats Golducks without slam, but other than that it’s pretty bad. The fast leads are the big problems they just put you behind from the start. Venu is such a good lead though, that it keeps abra up here.


Primeape​

I’m down on lead Primeape. It’s good into Magmar and excellent into Abra, but it’s easy to switch into and is one of the mons really destroyed by lead Venu. Also if you lead Ape you don’t have a back Ape which is a really good mon to have

Machamp​

The first of the leads which really don’t wanna see Venusaur. If you dodge Venusaur it is slightly favoured into most things. In a way it’s like a reverse Magmar in the lead, having a lot of sligthly favoured MUs and one really bad one. You do need to have a plan to take advantage of it potentially taking out a Magmar or King, otherwise you take the risk of getting burned or crit for nothing. A bad example by me is this game by me. I got the lead matchup I wanted, didn’t get haxxed so I won it, but took no advantage and just ended in a golduck mirror anyways.

Wigglytuff​

Haven’t used it, but it feels like a worse machamp in the role as “tech lead against venu haters”

Porygon​

Same as Wiggly, except it’s even easier to switch into without sing or normal stab.


Poliwag​

So, I brought this once into a very unbalanced scout (~70% pory or Nidoking lead). It missed 3 hypnosis and died. It’s a good option into Nidoking or Golduck lead, I think the good set is hypnosis/psychic/toxic/amnesia, so it can sleep something and toxic and psychic deal with the natural switchins Golduck and Staryu. But overall there isn’t much point bringing this over Venu lead except for the surprise factor and funsies.


Gastly​

Just shouting it out for being a really, really bad lead, despite looking somewhat promising. It’s super bad into Nidoking, speed ties Venusaur with the worse acc sleep move and isn’t great against any of the other common leads. Don’t use this.

Viability Rankings
Screenshot from 2025-12-09 13-37-11.png

I’m ranking everything I saw, tested or thought about during RBYPL. The lower it gets the less certain I am and honestly everything below C Tier could probably be ignored.

I also now realize that I already wrote a lot in the lead section for some of the mons, so the information will be split up a bit.

Those are the pokemon, where I think you need a dedicated reason not to bring them.

Golduck

Golduck is the best mon in the tier and the only one I never dropped. It’s just an all around good mon, solid to great matchups into most of the tier, checks itself and even if your opponent knows you bring it every game, they can’t really take advantage of that. It will end up trading with it self a lot of the time, but it’s important to recognize when you do and when you don’t wanna do it. Especially Seaking teams want golduck to trade and teams weak to seaking wanna preserve it.

Answering Golduck without your own Golduck is tricky. Switching Staryu into amnesia Duck is playing with fire, Venusaur threatens it and does tank a +2 Blizzard, but only barely. Twave from pory or staryu into Venusaur can be a way to stop it. Abra beats it 1v1 (except for the rare slam and beam sets), and the fast mons can trade out for a good bit of damage.

For movesets the default is Surf/Blizzard/Seismic toss/Amnesia. This works well enough into everything and is almost never a bad choice. Since Golduck trades with itself so often Counter is a tempting option. Toss+Counter can often win the 1v1 with enough HP left, to be out of revenge ko range or to force your opponent to hyper beam. Dropping Amnesia means you get walled by both staryu and pory, which can be really bad, so unless your team is really good into both I don’t love that. Amnesia + Counter worked well for me, especially in the earlier weeks since you can keep the good matchups while still having an edge vs other Golducks. Dropping toss can put you in an awkward situation in the mirror if you don’t get the correct predicts. For a time this was my favourite Duck set, but as people started to expect it it dropped a bit in value. You can land in an awkward spot, if you miss the predict a couple of times. Counter is also useful when you use Golduck as a magmar switch-in since you can threaten good counter damage if they switch out after slaming or tossing.

I’m not a fan of rest golduck, the tier is to offensive and it lacks para support to reliably burn the sleep turns. Hyper beam and slam are options in the lead slot to hit abra and staryu or finish some chipped mons of with beam.

Blizzard and Surf in theory are droppable, you need to have good reasons for that. Without blizzard you are setup fodder for scyther and are helpless against Venusaur. Dropping surf on lead golduck can give surprise value (I have got got by this in one of my first practise games), but you lose into so many matchups, if you get called out.

Nidoking

The other contender for the number one spot and maybe the second most underrated mon. Nidoking has a terrifying offensive presence EQ and Blizzard give it perfect coverage and it has close to no switch-ins. It has good bulk, can fill a lot of roles, has an amazing MU against gastly, tanks +2 Scyther HBs and trades damage with almost everything. It’s also one of the few twave immune mons in the tier. Since it really isn’t an answer to itself it can feel more dominant in a match than even golduck, unless you run pinsir, you have to either try to high risk pivot with pidgeot or trade with whatever is out against it. Sub also means it’s a great switch into opponents trying to burn sleep turns, Nidoking getting a free turn setting up sub can easily mean it trades 2 for 1. Nidoking and Golduck are the reason every team needs fastmons and keep them around to revenge kill.

Nidoking does have weaknesses though, which keeps it behind golduck. It has a really bad defensive typing, weakness to water, ice and psychic and except for the twave immunity no relevant resists (resisting submission is just okay). Water in particular is a good type in PU, losing to golduck and seaking hurts. It also can be teched against if you bring it 100% of the time. Back abra is really good at revenging Nidoking if it has taken a bit of damage and can try to 1v1 it otherwise. Blizzard pory also has a decent chance to 2HKO. But all this means to me is that King is a 80-90% bring instead of a 100% like Golduck.

EQ and Blizz are must haves, Tbolt and sub the most common other options. Both are dropable, but theres not much else Nidoking needs. Fire Blast is an option, which destroys the one King check in the tier Pinsir, but Pinsir is so rare that it’s not worth it most of the time. I’ll also mention counter, haven’t been impressed by it, but it makes catching ape beam worth it, and also works very well against Pinsir (shoutout to wanted who told me that).

Primeape

The premier revenge killer and cleaner of the tier. Primeapes damage might look a bit underwhelming with non-STAB body slam as its main attacking move, but being the second fastest mon in the tier means it gets to click it a lot of times, has crit chances and is generally good at taking out weakened teams. With rock slide it beats magmar and submission allows it to break pory. This is one of the mons you need to be aware of and keep an answer, otherwise it can just roll you over.

Luckily compared to the other two S tier mons it is a lot easier to deal with. It’s a pretty save entry point for grass mons to get sleep of, especially for egg, which can have problems getting in and is really annoying if it sleeps something. Nidoking isn’t a great switchin since EQ barely does not 2HKO and can get crit but is a solid answer 1v1. Even magmar can try to fish for a burn once with fire blast before switching out. It might be closer to the top of A tier since you can build without it, but it’s just the best fastmon, and that is a role you always need to have filled.

Slam/sub/hb/slide is the standard set and should be used most of the time. Tbolt, counter and toss are interesting options, counter helps in the mirror and tbolt hits the waters a bit harder, but you really only should drop slide if you have a hard scyther answer (gastly or graveler).

The rest of the top tiers. You do wanna at least consider them i the builder most of the time, but I'm not defaulting to them whenever I start a new team.

Porygon

Porygon stands out as the premier defensive pokemon in the tier. The combination of recover, thunder wave and slam para immunity means it is able to wall several Pokemon and can be tricky to get rid of. Pidgeot, Magmar, Seaking and Venusaur (you need to be careful of SD HB) all don't like para and struggle to break Porygon. A full HP pory is also a good insurance against Scyther since it tanks +2 HB almost all the time and can stop it with twave and blizzard. It also has a solid matchup against Nido, blizzard means you're slightly ahead in the 1v1 and if you're desperate you can try recover stall it and pray for no crits. If your opponent drops amnesia on their Golduck pory also walls it barring freezes. Against amnesia Duck, pory loses, you can para it to finish it of with a Venusaur afterwards or try to damage it enough with tbolt or HB to get into revenge kill range.

Pory is very slow and one of the mons hurt most by rby shenanigans, getting back 2 back crit or frozen will happen and lose you otherwise unlosable matchups. It also really needs a lot of HP to function, which can make it hard to get it in, since if you switch it into an attack it risks dying to a crit before it can get its twave off and start recovering.

When the tier shifts happened last year, I thought pory would lose quite a bit. Abra has gotten better (though less so than I first thought), Golduck can easily break it, Primeape being the premier fastmon threatens it more than fearow and arc have and even stuff like Kingler can easily deal with it (as a side note I think pory was crazy underrated last year). It’s old counter drowzee is also still around. As the tour progressed I have gotten more and more impressed by it though. A lot of players really struggle playing into it, getting their whole team para’d, hard switching Nidoking into blizzards or just sitting there para’d trying to crit. The tier has the tools to deal with pory and it might go down when people start gettting better at dealing with it, but for now I’m happy bringing pory more often than not.

As I said in the Threats section Pory is one of the mons you need to have a plan for. Paralysing is generally the best way to beat it, your own Pory can do that, Primeape threatens it, Nidoking eats non-Blizzard variants and can almost trade with blizzard ones. If your opponent starts spaming Pory you can also start loading specific answers like Drowzee, but if you’re aware of it most teams should be able to handle it.

Pory also has perhaps the most significant moveset options in the tier. Recover and twave are almost always must-haves, I have seen porys drop twave for agility to act as a late game sweeper. I’m not saying that’s unviable, it just doesn’t fit my play style pory loses a lot of defensive utiliy and weakens its matchup across the board. Blizzard+Psychic probably the standard set. Blizzard improves your Nidoking matchup, gives you the option to hit egg and beats scyther, psychic is your best option in the mirror, hits primeape and is just generally a decent move to throw out and fish for drops. Thunderbolt helps against the waters (especially seaking), Hyper beam is a cool move to OHKO Abra and finish off opponents. On teams that didn’t rely on pory to check scyther, I like using psy+beam pory. Mono attack psychic + agility is something I have seen multiple times, I’m not a fan. You really lose an important coverage move, I’ve never built with it and I never missed it, I think it’s a lot worse than it was last meta.

Magmar

I’m a bit down on magmar, and I think I’m not the only one. Most people had it in the top 3 and I’ve seen some magmar at #1 takes, but I don’t think it’s actually there. Magmar has good damage and sits comfortably as the third fastest mon in the tier making it a good revenge killer and cleaner. It’s problems are that it is really weak to paralysis has no bulk and doesn’t actually have a good matchup spread in the tier. Golduck can comfortably check it, Nidoking takes 2 fblasts and has a (very low) chance to OHKO, pory straight up walls it, seaking can set up on it. Looking at my VR the only A tier mon it actually beats is Venusaur. Scyther it can OHKO but it gets outspeed and ko’d by +2 HB, so it ends up as fodder for scyther that managed to set up. It does a lot better against the mid and low tiers, but having a bad matchup into the mons you’ll see on most teams is tough. It also has tough competition from primeape as a revenge killer, who also outspeeds and 1v1s Magmar.

That being said Magmar is still one of the best and most spammable leads in the meta which keeps it up here. Back Magmar is more flawed but being faster than all but 2 pokemon and having the ability to deal lots of damage are still amazing traits and makes it at least worth considering on most teams. Even when primeape is better in this role a lot of the time, you like to have more than one fast mon. It might fall of even further but for now I still see it in this in the top 5.

Fblast and Beam are mandatory, you also want slam most of the time, the last move slot is flexible. Toss deals consistent good damage, Counter helps in the mirror and against pidgeot and is especially useful in the lead (Unfortunately countering a slam into hyper beam has a decent chance not to ko in the mirror). Psychic gives you a 100% acc button to hit venu, gastly and ape, sub is a possible tech against opposing counter and smokescreen is a move that probably has some value somewhere.

Seaking

At this point Seaking is just the face of the tier. No matter who else comes or leaves seaking just stays as a good lategame cleaner. In my opinion seaking is the best late game mon in the tier. While scyther seems to be able to throw any game (and we’ll get to scyther), seaking is able to steal any game. Seaking has answers, Venusaur, Pory, Golduck and Staryu, but all of those tend to get in during the midgame and trade, so setting up a Seaking sweep is very doable. On the other side you want to keep some Seaking answer around while you try to find out whether your opponent is trying to set up a seaking win.

Seaking has little midgame value and you really want to hide your Seaking as long as possible. That means games can often feel like a 5v6 for most of the time, which imo is the main weakness of seaking teams. Little midgame value does not mean no midgame value and it’s important to recognize when you do wanna get your seaking in a bit earlier. In this game https://replay.pokemonshowdown.com/smogtours-gen1pu-886210 I put myself into an awkward situation against magmar and bringing in seaking early allowed me to trade with the magmar which was the main threat for the rest of the team. Getting the correct timing for your seaking entry is the key to getting the best results with it. Venusaur being underrated helps seaking, Staryu being overrated hurts so I think it’s just about where it should be.

You really, really need to run agility on seaking, it’s the move that defines it, without that it’s a crappy Kingler somewhere in F tier. Surf, Blizzard, Hyper beam are the standard set, you can swap Blizzard for Double edge but I wouldn’t recommend it.

Venusaur

A lot of people are gonna have to fill the Venusaur apology form soon. This was and maybe still is the most underrated mon in the tier. Venusaurs main draw is being the fastest, bulkiest and most reliable sleeper, this makes Venusaur the best way to get sleep. Sleep might be less important than in most other tiers, but it is still an incredibly valuable tool to have. I already wrote a lot about why I think it’s the best lead in the tier, but it has a lot of other qualities. It brings great stats (I think it has the highest BST in the tier), especially compared to the other sleepers. It can help checking Primeape and Seaking, can come in on slower mons to get a free sleep of and is one of the few mons that beat golduck 1v1. Its good bulk means nothing OHKOs it and only magmar and abra can 2HKO it.

Venusaur does have weaknesses you need to use it carefully to get value besides sleep. Its defensive typing sucks, that’s somewhat helped by its bulk, but especially combined with Nidoking you start to stack a psychic weakness that can be exploited, Venusaur + Nidoking teams need to be wary of abra. It’s biggest problem is that it can be passive after getting sleep off. A lot of pokemon can switch into Venusaur quite savely, namely magmar (hates slam para though), porygon, egg, gastly and even opposing Venusaur. Scyther also loves a venusaur sitting around, cause it’s one of the few mons it can set up on relatively safely.

A lot of the problems come from people misusing their Venusaur. More often than not you wanna switch out after sleeping something and keep your venusaur around to finish of parad mons (especially golduck), check a late game seaking or primeape, or just trade some damage with Nidoking. This way you get a great sleeper while still having it do something useful later.

I’ve run a lot HB+slam sets, slam is mainly against magmar. I think SD+HB might be better, that way Venu stops being a free pory switch-in. I don’t like SD+slam at all, don’t think you should ever use that.

The rest of the mons I would consider solidly PU. B+ are the mons I think everyone should run at least some amount of the time, B- are role players for certain teams or against certain scouts. I think you can do very well in this tier exclusively building with the top 10.


Scyther

This might be the mon I flip flopped most on. I started thinking it was really stupid and potentially banworthy, then I’ve seen it fail so often I thought it was trash until for now I landed on it being pretty good. Scyther is the fastest mon in the tier and has really scary offensive potential. In my opinion there are two ways to use scyther: As a lategame sweeper like seaking or as a midgame revenge killer like primeape.

After a single swords dance it can KO primeape and magmar and deals massive damage to most other mons in the tier. At +4 it just beats everything except the dedicated walls graveler and gastly (It even has a chance to OHKO gastly with wing attack). Getting up a single swords dance isn’t to difficult, anything more can be tricky. Scyther has an awful defensive typing and mediocre bulk , meaning most of the tier can 2HKO or paralyse it, so to sweep with scyther you need to wait to either get a free entry (on a sleeping mon or a vensaur), or wait for everything to be chipped down enough +2 scyther can sweep. This means you really need to hide your scyther (otherwise your opponent will keep something to check it), making it an even bigger liabilty than seaking in the midgame, playing a 5v6. And even if you get it into the perfect situation scyther can throw. HB has 90% accuracy, it often needs to hit ranges and a single miss mean it’s gone. Even at +4 it can crit and fail to KO. Also even on mons it usually can set up, a single slam para can stop you. Agility can help to fight para, but you’re just introducing more turns you can get fully paralysed. For all those reasons I don’t think dedicated sweeper scyther is great.

Scyther as a midgame cleaner imo has a lot more to offer. Its the fastest mon in the tier and has a risk free button to deal big damage with slash. This is another reason I’m a bit down on back magmar, scyther genuinely might be a better second fast mon with primeape. It’s also often a decent choice to just SD up in the midgame, ko something and then trade 70-80% on the incoming check. You also don’t have to chose, you always have the option to keep scyther for the lategame sweep, you just shouldn’t be scared to use it early.

Scythers biggest weakness and the reason I wouldn’t use it to much is that it gets walled by gastly and graveler. This is even more pronounced as a midgame mon, since your opponent will still have them around when you reveal it.

Battling against scyther means you either need to prevent it from setting up or keeping a reliable answer. If you don’t have a hard wall, golduck, nidoking and seaking all tank a +2 beam and 2HKO so as long as you keep one of them around you should be fine. They all have the problem that they can just miss their blizzard and lose. Your own scyther also can take down a weakened scyther at +2 and can even gamble the speed tie against +4 scyther. Magmar can’t switch in, but almost always kos with fire blast so it wins the 1v1. The best Scyther answer on your standard team will be pory. It almost (that’s why I kinda hate this mon) **always tanks a +2 HB, can para the scyther and deals big damage with blizzard. Don’t try to predict the Hyper beam though, unless you’re really confident, usually it’s better to let scyther get a ko and bring pory in afterwards. Sometimes they will get the 15% range and ko, not much you can do that’s just the game. If you drop blizzard on your pory it can get dicey, scyther can easily trade, and agility scyther just straight up sets up on you.

I think wing attack is clearly the better choice for the fourth move. Being able to damage gastly is huge and it’s marginally useful as a 100% move at +2 against flying weak mons. Agility is a high risk win more move, it sometimes can win you games singlehandedly, but often times just trading out with HB after being paralysed is better than trying to sweep by dodging FP+ miss 3+ times. I have seens scouts with 0 gastlies in that case, sure go for agility but otherwise stick to wing attack.


Exeggcute


Exeggcute is your main alternative to Venusaur and has some amazing traits. It trades the awful poison type for a great psychic type, giving both defensive and offensive value and solves all of Venusaurs passivity problems by having stun spore and explosion (Maybe a hot take: I think venusaur with stun spore would be a contender for the #1 spot).

It really pays a lot in the stat department for that. Exeggcute is really slow, it gets outsped by everything except graveler, so it’s an easy entrypoint for opposing sleepers (it especially struggles against drowzee). Itao also naturally gets outsped by seaking and all the random stuff venusaur gets a free sleep against like machamp or wigglytuff. It’s also significantly frailer. The physical side is fine (though it also takes hits there a bit worse than venusaur), but the difference in special bulk is significant. All the blizzards Venusaur tanks 2HKO egg easily, which means a single powder miss gives it up for free against nidoking, golduck, seaking, blizzard staryu, pory and some random ZU mons. This makes Egg a lot less reliable at getting sleep of. Not having razor leaf means you lose the defensive utility against the waters, in particular egg is not a seaking check (Your best bet is stun spore into boom, but don’t get crit or frozen or miss). Lastly its offensive stats are pretty medium, its Nidoking has a chance to survive 2 psychic hits, it’s not even close to 2HKO venusaur and even staryu tanks an explosion.

That all sounds very negative but there is a reason I rank it relatively highly still. It’s the best abra check in the tier and it does take a bit more from primeape than Venusaur, but it still is very likely to get sleep of and if it does, your opponent is in such a bad spot due to the threat of stun spore. And even though it gets outsped by the other sleepers, if they already used sleep, egg easily sits on venusaur and gastly which again force your opponent into a bad spot. Not being setup fodder for scyther is also good. I can not emphasize enough how great boom and stun spore are. You just really need to take advantage of eggs good traits and have a reason to use it. Don’t use it like venusaur you need to push your advantage with it, just throwing it on a team leads to you having a slow, frail and overall worse venusaur.

I don’t think there’s any alternative to boom, powder, stun spore and psychic.


Gastly

The last mon in my top10 and the last mon I think you need to bring some amount of time. It honestly is quite a bad mon, I understand why a lot of people rank it lower and at face value it’s probably worse than some of the B- mons. What it keeps here is that it’s a tax to pay, you need to bring a wall sometimes to deter people of loading scyther and pidgeot every game, and in my opinion gastly is a lot easier to fit than graveler.

Playing it against scyther is a bit trickier than graveler, you really don’t wanna switch it into a SD, since Wing attack 2HKOs then. The correct play is usually to hit the scyther with whatever is in on the SD turn than switch gastly into the HB to finish it of with tbolt. Against Pidgeot you are pretty safe you just need to be careful against mirror move. Don’t click psychic and if you miss a hypnosis it might be better to switch out to scout for mirror move (It only works if you stay).

It still has uses againt other mons, which you need to utilize to make gastly a worthy bring. It’s a great venusaur answer after it has slept something, so I like it a lot on Water spam teams which can have trouble against venu. It’s also decent against the waters and primeape. If ape ever drops rock slide for tbolt you actually just wall it. Trying to fish for a hypnosis against magmar isn’t the worst thing in the world.

Gastly really has bad stats though. The combination of being relatively slow and frail is bad, and without a stab move it needs super effective hits to do meaningful damage. There aren’t actually that many physical moves that can hit Gastly, so most of the time it’s pityful physical defense is manageable, the big problem is Nidoking. Nidoking has such an oppressive matchup against gastly, it outspeeds, OHKOs and can come in for free on tbolts. Having such a bad Nidoking matchup is especially bad, since nothing likes to switch into Nidoking. You can try to win the worst mind game and get a flying type in, but if you get called out and get hit with blizz/tbolt it’s awful. Golduck is a desperate switchin, you’re banking on a 50/50 and give up your golduck. Pory can hope to not get crit and try to hax with recover stall or at least get one blizzard in. Other than that you are kinda out of options, other than staying and dying from full (Maybe this should’ve been part of the Nidoking section actually). Gastly really appreciates people being comparatively down on Nidoking, some people have <50% Nidoking usage. If this changes in the future Gastly could really go down.


Abra

The slowest of the fast mons, or the fastest of the slow mons. Abra finds it’s niche with a big, fast and powerful stab psychic, which hits most of the tier very hard. It’s excellent at revenging Nidoking, deals a lot to Venusaur and 1v1s Golducks without specific tech against abra. Twave is also a nice move to have, even though abra rarely has the time to click it. It does mean it can beat pory without the relatively rare hyper beam without much trouble. Getting a sub up is potentially game winning if you battle a para’d opponent call out switches or get in on a sleeping mon.

Abra does really hate the speed of the tier. Having 4 mons that outspeed and can OHKO means Abra needs to get its value quickly. You don’t really get to mindgame any of them since just clicking body slam beats you, counter unfortunately doesn’t get the ko. The later the game goes on the more difficult it can be to get abra on the field, I’ve seen a few games, where primeape or magmar just keep bullying abra out, and beat it in the endgame. Exeggcute and Drowzee are also bad news for Abra cause they remove the one key advantage it has, being awful to switch into.

I brought probably the abra weakest teams into the tour (highest Venu and Nidoking usage) and I never felt particularly threatened by it. And at some point I just brought some Eggy and fast spam teams and crushed the Abras. It’s a solid mon in the tier, but you should use it sparingly and need to proactively get it in.


Pidgeot

Pidgeot is a mon I’m really unsure about. It feels like it should be really good, having solid stats and those incredible STAB normal moves. It didn’t really impress me in my practice games and I ended up barely bringing it. The main thing is that when I wanna gamble not to run into a graveler or gastly, I prefer Scyther most of the time. It’s faster and has that game winning potential. Similarly to Abra, Pidgeot also doesn’t like that there are 3 mons faster than it, so it can get revenged pretty easily. I had it even lower a couple of weeks ago, but I have found appreciation for its strengths.

It does hit really hard, and even though magmar and ape outspeed it, it actually tanks their hits and can 2HKO back. Sand attack also really helps into gastly making it less awkward having to switch out of it. Having a Nidoking switch-in, as risky as it may be is also really valuable. Pory does wall it, but it needs full HP, and is in genuine danger of getting crit. If your opponent doesn’t have an answer it really can dominate the game.

Funnily enough Pidgeots movepool is so bad, that it actually has a few options. HB and Dedge are must-haves but other than that bring whatever you want. Agility is just a generally good move, Sand Attack means you’re a bit less helpless against gastly, Sky Attack does actually threaten it. Keep in mind that if you get slept in the charge turn of sky attack you get trapped and can’t do anything until you wake up. Mirror move is a cool option especially in combination with sand attack, you sand attack their sleeper hope it misses and sleep them back. Substitute is always an okay option and Quick Attack is a move that probably does something some of the time.

Overall it’s a fine mon in the tier, in a vacuum it’s better than a couple of mons above it, I just found it hard to fit.

Drowzee

There maybe should be another subtier below Pidgeot, I think everything from here is a good bit worse. Drowzee is another option for a sleeper, has twave and a strong psychic stab. Its stats kinda suck, but its big special stat means it can hit hard and its just fast enough to outspeed Pory and Egg. This is its main usecase pory and egg are both pretty spammable and drowzee punishes that. Having the threat of sleep against egg means it actually has no switch-ins, though in fairness most things are just fine sitting and hitting drowzee. Its sleep is actually really bad, slow hypnosis really isn’t what you wanna rely on, except against the 2 slow mons, twave + spamming psychic is what you wanna do, unless you’re desperate.

As as with all the NFEs its stats hold it back, it really can’t switch into anything except the slow mons (not graveler) and abra, it’s slow and can just get crit doing nothing. But it has a legitimate niche in the tier and is definitely PU.

Staryu

I’m not a staryu believer at all, it just keeps falling lower and lower in my estimation. Like the rest of the NFE squad it really struggles with its stats, it maybe feels it the worst of them all. It doesn’t have a standout feature and just loses into most mons higher than it. It loses to all porygon variants, loses to primeape and gets destroyed by venusaur (blizzard doesn’t even 2HKO). And despite its typing even the seemingly good matchups are not great, it is not a good magmar switchin (if you get slam parad or crit you just lose), its not a good amnesia golduck switch-in (You really need to pray for crits), it is just a straight up 50/50 against Nidoking. Even in the B tier Scyther and Pidgeot outspeed and 2hko, gastly wins, drowzee wins, it’s one of the few mons abra can just switch into and beat. Just writing this and thinking it through made me put staryu a place lower.

It also really struggles with 4 MSS. You need Tbolt and Twave, otherwise it stops doing the one thing it’s really good at, without blizzard you get another losing matchup into eggy and Venusaur and the flying types beat you even more, dropping surf means your 50/50 against Nidoking now needs to hit an unfavourable range as well. It also makes your damage into neutral targets pathetic (I love 4HKOing abra and gastly). The best option and the one I used before I stopped using Staryu completely is 3 attacks + twave. Dropping recover might sound crazy, but staryu is just so frail it barely gets to recover. Even against magmar just hitting is usually better than recover stalling waiting to get slam para’d. You will sometimes miss it, especially against seaking, so dropping either surf or blizzard is fine, but you do lose some of the few okay matchups you have.

I don’t think winrate is a great indicator of a mons viability, but in the last 4 weeks of rbypl staryu managed to show up 14 times without winning a single game (https://www.smogon.com/forums/threads/rbypl-vi-replays-and-usage-stats.3772490/post-10787070).

For now it still hangs on in the tier by being a really solid seaking answer. Dedge seaking is rare, so it is forced to try to either freeze or HB crit you. Seaking is a scary threat so having a wall that can para and ko it is valuable. Water also just is a good type, it pairs well with other waters for water spam, and twave means it can at least cripple something before dying.

Graveler

I might be doing graveler dirty by ranking it below staryu. It’s the other normal wall you can bring and has some decent matchups into magmar and gastly. Explosion is also a good button to have. I found it a lot more difficult to fit than gastly, that’s why I rank it so much lower. Competing for a slot with nidoking is tough, you can run both, but this is a water heavy tier. It’s other matchups also aren’t great, primeape is okay, cause it needs to hit double submission, but the waters and venusaur and all the special attackers give it a hard time. It also can be awkward to use, you wanna utilize its powerful boom but you need to keep it around for eventual scythers.

Don’t have much to say about it, I used it sparingly, mainly when I expected a scyther. It works okay, imo it’s the last mon I consider standard and a part of PU.

Niche picks that can do work, but have big weaknesses. All of them kinda get owned by Venusaur.

Machamp

Machamp is a solid trade body into most of the tier. I have already talked about it’s lead potential in the Lead section above, in the back its biggest problem is that it doesn’t switch into anything that well and you would rather bring a faster mon to revenge. Still having a winning matchup against 4 of the 5 top tiers is impressive.


It does struggle for moveslots. It wants Submission for pory, Hyper beam for to get the damage it needs, EQ against nido and Magmar, slam as a generally save click, rock slide for the flyers, kinda counter vs Ape and having fblast for egg would be nice. In the lead it’s easier, you can drop submission pretty easily if you plan to trade out, but you will have to cut some corners.

Wigglytuff

Wigglytuff seems alright, it brings double status, decent normal STAB and some (admittedly pretty weak) coverage. Outspeeding pory and egg is nice but in the end losing recover is a massive downgrade, so I haven’t found it to be worth to bring it over pory and running both makes the team passive and ape weak.

Kingler

I’m actually a bit sad I didn’t get to bring this. Hits very hard and works with water spam as well as against water spam, but it’s slow and really sucks against venusaur. If you fight against a venu hater it’s a solid option, I have built and tested a quadruple water team, which I considered bringing it..

You need to have some really good reason to bring these

Pinsir

Pinsir stand out as the only good Nidoking switch-in in the tier has decent physical bulk and hits hard. That sounds great, but it only speed ties Nidoking, so i comes down to a flip. Even worse Nidoking can easily fit fire blast if it ever feels the need to bring it, flipping the matchup completely. Against the rest of the meta it’s not great, getting outsped and OHKO’d by Magmar is especially bad.


Muk & Weezing

Those two actually might have some value. Being good against both scyther and seaking is a rare trait and boom gives you a button to trade into problematic matchups.

But they are still slow mons that trade 1 for 1 at best, can get screwed by burns or crits and depend on boom to get value. That makes them really bad into grav and Gastly teams and can make it awkward if the opponent has an easy sac available. Muk is probably a bit better since the extra damage on the boom matters and its tbolt is still strong enough to 3HKO seaking.

Poliwag

It’s a lead look at the lead section, don’t use it in the back

Slowpoke

Haven’t used it, I have played in testing against it. Good typing and twave means it probably can do some stuff and wall some things. More likely it will just get crit at some point and die though. If anyone has a sick Slowpoke team let me know (It needs to somehow top this: https://replay.pokemonshowdown.com/gen1pu-2458264189-j5bf7y0an3qenf8xdm389kjaxcbq0nvpw?p2)

Probably unviable

Nidoqueen

It’s hard to believe how bad Nidoqueen really is unless you try it out. Nidoking really does outclass her, the extra attack isn’t even the big thing imo the bulk is more valuable, the big problem is the speed tier. Golduck and staryu solidly beat queen, while they can struggle with king if they lose the speed tie. Venusaur and gastly are even worse, gastly goes from completely helpless to able to fish for sleep or trade damage. Running both has been tried, but didn’t work out.

It doesn’t have nothing over Nidoking, the extra bulk gives it a better matchup against primeape, pidgeot, scyther and more, but I don’t see it being worth the speed loss.

Sandslash

I did briefly consider running sandslash, when I saw a lot of mono psy Porygon. It’s even slower, now also outsped by unboosted seaking, is outclassed by Nidoking and loses the great coverage, but it is even bulkier than queen and hits harder. It notably has a chance to tank a +4 Hyper beam from scyther, the only neutral target in the tier able to do so. it’s also better against abra and drowzee, so I can see a world where you want to bring sandslash.

Flareon

I’ve seen a flareon used in rbypl, so I’m ranking it. Flareon really shows how important speed is. It hits incredibly hard, is bulkier, it’s basically better than magmar in every way except the speed tier. This unfortunately makes it unviable, it loses the ability to revenge kill and gets owned by the waters and Nido. It has a better matchup against primeape and everything slower, so there might be a use for it somewhere

Vileplume

Vileplume is a really bad Venusaur with stun spore. It loses razor leaf and stats, but it still tanks survives 2 hits from most blizzards and outspeeds drowzee, egg and pory. I have tried it, it’s okay, stun spore is good, but you really give up a lot.

Well, this got way longer than I planned and I still didn’t get to everything I wanted to. I do like thinking about the game and writing this actually has solidified my opinions. PU is a fun meta and I encourage anyone whos interested giving it a shot. I also think it has quite a bit of room for development, I wouldn’t be surprised if the meta will look different within a year. I just hope that UU doesn’t rank any of the mons (looking at you Nidoking), so this is up to date for more than a month.
 
Last edited:
1765845216187.png


it's PU ramble hour, strap in for 4600 words of yap

:golduck: Golduck: It's golduck, what more do you want me to say? Of the 262 teams in RBYPL, he was on 260 of them, and the remaining 2 were one where I just forgot to load him and never noticed (sorry haymakers), and a team that lost entire 2 full-health mons fighting it because it had no plan for the opposing duck. It never runs away with games really, but considering you really never want to drop this thing, it's gotta be top 1. Sorry to the Magmar #1 truthers, but there's clearly a superior duck in this town.

:nidoking: Nidoking: On a similar justification as Golduck, Nido is #2 because... tbh there's just no reason not to be loading Nidoking on almost every team. There are a lot of good mons in PU, but all the best ones except Golduck and Nido have counterplay. Pory doesn't like fighting the psychics/fightings, and doesn't want to risk eating twaves. Ape doesn't like fighting the grasses/gastly. Magmar is bad at answering all the common sweepers (pory/seaking/scyther). The "oh fuck I really hate fighting X pokemon" trend continues for all the next best mons until like... drowzee? Maybe staryu? Point is, you can't use any of the other top mons nearly as often as you want to use Nidoking. Nothing wants to switch into it, even golduck risks eating like 70% in the raw 1v1, it's great for capitalizing on a feared double status turn from something like your own eggy to get entry safely, it has decent set variability (fblast for pinsir, substitute for free turns, counter if you're cool af), it's just a super reliable staple mon that's not going to leave you wanting.

:primeape: Primeape: Ape is really really good, and it's understandable that a lot of people have it in S. I do think you want to bring this thing more often than not, but it's held back by being a bit exploitable. All the sleepers except drowzee appreciate earlygame ape as an entry point, and if you play too cavalier with this as your main neutral fastmon to revenge a golduck, it can really come back to bite you. By like w3 of PL everyone had caught onto that, and back venu/egg/gastly became a very real threat for early primeape lines. It certainly doesn't ruin the mon or anything (it's the best of the 4 main fastmons for a reason), but it's a notable black mark on an otherwise universal mon. It also struggles a bit with 4 moveslot syndrome— if you had the option, you'd like to run all of bslam, hbeam, submission, rslide, tbolt, stoss, and counter, but with only 4 slots you have to make compromises and sacrifice odds in key matchups. Generally, this works out in its favor— it's more a case of set diversity than a case of truly needing more moves than you have, so you have the chance to specialize into different roles to better fit with the rest of your team. Bottom line: ape is goated, the speed tier alone is crazy useful even without its great moveset and stats.

:porygon: Porygon: The duck that put Staryu out of a job. Being immune to bslam para and walling venusaur/magmar is certainly a nice boon for it over the star, but its also just got better all-around bulk and a better movepool. It loses out on surf, but like... do you really want it? Staryu would way rather have pory's movepool than the other way around. Not only does it have better bulk, it's better in literally every stat except speed. Which don't get me wrong, speed is important, but unless you're above 268 the returns are very deminishing. Those two factors (better movepool & better stats) let it run wild a lot more than staryu tends to. Want to run a physical attacking pory for abra/drowzee? Yeah, you can do that. If you're a real psycho you can even run sharpen + hbeam and try to be a physical attacking sweeper, but with graveler/gastly running around that's probably a bad idea. Its most common set has turned out to be psyblizz, which makes sense. Psy helps for a lot of things: nido, opposing pory, primeape, gastly, even venu to an extent, and blizz sures up some of the weaknesses psy presents (lets you hit egg, super effective on scyther/pidgeot/graveler). Agility, Tbolt, Hbeam, & DEdge are all viable but harder to slot given the relatively smaller upside opportunities. It walls out opposing magmar, venu (after sleep), seaking, and pidgeot, which is already helpful enough given their relative placements on the list, but its vulnerability to psychic mons and the same problem primeape has of inviting in sleepers makes it a bit hard to use in the midgame.

:magmar: Magmar: It's a good fastmon with a really strong stab 120bp move. Like Nidoking, very little truly wants to switch in on it, and it acts as the weakest but one of the most reliable physical revenging fastmons. It's unfavored against all 3 common wincon mons (boosted scyther, seaking, porygon), which has to bump it down a bit, but as a midgame piece and especially a lead, this thing can put in solid work. It's probably the most reliable lead mon, as it has very few opening matchups it isn't content to just muscle through and take damage. As a result, it consistently doesn't put you on the backfoot earlygame, which is really helpful, but its ubiquity fades as you creep further into the endgame.

:seaking: Seaking: Truly the king of robbing unfavored endgames, a seaking with an agility up and no pory/staryu/golduck to check it can reverse sweep entire teams. All the best mons in the tier except for the three mentioned above don't like fighting this thing. Unfortunately, it means you really can't reveal the mon until the endgame without sabotaging a huge wincon, since if they know for sure you've got a robber fish, they'll keep their counters safe.

:scyther: Scyther: The Dunning-Kreuger mon. Early on, people thought "holy shit scyther sweeps are so good" and scyther bringrate was through the roof. Then they saw lastmon scyther shit the bed like 5 times in a row and realized "okay maybe scyther sweep is too unreliable" and scyther stocks went down. Then near the end of RBYPL people finally realized it's actually kinda sick with it. Not as a lastmon sweeper, but as a midgame beatstick that can MAYBE sweep later on. As a hail mary last chance to steal a game, it struggles a bit too much for my liking. But once people realized they can just use it the same way people use primeape and pidgeot, but with an even better speed tier, it started fitting a lot more cleanly on teams and on more varied teams. It obviously completely fumbles into Graveler and to a lesser extent Gastly, but given their relative uncommon usage, unless you're being too cavalier with scyther and pidgeot spam, it's a weakness that's a lot less prominent than the weaknesses of mons higher on this list.

:venusaur: Venusaur: The OTHER Dunning-Kreuger mon. Early in this tier's lifecycle you had a lot of newcomers thinking it was the best thing ever, and reactions to the mon from experienced players pendulumed a bit too far in the opposite direction I feel. People have said this mon is dogshit for a while, but it's honestly quite good. Being able to comfortably switch in on midgame Primeape and Porygon is nice, the latter being notable because unlike Exeggcute, pory bliz doesn't 2hko venusaur, so pory is a lot more scared of you landing sleep powder than you are of missing it. Once sleep is off the table though, it's walled by Gastly and Porygon, which does suck pretty bad. If your opponent is a known "switch healthy porygon into venu after sleep" enjoyer though, you can actually beat Pory if you're a bit brave by SDing on the switch. Pory only does 40% with bliz, and +4 venu hbeam ohkos pory, so as long as you're not paralyzed or below 40% health after landing sleep, you can get a lot of mileage out of venu with an SD+hbeam set. Also worth noting that this mon really doesn't appreciate almost everything packing a super effective move. Of everything from S to B2 on my list, 10 of the mons typically pack super effective moves for venu, and its speed tier is just a bit shy of the 268 threshold for outspeeding anything that's not slow as bricks.

:pidgeot: Pidgeot: For the most part, everything I said about Scyther's strengths also applies to Pidgeot, but trading slash and sweeping abilities for extra bulk, stab on the normal moves, and access to sand attack & mirror move for niche anti-sleeper or anti-sweeper options. Because you don't feel the need to preserve pidgeot for a potential sweep, you can be a lot more cavalier while playing with it. Also worth noting that the standard set tends to crumble into Gastly even harder than scyther does, because there's no chance for a boosted wing attack 2hko. Though with mirror move or sky attack, you can potentially turn that matchup around by mirror-moving after a failed hypnosis or clicking sky attack on a predicted switch-in. Mirror Move in general benefits from pidgeot's nice speed tier + access to agility and enables some cool tech— Chloe in RBYPL used mirror move to steal porygon's recover and essentially stall it out long enough to fish for crits and kill it. You could also switch in on a graveler/nidoking earthquake and mirror move to get decent damage off (it's the only way pidgeot can touch graveler at all, and it's slightly stronger than double edge against nidoking + no recoil). Overall it's the strongest immediate beatstick in the tier thanks to stab on its strong normal moves, but as far as speed tier goes, it's the slowest of the 4 fastmons.

:exeggcute: Exeggcute: Very similar to Venusaur in terms of archetype, but with less bulk and more tricks up its sleeve. Losing razor leaf is really unfortunate, but the two main mons that want to switch in on venusaur post-sleep and wall it (porygon/gastly) both fumble hard into eggy. Psychic is understandably an effective tool for taking out gastly, but it's also pretty great at fighting porygon, too. psychic does 30% and risks special drops, plus Explosion can do up to 65% AND deny recover. Double powder is also something Venusaur wishes it had, since it can actually paralyze incoming mons on the switch, and if you paralyze Porygon it loses all its effectiveness as a cleaner. A psychic resistance means you're also one of the few things in the tier that can find entry points on Abra and Drowzee. Both mons packing twave + psychic means they have a lot of potential to cripple you if they get in, but eggy is already slow, and only takes like 20% from psychic, so it's happy to take that bullet for the team to try getting a sleep powder off. You do really feel the lack of bulk elsewhere though, and if you try to use eggy the same way you use Venusaur, you're going to come up short. Proactively switching into something like a primeape body slam does ~25%, plus para chance, plus you have to take a second one before attempting sleep. Primeape body slam is only a possible 5hko on venusaur, and while it still hates being paralyzed, the extra special bulk means it can take 2 body slams + a blizzard from any blizzard user and still live, which can't be understated. If eggy takes 2 body slams and gets para'd by either one of them, first off after FP odds your sleep powder is only 56% accurate. Second off, even if you land the sleep powder, suddenly you're at 50% and every blizzard user in the tier + pidgeot ohkos you, and while you still have explosion to get some damage off on the way out against the mons that don't ohko you, it's reliant on predicts at that point— and you'd really prefer to get an extra turn off for stun spore/psychic before just ripping a fairly-predictable boom. Eggy is still good, and I'm probably higher on it than most, but people using it as trickier venusaur are missing the ball imo.

:staryu: Staryu: Diet Porygon. Have you ever wished that Porygon's ability to stall out Magmar/Seaking/Pidgeot/Venusaur/Gastly/Staryu/Graveler only worked on half as many pokemon? Yeah, Staryu isn't immune to body slam para, has worse stats across the board (except speed), and has a grass weakness, so now Magmar/Pidgeot/Venusaur all have a relatively achievable way through you. As a result you're not going to be able to switch in on any of them the way Porygon could. In exchange, you get access to surf to 2hko both Magmar/Nidoking and ohko graveler, and no fighting weakness means Primeape/Machamp submission aren't going to totally cripple you. They do a little more than 50%, so with submission's accuracy, you can pretty safely heal off the damage. But your non-immunity to body slam para and vulnerability to a 2hko from both with slam -> beam means that upside is pretty negligible. You do outspeed Venusaur & eggy and speed tie with Nidoking unlike Porygon, so they're less inclined to find entry points on you due to blizzard, but it's inconsistent in practice. Overall, Staryu is a more offensively oriented version of Porygon that can pair quite nicely with it on the right team, and it CAN muscle through some weaker matchups with twave + recover and a bit of luck, but in the most cases you'd rather just take the consistency of Porygon.

:gastly: Gastly: Gastly works well as a sort of role compression of Graveler & Exeggcute: it answers Scyther & Pidgeot (more so Pidgeot than Scyther but it does help with both), and it can patch holes on teams without a sleeper. It also has a pretty solid offensive profile with psychic/tbolt/explosion, and as a result it matches up quite well offensively into mons like Seaking/Primeape/Staryu, even discounting the fact that it clobbers Pidgeot & Scyther. Plus, anything that doesn't kill you lets you fire off an admittedly rather weak explosion once Gastly is no longer useful. Its decent speed tier means it can get the chance to do it against quite a few mons in PU, even at very low health. This thing absolutely CRUMBLES into Nidoking, however. Nido outspeeds and OHKOs with earthquake, and can easily find entry points on tbolt. You can kind of get around this by throwing out psychics expecting a Nido switch (it does about 50%), but you REALLY wish Nido wasn't around to screw you over in the first place.

:abra: Abra: Slower than all the fastmons, but faster than everything else. And it hits quite hard into anything not named Exeggcute or Drowzee, too. It's great at cleaning up Nidoking, Venusaur, and Gastly, and it can cripple Porygon safely with twave. If Primeape is paralyzed, Abra can also put in solid work revenging it. There's a huge defense-stat-shaped hole in its viability though. Its physical bulk is nonexistant, and so much of the tier OHKOs it. By my count, 11 pokemon out of the top 19 have a greater than 50% chance to OHKO it from full, and all 4 of the fastmons outspeed AND ohko. It's really rough, and really relevant in endgames with how prevelant the fastmons are. It can put in solid work in the right team, and in the lead slot it works well into people with low Magmar/Primeape lead, but it's got serious flaws that hold it back in-game.

:drowzee: Drowzee: He's a little weird but he's chill. Take Abra, remove all of its speed, make it die to 2-3 physical attacks instead of 1, give it access to a hypnosis, and you have Drowzee. He's honestly pretty solid, maybe even better than Abra. Access to double status (and unlike Eggy 100% accurate paralysis) plus solid offensive power into anything in the tier is a recipe for success, and if this thing had better stats it'd be a mainstay for sure. He's just too slow and a bit too frail to really find purchase too often. A slowmon's gotta bring something really solid to the table— Porygon has amazing stall and movepool, Seaking can sweep, Eggy can sleep more consistently and deal big damage with explosion, Drowzee being "just decent" and having low speed makes it hard to justify. It does outspeed both Porygon and Eggy, so Drowzee is a really good reactive switch-in to punish a Porygon, and with how often you see pory, it's not unlikely for it to pop off and sleep a porygon + cripple whatever comes in with paralysis + psychic damage.

:machamp: Machamp: Machamp is on fraud watch in the public eye right now, but he's really not so bad. He's got great bulk, solid offense, and a varied movepool, even if his speed tier is pretty bad. Notably he gets earthquake unlike Primeape, so he can hit Nidoking and Gastly super effectively. He also outspeeds the slowest of slowmons (graveler/porygon/exeggcute/wigglytuff), and he can chunk 3 of them super effectively with Submission. Also notably, outspeeding Eggy and hitting harder than Primeape means that if Eggy tries to switch into you the way so many people try to against Primeape, it's kind of super prone to fumbling. Slam slam beam from Machamp just kills Eggy, so if it misses a single sleep powder or gets paralyzed by either of the body slams and FPs, you just win an entire Egg for free. Machamp also works well as a pretty reliable trade machine given its solid bulk, it can bring most things down to like 20-30% health in a raw 1v1 for a fastmon to clean up, it's genuinely underexplored in the meta right now, and underbought in my opinion. It does have the obvious venusaur problem, where venu switches in, eats like 25%, and since machamp is pretty slow, doesn't even get another turn of body slam before getting slept. But back venusaur is not omnipresent, and genuinely take a look at this thing's 1v1 matchup against the entire rest of the tier and tell me it's ZU garbage. It's not.

:graveler: Graveler: If your opponent has a habit of bringing one or both of either Scyther or Pidgeot, Graveler can get you really nice mileage. Much like Nidoking, nothing particularly wants to switch in on a Graveler earthquake, and once it's revealed its existence just totally shuts down opposing scyther/pidgeot from coming in and making progress. That being said, that's kind of all it does. It certainly doesn't appreciate how much of the tier runs blizzard/surf/razor leaf/submission, and it can't even set up a sub safely until sleep is off the table for fear of a sleeper switch. It's not ass, it hits Nidoking/Magmar/Gastly/Scyther/Pidgeot/Pinsir super effectively and it can do some solid damage to everything else, and maybe explode on a bad matchup like Porygon, but in my experience it always ends up being too scared of all the super-effectively hitting backmons to make meaningful progress.

:kingler: Kingler: This mon is heavily scout dependent. If there's any chance your opponent is bringing venusaur, kingler just becomes dead weight. This thing is the freest venusaur switch of all time. It deals like 20% with any of its moves, gets outsped and put to sleep the next turn, and it's also OHKOd by razor leaf if sleep isn't on the table. Kingler has a solid 1v1 profile into a lot of the tier, but its bad matchups are so glaringly bad that you run the risk of a huge tempo loss if your opponent is packing one of them. Most of the time you're hitting something with either body slam or crabhammer, and it's pretty predictable which one you'll be clicking. Staryu switch into crabhammer decently well and since it outspeeds you, mindgame you with either tbolt or recover. In the Staryu v Kingler 1v1 at that point, recover beats hyper beam, hyper beam beats tbolt, tbolt beats SD, and SD beats recover. Gastly and Venusaur are content to switch in on either a crabhammer or a body slam since they outspeed and clobber it with either sleep, razor leaf, or tbolt. It's not unlikely for Kingler to get you value in a game, but it's also quite likely you just thud into a counter, give free sleep, and have to play the game 5v6.

:wigglytuff: Wigglytuff: Like Machamp/Kingler before him, Wiggly absolutely hates venusaur. Slower than it, doesn't deal much damage to it, and gives it free sleep. Outside of the venusaur matchup though, Wiggly has a more even matchup spread than Kingler, and is content to fight basically anything that's in front of it and either cripple it with para or do some solid damage, often both. The downside of an early-midgame para spreader though is that you give your opponent a sleepblocker. Obviously it's nice to paralyze something like a magmar or a primeape, but now suddenly if you're running Venusaur/Exeggcute, you just have something that you can't use without giving magmar free entry and forcing something to eat a STAB 120bp move for no benefit. This can be worked around with solid play and teambuilding of course, but so far in RBYPL I wasn't thrilled with how I saw it used. With some more development I could see this going above Graveler and passing my cutoff for ZU, but right now the opportunity cost of bringing Wiggly over something better is just too high for my liking.

:pinsir: Pinsir: Pinsir my beloved, what have they done to you? They certainly haven't used you, I'll say that much. There's not much Pinsir data from RBYPL to work with, but I think Pinsir actually has the most potential for upward mobility here. In every RBYPL game it was brought to, it did quite well— it had the highest WR of all mons used more than 5 times. Now, WR is pretty meaningless in analyzing individual mons, but it also contributed heavily in the games it was brought to. Notably it did the most average damage per game of all mons (dealt 120% per game), and had the 2nd highest average kills per game (1.17 kills, just below Scyther at 1.25 kills). With stats like that, things look pretty promising. But don't forget this is a sample size of only 6; a lot of room for error. Now less about stats and more about the mon itself. It, like Machamp/Kingler/Wiggly, aims to be a bit of a trade machine that just hits whatever's in front of it (with the exception of Magmar, who outspeeds and OHKOs). As a trade machine, it's pretty good. More consistent than something like Kingler, and with a higher speed tier and less relevant weakness than the rest of the trade machines. It's actually got a helpful resistance to ground, making it one of the only things in the tier that WANTS to switch in on a Nidoking earthquake, doubly so since Nidoking started dropping fire blast in favor of substitute. This all sounds nice for Pinsir, and it certainly is, but it also just wants to spam the slash button for the most part, so it's a bit predictable. Pinsir can only hit with normal moves & fighting moves, and occasionally SD in front of something like porygon. As a result, Gastly wants to switch in on this thing all day. Occasionally Pinsir will run Seismic toss to hit Gastly, but in my experience Slash/Hbeam/Submission/SD is the most common set. A middlingly effective, middlingly fast trade machine that does one thing middlingly well does not a ubiquitous mon make.

:muk: Muk: Okay I'll be real you should not be using anything below Pinsir unless someone's scout is particularly vulnerable to it. Muk was put on my radar when Maris' team brought it against me in semifinals, and it's not without its merits, but it's just way too flawed for my liking. Pure poison typing plus being super slow is not doing it any favors in a tier with 9 psychic/ground users, especially when it isn't hitting particularly hard or inflicting status. The best it's got is being a diet bulky trademon that can fight both Scyther and Seaking (the two main sweepers) decently well. It's also got a rather strong explosion to chunk a bad matchup midgame which is nice to have. But like Pinsir above him, this thing totally thuds into Gastly, and doubly so since you might be exploding. It also gets reactively exploited by Graveler, Nidoking, and Venusaur. It's not unusable, but like most of the stuff down here it's just got too high of an opportunity cost.

:poliwag: Poliwag: This thing is technically the fastest sleeper in the tier and can be a lead into low venusaur and low magmar scouts or switch into golduck and outspeed it with hypnosis. That's not nothing, that's pretty big. But the downside is that the rest of the mon is fucking poliwag. This thing hits like a wet paper bag and takes hits about as well. It has amnesia to boost after landing sleep, but with how many fastmons are in the tier and outspeed and do 70%+ to it in a single hit, you better have landed sleep without taking any damage first. It's not inconcievable for this mon to actually help win games, but it's exceedingly rare.

:nidoqueen: Nidoqueen: How the mighty have fallen. Nidoqueen maybe could be higher than this, but every time I've ever seen it used it just does like 60% and then dies. Nidoking is a great mon, it's pretty unexploitable, so... could it be worth it to have a second one? In my opinion, not really. King/queen don't work well on a team together, and king hits better damage thresholds and more importantly has a better speed tier. It's only a little bit of a speed drop, but that crucial 10 points of speed means you can no longer outspeed Golduck, Nidoking, Staryu, Pinsir, Gastly, and Venusaur. That's a HUGE deal. And you're hitting less hard than King to boot. If you're ever thinking about bringing Nidoqueen as a diet 2nd King, consider bringing Pinsir/Machamp instead. They at least fill different niches and have different entry points, rather than a strictly worse copy of a mon you already have.

:vileplume: Vileplume: A bulky grass type with double powder? If you want a venusaur that can hit stun spore and then die, or a slightly faster exeggcute that can't hit anything, Vileplume is for you.

:slowpoke: Slowpoke: It has twave and amnesia (chat amnesia is short for two calm minds btw), and has surf and psychic. It could maybe do something but don't count on it. Too many fast physical attackers for this thing to make meaningful progress.

:flareon: and :sandslash: Whoops, I must have misplaced these guys, I forgot they're better than Drowzee, Pinsir, and Machamp, mons that actually do something. My bad y'all.

:weezing: Weezing: Muk with a worse explosion (the thing you're using it for)

:dragonair: Dragonair: It has twave and blizzard and agility, and is only weak to opposing blizzard. It doesn't do anything completely terribly but it doesn't do anything very well either.
 
Last edited:
1765862166562.png


I wouldnt rank porygon as #1 since obviously dropping golduck is quite difficult due to the bulk + decent speed, and yet, arent most pokemon in pu somehow related to how they can affect porygon? golduck has amnesia to set up on it and defeat it, primeape can use submission to 2hko and take itself out, nidoking can't be paralyzed by it, you dont want to drop thunder wave on porygon so u dont lose in the mirror vs it, even if other sets are viable, exeggcute and abra disable and wall certain sets, scyther obviously breaks it after dancing, and then there's seaking who has no option but to freeze fish it lol. when im playing pu, i am heavily thinking about my own porygon and the possibility of an opponent having porygon more than anything. seaking is somewhere in there as well but you can just run venusaur and that solves the problem most of the time. kinda stating an obvious fact the more eloquent posters already mentioned but porygon's impact in this tier is really strong rn

frankly, a lot of the appeal of pu to me is that porygon doesnt double dance or agility into a sweep, not that it can't do this with agility itself, but the recover + thunder wave sets can just prevent your opponent from winning by denying progress until paralysis happens. rby lowtiers are generally too lacking in recovery to the point "playing so you dont lose" is often good enough to win games, but porygon causes it to lean closer to "play to win" since progress isnt completely automatic anymore
 
Last edited:
Quick thoughts on PU, with 0 proofreading don't have much time.
I don't think fastspam is particularly strong here, in part because we are essentially working with ZU fastmons. Primeape allows free sleep, Magmar is pretty bad in endgames since it loses to a lot of the common lose conditions (Porygon, Seaking, Scyther can setup before hand), Pidgeot can brick on matchup and also suffers both problems of the other two to a lesser extent (free-ish sleep, Pory and Seaking are not that favored for bird). As such, the base 85 speed tier is like the golden speedtier and I feel the tier is more about how well your bulky mons perform (Golduck Nidoking and Venusaur), and the three giga sweepers (Porygon who is by far the most centralizing and Seaking + Scyther). All the fastmons have some trouble into some of these. Sleep is the weakest in PU than in the other lower tiers, mainly because all the sleepers are rather middling so getting sleep is like 5/7s of a KO and then the sleeper is like 5/7s of a real mon afterwards. The "core" of PU are the bulky mons, the sweepers, and the fastmons, and everyone else is just jockeying for a place among those three categories. As you go down the tiers, there are less "core" mons in a tier and I think the line is after Venusaur with 3 "core-lite" mons for PU.

my-image(81).png


:rb/Golduck:
:Golduck:
Despite being #1 in my eyes it really doesn't have a seismic affect on the tier like the S ranking would suggest even though. Most games people opt to trade for Golduck. Still, I'd say it is undroppable since it beats like everyone barely and then gets revenged. The three giga-sweepers of the tier (pory seaking scy) are all bad into Golduck and like, no one else is good into all three until you go as far down to like Machamp. Can also trade well into the fastmons, there are very very few reasons to not run this mon. Golduck being in the tier also forces at least 1 back fastmon in the tier since the Golduck mirror is super volatile and you need a gameplan to revenge a 17% duck. The duck mirror isn't completely avoidable and there if you are carrying bird there is legitimate reasons to just trade whatever you have in front into Golduck since the mirror is very volatile.
:rb/Nidoking: :rb/Porygon:
:Nidoking:
I think this guy is close to mandatory. Two big reasons: like Nidoqueen in old PU, you kind of want a bulky guy to trade with the fastmons (ape, magmar, bird) and Nidoking is the best of these bulky mons at actually removing these threats instead of allowing them to run away and come back later, like Golduck does. The other reason is that if someone is spamming Nidoking, there aren't many levers to pull to counterteam that, Seaking on paper works, but unless the opponent is bringing back Magmar often, Seaking often only has like two favored matchups into a team and a lot of neutral matchups, unlike in old PU. Another big boon for Nidoking is that he is good into two of the most common ways you lose from a favored position: Scyther and Porygon, Scyther needs to go +2, and Nidoking on a team means that a single paralysis is enough to dispatch of Porygon. Lastly, Nidoking kind of filters a lot of the shitmons of the tier, Gastly, Drowzee (twave entry), Kingler, and Wigglytuff (needs to run blizz which hits like this guy only) are much worse off because of Nidoking. Running Nidoking really discourages the opponent from loading these guys up, who otherwise become viable picks into scouts lacking them. I'd also like to talk about Nidoking's last here, Substitute vs Fire Blast is the main talking point, where you run Fire Blast into anyone on the Pampu Primeapes and run Substitute into everyone else. Counter is secretly great, it covers the Pinsir matchup and Pinsir can't really afford to scout for it, and allows you to reactively catch Hyper Beams. Nidoking entry on Hbeam from ape loses the matchup, but Counter allows you to preserve something since often times Nidoking is going to be coming in to remove ape anyways. Also applicable with Pidgeot and some riskier clicks w Magmar.

:Porygon:
Nowhere near as mandatory as Nidoking but the most centralizing mon in the tier. It's really difficult to be safe from Porygon in the builder. There is no silver bullet because you want to use your mons in every possible gamestate and not hoddle one guy to beat Porygon who might not even exist. So having a load-bearing Porygon check is ill-advised because it will probably be optimal to use your mons before Porygon hits the field. So much of the tier gets filtered by it and loses to lastmon Porygon, and most checks are situational. Primeape can't OHKO and relies on 80% accuracy, Nidoking really wants paralysis to make its chances better, Golduck needs Amnesia, Magmar and Bird want to run accuracy reducing moves because of Porygon. Like so much of the tier gets bodied by Porygon, that the simple solution is to not run that many mons that are weak to Porygon. Personally, a good heuristic is that you can only have 1 non-lead mon that gets completely bodied by Porygon (aka, i think Venu + Seaking in the back is giga unviable, and Gastly also doesn't want to be paired with Seaking). If you run two mons that get bodied by Porygon, you will end up in an endgame where Porygon just wins enough times to be skeptical of those structures. It's crazy how inconsistent it is to handle Porygon, I've never seen someone play and thought, "This guy is respecting Porygon TOO much," but I always see endgames where if the lastmon is Porygon the opponent instantly loses. I'd also like to talk about its moveslots: Monopsy is underwhelming and shouldn't be the standard, but occasionally has its moments, psyblizz is probably the "best" at the moment since it allows you to trade out with eggs and Nidoking to get a guaranteed minimum value, tbolt is frankly quite terrible because tbolt still loses to amnesia duck so why bother, staryu dies to paralysis anyways (and you psydrop it anyways so it loses the longgame), and you beat Seaking when unpara'd anyways, and lose if you are para'd, so it is redundant. I think tbolt's best usecase is if you are scared of both Kingler and Scyther for whatever reason. Hyper Beam also exists to snipe Abra, and functions on two attack sets, but I think Hyper Beam is one of the few sets you can justify dropping twave for Agility since it allows you to completely snowball if you do catch Abra though. On Hbeam + Agility, Blizz is definitely the best last since it allows you to tradeout versus so much + without twave you lose to opposing Porygon anyways. Dedge is an alternative to Psychic that allows you to trade out with Golduck instead of giving up momentum, you don't ever want to run monodedge though, but it allows you to trade out with Golduck instead of switching out, switching out to your own Golduck and playing the mirror has its own risks because the opponent is at +2 and there has been a lot of Golduck innovation (the best way to play probably is optimizing to play Golduck mirrors as little as possible since they are so volatile and are anti-positional). Extremely niche scenario where you face drowzee, dedge is the best click since it 3hkos, which means if dz comes in on entry, it only has one shot to hypnosis you before settling for a twave instead.
:rb/Primeape: :rb/Magmar: :rb/Seaking: :rb/Scyther: :rb/Venusaur:
:Primeape:
Soured more and more on this guy as RBYPL developed the tier. Nidoking being on every team often means it just revenges someone and then dies to Nidoking, which is fine since you essentially trade, but the absolute worse case is when you have to send ape early, and the opponent gets a nasty sleep off with a grass. Even though Venu and eggs are move like 0.65 of a real mon after sleep, you are still essentially playing down a mon from the start which is terrible. I think there are a lot of teams what would prefer back mag over back ape because of this. Ape is just really, really risky to use early game when you don't have a sac due to the grasses. The "default" set is bslam hbeam rock slide submission since it makes this guy unwallable (though submission and rock slide are very projected clicks that you don't really want to click). I like stoss, but I think you can only afford to run it on Tbolt sets. Stoss means that the opponent has a favored line of playing the ape mirror which you don't want to give them. Thunderbolt is actually really good. Into some people with unbalanced scouts that don't bring enough Gastly and/or Porygon, Thunderbolt has legitimate uses. It's the best move to scout for counter for one, it also gives you options to trade out versus Golduck and save your own(a lot of people click counter vs ape as duck since they don't expect tbolt, and one crit is so favored for you), its moderately better versus bird since you can't miss + can paralyze, has occasional use versus para'd Seaking and Staryu, absolutely bullies Kingler if you are ever scared of it, and is pretty decent at baiting if you carry Rock Slide (tbolt into rock slide is something most people don't expect). Obviously getting walled in some matchups is huge so it is scout dependent, but tbolt has so many neat applications and is better than the coverage option you won't use.

:Magmar:
I put this guy 7 for a while but I've come to appreciate him more. Being unwallable is cool, and I think it is a much better fastmon to send out earlygame as a result. It probably is the "best" lead (not really though since the Magmar mirror is so volatile that you don't want to play it because sometimes you just lose by turn 3). I think the secret sauce to using this guy is to accept that he is completely terrible as an endgame mon. Porygon beats it unless you gimp your moveset with unserious Smokescreen, Scyther going +2 on someone else is an instant loss, Seaking beats it, if you didn't play the duck mirror Golduck can lastmon beat you too, Nidoking also is favored. Ideally, you use him early since it's great at simplifying positions and forces the opponent to risk burn on Nidoking or commit to a risky Rock Slide click (don't preserve a 50% magmar though since Hbeam on primeape is the better click -- hbeam into nidoking entry means ape wins, but rock slide into nidoking entry means king usually wins). Psychic is neutral but alright, similar to ape tbolt in that there a lot of neat uses but nothing that is confirmed, stoss gets some ranges 100% of the time that bslam often misses, smokescreen is your anti-pory tool, counter is good if you expect some sort of mirror.

:Seaking:
Souring more and more on this guy. For one, back Magmar isn't as common anymore so you don't feast on Nidoking + Magmar anymore. A lot of games you face Porygon too and you need the rest of your team to essentially carry Seaking's bumass across the finish line for a middling reward of being neutral into most mons and beating Nidoking but also losing to back Golduck. A lot of Seaking teams are really reliant on the Golduck mirror to enable their Seaking, but that is always risky since the opponent can just get lucky and get the counter turns right and you're kind of screwed then. Seaking is good into fastspam, but I actually don't think fastspam is that good in this meta since there isn't an unwallable fastmon god like Rapidash or Arcanine in the tier. Worth bringing into those scouts but most scouts it is pretty middling, esp since back Venu is sort of justifiable since it has real defensive value into Seaking.

:Scyther:
A lot of ink has spilled about this mon but he isn't that bad. Positionally, it is easy to get into a situation where you win on the spot. But most of the time things don't go your way and Scyther misses a roll and gets crit and falls down a flight of stairs and faints and then gets beaten up in the parking lot after the game. So, lastmon Scyther is like really bad, like worse than speedtie odds bad. I also don't like using it as a generic fastmon. Slash can't crit or inflict a secondary status condition which removes a lot of the threat that fastmons actually have, it also can get completely owned by Gastly as a generic fastmon. Most importantly, however, is getting OHKO'd by Magmar. This is so bad. In RBY, the type-chart isn't that impactful; even "losing" matchups still allow you to attack and trade out with an attack and Hyper Beam or something and get some value. But getting straight OHKO'd is complete ass since it means you are much more favored to switch out and conceded momentum than take the meager chip with a single Slash. As such, I think that the ideal way to use Scyther is to do a Swords Dance early and immediately trade out into something. A chipped Nidoking or a Primeape is the ideal candidate for this: In the Nidoking case, a lot of teams have only Golduck left as someone who can take a +2 Hbeam, and doing 90% to a Golduck or Nidoking is genuinely great, and going +2 protects you from the worst position of being in versus Magmar and sacking the mon (if you sac Scyther you might as well use Primeape or Bird in that slot) or conceding momentum versus like the only guy who is unwallable. Wing Attack is hot garbage but Scyther has 0 good moves, Agility is just massive greed and has the same problems as lastmon Scyther, Scyther can't make good use of Quick Attack since if it misses a range it just dies + it is faster than everyone already, Substitute theoretically but I haven't seen it have its moment yet, it is soooo hard to click since Scyther is like a hamster since it can die at any moment.

:Venusaur:
If you look at the Tang's PU scout, you will notice we brang a lot of mickey mouse slow trademon leads into people. That is because lead Venusaur is a necessary evil you NEED to run into people otherwise those mons weak in the overall meta suddenly have great matchups into teams. Obviously this is a bit risky since giving free turns to lead Magmar is ass, and versus Nidoking and Golduck it is only slightly favored (around ~15% of the time you get a defective venusaur / get crit out / instantly frozen). Back Venusaur is also completely legitimate: it bodies early ape/bird usage, is decent into back Seaking, and its razor leaf is actually threatening into some teams since only really Porygon/Magmar/Bird/Venu want to switch into it (Bird takes too much recoil so it basically trades out, eggs can also come and essentially trade out as well). The opponent also needs to respect switching out as well.
:rb/Pidgeot: :rb/Exeggcute: :rb/Staryu:
:Pidgeot:
If you are going to use Scyther as a slash clicker, Pidgeot is usually better for the job. Yea it is slower and stuff versus ape and magmar, but you have to keep in mind that Scyther can only revenge a 50% Magmar (ape can also do that soooo...) and Scyther also needs chip on Ape to actually get the KO and can get owned by Body Slam. Unlike Scyther, it can actually make effective use of Agility as well, and the Hbeam gets the best ranges in the tier versus mons like Golduck 45% (this is a huge, huge, ranges, since that means if you get countered once you still have a real way to revenge golduck, it is a guaranteed KO after two stosses). I think right now this guy is gimped by overpreparation for Scyther -- I expect bird to get better over time. I've said my piece on Wing Attack, I think it is complete trash since the ranges are awful and nothing puts it into Wing Attack range except Abra psychic, I only see a use for this move if you commit to running Sky Attack as well or commit to running garbage (Scyther + Pidgeot). Lastly, please never run Pidgeot + Scyther on the same team. It is a complete matchup fish. It is not an overload strategy since they both die to Graveler and Gastly and don't break them for the other. It is like running two Magnetons to beat a Nidoking, do not do it.

:Exeggcute:
Uhhhhhh secretly kind of middling since Blizzard Porygon is the best set, and by the end of RBYPL people have largely switched off of monopsy. Still has a place since it is like a version of Venusaur that also isn't owned Porygon, which is extremely valuable since you do not want to stack too many mons that get bodied by Porygon.

:Staryu:
Most games this guy gets off a twave and dies. Which is fine! But a lot of teams would rather have a Porygon if they want to twave something and die since it isn't scared of twaving a grass and accomplishing nothing. I've thought about it a lot, and I think Surf is completely mandatory on Staryu. Blizzbolt is quite bad since I think the big draw of Staryu is that it speedties Nidoking so it isn't afraid of it blocking twave like Porygon is. Since whatever comes in afterwards will likely has to outspeed Staryu and not Porygon. Porygon probably outclasses Blizzbolt Staryu to be honest. Like Porygon, do not switch this guy into attacks except from Seaking since getting crit/bslam para is instant death. Staryu is like a nicher version of Porygon IMO, you get moderate benefits being able to hard switch vs Seaking (even as Recover-less I think it is fine) and not risk crit and be enough of a threat versus Nidoking. Also can function as a Porygon check in tandem with Nidoking since trading paralysis and switching to it means that Staryu can probably get another twave off later (Porygon is more afraid of doing this since 12.5% you don't move in a twave trade). But usually, Porygon is better.
:rb/Abra: :rb/Drowzee: :rb/Machamp: :rb/Gastly:
:Abra:
OK Porygon check. Eggs explodes to Porygon's Blizzard but Abra only explodes into the nicher Hyper Beam (and even then Abra gets a twave off unless the opponent isn't running twave and has agility) Abra substitute allows it to be worth fighting Porygon and you usually come out on top and get a twave or psychic on the next guy in to make it worth while. The metagame is also rather favorable for its fast psychic: it can revenge Venu and Nidoking, and Golduck and Primeape being really common make it difficult for anyone to switch in really, except for other Porygon checks (eggs and dz). The primary guys that own Abra aren't that common in the back at the present moment too(Bird and Magmar).

:Drowzee:
I've said before that load-bearing Porygon teams are flawed because a lot of games, it is positionally correct to send out your porygon check for a high value in the midgame. But Drowzee is the only functional load-bearing Porygon check because it is so ass in the midgame that you will never be tempted to send it out. Porygon can't really tech anything to beat Drowzee, too (except for Dedge but that is a secret). I think this team style is worse than when Rapidash was in the tier, where you run 3 fastmons and a Drowzee to check Porygon. Still it is viable since you can run greeder teams with like Seaking and 3 fastmons that get walled and a Drowzee.

:Machamp:
I love this guy in the lead slot. The four most common leads are Magmar, Venusaur, Golduck, and Nidoking. When your opponent slacks on bringing Venusuar, Machamp is like the mon that busts the other three. A bit worse versus Magmar than Nidoking (lower crit rate + no 7% roll to OHKO) but still favored, Golduck is like a 25% to 3HKO and one bslam paralysis sends it in champ's favor, and even if you don't get it you enable your own duck to do stuff since most lead Golduck teams want to trade ducks asap, and is very favored versus Nidoking. Machamp is rather good into the other lead crackmons as well, Wigglytuff dies to EQ + Submission (submission first risks blowing up to counter but it is also fine since a 20% Wiggly is checking no one), Porygon is also afraid of submission, ape also loses. Back Machamp is also somewhat of a second Nidoking, very similar matchup spreads versus the fastmons and Porygon and better into Seaking and Golduck. Machamp is legitimately the best lead into people who slack on bringing Grasses, and doubling up with a second nidoking is also amazing into people who slack on Grasses.

:Gastly:
When you don't pay the Nidoking task this mon becomes OK. Thunderbolt is no longer the completely busted move like it was in old PU, Fearow is gone and Staryu and Seaking are washed. Gastly is instead good at checking all of the giga sweepers, just kind of badly. It is reliant on Hypnosis vs Porygon, can only switch in once versus Seaking (and you want to click Hypnosis to cover all options too), and Scyther can trade out with it if Gastly comes in as it SDs. Unlike in old PU where boom was the 4th best move on Gastly's kit, boom is #2 and you probably want to boom this guy to get value quickly now, even on sleeping mons. Messing around with tbolt and potentially letting in Nidoking is just so bad. As such, I think this guy is pretty much only viable on Scyther teams or people with lopsided scouts. Will certainly get worse as people bring more Nidoking
:rb/Kingler: :rb/Graveler: :rb/Wigglytuff: :rb/Pinsir:
:Kingler:
Kingler is quite similar to Machamp of all things in that they are slow bulky mons that want to trade out immediately. Kingler is a more polarized version of that which means the feasts are feastier and the famines are of biblical proportions. Same kit in beating Porygon (but if you run into the rare Tbolt Pory you die) and the fastmons (but if you run into tbolt ape you die), and about as equal as Machamp into Golduck (the rolls on surf and +2 Hbeam are unfortunate.) A lot better into Seaking and you can hard switch into it and trade it and get revenged. A bit better into Scyther and exeggcute as well. In exchange for being a bit better into some mons, you are so, so, much worse into Venusaur (and to a lesser extent Gastly) and people who tech Tbolt onto guys because they like it. Machamp doesn't really have that problem of sometimes your opponent brings the sauce to invalidate your mon, but sometimes Kingler walks into the death matchup where the opponent has the right tools to dance around Kingler's coverage and own it. Same principle as Scyther -- getting OHKO'd means that the opponent can maneuver into a position where you are extremely losing. Still, Kingler does have a couple of good matchups while Machamp is pretty alright across the board.

:Graveler:
I think this guy is bad but when you lead Nidoking, Graveler is a legitimate option in the back. The upside is that you beat Scyther and Pidgeot and discourage future use. The downside is that Graveler is so defensively polarized that the opponent can just outplay you. Getting OHKo'd in RBY is just so ass, and all waters and venu does that to Graveler. Graveler isn't completely outclassed by Nidoking since it is better into Scyther and Pidgeot (but Nidoking is fine into them already), but when you lead Nidoking, Graveler is an option for a second Nidoking. Machamp is the least polarized, then Kingler, and then Graveler. I think Graveler is the worst of the three since it is the most scout dependent.

:Wigglytuff:
Similar to Machamp and Kingler as a bulky trademon but gets Thunder Wave instead, somewhat similar to Graveler in that Nidoking is usually better so you really only run this in the lead or when you lead Nidoking. A bit worse IMO in the lead slot than Machamp since it is a lot worse into Nidoking. Sing is really bad but you want to click it occasionally since the threat of sleep is a huge part of why this mon is threatening, somewhat like UU Lapras. If you never run Sing, the opponent can hard Nidoking on Stoss or Twave and you are boned.

:Pinsir:
3rd meta in a row where it is bad in a unique way. Same principle as before where getting OHKO'd means you can get positionally outplayed, and you probably spend a lot of time running away, but unlike Scyther who can kind of cope with the damage of 1 Slash, Pinsir just dies to Magmar. Like the 5th backup Nidoking option if you want to run it, it is the fastest of the three but in exchange you spend a lot of time running away and not trading, and also Gastly is a big problem as well.
:rb/Poliwag: :rb/Weezing: :rb/Muk: :rb/Slowpoke: :rb/Sandslash: :rb/Nidoqueen:
:Poliwag:
Poliwag is cursed by God which is good for society, it was very underwhelming in RBYPL and does essentially nothing if it misses its Hypnosis. Running it also precludes you from running the actually good mons with sleep moves so why bother as well. High risk low reward strategy, but reward is still reward.

:Weezing: :Muk:
Like the 6th backup Nidoking option but we are definitely entering the cope dimension since Boom only trades down and they are too slow + not bulky enough to trade with something and then boom afterwards. Graveler has a more realistic path to getting positive value and then booming, while the poisons do not and usually just boom for neutral value. Also Nidoking can hard switch into these guys as well. I don't think Muk >>>> Weezing since Weezing is a more functional mon than Muk when they aren't glorified boom buttons, meaning that if you are behind Weezing is more likely to yield more value to even the playing field + better in the bad matchups (Fire Blast is a 20% 3HKO vs Gastly which is something, exchanging the 30% para chance from Muk's bslam with the 30% burn fromfblast vs Nidoking is probably more impactful, much stronger tbolt as well, booms are favored rolls into Magmar and Ape so its not like the opponent can switch into them on a predicted boom -- the difference in muk v weezing boom isn't that strong). Both are definitely bad though.

:Slowpoke:
Was actually a decent pick in Rapidash meta but has immensely fallen off in this metagame. Nidoking and Venusaur being better does that to it, good in matchups where those two aren't there.

:Sandslash:
In contention for the 6th diet Nidoking but you keep the Ground-typing. But you also get revenged at 60% with Nidoking's Blizzard so largely bad.

:Nidoqueen:
This is not even close to the second best Nidoking. The typing is just so ass and getting revenged from 60% with the opponent's Nidoking and Golduck is what makes it unviable, while also sharing all the weaknesses of the other second Nidokings while simultaneously having very little upside or dominant matchups. Also it is loses to Staryu what are we even doing here man
 
Last edited:
Back
Top