






Welcome to my "Really Nothing Special" RMT! I made this team in a quick amount of time and its been doing pretty decent on the ladder. It'd probably get wrecked by the high ladder of UU, but that's why I brought this team onto RMT. As the title says, its really nothing special. Its not like I'm using any super underrated Pokemon and making it fit, just a regular team.
My thought process when building the team

My first Pokemon that was made was Gyarados. It is a Sub + DD set with Moxie. I love using it against Mamoswine, Infernape (if it doesn't have Thunderpunch), Gligar, Lucario and more. Setting up Sub is my main priority unless they have a Poke that can immediately break the sub. Then DD away.


I added Mamoswine because it is a great core with Gyarados, getting rid of Gyarados' electric weakness and rock. Gyarados also deals with the fighting, fire (if it hits too hard), steel and water weaknesses. It is a scarf Mamo, so I can't get hazards using that, unless I wanted to go the Scarfed Rocker route.



When I looked and thought about this team, I wanted it to be more of an offense based team but at the same time I wanted a rocker without using Aggron or Forretress, so I picked Infernape. Infernape, not only setting rocks, is also a special nape. It also gets rid of the grass weakness Mamoswine and Gyarados had. It also catches the opponents by surprise (for some reason).




I needed a reliable flying switch-in, so I added Zapdos. Zapdos can deal and tank flying hits. I also needed a defogger so Zapdos was the perfect fit. It also is another way to deal with Forretress with heat wave.





I was thinking about getting a mega and having switch initiative so I chose Mega Beedrill. Mega Beedrill hits super hard neutrally and super-effectively and can deal with fairies, psychic types and some dark types.






When I looked at the team again, I thought that I needed a status-er. I immediately thought of Sableye, and then the set you will see later came into my mind. Sableye also takes Extremespeeds and Quick Attacks and can cripple physical sweepers and fast Pokemon, and you will see later why.
Meet the team

Gyarados @ Leftovers
Ability: Intimidate
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Dragon Dance
- Waterfall
- Earthquake
- Substitute
As I said before, this Pokemon was the start to this team. It is a DD + Sub set with Waterfall and Bounce for STAB. It is also a stallbreaker because of its option of using Substitute, but it doesn't always work. It will set up behind the Sub and sweep the other team if the opponent cannot retaliate back. Intimidate is so that Gyarados can set up a bit easier on physical attacking foes. The Jolly nature, described by Lord Esche, is so it can out speed more Pokemon like Mega Beedrill and Mega Sceptile.
Change By - Lord Esche, Manipulative & nv

Gyarados @ Leftovers
Ability: Moxie
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Dragon Dance
- Waterfall
- Earthquake
- Substitute
As I said before, this Pokemon was the start to this team. It is a DD + Sub set with Waterfall for STAB and Earthquake for coverage. It is also a stallbreaker because of its option of using Substitute, but it doesn't always work. It will set up behind the Sub and sweep the other team if the opponent cannot retaliate back. I use Moxie over Intimidate because it helps with sweeping. You could arguably say that Intimidate helps because it reduces the opponent's attack, but special attackers are mainly the threat to Gyarados.

Mamoswine @ Life Orb
Ability: Thick Fat
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Ice Shard
- Earthquake
- Icicle Crash
- Stealth Rock
Mamoswine is now the Stealth Rocker. It does not wield the Choice Scarf now, and has a Life Orb. It gets rid of Superpower and Knock Off for Stealth Rock and Ice Shard. Now, Mamoswine can deal great damage to Mega-Aerodactyl, one of this team's main threats. This allows Infernape to have more of an offensive presence instead of it using up a slot for Stealth Rock.
Change By - Manipulative & Lord Esche

Mamoswine @ Choice Scarf
Ability: Thick Fat
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Earthquake
- Superpower
- Icicle Crash
- Knock Off
Mamoswine is a what I think of a "sweeper" or "revenge killer". It is the Choice Scarfer of the team. It carries EQ and Icicle Crash for its main STAB, and Superpower and Knock Off for coverage. Though, since it doesn't have Ice Shard, it can't kill things reliably. The reason why I wanted to put Superpower / Knock Off on instead of Ice Shard is because I think I need both Fighting and Dark type moves on this team. You can reason why I should put Ice Shard instead of (move).

Infernape @ Life Orb
Ability: Blaze
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Nasty Plot
- Fire Blast
- Vacuum Wave
- Grass Knot
I love using special Infernape, it catches people off guard. With the change, it becomes a set up special attacking threat and can set up Nasty Plots when you think the opponent will switch out to sweep. Fire Blast does great neutral and super-effective damage. Grass Knot is for the Water types and on the ladder, it unexpectedly caught many Swamperts off guard. Vacuum Wave is the priority for the team and can hit fast dark types with decent damage like Mega Absol and Scarfed Krookodile.
Change made by - nv
Infernape @ Focus Sash
Ability: Blaze
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Stealth Rock
- Fire Blast
- Vacuum Wave
- Grass Knot
I love using special Infernape, it catches people off guard. It is the rocker of this team and is also does great damage with its special attack. Fire Blast does great neutral and super-effective damage. Grass Knot is for the Water types and on the ladder, it unexpectedly caught many Swamperts off guard. Vacuum Wave is the priority for the team and can hit fast dark types with decent damage.
Ability: Blaze
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Stealth Rock
- Fire Blast
- Vacuum Wave
- Grass Knot
I love using special Infernape, it catches people off guard. It is the rocker of this team and is also does great damage with its special attack. Fire Blast does great neutral and super-effective damage. Grass Knot is for the Water types and on the ladder, it unexpectedly caught many Swamperts off guard. Vacuum Wave is the priority for the team and can hit fast dark types with decent damage.

Zapdos @ Charti Berry
Ability: Pressure
EVs: 200 HP / 56 SpA / 252 Spe
Modest Nature
IVs: 0 Atk
- Defog
- Thunderbolt
- Heat Wave
- Roost
Zapdos is the hazard remover of the team. Not only can it Defog, but it can take hits fairly well and recover HP using Roost. Thunderbolt is for its main STAB and Heat Wave is for steel types / coverage. There is really nothing special about this Zapdos. The Charti Berry is so it can lure in stuff like Stone Edge Cobalion and Mega Aerodactyl.
Change By: Manipulative

Beedrill-Mega @ Beedrillite
Ability: Sniper
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Protect
- Poison Jab
- U-turn
- Knock Off
Mega Beedrill is a wallbreaker, but only for some Pokemon. As I said earlier, it can hit hard neutrally and super-effectively. It has its speed boosting move, Protect. Poison Jab and U-Turn are for its main STABs, as well as some switch initiatives. Knock Off is to get rid of the items like Leftovers and switch-ins to Mega Beedrill. It then can U-Turn out or switch out to another Pokemon.
Change By - Lord Esche

Beedrill-Mega @ Beedrillite
Ability: Sniper
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Protect
- Poison Jab
- U-turn
- Drill Run
Mega Beedrill is a wallbreaker, but only for some Pokemon. As I said earlier, it can hit hard neutrally and super-effectively. It has its speed boosting move, Protect. Poison Jab and U-Turn are for its main STABs, as well as some switch initiatives. Drill Run is just a filler move, it hasn't helped with anything and I'm not sure what to put instead of Drill Run. I've been thinking about Knock Off, Pursuit, X-Scissor and more moves, so could you suggest a move in place of Drill Run?

Sableye @ Iron Ball
Ability: Prankster
EVs: 248 HP / 8 Def / 252 SpD
Calm Nature
IVs: 0 Atk
- Trick
- Will-O-Wisp
- Recover
- Foul Play
Sableye is another favourite part of my team, the other being Infernape. Not only can it cripple physical sweepers with Will-o-Wisp, but it can also Trick (with Prankster) the Iron Ball onto fast Pokemon for other party members to finish off. The Iron Ball + Trick + Prankster sets is kinda a gimmick but it actually does work (sometimes). Recover is for obviously recovery and Foul Play is for solid damage and it does work against physical attackers.
I'm not sure what threats there are to this team, you guys could point out some.

Mamoswine @ Choice Scarf
Ability: Thick Fat
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Earthquake
- Superpower
- Icicle Crash
- Knock Off
Thanks for taking the time to read my RMT, please be harsh on me! (meaning constructive criticism).
Verson 1.1
Intimidate --> Moxie & Jolly --> Adamant & Bounce --> Earthquake
Life Orb --> Choice Scarf & Ice Shard + Stealth Rock --> Superpower + Knock Off
Nasty Plot --> Stealth Rock & Life Orb --> Focus Sash
Knock Off --> Drill Run
Leftovers --> Charti Berry





Shout outs to Alkov for being awesome.
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