Facility Realgam Tower: Ayush

Sorry this isn't as easy as I thought it was. Lol. I've been working on it every day​
:sv/roserade:
Absorb, Synthesis, Chill

:pmd/roserade: :metronome:
HP: 25/85
EN: 56%
Natural Cure, Poison Point, Technician
5/5/9/8/90
S2 W2
[Beat]
[Taunted 1t]
:pmd/ninetales-alola:
HP: 45/85
EN: 76%
Snow Cloak, Snow Warning
5/6/6/7/109
S3 W2
:pmd/golisopod: :leftovers:
HP: 43/90
EN: 60%
Emergency Exit
9/10/5/7/40
S3 W5
[Asleep 1t]

Ninetales uses Ice Beam (-7 En)
Crit: no (171)
Damage: 1.5(9+6-8+3+(8-6)) = 18

Roserade uses Absorb (-6 En)
Crit: yes (58 (+3 Critical Rate))
Damage: 4+9-7-(9-7)+3+6 = 13
Roserade heals 5 of its HP
Roserade loses the Beat marker, is not taunted

Ninetales uses Ice Shard (-4 En)
Crit: no (217)
Damage: 1.5(4+6-8+(8-6)+3) = 11

Roserade uses Synthesis (-15 En)
Roserade heals 30 of its HP (-1 Recovery)
Roserade gains a Beat marker

Ninetales uses Ice Shard (-4 En)
Crit: no (40)
Damage: 1.5(4+6-8+(8-6)+3) = 11

Roserade Chills (+12 En)

3 Rounds of sunny day left

:pmd/roserade: :metronome:
HP: 20/85
EN: 47%
Natural Cure, Poison Point, Technician
5/5/9/8/90
S2 W2
Chills: 4, Rec: 1, Combo: 1
[Beat]
:pmd/ninetales-alola:
HP: 32/85
EN: 61%
Snow Cloak, Snow Warning
5/6/6/7/109
S3 W2
Chills: 5, Rec: 2, Combo: 1
:pmd/golisopod: :leftovers:
HP: 43/90
EN: 60%
Emergency Exit
9/10/5/7/40
S3 W5
Chills: 5, Rec: 2, Combo: 1
[Asleep 1t]
:sv/roserade:
[Mud-Slap + Cotton Spore], Absorb, Absorb

Once, At the start of the turn, if Roserade has 24 or less HP and Ninetales' Speed Stage is [-2] and Roserade has 31 or less En, begin command string Synthesis, Chill

At the start of the turn, if Ninetales has protection, Chill and push down orders

At the start of the turn, if Ninetales has a Decoy, begin command string Weather Ball, [Mud-Slap + Cotton Spore], Absorb
 
Last edited:
:pmd/roserade: :metronome:
HP: 20/85
EN: 47%
Natural Cure, Poison Point, Technician
5/5/9/8/90
S2 W2
Chills: 4, Rec: 1, Combo: 1
[Beat]
:pmd/ninetales-alola:
HP: 32/85
EN: 61%
Snow Cloak, Snow Warning
5/6/6/7/109
S3 W2
Chills: 5, Rec: 2, Combo: 1
:pmd/golisopod: :leftovers:
HP: 43/90
EN: 60%
Emergency Exit
9/10/5/7/40
S3 W5
Chills: 5, Rec: 2, Combo: 1
[Asleep 1t]
Ninetales uses Ice Beam (-7 En)
Crit: no (240)
Damage: 1.5(9+6-8+3+(8-6)) = 18

Roserade uses [Profane Pollen] (-28 En)
Crit: yes (482 (+3 Critical Rate))
Damage: = 4+9-7-2 = 4
Ninetales' speed drops by 2 Stages (3t)
Ninetales' accuracy drops by 1 Stage (2t)

Roserade uses Synthesis (-15 En)
Roserade heals 30 of its HP (-1 Recovery)
Roserade gains a Beat marker

Ninetales uses Ice Beam (-7 En)
Miss: no (481)
Crit: no (402)
Damage: 1.5(9+6-8+3+(8-6)) = 18

Roserade Chills (+12 En)

Ninetales uses Ice Beam (-7 En)
Miss: no (433)
Crit: no (488)
Damage: 1.5(9+6-8+3+(8-6)) = 18
Accuracy stage returns to normal :)

:pmd/roserade: Roserade Faints :(

2 Rounds of sunny day left
:pmd/roserade: :metronome:
HP: FNT/85
EN: 16%
Natural Cure, Poison Point, Technician
5/5/9/8/90
S2 W2
Chills: 3, Rec: 0, Combo: 0
[Beat]
:pmd/ninetales-alola:
HP: 28/85
EN: 40%
Snow Cloak, Snow Warning
5/6/6/7/44
S3 W2
Chills: 5, Rec: 2, Combo: 1
-2 Speed [1t]
:pmd/golisopod: :leftovers:
HP: 43/90
EN: 60%
Emergency Exit
9/10/5/7/40
S3 W5
Chills: 5, Rec: 2, Combo: 1
[Asleep 1t]
Ayush_1 Wins :D

Rewards
Ayush_1: 12 EXP, 5 TCs, -7 JCs
Carmenergized: 4 RCs, 8 JCs
Me: 2 RCs, 3 JCs​
 
Ayush_1
:journal: Adventure Rules
:choice scarf: Choice Scarf
:choice specs: Choice Specs
:cleanse tag: Cleanse Tag
:focus sash: Focus Sash
:heavy duty boots: Heavy-Duty Boots
:leftovers: Leftovers
:life orb: Life Orb
:lucky egg: Lucky Egg
:safety goggles: Safety Goggles
:azure flute: Sovereign Malevolence
:sticky barb: Sticky Barb
:weakness policy: Weakness Policy
:pmd/braviary-hisui::pmd/gallade::pmd/kartana::pmd/tyranitar::pmd/xurkitree:
:sv/braviary-hisui:
Braviary-Hisui
★★★⭒ Level 3 — EXP: 00 / 10

Typing: Psychic / Flying
Abilities: Keen Eye / Sheer Force / Tinted Lens
Nature: Modest (+1 SpA, -1 Atk)

Stats:
HP: 100
Atk: 5 (-)
Def: 5
SpA: 9 (+)
SpD: 5
Spe: 65

Size Class: 3
Weight Class: 3

Movepool
Level 0:
Aerial Ace
Air Slash
Brave Bird
Bulk Up
Calm Mind
Dazzling Gleam
Defog
Facade
Hone Claws
Hyper Voice
Leer
Protect
Psychic
Rest
Rock Slide
Round
Shadow Ball
Shadow Claw
Slash
Sleep Talk
Snore
Strength
Substitute
Toxic
Vacuum Wave
Whirlwind
Wing Attack
Work Up
Zen Headbutt

Level 1:
Agility
Air Cutter
Confide
Confuse Ray
Cut
Double Team
Dual Wingbeat
Feather Dance
Helping Hand
Metal Claw
Night Shade
Peck
Psybeam
Psychic Terrain
Rain Dance
Rock Smash
Roost
Scary Face
Steel Wing
Sunny Day
Swagger
Swift
Tailwind

Level 2:
Assurance
Close Combat
Double-Edge
Expanding Force
Fury Attack
Heat Wave
Hurricane
Pluck
Reversal
Secret Power
Sky Attack
Superpower
Take Down

Level 3:
Acrobatics
Attract
Body Slam
Crush Claw
Esper Wing
Fly
Frustration
Icy Wind
Psych Up
Psychic Noise
Psyshock
Return
Rock Tomb
Sky Drop
Snarl
Thrash
U-turn
:sv/gallade:
Gallade
★★★⭒ Level 3 — EXP: 08 / 10

Typing: Psychic / Fighting
Abilities: Steadfast / Sharpness / Justified
Nature: Impish (+2 Def, -1 SpA)

Stats:
HP: 85
Atk: 9
Def: 7 (+)
SpA: 4 (-)
SpD: 8
Spe: 80

Size Class: 3
Weight Class: 4

Movepool
Level 0:
Aerial Ace
Air Slash
Aqua Cutter
Aura Sphere
Brick Break
Bulk Up
Calm Mind
Dazzling Gleam
Earthquake
Energy Ball
Facade
Fire Punch
Focus Blast
Hyper Voice
Hypnosis
Ice Punch
Leaf Blade
Leer
Light Screen
Night Slash
Poison Jab
Protect
Psychic
Psycho Cut
Reflect
Rest
Rock Slide
Round
Shadow Ball
Shadow Claw
Shadow Sneak
Signal Beam
Sing
Slash
Sleep Talk
Snore
Strength
Substitute
Swords Dance
Thunder Punch
Thunder Wave
Thunderbolt
Toxic
Vacuum Wave
Will-O-Wisp
Work Up
X-Scissor
Zen Headbutt

Level 1:
Agility
Captivate
Charm
Coaching
Confide
Confuse Ray
Confusion
Cut
Defense Curl
Disarming Voice
Double Team
Dual Chop
Echoed Voice
Encore
False Swipe
Flash
Growl
Heal Pulse
Helping Hand
Life Dew
Magical Leaf
Mega Punch
Misty Terrain
Mud-Slap
Night Shade
Pain Split
Power-Up Punch
Psybeam
Psychic Terrain
Quick Guard
Rain Dance
Recycle
Rock Smash
Sacred Sword
Safeguard
Shock Wave
Sunny Day
Swagger
Swift
Taunt
Trick
Wide Guard

Level 2:
Alluring Voice
Close Combat
Disable
Double-Edge
Dream Eater
Expanding Force
Feint
Focus Punch
Grass Knot
Low Kick
Mega Kick
Nightmare
Revenge
Reversal
Secret Power
Solar Blade
Stone Edge
Take Down
Thief
Triple Axel
Upper Hand

Level 3:
Attract
Body Slam
Bulldoze
Charge Beam
Drain Punch
Draining Kiss
Frustration
Fury Cutter
Headbutt
Hex
Icy Wind
Knock Off
Laser Focus
Low Sweep
Lucky Chant
Mystical Fire
Psych Up
Psyshock
Return
Rock Tomb
Telekinesis
Teleport
Throat Chop
Torment
:sv/kartana:
Kartana
★★★⭒ Level 3 — EXP: 00 / 10

Typing: Grass / Steel
Abilities: Beast Boost
Nature: Careful (+2 SpD, -1 SpA)

Stats:
HP: 80
Atk: 13
Def: 9
SpA: 3 (-)
SpD: 5 (+)
Spe: 109

Size Class: 1
Weight Class: 1

Movepool
Level 0:
Aerial Ace
Air Slash
Brick Break
Calm Mind
Defog
Leaf Blade
Night Slash
Protect
Psycho Cut
Rest
Round
Screech
Sleep Talk
Smart Strike
Snore
Substitute
Swords Dance
Toxic
Vacuum Wave
X-Scissor

Level 1:
Air Cutter
Confide
Cut
Detect
Double Team
False Swipe
Iron Defense
Razor Leaf
Sacred Sword
Swagger
Synthesis
Tailwind

Level 2:
Solar Blade
Steel Beam

Level 3:
Frustration
Fury Cutter
Giga Drain
Knock Off
Laser Focus
Return
:sv/tyranitar:
Tyranitar
★★★⭒ Level 3 — EXP: 04 / 10

Typing: Rock / Dark
Abilities: Sand Stream / Unnerve
Nature: Impish (+2 Def, -1 SpA)

Stats:
HP: 95
Atk: 9
Def: 10 (+)
SpA: 6 (-)
SpD: 7
Spe: 61

Size Class: 4
Weight Class: 6

Movepool
Level 0:
Aerial Ace
Avalanche
Brick Break
Crunch
Dark Pulse
Dragon Claw
Dragon Pulse
Dragon Tail
Earth Power
Earthquake
Facade
Fire Fang
Fire Punch
Flamethrower
Focus Blast
Hone Claws
Ice Beam
Ice Punch
Iron Head
Leer
Power Gem
Protect
Rest
Roar
Rock Polish
Rock Slide
Round
Screech
Shadow Claw
Sleep Talk
Snore
Strength
Substitute
Surf
Tackle
Thunder Fang
Thunder Punch
Thunder Wave
Thunderbolt
Toxic
Uproar

Level 1:
Ancient Power
Bite
Brutal Swing
Captivate
Chip Away
Confide
Counter
Curse
Cut
Detect
Double Team
Dragon Breath
Dragon Dance
Helping Hand
High Horsepower
Ice Fang
Incinerate
Iron Defense
Mega Punch
Mud-Slap
Power-Up Punch
Rage
Rain Dance
Rock Climb
Rock Smash
Rock Throw
Sand Tomb
Sandstorm
Scary Face
Seismic Toss
Shock Wave
Stealth Rock
Sunny Day
Swagger
Taunt
Water Pulse
Whirlpool

Level 2:
Aqua Tail
Assurance
Blizzard
Double-Edge
Dynamic Punch
Fire Blast
Focus Energy
Focus Punch
Foul Play
Hydro Pump
Iron Tail
Low Kick
Mega Kick
Nightmare
Payback
Revenge
Rock Blast
Secret Power
Stone Edge
Superpower
Take Down
Thunder

Level 3:
Attract
Body Slam
Breaking Swipe
Bulldoze
Dig
Frustration
Fury Cutter
Hard Press
Headbutt
Heavy Slam
Icy Wind
Knock Off
Lash Out
Mud Shot
Muddy Water
Outrage
Pursuit
Return
Rock Tomb
Smack Down
Snarl
Stomp
Thrash
Torment
:sv/xurkitree:
Xurkitree
★★★⭒ Level 3 — EXP: 00 / 10

Typing: Electric
Abilities: Beast Boost
Nature: Timid (+15% Spe, +10% Acc, -1 Atk)

Stats:
HP: 90
Atk: 5 (-)
Def: 5
SpA: 12
SpD: 5
Spe: 96 (+)

Size Class: 6
Weight Class: 4

Moves:
Level 0:
Calm Mind
Dazzling Gleam
Energy Ball
Facade
Hypnosis
Light Screen
Protect
Reflect
Rest
Round
Signal Beam
Sleep Talk
Snore
Substitute
Thunder Punch
Thunder Wave
Thunderbolt
Toxic
Wild Charge

Level 1:
Brutal Swing
Charge
Confide
Discharge
Double Team
Eerie Impulse
Electric Terrain
Rain Dance
Shock Wave
Spark
Sunny Day
Swagger
Thunder Shock
Wrap

Level 2:
Bind
Grass Knot
Ingrain
Power Whip
Rising Voltage
Solar Beam
Thunder
Zap Cannon

Level 3:
Charge Beam
Electro Ball
Electroweb
Frustration
Return
Volt Switch

Grand Master Greevil (Level 3)

Greevil.png


Challenge Type: Hard Doubles

Battle Info
Match Type:
[Bring 5, Pick 4]v4 Doubles
Hours:
Player Hours: 72 round/72 battle​
Ref Hours: 72 round/120 battle​
Technique Control: 2
Backpack Size: 13
Lifelines: 1
(Each round where you order first, you may use a Lifeline before your orders; but doing so worsens your rewards. Braggarts can't use Lifelines.)
:revival herb:Lifeline Cleanse - Remove all conditions from your Pokemon.​
:potion:Lifeline Resupply - Fill half of the empty space in your backpack, rounded down, with Ethers. Then, fill the remaining space with Potions.​
Arena: Citadark Isle

Just off the coast of the punishing desert region of Orre, Citadark Isle glows with lava. You can tell at a glance that this location was chosen to be as inhospitable as possible, so the criminal organization known as Team Cipher could run their nefarious experiments away from prying eyes. In isolation, they've managed to turn no fewer than four legendary Pokemon into Shadow Pokemon. If you don't stop them, these frightening and more violently-tempered battlers will be used to steal Pokemon from their trainers, perpetuating a violent cycle that only a powerful and heroic trainer can hope to break.

Greevil's Articuno, Zapdos, Moltres, and Lugia have been remade as Shadow Pokemon, and enjoy many benefits from this procedure in battle. However, their presence is harmful to non-Shadow Pokemon, including their own teammates.
  • Shadow Pokemon enjoy access to exclusive Shadow moves. No other Pokemon may attempt Shadow moves, and no Pokemon can gain STAB on them.
    • Shadow Moves always have a Combo Lv. of None (--).
    • Shadow Moves cannot be Snatched or Reflected.
    Shadow Shed
    Shadow | Other | The Battlefield | --- BAP | --- Acc | 8 EN | --% Chance | Priority 0 | No Contact
    Shadows wash over the battlefield, resetting many effects.

    Discard all Screen conditions from both sides of the field.

    Discard all weather and terrain other than Shadow Sky and Shadow Terrain.
    Shadow Sky
    Shadow | Other | The Battlefield | --- BAP | --- Acc | 10 EN | --% Chance | Priority 0 | No Contact
    The user summons dark clouds to blot out the sky.

    Discard any Weather in play; then, create Shadow Sky for five (5) rounds.

    (Shadow Sky is a custom weather with the effects:
    • Raise the Special Defense rank of Shadow Pokemon in play by 3.
    • At the end of the step: Each Pokemon that is not a Shadow Pokemon takes 2 damage.)
    Shadow Storm
    Shadow | Special | All Other Pokemon | 7 BAP | 100% Acc | 7 EN | --% Chance | Priority 0 | No Contact
    A vicious tornado is formed using a shadowy aura.

    While performing this move: Treat the defender's unmodified Defense Rank as their unmodified Special Defense Rank, and treat their Defense stage as their Special Defense stage.

    The effectiveness of this move on a Pokemon that is not a Shadow Pokemon is at least x1.5.

    Shadow Pokemon are unaffected by this move.
    Shadow Turn
    Shadow | Physical | Any One Target | 5 BAP | 100% Acc | 5 EN | --% Chance | Priority 0 | No Contact
    The user strikes the opponent before vanishing into the shadows.

    On hit: Place a Switching marker on the user.
    Shadow Blast
    Shadow | Special | Any One Target | 7 BAP | 100% Acc | 7 EN | --% Chance | Priority 0 | No Contact
    The user generates a shadowy cyclone to engulf the target with furious, tearing winds.

    While performing this move: The user's critical stage is increased by two (2).

    The effectiveness of this move on a Pokemon that is not a Shadow Pokemon is at least x1.5.
    Shadow Bolt
    Shadow | Special | Any One Target | 7 BAP | 100% Acc | 7 EN | 100% Chance | Priority 0 | No Contact
    The user releases a shadowy bolt of lightning at the target.

    The effectiveness of this move on a Pokemon that is not a Shadow Pokemon is at least x1.5.

    Effect Check: Inflict Paralysis with two (2) Strain on the defender.
    Shadow Chill
    Shadow | Special | Any One Target | 7 BAP | 100% Acc | 7 EN | 100% Chance | Priority 0 | No Contact
    The user releases a shadowy beam of freezing cold energy at the target.

    The effectiveness of this move on a Pokemon that is not a Shadow Pokemon is at least x1.5.

    Effect Check: Inflict Frost on the defender for their next three (3) turns.
    Shadow Fire
    Shadow | Special | Any One Target | 7 BAP | 100% Acc | 7 EN | 100% Chance | Priority 0 | No Contact
    The user spews a shadowy stream of flame from their mouth.

    The effectiveness of this move on a Pokemon that is not a Shadow Pokemon is at least x1.5.

    Effect Check: Inflict Burn on the defender.
  • Greevil has access to the custom item Shadow Potion.
    • Shadow Potion: Restores HP equal to (Max HP - Current HP)/2, capped at 20 HP.
      • The Pokemon this is used on has Evasive against actions for the rest of the step.
      • This item can only be used on Shadow Pokemon.
      • "IF X has Evasive from a Shadow Potion" is a free sub clause, the same way "IF X is KOed" is.
  • Camouflage turns the user into a Fire type
  • Secret Power may burn
  • Nature Power becomes Lava Plume

Slot 1: :pmd/starmie: Starmie (D3 = 1)
Slot 2: :pmd/exeggutor-alola: Exeggutor-Alola (D3 = 1)
Slot 3: :pmd/zapdos::reaper-cloth: Shadow Zapdos (D3 = 2)
Slot 4: :pmd/lugia::reaper-cloth: Shadow Lugia

:potion: Shadow Potion
:potion: Shadow Potion

:eject button: Eject Button
:eject pack: Eject Pack
:expert belt: Expert Belt
:focus sash: Focus Sash
:jaboca berry: Jaboca Berry
:life orb: Life Orb
:mental herb: Mental Herb
:mirror herb: Mirror Herb
:oran berry: Oran Berry
:rage candybar: Rage Candy Bar
:rowap berry: Rowap Berry
:sticky barb: Sticky Barb
:weakness policy: Weakness Policy
:sv/starmie:

Starmie
Level 3

Type: Water/Psychic
Abilities: Illuminate, Natural Cure, Analytic

Nature: Modest (+Special Attack, -Attack)
HP: 85
Atk: 5 (-)
Def: 6
SpA: 8 (+)
SpD: 6
Spe: 115
Size: 2
Weight: 4


Movepool:
Level 0:
Avalanche
Dazzling Gleam
Facade
Flash Cannon
Ice Beam
Light Screen
Power Gem
Protect
Psychic
Psycho Cut
Reflect
Refresh
Rest
Round
Signal Beam
Sleep Talk
Snore
Substitute
Surf
Tackle
Thunder Wave
Thunderbolt
Toxic
Tri Attack
Waterfall

Level 1:
Agility
Bubble Beam
Confide
Confuse Ray
Cosmic Power
Curse
Double Team
Flash
Hail
Harden
Pain Split
Psybeam
Psywave
Rage
Rain Dance
Rapid Spin
Recover
Recycle
Swagger
Swift
Trick
Twister
Water Gun
Water Pulse
Whirlpool

Level 2:
Blizzard
Double-Edge
Dream Eater
Expanding Force
Grass Knot
Hydro Pump
Meteor Beam
Minimize
Nightmare
Secret Power
Skull Bash
Take Down
Thunder
Zap Cannon

Level 3:
Attract
Bide
Brine
Dive
Flip Turn
Frustration
Gyro Ball
Headbutt
Icy Wind
Psych Up
Psyshock
Return
Rollout
Scald
Spotlight
Telekinesis
Teleport
:sv/exeggutor-alola:

Exeggutor-Alola
Level 3

Type: Grass/Dragon
Abilities: Frisk, Harvest

Nature: Brave (+Attack, -Speed, Evasion -10)
HP: 95
Atk: 9 (+)
Def: 6
SpA: 9
SpD: 6
Spe: 39 (-)
Size: 7
Weight: 8


Movepool:
Level 0:
Brick Break
Bullet Seed
Calm Mind
Dragon Hammer
Dragon Pulse
Dragon Tail
Earthquake
Energy Ball
Facade
Flamethrower
Hypnosis
Iron Head
Light Screen
Poison Powder
Protect
Psychic
Reflect
Rest
Round
Sleep Powder
Sleep Talk
Snore
Strength
Stun Spore
Substitute
Swords Dance
Toxic
Uproar
Zen Headbutt

Level 1:
Absorb
Ancient Power
Brutal Swing
Captivate
Confide
Confusion
Curse
Double Team
Extrasensory
Flash
Grassy Terrain
Growth
Helping Hand
Infestation
Magical Leaf
Moonlight
Psybeam
Psychic Terrain
Psywave
Rage
Seed Bomb
Sludge Bomb
Sunny Day
Swagger
Sweet Scent
Synthesis
Trick

Level 2:
Barrage
Double-Edge
Dragon Cheer
Dream Eater
Grass Knot
Grassy Glide
Ingrain
Iron Tail
Leech Seed
Low Kick
Mega Drain
Nightmare
Power Whip
Secret Power
Solar Beam
Superpower
Take Down
Terrain Pulse
Thief
Wood Hammer

Level 3:
Attract
Bide
Body Slam
Breaking Swipe
Bulldoze
Frustration
Giga Drain
Headbutt
Knock Off
Lucky Chant
Outrage
Power Swap
Psych Up
Psychic Noise
Psyshock
Return
Rollout
Self-Destruct
Telekinesis
Teleport
Trailblaze
Worry Seed
:sv/zapdos:

Shadow Zapdos
Level 3

Type: Electric/Flying
Abilities: Pressure, Static

Nature: Timid (+Speed, -Attack, Accuracy +10)
HP: 95
Atk: 6 (-)
Def: 6
SpA: 9
SpD: 7
Spe: 115 (+)
Size: 4
Weight: 4


Movepool:
Level 0:
Aerial Ace
Brave Bird
Defog
Drill Peck
Facade
Leer
Light Screen
Metal Sound
Protect
Reflect
Rest
Roar
Round
Signal Beam
Sleep Talk
Snore
Substitute
Thunder Wave
Thunderbolt
Toxic
Whirlwind
Wild Charge

Level 1:
Agility
Air Cutter
Ancient Power
Charge
Confide
Curse
Detect
Discharge
Double Team
Dual Wingbeat
Eerie Impulse
Electric Terrain
Extrasensory
Flash
Hail
Helping Hand
Magnetic Flux
Mud-Slap
Ominous Wind
Peck
Rage
Rain Dance
Rock Smash
Roost
Sandstorm
Shock Wave
Steel Wing
Sunny Day
Swagger
Swift
Tailwind
Thunder Shock
Twister
Weather Ball

Level 2:
Double-Edge
Heat Wave
Hurricane
Pluck
Razor Wind
Rising Voltage
Secret Power
Sky Attack
Supercell Slam
Take Down
Thunder
Zap Cannon

Level 3:
Acrobatics
Baton Pass
Bide
Charge Beam
Electro Ball
Fly
Frustration
Headbutt
Laser Focus
Return
Sky Drop
U-turn
Volt Switch

Shadow Moves:
Shadow Bolt
Shadow Shed
Shadow Sky
Shadow Storm
Shadow Turn
:sv/lugia:

Shadow Lugia
Level 3

Type: Psychic/Flying
Abilities: Pressure, Multiscale

Nature: Rash (+Special Attack, -Special Defense)
HP: 100
Atk: 7
Def: 9
SpA: 8 (+)
SpD: 10 (-)
Spe: 110
Size: 6
Weight: 6


Movepool:
Level 0:
Aerial Ace
Air Slash
Avalanche
Brave Bird
Calm Mind
Defog
Dragon Pulse
Dragon Tail
Earth Power
Earthquake
Facade
Hyper Voice
Ice Beam
Iron Head
Light Screen
Liquidation
Protect
Psychic
Reflect
Rest
Roar
Round
Shadow Ball
Signal Beam
Sleep Talk
Snore
Strength
Substitute
Surf
Thunder Wave
Thunderbolt
Toxic
Waterfall
Whirlwind
Zen Headbutt

Level 1:
Air Cutter
Ancient Power
Confide
Curse
Detect
Double Team
Dragon Breath
Dual Wingbeat
Echoed Voice
Extrasensory
Feather Dance
Flash
Gust
Hail
Helping Hand
Mist
Mud-Slap
Ominous Wind
Rain Dance
Recover
Rock Smash
Roost
Safeguard
Sandstorm
Scary Face
Shock Wave
Steel Wing
Sunny Day
Swagger
Swift
Tailwind
Trick
Twister
Water Pulse
Weather Ball
Whirlpool

Level 2:
Aqua Tail
Blizzard
Double-Edge
Dragon Rush
Dream Eater
Hurricane
Hydro Pump
Iron Tail
Nightmare
Punishment
Scale Shot
Secret Power
Sky Attack
Take Down
Thunder
Zap Cannon

Level 3:
Acrobatics
Aeroblast (Signature)
Body Slam
Brine
Bulldoze
Charge Beam
Chilling Water
Dive
Fly
Frustration
Giga Drain
Headbutt
Icy Wind
Laser Focus
Psych Up
Psychic Noise
Psyshock
Return
Sky Drop
Telekinesis

Shadow Moves:
Shadow Blast
Shadow Shed
Shadow Sky
Shadow Storm
Shadow Turn

Sending out :zapdos: Shadow Zapdos @ :sticky-barb: Sticky Barb and :exeggutor-alola: Exeggutor-Alola @ :rowap-berry: Rowap Berry.

Ayush_1 to order.
 
After the icebox ends!!


:sv/braviary-Hisui: :weakness policy:
Sending out Braviary-Hisui holding a Weakness Policy

Air Slash (:exeggutor-alola:) ~ Air Slash (:exeggutor-alola:)


[Start of Turn] IF Exeggutor is under the effects of Protection, AND Zapdos is under the effects of Protection, THEN use Calm Mind!!

[Start of Turn] IF Exeggutor is under the effects of Protection, THEN use Rock Tomb (:zapdos:)!!

[Start of Turn] IF Exeggutor has Decoy condition, THEN use Fury Attack (:exeggutor-alola:)!!

[Start of Turn] IF Exeggutor is to use a Special-Returning Attack, THEN use Protect the second instance!!



:sv/tyranitar: :focus sash:
Sending out Tyranitar holding a Focus Sash

Stone Edge ~ Stone Edge


[Start of Turn 1, ONCE] IF Zapdos is to NOT use Defog this Round, THEN use Stealth Rock!!

[Start of Turn 2] IF Exeggutor is under the effects of Protection, AND Zapdos is under the effects of Protection, THEN use Hone Claws!!

[Start of Turn 2] IF Zapdos is under the effects of Protection, THEN use Ice Fang (:exeggutor-alola:)!!

[Start of Turn 2] IF Zapdos is Evasive, THEN use Avalanche (:Zapdos:)!!
 
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