The Team
When I built this team I initially was planning on making a Hyper Offense however as things progressed it ended up being very much a Bulky Offense team, for that reason I am making a rate my team for this team, As far as I can tell from the battles I have had I have not had any particular problems with any pokemon.
-----
Bisharp
Bisharp was the pokemon that I wanted to build my team around, so I started with Bisharp:
Role: Physical Sweeper/Knock Off Utility/Defog Switch-In
Bisharp @ Life Orb
Ability: Defiant
Shiny: Yes
EVs: 4 HP / 252 Atk / 252 Spd
Adamant Nature
- Knock Off
- Iron Head
- Sucker Punch
- Swords Dance
Synergy
Latios / Zapdos / Clefable
Latios (non-mold Breaker)/ Zapdos
Charizard X / Latios
Bisharp's set is very standard. I wanted to base my team around this set simply because I love using bisharp and I wanted it to be as lethal as possible. Life orb is used to help maximize damage and sword dance is used for potential setups if the opportunity presents itself. Knock off is great for dealing with stall and eviolite in particular but it can also be handy on most other pokemon/items as well to get a slight edge. Iron head is my fairy coverage for the team which was definitely needed and then there is sucker punch which is what gives bisharp its niche in OU with fast stab coverage.
-----
Zapdos
Following from bisharp I knew the next slot would have to be a fighting resist which could also double up as a defog user simply because hazards are a nuisance, for that reason zapdos was my slot 2 choice:
Role: Defog user / Bulky Special attacker
Zapdos @ Leftovers
Ability: Pressure
Shiny: Yes
EVs: 252 HP / 168 Def / 68 SAtk / 20 Spd
Bold Nature
- Thunderbolt
- Defog
- Roost
- Heat Wave
Synergy
Bisharp
Bisharp
With Zapdos I opted for a nice bulky set, devoting lots of the EV's into Defense so that I could maximize its longevity. Defog was the first move i wanted so that i could remove and annoying hazards if need be. Roost is the obvious regeneration move that should be accompanied by any bulky Pokemon. Thunderbolt is it's main stab move to deal with water threats and the odd bird named talonflame. Heat wave is coverage so Zapdos is not walled by steel pokemon. After adding Zapdos to the team I also realized zapdos and Bisharp have some pretty decent synergy with each other wihich was an added plus point for my team.
-----
Mamoswine
With a Defog magnet on my team I decided I wanted a bulky stealth rock user. my choices were going to be between Excadrill, Hippowdon and Mamoswine and eventually I decided on Mamoswine for the extra ice coverage as well as priority:
Role: Stealth Rock Support / Priority attack
Mamoswine @ Focus Sash
Ability: Thick Fat
EVs: 4 HP / 252 Atk / 252 Spd
Jolly Nature
- Stealth Rock
- Ice Shard
- Icicle Crash
- Earthquake
Synergy
Latios / Zapdos / Clefable
Charizard X / Zapdos / Bisharp
Charizard X / Latios
Latios
Charizard X / Zapdos / Latios / Bisharp
The first move I had to go for was stealth rock, considering the main purpose of this pokemon was rocks it would have been foolish not to. Focus sash guarantees that i can at least get stealth rocks down at minimum on most occasions. The EV's went int speed so that i can outspeed a decent bunch of pokemon and get in some nice damage with earthquake which is the main stab move. Ice shard is my priority move on the team should I be required to need it and Icicle crash is the ice stab so that It has two strong stab moves.
-----
Latios
I now have two pokemon That are weak to fighting, for that reason I felt it would be safest to have a second fighting resist in the team and Latios seemed perfect for the slot:
Role: Special Sweeper / Defog Back-up
Latios @ White Herb
Ability: Levitate
Shiny: Yes
EVs: 4 HP / 252 SAtk / 252 Spd
Timid Nature
- Draco Meteor
- Psyshock
- Defog
- Thunderbolt
Synergy
Charizard X / Zapdos / Clefable
Bisharp
Bisharp
Bisharp / Clefable
Bisharp / Clefable
Latios has been built to wreck, with most of the meta being physically offensive latios can take care of quite a few of the physical walls quite effectively. The EV's were all invested to deal damage quickly and as such I opted for the more powerful moves. Draco meteor is an incredibly hard hitting move, combine that with white Herb and I can use it twice without having to switch out - It is also stab which helps it deliver an even bigger punch. Psyshock was my psychic move of choice, it also get's a stab bonus but i can use it against special walls that try to come in and stop latios. Defog is there as insurance on the of chance zapdos gets killed. Finally i have chosen thunderbolt for coverage against Pokemon such as azumarill and Talonflame.
-----
Charizard X
With my team still missing a mega it was time to add a mega, with two defog users on my team Charizard X made sense as a bulky DDance sweeper:
Role: Physical Sweeper / Setup Sweeper
Charizard @ Charizardite X
Ability: Blaze
EVs: 144 HP / 240 Atk / 4 SDef / 120 Spd
Adamant Nature
- Dragon Dance
- Dragon Claw
- Flare Blitz
- Roost
Synergy
Latios (non-mold Breaker)/ Zapdos
Bisharp
Bisharp / Clefable
Charizard X is once again a more bulky version rather than aggressive, It has EV's invested in HP so that it will survive longer and so that it can also make use from roost. Because it has two defog supporters in the team it can generally switch in safely. The moveset is very standard, two Stab boosted moves in the from of Dragon claw and flare blitz, Dragon claw was chosen over other dragon moves because of reliablity. Dragon dance allows me to set-up, after one dance I can out-speed and OHKO a large portion of OU using one of the two stab moves available.
-----
Clefable Sylveon
With one team slot left, I decided on a pokemon to wall the numerous amounts of dragon sweepers around, my pokemon of choice for this was clefable(now replaced with sylveon):
Role: Dragon Wall / Team Support
Sylveon @ Leftovers
Ability: Pixilate
EVs: 252 HP / 252 Def / 4 SAtk
Bold Nature
- Hyper Voice
- Wish
- Protect
- Heal Bell
Synergy
Mamoswine / Bisharp
Charizard X / Zapdos / Bisharp
Clefable is great, With EV's focused on defense I can often get in at least 2 attacks before needing to heal up, which can often result in two dead pokemon thanks to Life Orb. the set I use is for Bulking up. Calm mind can be used if i feel like i have a free turn to setup, Moon blast is a strong stab move which kits most Pokemon for decent damage. Soft-Boiled is the essential recovery move so that i can heal up every once in a while. Finally there is flamethrower to deal with slow steel pokemon who think they can switch in and try to kill clefable.
-----
So there is my team, it has a bit of a weakness to fighting but it is generally manageable. Feel free to give it a go if you wish. And please leave any feedback if you believe changes could be made that would be beneficial. I believe my team is unique in that It isn't dominate by physical sweepers and it has a decent variety to play with making it quite a fun team to use. Thanks for taking the time to read this, and thank you to anyone who has any feedback for me :)
When I built this team I initially was planning on making a Hyper Offense however as things progressed it ended up being very much a Bulky Offense team, for that reason I am making a rate my team for this team, As far as I can tell from the battles I have had I have not had any particular problems with any pokemon.
-----
Bisharp
Bisharp was the pokemon that I wanted to build my team around, so I started with Bisharp:

Role: Physical Sweeper/Knock Off Utility/Defog Switch-In
Bisharp @ Life Orb
Ability: Defiant
Shiny: Yes
EVs: 4 HP / 252 Atk / 252 Spd
Adamant Nature
- Knock Off
- Iron Head
- Sucker Punch
- Swords Dance
Synergy



Bisharp's set is very standard. I wanted to base my team around this set simply because I love using bisharp and I wanted it to be as lethal as possible. Life orb is used to help maximize damage and sword dance is used for potential setups if the opportunity presents itself. Knock off is great for dealing with stall and eviolite in particular but it can also be handy on most other pokemon/items as well to get a slight edge. Iron head is my fairy coverage for the team which was definitely needed and then there is sucker punch which is what gives bisharp its niche in OU with fast stab coverage.
-----
Zapdos
Following from bisharp I knew the next slot would have to be a fighting resist which could also double up as a defog user simply because hazards are a nuisance, for that reason zapdos was my slot 2 choice:

Role: Defog user / Bulky Special attacker
Zapdos @ Leftovers
Ability: Pressure
Shiny: Yes
EVs: 252 HP / 168 Def / 68 SAtk / 20 Spd
Bold Nature
- Thunderbolt
- Defog
- Roost
- Heat Wave
Synergy


With Zapdos I opted for a nice bulky set, devoting lots of the EV's into Defense so that I could maximize its longevity. Defog was the first move i wanted so that i could remove and annoying hazards if need be. Roost is the obvious regeneration move that should be accompanied by any bulky Pokemon. Thunderbolt is it's main stab move to deal with water threats and the odd bird named talonflame. Heat wave is coverage so Zapdos is not walled by steel pokemon. After adding Zapdos to the team I also realized zapdos and Bisharp have some pretty decent synergy with each other wihich was an added plus point for my team.
-----
Mamoswine
With a Defog magnet on my team I decided I wanted a bulky stealth rock user. my choices were going to be between Excadrill, Hippowdon and Mamoswine and eventually I decided on Mamoswine for the extra ice coverage as well as priority:

Role: Stealth Rock Support / Priority attack
Mamoswine @ Focus Sash
Ability: Thick Fat
EVs: 4 HP / 252 Atk / 252 Spd
Jolly Nature
- Stealth Rock
- Ice Shard
- Icicle Crash
- Earthquake
Synergy





The first move I had to go for was stealth rock, considering the main purpose of this pokemon was rocks it would have been foolish not to. Focus sash guarantees that i can at least get stealth rocks down at minimum on most occasions. The EV's went int speed so that i can outspeed a decent bunch of pokemon and get in some nice damage with earthquake which is the main stab move. Ice shard is my priority move on the team should I be required to need it and Icicle crash is the ice stab so that It has two strong stab moves.
-----
Latios
I now have two pokemon That are weak to fighting, for that reason I felt it would be safest to have a second fighting resist in the team and Latios seemed perfect for the slot:

Role: Special Sweeper / Defog Back-up
Latios @ White Herb
Ability: Levitate
Shiny: Yes
EVs: 4 HP / 252 SAtk / 252 Spd
Timid Nature
- Draco Meteor
- Psyshock
- Defog
- Thunderbolt
Synergy





Latios has been built to wreck, with most of the meta being physically offensive latios can take care of quite a few of the physical walls quite effectively. The EV's were all invested to deal damage quickly and as such I opted for the more powerful moves. Draco meteor is an incredibly hard hitting move, combine that with white Herb and I can use it twice without having to switch out - It is also stab which helps it deliver an even bigger punch. Psyshock was my psychic move of choice, it also get's a stab bonus but i can use it against special walls that try to come in and stop latios. Defog is there as insurance on the of chance zapdos gets killed. Finally i have chosen thunderbolt for coverage against Pokemon such as azumarill and Talonflame.
-----
Charizard X
With my team still missing a mega it was time to add a mega, with two defog users on my team Charizard X made sense as a bulky DDance sweeper:

Role: Physical Sweeper / Setup Sweeper
Charizard @ Charizardite X
Ability: Blaze
EVs: 144 HP / 240 Atk / 4 SDef / 120 Spd
Adamant Nature
- Dragon Dance
- Dragon Claw
- Flare Blitz
- Roost
Synergy



Charizard X is once again a more bulky version rather than aggressive, It has EV's invested in HP so that it will survive longer and so that it can also make use from roost. Because it has two defog supporters in the team it can generally switch in safely. The moveset is very standard, two Stab boosted moves in the from of Dragon claw and flare blitz, Dragon claw was chosen over other dragon moves because of reliablity. Dragon dance allows me to set-up, after one dance I can out-speed and OHKO a large portion of OU using one of the two stab moves available.
-----
With one team slot left, I decided on a pokemon to wall the numerous amounts of dragon sweepers around, my pokemon of choice for this was clefable(now replaced with sylveon):

Role: Dragon Wall / Team Support
Sylveon @ Leftovers
Ability: Pixilate
EVs: 252 HP / 252 Def / 4 SAtk
Bold Nature
- Hyper Voice
- Wish
- Protect
- Heal Bell
Old Set:
Role: Dragon Wall / Special attacker
Clefable @ Life Orb
Ability: Magic Guard
Shiny: Yes
EVs: 252 HP / 252 Def / 4 SAtk
Bold Nature
- Calm Mind
- Moonblast
- Soft-Boiled
- Flamethrower

Role: Dragon Wall / Special attacker
Clefable @ Life Orb
Ability: Magic Guard
Shiny: Yes
EVs: 252 HP / 252 Def / 4 SAtk
Bold Nature
- Calm Mind
- Moonblast
- Soft-Boiled
- Flamethrower


Clefable is great, With EV's focused on defense I can often get in at least 2 attacks before needing to heal up, which can often result in two dead pokemon thanks to Life Orb. the set I use is for Bulking up. Calm mind can be used if i feel like i have a free turn to setup, Moon blast is a strong stab move which kits most Pokemon for decent damage. Soft-Boiled is the essential recovery move so that i can heal up every once in a while. Finally there is flamethrower to deal with slow steel pokemon who think they can switch in and try to kill clefable.
-----
So there is my team, it has a bit of a weakness to fighting but it is generally manageable. Feel free to give it a go if you wish. And please leave any feedback if you believe changes could be made that would be beneficial. I believe my team is unique in that It isn't dominate by physical sweepers and it has a decent variety to play with making it quite a fun team to use. Thanks for taking the time to read this, and thank you to anyone who has any feedback for me :)
Last edited: