REDFOX7
I've played loads of uber games on Showdown, it's my favorite tier and this is the team I have used recently with the most success.
I thought I'd try out making a RMT after browsing through the forums.
The idea behind my team was that I wanted to definitely use a weather, as certain uber threats (Excadrill, Kabutops etc) are really dangerous if you do not have weather of your own. I've always thought Ho-oh has become OP since it received regenerator from the dream world, so Groudon and a sun based team seemed a logical starting point. The team tries to deal with most prominent uber threats while hopefully poking enough holes in the other team to allow a sweep.
Groudon @ Lum Berry
Ability: Drought
Nature: Impish
Evs: 252 Hp / 112 Def / 135 SpDef / 8 Spe
Moves: Earthquake / Roar / Stealth Rock / Thunder wave
Groudon is my auto-weather inducer and stealth rocker.
He can be used as my lead - if I see the other team is SR weak or uses a Darkrai (generally used as a lead) I lead off with Groudon. If they use a Kyogre lead I can see if I'm faster/slower depending on which weather is set up, and with these Ev's he can survive a modest water spout in the sun and paralyze.Lead Darkrais' that don't use trick get laughed at and paralyzed. Roar > Dtail because of increased accuracy, and the ability to phase Lugia and Ho-oh through subs, which he otherwise can't really touch. I'd never go Dtail to be honest. Impish nature and max Hp so Groudon can check physical threats like E-Killer Arceus in a pinch. 8 speed Evs speed creep to outspeed the other ever-so-common base 90 leads that do not invest in speed.
Ho-Oh @ Leftovers
Ability: Regenerator
Nature: Adamant
Evs: 204 Hp / 252 Att / 52 Spe
Moves: Brave Bird / Sacred Fire / Roost / Substitute
Ho-Oh is a beast and if the opposing trainer doesn't understand what I am trying to do he/she is in deep trouble.
90% of the time this Ho-Oh outspeeds Groudon and can just sub in its face until stone edge misses. Then it can roost and repeat to PP stall or fire off a sacred fire and hope for a burn. I even switch in and out to abuse regenerator so dialga takes a stone edge or 2 keeps the opponent guessing. This happens far more than you would think. Ho-Oh's high special defense allows it to check calm mind variants of arceus and scarf dragons locked into special moves.
I choose leftovers over Life orb for the extra recovery, I find it helps vs sandstorm and the rare hail, and helps with sub/brave bird. I don't feel Ho-Oh even needs rapid spin support now thanks to regenerator, even with stealth rocks down it is a monster. 204 hp Evs to reach 404 Hp and shit on seismic toss users like Chansey/Blissey/Deoxys-D.
Latias @ Soul Dew
Ability: Levitate
Nature: Timid
Evs: 100 Hp / 208 SpAtt / 4 SpDef / 196 Spe
Moves: Dragon pulse / Thunder / Grass Knot / Hidden Power Fire
I love this guy. 4 attacks Latias is often unexpected, and this guy can plow through teams like a knife through hot butter. With 208 SpAtt evs he hits like a truck, and much harder than expected. Hidden power fire is to roll ferro/forry's that think they have it covered. You may think thunder and grass knot are kinda redundant together, esp thunder on a sun team. But thunder is there mainly to hit kyogre, and the 30% para chance if they switch is very appealing. It has the added bonus of being neutral on forry/jirachi. I run in to a lot of rain teams that have no thunder resists. Grass knot is there to OHKO standard Groudon, which is always unexpected. Dragon pulse for strong stab. The speed Evs are to reach 334 so it outspeeds non-scarf Garchomp, the SpAtt Evs are so it nails Groudon and any other mon that doesn't respect it, and the rest are in hp to make it bulky enough to counter Kyogre, which is Latias's primary role.
It was either Latias or Palkia in this position, I think almost every uber team should have one or the other (or Ferro type) considering the prevalence of Kyogre. I like that Latias is immune to spikes/tspikes, packs an element of suprise with this set and overall has better stats than Palkia.
Darkrai @ Choice Scarf
Ability: Bad Dreams
Nature: Timid
Evs: 4 Hp / 252 SpAtt / 252 Spe
Moves: Dark Void / Dark Pulse / Trick / Haze
I originally started using a scarf Rai with haze because of moody clause. It could outpseed most moody users at + 3 and haze through subs. It was pretty good. I still use it now because it was so damn good, and no sleep clause. Scarf may seem like a funny item, but I can trick leads like Groudon that I think may be holding a lum berry, or Deoxys-s that are going to set up rocks. It outspeeds scarf genesect leads and puts them to sleep. I have loads of fun fun with trick, stealing Chansey's eviolites or Lati's Soul Dews. Sometimes I even sweep end-game with scarf dark pulse.
Dialga @ Choice Scarf
Ability: Pressure
Nature: Modest
Evs: 4 Hp / 252 SpAtt / 252 Spe
Moves: Dragon Pulse / Draco Meteor / Thunder / Flamethrower
This guy is a staple on every one of my teams. It resists extreme speed and outspeeds arceus, allowing me to get off a draco meteor and often finish an E-Killer Arceus that thinks it is going to sweep. It also outspeeds, Mewtwo, Shaymin and Darkrai, which allows it to revenge them easily (or in Shaymins case, just switch in and roll it). Late game it can pull off a sweep with dragon pulse. Thunder is for Kyogre/Lugia and flamethrower is for Ferro/Forry mainly, or late game it can be used to sweep if the sun is up depending on what the opponent has left. I don't like the accuracy drop of fire blast, especially considering I mainly use this move for Ferro/Forry.
Arceus @ Lum Berry
Ability: Multitype
Nature: Adamant
Evs: 192 Hp / 252 Att / 60 Def / 4 Spe
Moves: Extreme Speed / Brick Break / Shadow Claw / Swords Dance
Extreme-Killer Arceus just coz he's really good and my team needs another physical attacker to power through walls like the pink blobs. Stab priority is nice and this guy generally will faint at least one opposing pokemon, and also can potentially be a huge threat if the other team lacks any appropriate counters. Some def Evs to hopefully tank a hit from other E-Killer Arceus. I just prefer bulky over max speed on my E-Killers. Lum Berry to help it deal with Darkrai(which are everywhere at the moment).






I've played loads of uber games on Showdown, it's my favorite tier and this is the team I have used recently with the most success.
I thought I'd try out making a RMT after browsing through the forums.
The idea behind my team was that I wanted to definitely use a weather, as certain uber threats (Excadrill, Kabutops etc) are really dangerous if you do not have weather of your own. I've always thought Ho-oh has become OP since it received regenerator from the dream world, so Groudon and a sun based team seemed a logical starting point. The team tries to deal with most prominent uber threats while hopefully poking enough holes in the other team to allow a sweep.


Ability: Drought
Nature: Impish
Evs: 252 Hp / 112 Def / 135 SpDef / 8 Spe
Moves: Earthquake / Roar / Stealth Rock / Thunder wave
Groudon is my auto-weather inducer and stealth rocker.
He can be used as my lead - if I see the other team is SR weak or uses a Darkrai (generally used as a lead) I lead off with Groudon. If they use a Kyogre lead I can see if I'm faster/slower depending on which weather is set up, and with these Ev's he can survive a modest water spout in the sun and paralyze.Lead Darkrais' that don't use trick get laughed at and paralyzed. Roar > Dtail because of increased accuracy, and the ability to phase Lugia and Ho-oh through subs, which he otherwise can't really touch. I'd never go Dtail to be honest. Impish nature and max Hp so Groudon can check physical threats like E-Killer Arceus in a pinch. 8 speed Evs speed creep to outspeed the other ever-so-common base 90 leads that do not invest in speed.

Ability: Regenerator
Nature: Adamant
Evs: 204 Hp / 252 Att / 52 Spe
Moves: Brave Bird / Sacred Fire / Roost / Substitute
Ho-Oh is a beast and if the opposing trainer doesn't understand what I am trying to do he/she is in deep trouble.
90% of the time this Ho-Oh outspeeds Groudon and can just sub in its face until stone edge misses. Then it can roost and repeat to PP stall or fire off a sacred fire and hope for a burn. I even switch in and out to abuse regenerator so dialga takes a stone edge or 2 keeps the opponent guessing. This happens far more than you would think. Ho-Oh's high special defense allows it to check calm mind variants of arceus and scarf dragons locked into special moves.
I choose leftovers over Life orb for the extra recovery, I find it helps vs sandstorm and the rare hail, and helps with sub/brave bird. I don't feel Ho-Oh even needs rapid spin support now thanks to regenerator, even with stealth rocks down it is a monster. 204 hp Evs to reach 404 Hp and shit on seismic toss users like Chansey/Blissey/Deoxys-D.

Ability: Levitate
Nature: Timid
Evs: 100 Hp / 208 SpAtt / 4 SpDef / 196 Spe
Moves: Dragon pulse / Thunder / Grass Knot / Hidden Power Fire
I love this guy. 4 attacks Latias is often unexpected, and this guy can plow through teams like a knife through hot butter. With 208 SpAtt evs he hits like a truck, and much harder than expected. Hidden power fire is to roll ferro/forry's that think they have it covered. You may think thunder and grass knot are kinda redundant together, esp thunder on a sun team. But thunder is there mainly to hit kyogre, and the 30% para chance if they switch is very appealing. It has the added bonus of being neutral on forry/jirachi. I run in to a lot of rain teams that have no thunder resists. Grass knot is there to OHKO standard Groudon, which is always unexpected. Dragon pulse for strong stab. The speed Evs are to reach 334 so it outspeeds non-scarf Garchomp, the SpAtt Evs are so it nails Groudon and any other mon that doesn't respect it, and the rest are in hp to make it bulky enough to counter Kyogre, which is Latias's primary role.
It was either Latias or Palkia in this position, I think almost every uber team should have one or the other (or Ferro type) considering the prevalence of Kyogre. I like that Latias is immune to spikes/tspikes, packs an element of suprise with this set and overall has better stats than Palkia.

Ability: Bad Dreams
Nature: Timid
Evs: 4 Hp / 252 SpAtt / 252 Spe
Moves: Dark Void / Dark Pulse / Trick / Haze
I originally started using a scarf Rai with haze because of moody clause. It could outpseed most moody users at + 3 and haze through subs. It was pretty good. I still use it now because it was so damn good, and no sleep clause. Scarf may seem like a funny item, but I can trick leads like Groudon that I think may be holding a lum berry, or Deoxys-s that are going to set up rocks. It outspeeds scarf genesect leads and puts them to sleep. I have loads of fun fun with trick, stealing Chansey's eviolites or Lati's Soul Dews. Sometimes I even sweep end-game with scarf dark pulse.

Ability: Pressure
Nature: Modest
Evs: 4 Hp / 252 SpAtt / 252 Spe
Moves: Dragon Pulse / Draco Meteor / Thunder / Flamethrower
This guy is a staple on every one of my teams. It resists extreme speed and outspeeds arceus, allowing me to get off a draco meteor and often finish an E-Killer Arceus that thinks it is going to sweep. It also outspeeds, Mewtwo, Shaymin and Darkrai, which allows it to revenge them easily (or in Shaymins case, just switch in and roll it). Late game it can pull off a sweep with dragon pulse. Thunder is for Kyogre/Lugia and flamethrower is for Ferro/Forry mainly, or late game it can be used to sweep if the sun is up depending on what the opponent has left. I don't like the accuracy drop of fire blast, especially considering I mainly use this move for Ferro/Forry.

Ability: Multitype
Nature: Adamant
Evs: 192 Hp / 252 Att / 60 Def / 4 Spe
Moves: Extreme Speed / Brick Break / Shadow Claw / Swords Dance
Extreme-Killer Arceus just coz he's really good and my team needs another physical attacker to power through walls like the pink blobs. Stab priority is nice and this guy generally will faint at least one opposing pokemon, and also can potentially be a huge threat if the other team lacks any appropriate counters. Some def Evs to hopefully tank a hit from other E-Killer Arceus. I just prefer bulky over max speed on my E-Killers. Lum Berry to help it deal with Darkrai(which are everywhere at the moment).