2v2 Beginner Singles
Standard rules, Training Items, Switch=OK, DQ=36hours Hard Deadline
TSRD's pokemon:
Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokémon has a size class greater than four.
Immunity to Ground attacks and the Arena Trap Ability except under the effects of Smack Down and Gravity, even for ground-based flying Pokémon. Unaffected by Spikes or Toxic Spikes when switching in.
Ignores Attract and Confusion status entirely when using Dark-type damaging and non-damaging attacks.
Water Ignores arena restrictions on Water attacks that require an external water source. Evasive Diving reduced from 6 per action Energy Cost to 5 per action.
Adds an additional guaranteed attack on all multi-hit moves (does not include two hit moves) with a total hit cap of five (5).
Immunity to Poison/Toxic status. Absorb Toxic Spikes on switch-in unless Flying-typed or using the ability Levitate.
-- Accuracy when using Toxic, Poison Gas, or Poison Powder, hitting even during Dig, Fly, etc. Ignore Fog's accuracy reduction.
Store Command: For the next six (6) actions, this Pokemon's moves will have their poison / toxic effect chance double.
Command Type: Type Exclusive | Accuracy: -- | Energy Cost: 5 | Priority: 0 | CT: None
Redew's pokemon:
Since TSRD posted the challenge, he sends out and equips a pokemon first.
Then, Redew sends out, equips, and orders.
Then, TSRD orders.
Standard rules, Training Items, Switch=OK, DQ=36hours Hard Deadline
TSRD's pokemon:


Insomnia [Passive]
This Pokemon is immune to sleep induced by other Pokemon. If it is put to sleep by a Pokemon with Mold Breaker, it will wake up the next action.
Its normal state of sleeplessness makes it take 1 less damage and energy/action from Ghost Curse.
If a Pokemon with Insomnia also has Vital Spirit, its Attack and BRT are increased by one (1) Rank and its accuracy is raised by one (1) stage permanently.
Prankster [Passive] (Dream)
The Pokemon is always prepared for engaging in sneaky tactics and trickery, giving its non-damaging attacks a +1 increase in priority level.
Super Luck [Passive]
This Pokemon's natural skill increases its critical hit levels one stage above other Pokemon, making its normal moves inflict critical hits 12.5% of the time and its high critical hit moves inflict critical hits 50% of the time.
This Pokemon is immune to sleep induced by other Pokemon. If it is put to sleep by a Pokemon with Mold Breaker, it will wake up the next action.
Its normal state of sleeplessness makes it take 1 less damage and energy/action from Ghost Curse.
If a Pokemon with Insomnia also has Vital Spirit, its Attack and BRT are increased by one (1) Rank and its accuracy is raised by one (1) stage permanently.
Prankster [Passive] (Dream)
The Pokemon is always prepared for engaging in sneaky tactics and trickery, giving its non-damaging attacks a +1 increase in priority level.
Super Luck [Passive]
This Pokemon's natural skill increases its critical hit levels one stage above other Pokemon, making its normal moves inflict critical hits 12.5% of the time and its high critical hit moves inflict critical hits 50% of the time.
|HP: 90|Atk: 3|Def: 2|SpA: 4|SpD: 2|Spe: 79|Size: 1|Weight: 1|BRT: 15|
|EC: 0/6|MC: 0|DC: 0/5|KOC: 0| Nature: Quiet (+SpA, -Spe) [-10% Evasion]
|EC: 0/6|MC: 0|DC: 0/5|KOC: 0| Nature: Quiet (+SpA, -Spe) [-10% Evasion]
Physical:
Assurance
Astonish
Brave Bird
Fly
Peck
Pusuit
Sucker Punch
Wing Attack
Special:
Dark Pulse
Night Shade
Other:
Haze
Mirror Move
Perish Song
Protect
Psycho Shift
Roost
Substitute
Taunt
Torment
Whirlwind
Assurance
Astonish
Brave Bird
Fly
Peck
Pusuit
Sucker Punch
Wing Attack
Special:
Dark Pulse
Night Shade
Other:
Haze
Mirror Move
Perish Song
Protect
Psycho Shift
Roost
Substitute
Taunt
Torment
Whirlwind

Water Ignores arena restrictions on Water attacks that require an external water source. Evasive Diving reduced from 6 per action Energy Cost to 5 per action.
Flare Boost [Passive] (Dream)
This Pokemon's body can harness the heat from a burn into internal energy, fueling its mental capabilities.
When Burned, the Pokemon's special attacks have two (2) more Base Attack Power.
Rebound [Trigger]
The Pokemon is able to bounce one layer of an entry hazard back from their side of the field to the other side with their immense strength and intuition.
Rebound Command: Removes a layer of hazards from the user's side of the field. Places a layer of the same type on the opponent's field.
Command Type: Type Exclusive | Accuracy: -- | Energy Cost: 5 | Priority: 0 | CT: None
Storm Drain [Passive]
This Pokemon lures all water attacks to itself, altering their course away from partner Pokemon.
It absorbs the water and increases its Special Attack by one (1) stage. A boost gained this way by an opponent's attack will be maintained at the end of each round.
This Pokemon's body can harness the heat from a burn into internal energy, fueling its mental capabilities.
When Burned, the Pokemon's special attacks have two (2) more Base Attack Power.
Rebound [Trigger]
The Pokemon is able to bounce one layer of an entry hazard back from their side of the field to the other side with their immense strength and intuition.
Rebound Command: Removes a layer of hazards from the user's side of the field. Places a layer of the same type on the opponent's field.
Command Type: Type Exclusive | Accuracy: -- | Energy Cost: 5 | Priority: 0 | CT: None
Storm Drain [Passive]
This Pokemon lures all water attacks to itself, altering their course away from partner Pokemon.
It absorbs the water and increases its Special Attack by one (1) stage. A boost gained this way by an opponent's attack will be maintained at the end of each round.
|HP: 100|Atk: 2|Def: 2|SpA: 2|SpD: 3|Spe: 98|Size: 4|Weight: 9|BRT: 16|
|EC: 0/6|MC: 0|DC: 0/5|KOC: 0| Nature: Jolly (+Spe, -SpA) [+22% Accuracy]
|EC: 0/6|MC: 0|DC: 0/5|KOC: 0| Nature: Jolly (+Spe, -SpA) [+22% Accuracy]
Physical:
Bite
Body Slam
Bounce
Dig
Earthquake
Fake Out
Fire Fang
Pursuit
Rapid Spin
Rock Slide
Sucker Punch
Tackle
Special:
Bubble Beam
Sludge Wave
Water Spout
Other:
Encore
Leer
Protect
Taunt
Bite
Body Slam
Bounce
Dig
Earthquake
Fake Out
Fire Fang
Pursuit
Rapid Spin
Rock Slide
Sucker Punch
Tackle
Special:
Bubble Beam
Sludge Wave
Water Spout
Other:
Encore
Leer
Protect
Taunt


-- Accuracy when using Toxic, Poison Gas, or Poison Powder, hitting even during Dig, Fly, etc. Ignore Fog's accuracy reduction.
Store Command: For the next six (6) actions, this Pokemon's moves will have their poison / toxic effect chance double.
Command Type: Type Exclusive | Accuracy: -- | Energy Cost: 5 | Priority: 0 | CT: None
Battle Armor [Passive]
This Pokemon's thick armor prevents it from taking critical hits.
Keen Eye [Passive] (Dream)
This Pokemon has extremely good vision and cannot have its accuracy lowered by an opponent through any means.
Its vision also enables it to see through any attempts by an opponent to increase their own evasion.
Sniper [Passive]
This Pokemon has deadly accuracy and strikes sensitive points, increasing its critical hit bonus from +3 to +5 on single attacks, +2 to +3 on two-hit attacks, and +1 to +2 on multi-hit attacks.
This Pokemon's thick armor prevents it from taking critical hits.
Keen Eye [Passive] (Dream)
This Pokemon has extremely good vision and cannot have its accuracy lowered by an opponent through any means.
Its vision also enables it to see through any attempts by an opponent to increase their own evasion.
Sniper [Passive]
This Pokemon has deadly accuracy and strikes sensitive points, increasing its critical hit bonus from +3 to +5 on single attacks, +2 to +3 on two-hit attacks, and +1 to +2 on multi-hit attacks.
|HP: 90|Atk: 3|Def: 3|SpA: 1|SpD: 2|Spe: 65|Size: 1|Weight: 2|BRT: 14|
|EC: 0/6|MC: 0|DC: 0/5|KOC: 0| Nature: Adamant (+Atk, -SpA)
|EC: 0/6|MC: 0|DC: 0/5|KOC: 0| Nature: Adamant (+Atk, -SpA)
Physical:
Bite
Bug Bite
Brick Break
Cross Poison
Dig
Feint Attack
Iron Tail
Knock Off
Payback
Pin Missile
Pursuit
Poison Fang
Poison Sting
Special:
Other:
Acupressure
Agility
Confuse Ray
Leer
Protect
Scary Face
Torment
Whirlwind
Bite
Bug Bite
Brick Break
Cross Poison
Dig
Feint Attack
Iron Tail
Knock Off
Payback
Pin Missile
Pursuit
Poison Fang
Poison Sting
Special:
Other:
Acupressure
Agility
Confuse Ray
Leer
Protect
Scary Face
Torment
Whirlwind
Redew's pokemon:
Riolu [♂] [Jumper]
Types: Fighting
Abilities::
Steadfast / Inner Focus / Prankster (H)
Nature: Naive (+15% Speed, +11% Accuracy, -1 SpD)
Stats:
HP: 90
Atk: Rank 3
Def: Rank 2
SpA: Rank 2
SpD: Rank 1-
Spe: 69+
Size Class: 1
Weight Class: 2
Base Rank Total: 13
EC: 5/6
MC: 7
AC: 3/5
Attacks:
Level Up
Foresight
Quick Attack
Endure
Counter
Feint
Force Palm
Copycat
Screech
Reversal
Egg
Blaze Kick
Cross Chop
Low Kick
Vacuum Wave
Crunch
TM/HM
Protect
Substitute
Earthquake
Dig
Shadow Claw
Types: Fighting
Abilities::
Steadfast / Inner Focus / Prankster (H)
Nature: Naive (+15% Speed, +11% Accuracy, -1 SpD)
Stats:
HP: 90
Atk: Rank 3
Def: Rank 2
SpA: Rank 2
SpD: Rank 1-
Spe: 69+
Size Class: 1
Weight Class: 2
Base Rank Total: 13
EC: 5/6
MC: 7
AC: 3/5
Attacks:
Level Up
Foresight
Quick Attack
Endure
Counter
Feint
Force Palm
Copycat
Screech
Reversal
Egg
Blaze Kick
Cross Chop
Low Kick
Vacuum Wave
Crunch
TM/HM
Protect
Substitute
Earthquake
Dig
Shadow Claw
Bronzor [None] [Bronk]
Types: Steel / Psychic
Abilities::
Levitate / Heatproof / Heavy Metal (H)
Nature: Brave (+1 Atk, Speed ÷ 1.15, -10% Evasion)
Stats:
HP: 90
Atk: Rank 2+
Def: Rank 3
SpA: Rank 1
SpD: Rank 3
Spe: 20-
Size Class: 1
Weight Class: 4
Base Rank Total: 11
EC: 2/6
MC: 3
AC: 1/5
Attacks:
Level Up
Tackle
Confusion
Hypnosis
Imprison
Confuse Ray
Extrasensory
Psywave
Iron Defense
Feint Attack
Safeguard
Egg
None
TM/HM
Earthquake
Charge Beam
Trick Room
Shadow Ball
Psychic
Move Tutor
Ancient Power
Trick
Gravity
Signal Beam
Stealth Rock
Types: Steel / Psychic
Abilities::
Levitate / Heatproof / Heavy Metal (H)
Nature: Brave (+1 Atk, Speed ÷ 1.15, -10% Evasion)
Stats:
HP: 90
Atk: Rank 2+
Def: Rank 3
SpA: Rank 1
SpD: Rank 3
Spe: 20-
Size Class: 1
Weight Class: 4
Base Rank Total: 11
EC: 2/6
MC: 3
AC: 1/5
Attacks:
Level Up
Tackle
Confusion
Hypnosis
Imprison
Confuse Ray
Extrasensory
Psywave
Iron Defense
Feint Attack
Safeguard
Egg
None
TM/HM
Earthquake
Charge Beam
Trick Room
Shadow Ball
Psychic
Move Tutor
Ancient Power
Trick
Gravity
Signal Beam
Stealth Rock
Since TSRD posted the challenge, he sends out and equips a pokemon first.
Then, Redew sends out, equips, and orders.
Then, TSRD orders.