Only かたわれ時 and Mowtom should be posting in this thread.


Lulu [♂] Lucario [Stage: 3]
Type: Fighting / Steel
Hidden Power Type: Water
[Abilities]
Steadfast
If this Pokemon is flinched, it becomes aware of the speed difference and increases its Speed (adjusting the natural stage) by one (1) stage to make up the difference.
Inner Focus
This Pokemon has unshakable mental composure. It is immune to Intimidate. Also, Flinching does not prevent it from acting, but if it has another ability that would be activated by flinching, that ability still activates.
Justified
This Pokemon's body reacts to dark energy, invigorating its passions. When hit by a Dark-type move, the Pokémon's Attack will increase one (1) stage (adjusting the natural stage).
[Stats and Nature]
Nature: Serious
HP: 85
Atk: 8
Def: 5
SpA: 8
SpD: 5
Speed: 90
Size Class: 3
Weight Class: 4
[Moves]
View attachment 220399
Blaze Kick
Bite
Bone Rush
Brick Break
Bulldoze
Bullet Punch
Circle Throw
Close Combat
Counter
Cross Chop
Crunch
Dig
Drain Punch
Earthquake
Extreme Speed
Facade
Feint
Fling
Focus Punch
Force Palm
Frustration
Giga Impact
High Jump Kick
Ice Punch
Iron Tail
Low Kick
Low Sweep
Mega Kick
Mega Punch
Metal Claw
Meteor Mash
Payback
Poison Jab
Power-Up-Punch
Quick Attack
Retaliate
Return
Revenge
Reversal
Rock Climb
Rock Slide
Rock Smash
Rock Tomb
Shadow Claw
Sky Uppercut
Stone Edge
Strength
Thunder Punch
Zen Headbutt
View attachment 220398
Aura Sphere
Dark Pulse
Dragon Pulse
Final Gambit
Flash Cannon
Focus Blast
Hidden Power
Hyper Beam
Natural Gift
Psychic
Round
Secret Power
Shadow Ball
Snore
Swift
Vacuum Wave
Water Pulse
View attachment 220402
Agility
Attract
Bulk Up
Calm Mind
Captivate
Confide
Copycat
Detect
Double Team
Endure
Focus Energy
Follow Me
Foresight
Heal Pulse
Helping Hand
Hone Claws
Howl
Iron Defense
Laser Focus
Life Dew
Me First
Metal Sound
Mind Reader
Nasty Plot
Protect
Quick Guard
Rain Dance
Rest
Roar
Scary Face
Screech
Sleep Talk
Substitute
Sunny Day
Swagger
Swords Dance
Toxic
Work Up
Steven Metagross [Stage: 3]
Type: Steel / Psychic
Hidden Power Type: Water
[Abilities]
Clear Body
This Pokemon's body structure makes it immune to stat-lowering moves used by opponents. (e.g. Intimidate, Growl, Screech etc.)
Light Metal
The Pokemon's body is made of a lightweight but extremely strong alloy. It weighs half as much as other members of the species, but is equally sturdy. The Pokemon executes weak attacks much more effectively, adding +1 priority to all their attacks with 6 or less Base Attack Power (after other ability adjustments). Light Metal assumes the maximum possible hits from a multi-hit move for the purposes of priority (e.g. Double Kick gets priority as it reaches 6 BAP, Bullet Seed does not get priority as it reaches 15 BAP).
[Stats and Nature]
Nature: Serious
HP: 90
Atk: 10
Def: 9
SpA: 7
SpD: 7
Speed: 70
Size Class: 4
Weight Class: 9 [5]
[Moves]
View attachment 227972
Aerial Ace
Brick Break
Bulldoze
Bullet Punch
Cut
Facade
Frustration
Earthquake
Explosion
Giga Impact
Gyro Ball
Hammer Arm
Metal Claw
Meteor Mash
Natural Gift
Power-Up-Punch
Pursuit
Return
Rock Slide
Rock Smash
Rock Tomb
Strength
Take Down
Zen Headbutt
View attachment 227971
Confusion
Grass Knot
Flash Cannon
Hidden Power [Water]
Hyper Beam
Psychic
Psyshock
Round
Secret Power
Shadow Ball
Sludge Bomb
View attachment 263973
Agility
Confide
Double Team
Endure
Flash
Hone Claws
Iron Defense
Light Screen
Magnet Rise
Miracle Eye
Protect
Psych Up
Rain Dance
Reflect
Rest
Rock Polish
Sandstorm
Scary Face
Sleep Talk
Stealth Rock
Substitute
Sunny Day
Swagger
Telekinesis
Toxic

Ender [-] Stratagem [Stage: 3]
Type: Rock
Hidden Power Type: Flying
[Abilities]
Levitate
This Pokemon naturally floats above the earth when released or easily takes flight, granting the Hovering status. Ground moves can still hit.
Technician
This Pokemon is more skilled at performing weaker moves, causing any of their one-hit or two-hit attacks that normally have 6 or less Base Attack Power to have their Base Attack Power on each hit multiplied by 1.5. (e.g. Aerial Ace goes from 6 to 9, Mach Punch goes from 4 to 6, Double Hit to from 4 per hit to 6 per hit etc.) The Energy Cost for a one-hit or two-hit attack that has its BAP increased by Technician is increased by one (1). Each hit in a multi-hit move is boosted by one (1) Base Attack Power, and the Energy Cost for multi-hit attacks is increased by two (2). Because Technician is a multiplier on single hit moves, its effect is applied to Base Attack Power before any additive effects. Technician only applies to combos in the rare case that an initial hit will have 6 or less BAP.
Sniper
This Pokemon has deadly accuracy and strikes sensitive points, increasing its critical hit bonus from +3 to +6 on single attacks, +2 to +3 on two-hit attacks, and +1 to +2 on multi-hit attacks.
[Stats and Nature]
Nature: Serious
HP: 95
Atk: 5
Def: 5
SpA: 9
SpD: 5
Speed: 130
Size class: 2
Weight class: 3
[Moves]
View attachment 227972
Accelerock
Acrobatics
Aerial Ace
Bulldoze
Cut
Double-Edge
Earthquake
Explosion
Facade
Frustration
Giga Impact
Head Smash
Mud Shot
Mud Slap
Natural Gift
Return
Rock Blast
Rock Climb
Rock Slide
Rock Smash
Rock Tomb
Rollout
Secret Power
Smack Down
Smart Strike
Stone Edge
Tackle
Zen Headbutt
View attachment 227971
Ancient Power
Dazzling Gleam
Earth Power
Echoed Voice
Electroball
Energy Ball
Giga Drain
Fire Blast
Flamethrower
Flash Cannon
Heat Wave
Hidden Power [Flying]
Hyper Beam
Incinerate
Paleo Wave
Power Gem
Round
Shadow Ball
Swift
Vacuum Wave
Volt Switch
Weather Ball
View attachment 263973
Acupressure
Calm Mind
Confide
Defense Curl
Disable
Double Team
Embargo
Endure
False Swipe
Flash
Hone Claws
Laser Focus
Lock On
Magnetic Flux
Magnet Rise
Metal Sound
Nature Power
Protect
Quick Guard
Rain Dance
Rest
Rock Polish
Sandstorm
Sleep Talk
Speed Swap
Stealth Rock
Substitute
Sunny Day
Swagger
Toxic
Trick
Battle Info
Format: 3v3 Singles
Switch: OK
DQ: 48 hours for challenger, 72 hours for ref
Abilities: All
Items: On
Megas: One
Z-Moves: One
Recoveries: 2
Chills: 5
Substitutions: 3
Rival Trevor's team consists of three Pokemon, one chosen randomly from each slot
Rival Trevor sends out first
Rival Trevor's Item Bag: 1× Super Potion
Slot 1: Florges (2/2)
Slot 2: Tyrantrum (1/2)
Slot 3: Charizard (2/2)
Florges (F)
Type: Fairy
Abilities: Flower Veil/Symbiosis
Item: Rocky Helmet
Nature: Bold (+Def, -Atk)
HP: 90
Atk: 4 (-)
Def: 7 (+)
SpA: 8
SpD: 11
Spe: 75
Size: 2
Weight: 2
Moves:
After You
Ally Switch
Aromatherapy
Attract
Calm Mind
Camouflage
Captivate
Confide
Copycat
Covet
Dazzling Gleam
Defog
Disarming Voice
Double Team
Echoed Voice
Endeavor
Energy Ball
Facade
Fairy Wind
Flash
Flower Shield
Frustration
Giga Drain
Giga Impact
Grass Knot
Grassy Terrain
Heal Bell
Helping Hand
Hidden Power (Ground)
Hyper Beam
Light Screen
Lucky Chant
Magic Coat
Magical Leaf
Misty Terrain
Moonblast
Nature Power
Petal Blizzard
Petal Dance
Protect
Psychic
Rain Dance
Razor Leaf
Rest
Return
Round
Safeguard
Secret Power
Seed Bomb
Sleep Talk
Snore
Solar Beam
Substitute
Sunny Day
Swagger
Synthesis
Tackle
Tearful Look
Toxic
Vine Whip
Wish
Worry Seed

Tyrantrum (M)
Type: Rock/Dragon
Abilities: Strong Jaw/Rock Head
Item: Razor Fang
Nature: Jolly (+Spe, -SpA, +10% Acc)
HP: 90
Atk: 9
Def: 8
SpA: 4 (-)
SpD: 4
Spe: 82 (+)
Size: 5
Weight: 6
Moves:
Aerial Ace
Ancient Power
Attract
Bide
Bite
Block
Brick Break
Brutal Swing
Bulldoze
Charm
Confide
Crunch
Curse
Dark Pulse
Dig
Double Team
Draco Meteor
Dragon Claw
Dragon Dance
Dragon Pulse
Dragon Tail
Earth Power
Earthquake
Facade
Fire Fang
Frustration
Giga Impact
Head Smash
Hidden Power (Ground)
Hone Claws
Horn Drill
Hyper Beam
Hyper Voice
Ice Fang
Iron Defense
Iron Head
Iron Tail
Outrage
Poison Fang
Protect
Rest
Return
Roar
Rock Polish
Rock Slide
Rock Smash
Rock Tomb
Round
Sandstorm
Secret Power
Sleep Talk
Snore
Stealth Rock
Stomp
Stomping Tantrum
Stone Edge
Strength
Substitute
Sunny Day
Superpower
Swagger
Tackle
Tail Whip
Thrash
Thunder Fang
Toxic
Zen Headbutt

Charizard (M)
Type: Fire/Flying
Abilities: Blaze/Solar Power/Drought (MEGA)
Item: Charizardite Y
Nature: Timid (+Spe, -Atk, +10% Acc)
HP: 90
Atk: 5 --> 6 (-)
Def: 6 --> 8
SpA: 8 --> 11
SpD: 6 --> 8
Spe: 115 --> 115 (+)
Size: 3 --> 3
Weight: 4 --> 4
Moves:
Acrobatics
Aerial Ace
Air Cutter
Air Slash
Ancient Power
Attract
Beat Up
Belly Drum
Bide
Bite
Blast Burn
Blaze Kick
Block
Body Slam
Breaking Swipe
Brick Break
Brutal Swing
Bulldoze
Captivate
Celebrate
Confide
Counter
Crunch
Curse
Cut
Defense Curl
Defog
Dig
Double Team
Double-Edge
Dragon Breath
Dragon Claw
Dragon Dance
Dragon Pulse
Dragon Rage
Dragon Rush
Dragon Tail
Dual Wingbeat
Dynamic Punch
Earthquake
Echoed Voice
Ember
Endure
Facade
False Swipe
Fire Blast
Fire Fang
Fire Pledge
Fire Punch
Fire Spin
Fissure
Flame Burst
Flame Charge
Flamethrower
Flare Blitz
Fling
Fly
Focus Blast
Focus Punch
Frustration
Fury Cutter
Fury Swipes
Giga Impact
Growl
Headbutt
Heat Crash
Heat Wave
Helping Hand
Hidden Power
Hold Hands
Hone Claws
Howl
Hurricane
Hyper Beam
Incinerate
Inferno
Iron Tail
Leer
Mega Kick
Mega Punch
Metal Claw
Mimic
Mud-Slap
Mystical Fire
Natural Gift
Ominous Wind
Outrage
Overheat
Power-Up Punch
Protect
Quick Attack
Rage
Reflect
Rest
Return
Roar
Rock Slide
Rock Smash
Rock Tomb
Roost
Round
Sandstorm
Scale Shot
Scary Face
Scorching Sands
Scratch
Secret Power
Seismic Toss
Shadow Claw
Skull Bash
Sky Drop
Slash
Sleep Talk
Smokescreen
Snore
Solar Beam
Steel Wing
Strength
Submission
Substitute
Sunny Day
Swagger
Swift
Swords Dance
Tailwind
Take Down
Thunder Punch
Toxic
Twister
Weather Ball
Will-O-Wisp
Wing Attack
Work Up
"It's time to challenge you to my own kind of Pokemon battle. Except you don't seem to have a Pokedex? Very well, we can also do the regular kind. Tyrantrum, you're up!"


Lulu [♂] Lucario [Stage: 3]
Type: Fighting / Steel
Hidden Power Type: Water
[Abilities]
Steadfast
If this Pokemon is flinched, it becomes aware of the speed difference and increases its Speed (adjusting the natural stage) by one (1) stage to make up the difference.
Inner Focus
This Pokemon has unshakable mental composure. It is immune to Intimidate. Also, Flinching does not prevent it from acting, but if it has another ability that would be activated by flinching, that ability still activates.
Justified
This Pokemon's body reacts to dark energy, invigorating its passions. When hit by a Dark-type move, the Pokémon's Attack will increase one (1) stage (adjusting the natural stage).
Originally a hot-headed Pokemon to complement Rara, the exposure to his trainer has given him the opposite developement as his female friend. Now the cool and calm analytic to complement the hot and brash Gardevoir, he has the same respect for foes.
[Stats and Nature]
Nature: Serious
HP: 85
Atk: 8
Def: 5
SpA: 8
SpD: 5
Speed: 90
Size Class: 3
Weight Class: 4
[Moves]
View attachment 220399
Blaze Kick
Bite
Bone Rush
Brick Break
Bulldoze
Bullet Punch
Circle Throw
Close Combat
Counter
Cross Chop
Crunch
Dig
Drain Punch
Earthquake
Extreme Speed
Facade
Feint
Fling
Focus Punch
Force Palm
Frustration
Giga Impact
High Jump Kick
Ice Punch
Iron Tail
Low Kick
Low Sweep
Mega Kick
Mega Punch
Metal Claw
Meteor Mash
Payback
Poison Jab
Power-Up-Punch
Quick Attack
Retaliate
Return
Revenge
Reversal
Rock Climb
Rock Slide
Rock Smash
Rock Tomb
Shadow Claw
Sky Uppercut
Stone Edge
Strength
Thunder Punch
Zen Headbutt
View attachment 220398
Aura Sphere
Dark Pulse
Dragon Pulse
Final Gambit
Flash Cannon
Focus Blast
Hidden Power
Hyper Beam
Natural Gift
Psychic
Round
Secret Power
Shadow Ball
Snore
Swift
Vacuum Wave
Water Pulse
View attachment 220402
Agility
Attract
Bulk Up
Calm Mind
Captivate
Confide
Copycat
Detect
Double Team
Endure
Focus Energy
Follow Me
Foresight
Heal Pulse
Helping Hand
Hone Claws
Howl
Iron Defense
Laser Focus
Life Dew
Me First
Metal Sound
Mind Reader
Nasty Plot
Protect
Quick Guard
Rain Dance
Rest
Roar
Scary Face
Screech
Sleep Talk
Substitute
Sunny Day
Swagger
Swords Dance
Toxic
Work Up


Steven Metagross [Stage: 3]
Type: Steel / Psychic
Hidden Power Type: Water
[Abilities]
Clear Body
This Pokemon's body structure makes it immune to stat-lowering moves used by opponents. (e.g. Intimidate, Growl, Screech etc.)
Light Metal
The Pokemon's body is made of a lightweight but extremely strong alloy. It weighs half as much as other members of the species, but is equally sturdy. The Pokemon executes weak attacks much more effectively, adding +1 priority to all their attacks with 6 or less Base Attack Power (after other ability adjustments). Light Metal assumes the maximum possible hits from a multi-hit move for the purposes of priority (e.g. Double Kick gets priority as it reaches 6 BAP, Bullet Seed does not get priority as it reaches 15 BAP).
Not enough data available
[Stats and Nature]
Nature: Serious
HP: 90
Atk: 10
Def: 9
SpA: 7
SpD: 7
Speed: 70
Size Class: 4
Weight Class: 9 [5]
[Moves]
View attachment 227972
Aerial Ace
Brick Break
Bulldoze
Bullet Punch
Cut
Facade
Frustration
Earthquake
Explosion
Giga Impact
Gyro Ball
Hammer Arm
Metal Claw
Meteor Mash
Natural Gift
Power-Up-Punch
Pursuit
Return
Rock Slide
Rock Smash
Rock Tomb
Strength
Take Down
Zen Headbutt
View attachment 227971
Confusion
Grass Knot
Flash Cannon
Hidden Power [Water]
Hyper Beam
Psychic
Psyshock
Round
Secret Power
Shadow Ball
Sludge Bomb
View attachment 263973
Agility
Confide
Double Team
Endure
Flash
Hone Claws
Iron Defense
Light Screen
Magnet Rise
Miracle Eye
Protect
Psych Up
Rain Dance
Reflect
Rest
Rock Polish
Sandstorm
Scary Face
Sleep Talk
Stealth Rock
Substitute
Sunny Day
Swagger
Telekinesis
Toxic

Ender [-] Stratagem [Stage: 3]
Type: Rock
Hidden Power Type: Flying
[Abilities]
Levitate
This Pokemon naturally floats above the earth when released or easily takes flight, granting the Hovering status. Ground moves can still hit.
Technician
This Pokemon is more skilled at performing weaker moves, causing any of their one-hit or two-hit attacks that normally have 6 or less Base Attack Power to have their Base Attack Power on each hit multiplied by 1.5. (e.g. Aerial Ace goes from 6 to 9, Mach Punch goes from 4 to 6, Double Hit to from 4 per hit to 6 per hit etc.) The Energy Cost for a one-hit or two-hit attack that has its BAP increased by Technician is increased by one (1). Each hit in a multi-hit move is boosted by one (1) Base Attack Power, and the Energy Cost for multi-hit attacks is increased by two (2). Because Technician is a multiplier on single hit moves, its effect is applied to Base Attack Power before any additive effects. Technician only applies to combos in the rare case that an initial hit will have 6 or less BAP.
Sniper
This Pokemon has deadly accuracy and strikes sensitive points, increasing its critical hit bonus from +3 to +6 on single attacks, +2 to +3 on two-hit attacks, and +1 to +2 on multi-hit attacks.
[Not enough data for a profile]
[Stats and Nature]
Nature: Serious
HP: 95
Atk: 5
Def: 5
SpA: 9
SpD: 5
Speed: 130
Size class: 2
Weight class: 3
[Moves]
View attachment 227972
Accelerock
Acrobatics
Aerial Ace
Bulldoze
Cut
Double-Edge
Earthquake
Explosion
Facade
Frustration
Giga Impact
Head Smash
Mud Shot
Mud Slap
Natural Gift
Return
Rock Blast
Rock Climb
Rock Slide
Rock Smash
Rock Tomb
Rollout
Secret Power
Smack Down
Smart Strike
Stone Edge
Tackle
Zen Headbutt
View attachment 227971
Ancient Power
Dazzling Gleam
Earth Power
Echoed Voice
Electroball
Energy Ball
Giga Drain
Fire Blast
Flamethrower
Flash Cannon
Heat Wave
Hidden Power [Flying]
Hyper Beam
Incinerate
Paleo Wave
Power Gem
Round
Shadow Ball
Swift
Vacuum Wave
Volt Switch
Weather Ball
View attachment 263973
Acupressure
Calm Mind
Confide
Defense Curl
Disable
Double Team
Embargo
Endure
False Swipe
Flash
Hone Claws
Laser Focus
Lock On
Magnetic Flux
Magnet Rise
Metal Sound
Nature Power
Protect
Quick Guard
Rain Dance
Rest
Rock Polish
Sandstorm
Sleep Talk
Speed Swap
Stealth Rock
Substitute
Sunny Day
Swagger
Toxic
Trick

Battle Info
Format: 3v3 Singles
Switch: OK
DQ: 48 hours for challenger, 72 hours for ref
Abilities: All
Items: On
Megas: One
Z-Moves: One
Recoveries: 2
Chills: 5
Substitutions: 3
Rival Trevor's team consists of three Pokemon, one chosen randomly from each slot
Rival Trevor sends out first
Rival Trevor's Item Bag: 1× Super Potion
Kalos Route 19, also known as Grande Vallée Way, is home to a valley containing plenty of beautiful marshes. This battle takes place on a wooden bridge across the valley, on which Trevor has spent the past half hour using his extensive knowledge of Pokemon to prepare the battlefield. His team might not be the strongest, but he has studied them well enough to give himself some targeted advantages.
- Symbiosis has its default and toggled effects swapped.
- Trevor's Raichu also has the ability Surge Surfer, and can use Cosplay Pikachu's costume attacks as if it has STAB on them.
- Trevor's Aurorus does not become sluggish. Physical attacks targeting it have -3 BAP in hail.
- Camouflage turns the user into a Flying type
- Secret Power may cause sleep
- Nature Power becomes Earth Power
Slot 1: Florges (2/2)
Slot 2: Tyrantrum (1/2)
Slot 3: Charizard (2/2)

Florges (F)
Type: Fairy
Abilities: Flower Veil/Symbiosis
Item: Rocky Helmet
Nature: Bold (+Def, -Atk)
HP: 90
Atk: 4 (-)
Def: 7 (+)
SpA: 8
SpD: 11
Spe: 75
Size: 2
Weight: 2
Moves:
After You
Ally Switch
Aromatherapy
Attract
Calm Mind
Camouflage
Captivate
Confide
Copycat
Covet
Dazzling Gleam
Defog
Disarming Voice
Double Team
Echoed Voice
Endeavor
Energy Ball
Facade
Fairy Wind
Flash
Flower Shield
Frustration
Giga Drain
Giga Impact
Grass Knot
Grassy Terrain
Heal Bell
Helping Hand
Hidden Power (Ground)
Hyper Beam
Light Screen
Lucky Chant
Magic Coat
Magical Leaf
Misty Terrain
Moonblast
Nature Power
Petal Blizzard
Petal Dance
Protect
Psychic
Rain Dance
Razor Leaf
Rest
Return
Round
Safeguard
Secret Power
Seed Bomb
Sleep Talk
Snore
Solar Beam
Substitute
Sunny Day
Swagger
Synthesis
Tackle
Tearful Look
Toxic
Vine Whip
Wish
Worry Seed

Tyrantrum (M)
Type: Rock/Dragon
Abilities: Strong Jaw/Rock Head
Item: Razor Fang
Nature: Jolly (+Spe, -SpA, +10% Acc)
HP: 90
Atk: 9
Def: 8
SpA: 4 (-)
SpD: 4
Spe: 82 (+)
Size: 5
Weight: 6
Moves:
Aerial Ace
Ancient Power
Attract
Bide
Bite
Block
Brick Break
Brutal Swing
Bulldoze
Charm
Confide
Crunch
Curse
Dark Pulse
Dig
Double Team
Draco Meteor
Dragon Claw
Dragon Dance
Dragon Pulse
Dragon Tail
Earth Power
Earthquake
Facade
Fire Fang
Frustration
Giga Impact
Head Smash
Hidden Power (Ground)
Hone Claws
Horn Drill
Hyper Beam
Hyper Voice
Ice Fang
Iron Defense
Iron Head
Iron Tail
Outrage
Poison Fang
Protect
Rest
Return
Roar
Rock Polish
Rock Slide
Rock Smash
Rock Tomb
Round
Sandstorm
Secret Power
Sleep Talk
Snore
Stealth Rock
Stomp
Stomping Tantrum
Stone Edge
Strength
Substitute
Sunny Day
Superpower
Swagger
Tackle
Tail Whip
Thrash
Thunder Fang
Toxic
Zen Headbutt


Charizard (M)
Type: Fire/Flying
Abilities: Blaze/Solar Power/Drought (MEGA)
Item: Charizardite Y
Nature: Timid (+Spe, -Atk, +10% Acc)
HP: 90
Atk: 5 --> 6 (-)
Def: 6 --> 8
SpA: 8 --> 11
SpD: 6 --> 8
Spe: 115 --> 115 (+)
Size: 3 --> 3
Weight: 4 --> 4
Moves:
Acrobatics
Aerial Ace
Air Cutter
Air Slash
Ancient Power
Attract
Beat Up
Belly Drum
Bide
Bite
Blast Burn
Blaze Kick
Block
Body Slam
Breaking Swipe
Brick Break
Brutal Swing
Bulldoze
Captivate
Celebrate
Confide
Counter
Crunch
Curse
Cut
Defense Curl
Defog
Dig
Double Team
Double-Edge
Dragon Breath
Dragon Claw
Dragon Dance
Dragon Pulse
Dragon Rage
Dragon Rush
Dragon Tail
Dual Wingbeat
Dynamic Punch
Earthquake
Echoed Voice
Ember
Endure
Facade
False Swipe
Fire Blast
Fire Fang
Fire Pledge
Fire Punch
Fire Spin
Fissure
Flame Burst
Flame Charge
Flamethrower
Flare Blitz
Fling
Fly
Focus Blast
Focus Punch
Frustration
Fury Cutter
Fury Swipes
Giga Impact
Growl
Headbutt
Heat Crash
Heat Wave
Helping Hand
Hidden Power
Hold Hands
Hone Claws
Howl
Hurricane
Hyper Beam
Incinerate
Inferno
Iron Tail
Leer
Mega Kick
Mega Punch
Metal Claw
Mimic
Mud-Slap
Mystical Fire
Natural Gift
Ominous Wind
Outrage
Overheat
Power-Up Punch
Protect
Quick Attack
Rage
Reflect
Rest
Return
Roar
Rock Slide
Rock Smash
Rock Tomb
Roost
Round
Sandstorm
Scale Shot
Scary Face
Scorching Sands
Scratch
Secret Power
Seismic Toss
Shadow Claw
Skull Bash
Sky Drop
Slash
Sleep Talk
Smokescreen
Snore
Solar Beam
Steel Wing
Strength
Submission
Substitute
Sunny Day
Swagger
Swift
Swords Dance
Tailwind
Take Down
Thunder Punch
Toxic
Twister
Weather Ball
Will-O-Wisp
Wing Attack
Work Up

かたわれ時 to order