Redew vs TSRD (2v2 Beginner Singles)

2v2 Beginner Singles
Standard rules, Training Items, Switch=OK, DQ=36hours Hard Deadline

TSRD's pokemon:
DarkIC_Big_zps4c6b99df.png
Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokémon has a size class greater than four.
FlyingIC_Big_zps230afd61.png
Immunity to Ground attacks and the Arena Trap Ability except under the effects of Smack Down and Gravity, even for ground-based flying Pokémon. Unaffected by Spikes or Toxic Spikes when switching in.
Insomnia [Passive]
This Pokemon is immune to sleep induced by other Pokemon. If it is put to sleep by a Pokemon with Mold Breaker, it will wake up the next action.
Its normal state of sleeplessness makes it take 1 less damage and energy/action from Ghost Curse.
If a Pokemon with Insomnia also has Vital Spirit, its Attack and BRT are increased by one (1) Rank and its accuracy is raised by one (1) stage permanently.
Prankster [Passive] (Dream)
The Pokemon is always prepared for engaging in sneaky tactics and trickery, giving its non-damaging attacks a +1 increase in priority level.
Super Luck [Passive]
This Pokemon's natural skill increases its critical hit levels one stage above other Pokemon, making its normal moves inflict critical hits 12.5% of the time and its high critical hit moves inflict critical hits 50% of the time.
|HP: 90|Atk: 3|Def: 2|SpA: 4|SpD: 2|Spe: 79|Size: 1|Weight: 1|BRT: 15|
|EC: 0/6|MC: 0|DC: 0/5|KOC: 0| Nature: Quiet (+SpA, -Spe) [-10% Evasion]
Physical:
Assurance
Astonish
Brave Bird
Fly
Peck
Pusuit
Sucker Punch
Wing Attack

Special:
Dark Pulse
Night Shade

Other:
Haze
Mirror Move
Perish Song
Protect
Psycho Shift
Roost
Substitute
Taunt
Torment
Whirlwind

DarkIC_Big_zps4c6b99df.png
Ignores Attract and Confusion status entirely when using Dark-type damaging and non-damaging attacks.
Water Ignores arena restrictions on Water attacks that require an external water source. Evasive Diving reduced from 6 per action Energy Cost to 5 per action.
Flare Boost [Passive] (Dream)
This Pokemon's body can harness the heat from a burn into internal energy, fueling its mental capabilities.
When Burned, the Pokemon's special attacks have two (2) more Base Attack Power.
Rebound [Trigger]
The Pokemon is able to bounce one layer of an entry hazard back from their side of the field to the other side with their immense strength and intuition.
Rebound Command: Removes a layer of hazards from the user's side of the field. Places a layer of the same type on the opponent's field.
Command Type: Type Exclusive | Accuracy: -- | Energy Cost: 5 | Priority: 0 | CT: None
Storm Drain [Passive]
This Pokemon lures all water attacks to itself, altering their course away from partner Pokemon.
It absorbs the water and increases its Special Attack by one (1) stage. A boost gained this way by an opponent's attack will be maintained at the end of each round.
|HP: 100|Atk: 2|Def: 2|SpA: 2|SpD: 3|Spe: 98|Size: 4|Weight: 9|BRT: 16|
|EC: 0/6|MC: 0|DC: 0/5|KOC: 0| Nature: Jolly (+Spe, -SpA) [+22% Accuracy]
Physical:
Bite
Body Slam
Bounce
Dig
Earthquake
Fake Out
Fire Fang
Pursuit
Rapid Spin
Rock Slide
Sucker Punch
Tackle

Special:
Bubble Beam
Sludge Wave
Water Spout

Other:
Encore
Leer
Protect
Taunt

BugIC_Big_zps6e95da06.png
Adds an additional guaranteed attack on all multi-hit moves (does not include two hit moves) with a total hit cap of five (5).
PoisonIC_Big_zps279dd837.png
Immunity to Poison/Toxic status. Absorb Toxic Spikes on switch-in unless Flying-typed or using the ability Levitate.
-- Accuracy when using Toxic, Poison Gas, or Poison Powder, hitting even during Dig, Fly, etc. Ignore Fog's accuracy reduction.
Store Command: For the next six (6) actions, this Pokemon's moves will have their poison / toxic effect chance double.
Command Type: Type Exclusive | Accuracy: -- | Energy Cost: 5 | Priority: 0 | CT: None
Battle Armor [Passive]
This Pokemon's thick armor prevents it from taking critical hits.
Keen Eye [Passive] (Dream)
This Pokemon has extremely good vision and cannot have its accuracy lowered by an opponent through any means.
Its vision also enables it to see through any attempts by an opponent to increase their own evasion.
Sniper [Passive]
This Pokemon has deadly accuracy and strikes sensitive points, increasing its critical hit bonus from +3 to +5 on single attacks, +2 to +3 on two-hit attacks, and +1 to +2 on multi-hit attacks.
|HP: 90|Atk: 3|Def: 3|SpA: 1|SpD: 2|Spe: 65|Size: 1|Weight: 2|BRT: 14|
|EC: 0/6|MC: 0|DC: 0/5|KOC: 0| Nature: Adamant (+Atk, -SpA)
Physical:
Bite
Bug Bite
Brick Break
Cross Poison
Dig
Feint Attack
Iron Tail
Knock Off
Payback
Pin Missile
Pursuit
Poison Fang
Poison Sting

Special:

Other:
Acupressure
Agility
Confuse Ray
Leer
Protect
Scary Face
Torment
Whirlwind


Redew's pokemon:
Riolu [♂] [Jumper]
Types: Fighting

Abilities::
Steadfast / Inner Focus / Prankster (H)

Nature: Naive (+15% Speed, +11% Accuracy, -1 SpD)

Stats:
HP: 90
Atk: Rank 3
Def: Rank 2
SpA: Rank 2
SpD: Rank 1-
Spe: 69+
Size Class: 1
Weight Class: 2
Base Rank Total: 13

EC: 5/6
MC: 7
AC: 3/5

Attacks:
Level Up
Foresight
Quick Attack
Endure
Counter
Feint
Force Palm
Copycat
Screech
Reversal


Egg
Blaze Kick
Cross Chop
Low Kick
Vacuum Wave
Crunch

TM/HM
Protect
Substitute
Earthquake
Dig
Shadow Claw

Bronzor [None] [Bronk]
Types: Steel / Psychic

Abilities::
Levitate / Heatproof / Heavy Metal (H)

Nature: Brave (+1 Atk, Speed ÷ 1.15, -10% Evasion)

Stats:
HP: 90
Atk: Rank 2+
Def: Rank 3
SpA: Rank 1
SpD: Rank 3
Spe: 20-
Size Class: 1
Weight Class: 4
Base Rank Total: 11

EC: 2/6
MC: 3
AC: 1/5

Attacks:
Level Up
Tackle
Confusion
Hypnosis
Imprison
Confuse Ray
Extrasensory
Psywave
Iron Defense
Feint Attack
Safeguard

Egg
None

TM/HM
Earthquake
Charge Beam
Trick Room
Shadow Ball
Psychic

Move Tutor
Ancient Power
Trick
Gravity
Signal Beam
Stealth Rock

Since TSRD posted the challenge, he sends out and equips a pokemon first.
Then, Redew sends out, equips, and orders.
Then, TSRD orders.
 
HiyamaKiyoterubyEmeraldKintobor_zps396fbd86.png
"Finally, it's time to begin that long road forward. Deneb, start us off."

Sending out Deneb the Colosshale with an EXP Share!

*Ouch, did my profiles really get that messed up when I sent them in?*
 
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Don't worry, TSRD- it's not your profiles, I'm just technologically incompetent. Yours isn't the first profile I messed up- I did make sure that all of the necessary information was still there though, I think.
 
Riolu @ Exp. Share

Force Palm | Low Kick | Force Palm

IF P/E move when you would Low Kick, THEN use Feint.
 
Riolu
HP: 90
EN: 100
Status: None
Item: Exp. Share

Colloshale
HP: 100
EN: 100
Status: None
Item: Exp. Share

And so the round commences, with TSRD using plenty of damaging evasive moves- to the point where Riolu can't manage to land a hit.
...And wow, this is painful to watch. I swear I don't have anything against you, Redew- this is just how the speed of the pokemon is with these moves, and how the rules work. At least the RNG didn't roll paralysis for bounce?

a1
Colosshale uses bounce!
Colosshale leaps high up!

Riolu uses Force Palm!
But Colosshale is too high up!
-4 EN!

Colosshale bounces down!
RNG to hit: 270/10000=Yes.
RNG to Crit: 1956/10000=No.
RNG for Effect Chance: 4176/10000=No.
(BAP:7+(4)+ARB:3-DRB:3)*1.5=16.5
-9+(3)=12 EN!

a2
Colosshale uses dig!
Colosshale burrows underground!

Riolu uses Low Kick!
But Colosshale is underground!
-7.5 EN!

Colosshale uses dig!
RNG to crit: 2671/10000=No.
(BAP:8+ARB:3-DRB:3)=8
-10 EN!

a3
Colosshale uses bounce!
Colosshale leaps high up!

Riolu uses Force Palm!
But Colosshale is too high up!
-4 EN!

Colosshale bounces down!
RNG to hit: 8746/10000=Yes.
RNG to crit: 3564/10000=No.
RNG for Effect Chance: 9099/10000=No.
(BAP:7+(4)+ARB:3-DRB:3)*1.5=16.5
-9+(3)=12 EN!

Riolu
HP: 49
EN: 84
Status: None
Item: Exp. Share

Colosshale
HP: 100
EN: 68
Status: None
Item: Exp. Share

Well, at least TSRD goes first ordering this round.
Maybe Redew will fare better ordering second?
 
HiyamaKiyoterubyEmeraldKintobor_zps396fbd86.png
"Ok, good job Deneb! How about we make sure Procyon gets a chance to exercise too?"

Initiating Switch Phase!
Deneb Out! Procyon with EXP Share In!
Counterswitch?

*Just to save you some effort in the future Shiny: with its +Spe nature Colosshale has over 100% accuracy on Bounce so no need to roll to hit.*
 
"Alrighty, Procyon keep an eye out for trickery!"

SkorupibyGamefreak_zps62d2b84c.png

Poison Sting[Contact]~Cross Poison~Poison Sting[Contact]
If Riolu is ordered to use Blaze Kick, not in a combination, Then Agility[Evasive], Restart Queue [Do not activate consecutively]
If Riolu is ordered to use Counter Then Torment the first instance, Agility[Boost] the second instance, Restart Queue [Do not activate consecutively]
 
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Riolu
HP: 49
EN: 84
Status: None
Item: Exp. Share

Skorupi
HP: 90
EN: 100
Status: None
Item: Exp. Share

a1
Riolu uses Blaze Kick!
-7 EN!

But Skorupi uses Agility to evade it!
-7 EN!

a2
Riolu uses Protect!
-7+(11.5/2.5)=11.6 EN!

Skorupi uses Cross Poison!
But Riolu protected itself!
Now I have to find out what the damage would have been, to determine the EN of Protect...
RNG to crit: 7439/10000=No.
RNG for Effect Chance: 9516/10000=No.
(BAP:7+STAB:3+ARB:4.5-DRB:3)=11.5
-4 EN!

a3
Riolu uses Inferno Kick (Blaze Kick+Blaze Kick)!
RNG to hit: 7360/10000=Yes.
RNG to crit: 9548/10000=No.
RNG for Effect Chance: 8519/10000=No.
(BAP:9*2.25+ARB:4.5-DRB:4.5)=20.25
-(7+2)*3.5=31.5 EN!

Skorupi uses Poison Sting (Contact)!
RNG for Effect Chance: 4490/10000=No.
(BAP:4+STAB:3+Crit:5+ARB:4.5-DRB:3)=13.5
-2 EN!

Riolu
HP: 35
EN: 38
Status: Cooldown (1a)
Item: Exp. Share

Skorupi
HP: 58
EN: 87
Status: Exp. Share

Redew orders first.
TSRD orders second.
 
Cooldown | Dig | Blaze Kick

IF he uses Dig when you would dig, THEN use Earthquake.
IF he uses a successful P/E move when you would use Blaze Kick, THEN Chill.
 
There are a couple of things wrong about that last round (mostly in my favor).
Do you guys want to go through and fix them or just keep going?
 
Thank you, TSRD. If I have made a mistake I would definitely prefer to learn what it was so I don't make it again. What are the things I did wrong with last round that affected it so much?
 
Alright, well the actions should have been Agility/Blaze Kick~Poison Sting/Protect~Cross Poison/Blaze Kick Combination (due to my Restart Queue command).
The Poison Sting cannot crit or poison on the Protect so no need to roll for those. Basically the Protect just costs a bit less energy.
Next the blaze kick combo should be 1.5 x more damage (it's super effective) so it should do a fair amount more damage also as it is a combination it has -2 priority so it should go after my cross poison.
Finally (this isn't a mistake just a reminder) when calculating the Cross Poison in the third action don't forget it has higher crit chance and a chance to poison. You also don't need to roll for crits vs Skorupi, it has Battle Armor.
If you want to reorder after these are fixed Redew do so then let me know when we're ready to continue.
 
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...I can't believe I forgot that Blaze Kick was supereffective. >.< Also, I'm sorry about messing up with restarting the queue. Also, I found another mistake TSRD missed in which I had accidentally subtracted the amount of energy used from Skorupi's total HP, which was what left it with 58 HP earlier and 60 HP here... I really made a mess of the previous round. Let me do this again:

Riolu
HP: 49
EN: 84
Status: None
Item: Exp. Share

Skorupi
HP: 90
EN: 100
Status: None
Item: Exp. Share

a1
Skorupi uses Agility (evasive)!
-7 EN!

Riolu uses Blaze Kick!
Skorupi used Agility to evade it!
-7 EN!

a2
Riolu uses Protect!
-7+(8.5/2.5)=10.4 EN!

Skorupi uses Poison Sting!
But Riolu protects itself!
Calculating what damage would have been...
(BAP:4+STAB:3+ARB:4.5-DRB:3)=8.5
-2 EN!

a3
Skorupi uses Cross Poison!
RNG to Crit: 107/10000=Yes.
RNG for Effect Chance: 1777/10000=No.
(BAP:7+STAB:3+Crit:5+ARB:4.5-DRB:3)=16.5
-4 EN!

Riolu uses Inferno Kick (Blaze Kick+Blaze Kick)!
RNG to Hit: 247/10000=Yes.
RNG to Crit: 8462/10000=No.
RNG for Effect Chance: 8266/10000=No.
(BAP:9*2.25+ARB:4.5-DRB:4.5)*1.5=30.375
-(7+2)*3.5=31.5 EN!

Riolu
HP: 32
EN: 35
Status: Cooldown (1a)
Item: Exp. Share

Skorupi
HP: 60
EN: 83
Status: None
Item: Exp. Share

Since Redew has already ordered, and has declined to reorder after the fixes, that leaves TSRD to order.
 
"I know that last hit hurt Procyon, lets make the most of it though!"

SkorupibyGamefreak_zps62d2b84c.png

Agility[Boost]~Poison Sting[Contact]~Dig
 
Alright. Let's hope I do this round without making any mistakes!

Riolu
HP: 32
EN: 35
Status: Cooldown (1a)
Item: Exp. Share

Skorupi
HP: 60
EN: 83
Status: None
Item: Exp. Share

a1
Riolu is cooling down from its combo!

Skorupi uses Agility (Boost)!
Skorupi's speed increases by 2 stages!
-7 EN!

a2
Skorupi uses Poison Sting (Contact)!
RNG for Effect Chance: 6974/10000=No.
(BAP:4+STAB:3+Crit:5+ARB:4.5-DRB:3)=13.5
-2 EN!

Riolu uses Dig!
RNG to Crit: 7400/10000=No.
(BAP:8+ARB:4.5-DRB:4.5)=8
-10 EN!

a3
Skorupi uses Dig!
Skorupi burrows underground!

Riolu uses Blaze Kick!
But Skorupi is underground!
-7 EN!

Skorupi uses Dig!
RNG to Crit:8537/10000=No.
(BAP:8+ARB:4.5-DRB:3)=9.5
-10 EN!

Skorupi's speed boost decays by one!

Riolu
HP: 9
EN:18
Status: None
Item: Exp. Share

Skorupi
HP: 52
EN: 64
Status: 1 stage speed boost
Item: Exp. Share

TSRD orders first.
Redew orders second.
 
"Alright, lets finish this."

SkorupibyGamefreak_zps62d2b84c.png

Poison Sting[Contact]~Poison Fang~Poison Sting[Contact]
If Riolu is ordered to Endure Then initiate string Store Command~Poison Fang~Poison Fang (once)

*Wow I actually found a situation where I would use the Poison STAB command, though that's only because I don't have Toxic yet*
 
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Riolu
HP: 9
EN:18
Status: None
Item: Exp. Share

Skorupi
HP: 52
EN: 64
Status: 1 stage speed boost
Item: Exp. Share

a1
Skorupi uses Poison Sting (contact)!
RNG for Effect Chance: 9996/10000=No.
(BAP:4+STAB:3+Crit:5+ARB:4.5-DRB:3)=13.5
-2 EN!

Riolu is KOed!

Skorupi's speed boost decayed by one stage!

Riolu
HP: KO
EN: KO
Status KO
Item: Exp. Share

Skorupi
HP: 52
EN: 64
Status: None
Item: Exp. Share
1 KOC

Redew send out, equips and orders.
TSRD orders.
 
"Well done Procyon. Soften it up a bit for Deneb and then you can rest."

SkorupibyGamefreak_zps62d2b84c.png

Pin Missile~Combination[Payback+Payback]~Cooldown
 
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