• Check out the relaunch of our general collection, with classic designs and new ones by our very own Pissog!

=[Reffing 202]= battle of a fish and a phoenix

b/c i want to self-ref+ not get corrected on stuff
5v5 FE Doubles
2 day DQ
3 subs
Items = On
Switch = Ok
All abilities
Megas = 1
2 recovers/ 5 chills per mon

dogfish44's team
cyclohm.png

Nimbus (M)

Nature: Modest
+1 SpA, -1 Atk

Type: Electric / Dragon

Abilities: Shield Dust / Static / Overcoat [DW]

Stats:
HP: 110
Atk: 1 [-]
Def: 5
SpA: 5 [+]
SpD: 3
Spe: 80
Size Class: 4
Weight Class: 4
Base Rank Total: 21

EC: 9/9
MC: 0
DC: 5/5

Attacks [89/89]:
Aerial Ace
Attract
Bide
Blizzard
Bulldoze
Captivate
Charge
Charge Beam
Confide
Discharge
Double Hit
Double Team
Draco Meteor
Dragon Claw
Dragon Dance
Dragon Pulse
Dragon Rage
Dragon Rush
Dragon Tail
Dragonbreath
Earthquake
Electric Terrain
Electroweb
Endure
Facade
Fire Blast
Flamethrower
Flash
Frustration
Giga Impact
Growl
Gust
Hail
Headbutt
Heal Bell
Hidden Power Grass
Hone Claws
Hurricane
Hydro Pump
Hyper Beam
Ice Beam
Incinerate
Ion Deluge
Leer
Light Screen
Magnet Rise
Mud-Slap
Natural Gift
Nature Power
Outrage
Power Gem
Protect
Rain Dance
Rest
Return
Roar
Round
Sandstorm
Secret Power
Shock Wave
Signal Beam
Slack Off
Sleep Talk
Snore
Sonicboom
Spark
Strength
Substitute
Sunny Day
Surf
Swift
Tackle
Thrash
Thunder
Thunder Wave
Thunderbolt
Thundershock
Torment
Toxic
Tri Attack
Trick Room
Twister
Volt Switch
Water Pulse
Waterfall
Weather Ball
Whirlwind
Wild Charge
Zap Cannon
567.png

Rawk (M)

Nature: Hasty
+15% Speed, +19% Accuracy, -1 Def

Type: Rock / Flying

Abilities: Defeatist

Stats:
HP: 100
Atk: 5
Def: 2 [-]
SpA: 4
SpD: 3
Spe: 127 [+]
Size Class: 3
Weight Class: 3
Base Rank Total: 22

EC: 6/6
MC: 0
DC: N/A

Attacks [64/73]:
Acrobatics
Aerial Ace
Agility
Ally Switch
AncientPower
Aqua Tail
Attract
Bite
Bounce
Bulldoze
Confide
Crunch
Defog
Dig
Double Team
DragonBreath
Dragon Claw
Dragon Pulse
Dragon Tail
Earth Power
Earthquake
Endeavor
Focus Blast
Head Smash
Heat Wave
Hidden Power Grass
Hone Claws
Hyper Beam
Knock Off
Leer
Outrage
Pluck
Protect
Quick Attack
Quick Guard
Rest
Return
Roar
Rock Polish
Rock Slide
Rock Smash
Rock Throw
Rock Tomb
Roost
Round
Sandstorm
Scary Face
Shadow Claw
Sky Attack
Sleep Talk
Smack Down
Stealth Rock
Steel Wing
Stone Edge
Substitute
Swagger
Switcheroo
Tailwind
Taunt
Thrash
Torment
Toxic
U-Turn
Wing Attack
474.png

Duckbot (N/A)

Nature: Timid
+15% Speed, +12% Accuracy, -1 Atk

Type: Normal

Abilities: Adaptability / Download / Analytic [DW]

Stats:
HP: 100
Atk: 2 [-]
Def: 3
SpA: 5
SpD: 3
Spe: 104 [+]
Size Class: 2
Weight Class: 3
Base Rank Total: 20

EC: 9/9
MC: 0
DC: 5/5

Attacks [81/81]:
Aerial Ace
Agility
Barrier
Bide
Blizzard
Charge Beam
Confide
Conversion
Conversion 2
Curse
Dark Pulse
Defense Curl
Discharge
Double-Edge
Double Team
Dream Eater
Electroweb
Embargo
Endure
Facade
Flash
Foul Play
Frustration
Giga Impact
Gravity
Hidden Power Fire
Hyper Beam
Ice Beam
Icy Wind
Iron Tail
Last Resort
Lock-On
Magic Coat
Magnet Rise
Mimic
Nasty Plot
Natural Gift
Nightmare
Pain Split
Protect
Psybeam
Psychic
Psych Up
Psyshock
Psywave
Rage
Rain Dance
Recover
Recycle
Reflect
Rest
Return
Round
Secret Power
Shadow Ball
Sharpen
Shock Wave
Signal Beam
Skull Bash
Sleep Talk
Snore
SolarBeam
Substitute
Sunny Day
Swagger
Swift
Tackle
Take Down
Teleport
Thief
Thunder
Thunderbolt
Thunder Wave
Toxic
Tri Attack
Trick
Trick Room
Uproar
Wonder Room
Zap Cannon
Zen Headbutt
282.png

Juliet (F)

Nature: Bold
+1 Def, -1 Atk

Type: Psychic / Fairy

Abilities: Synchronize / Trace / Telepathy [DW]

Stats:
HP: 100
Atk: 2 [-]
Def: 4 [+]
SpA: 5
SpD: 4
Spe: 80
Size Class: 3
Weight Class: 3
Base Rank Total: 21

gardevoir-mega.png


Type: Psychic / Fairy

Abilities: Synchronize / Trace / Telepathy [DW] / Pixilate

Stats:
HP: 100
Atk: 2 [-]
Def: 4 [+]
SpA: 7
SpD: 5
Spe: 100
Size Class: 3
Weight Class: 3
Base Rank Total: 25

EC: 9/9
MC: 0
DC: 5/5

Attacks [42/100]:
Calm Mind
Captivate
Charm
Confusion
Dazzling Gleam
Destiny Bond
Disable
Disarming Voice
Double Team
Draining Kiss
Dream Eater
Encore
Endure
Focus Blast
Future Sight
Grass Knot
Growl
Healing Wish
Heal Pulse
Hyper Beam
Hyper Voice
Hypnosis
Imprison
Light Screen
Lucky Chant
Magic Coat
Magical Leaf
Misty Terrain
Moonblast
Pain Split
Protect
Psychic
Psyshock
Reflect
Shadow Ball
Skill Swap
Sleep Talk
Stored Power
Substitute
Taunt
Teleport
Torment
Will-O-Wisp
Wish
475.png

Romeo (M)

Nature: Impish
+1 Def, -1 SpA

Type: Psychic / Fighting

Abilities: Steadfast / Justified [DW]

Stats:
HP: 100
Atk: 5
Def: 4 [+]
SpA: 2 [-]
SpD: 4
Spe: 80
Size Class: 3
Weight Class: 4
Base Rank Total: 21

EC: 9/9
MC: 0
DC: 5/5

gallade-mega.png


Type: Psychic / Fighting

Abilities: Steadfast / Justified [DW] / Inner Focus

Stats:
HP: 100
Atk: 7
Def: 4 [+]
SpA: 2 [-]
SpD: 4
Spe: 110
Size Class: 3
Weight Class: 4
Base Rank Total: 24

Attacks [133/133]:
Aerial Ace
Ally Switch
Attract
Body Slam
Brick Break
Bulk Up
Bulldoze
Calm Mind
Captivate
Charge Beam
Charm
Close Combat
Confide
Confuse Ray
Confusion
Cut
Dazzling Gleam
Defense Curl
Destiny Bond
Disable
Disarming Voice
Double Team
Double-Edge
Drain Punch
Draining Kiss
Dream Eater
Dual Chop
Earthquake
Echoed Voice
Encore
Endure
Facade
False Swipe
Feint
Fire Punch
Flash
Fling
Focus Blast
Focus Punch
Frustration
Fury Cutter
Future Sight
Giga Impact
Grass Knot
Growl
Grudge
Headbutt
Heal Pulse
Helping Hand
Hidden Power (Steel)
Hyper Beam
Hyper Voice
Hypnosis
Ice Punch
Icy Wind
Imprison
Knock Off
Leaf Blade
Leer
Light Screen
Low Kick
Low Sweep
Lucky Chant
Magic Coat
Magic Room
Magical Leaf
Mean Look
Memento
Mimic
Misty Terrain
Mud-Slap
Natural Gift
Night Slash
Nightmare
Pain Split
Poison Jab
Power-Up Punch
Protect
Psych Up
Psychic
Psycho Cut
Psyshock
Quick Guard
Rain Dance
Recycle
Reflect
Rest
Retaliate
Return
Rock Slide
Rock Smash
Rock Tomb
Round
Safeguard
Secret Power
Shadow Ball
Shadow Sneak
Shock Wave
Signal Beam
Sing
Skill Swap
Slash
Sleep Talk
Snatch
Snore
Stone Edge
Stored Power
Strength
Substitute
Sunny Day
Swagger
Swift
Swords Dance
Synchronoise
Taunt
Telekinesis
Teleport
Thief
Thunder Punch
Thunder Wave
Thunderbolt
Torment
Toxic
Trick
Trick Room
Vacuum Wave
Wide Guard
Will-O-Wisp
Wish
Wonder Room
Work Up
X-Scissor
Zen Headbutt
my team
Krilowatt_FrontF.png
Krilowatt [Female] [Laicei]
Types: Water/Electric

Abilities::
Trace / Magic Guard / Shell Armor (H)(unlocked)

Nature: Naive (*1.15 Spe, -1 SpD, +17% accuracy

Stats:
HP:
125
Atk: 3
Def: 3
SpA: 3
SpD: 2 (-)
Spe: 121(+)
Size Class: 1
Weight Class: 2
Base Rank Total: 22

EC: 6/6
MC: 4
AC: 5/5

Attacks:
Level Up

Bubble
Charge
Tackle
Thundershock
Fairy Wind
Detect
Ice Shard
Confuse Ray
Aqua Jet
Mirror Coat
Counter
Imprison
Heart Swap
Thunder
Discharge
Hydro Pump
Copycat
Zap Cannon

Egg
Whirlpool
Mind Reader
Sheer Cold
Me First
Metronome

TM/HM
Thunderbolt
Thunder Wave
Volt Switch
Scald
Double Team
Dive
Waterfall
camerupt.png

Camerupt [Male] [Nueis]
Types: Fire/Ground

Abilities::
Magma Armor/Solid Rock/Anger Point (H)(unlocked)

Nature: Quiet(+1 SpA, Spe / 1.15, -10% Evasion)

Stats:
HP:
100
Atk: 4
Def: 3
SpA: 5 (+)
SpD: 3
Spe: 34 (-)
Size Class: 4
Weight Class: 6
Base Rank Total: 19

EC: 6/6
MC: 0
AC: 5/5

Attacks:
Level Up

Growl
Tackle
Magnitude
Amnesia
Focus Energy
Lava Plume
Flame Burst
Ember
Earth Power
Fissure
Eruption
Take Down
Double-Edge
Yawn
Flamethrower
Curse

Egg
Mud Bomb
Heat Wave
Ancient Power
Growth
Endure

TM/HM
Dig
Earthquake
Overheat
Sunny Day
Will-O-Wisp
Protect
555-standard.png

Darmanitan [Male] [Truth]
Types: Fire

Abilities::
Sheer Force / Zen Mode (Unlocked)

Nature: Brave (Atk +1, Spd / 1.15, Evasion -10%)

Stats:
HP: 110
Atk: 5(6)
Def: 2
SpA: 2
SpD: 2
Spe: 82 (-)
Size Class: 3
Weight Class: 4
Base Rank Total: 18
555-zen.png

Type: Fire/Psychic
Stats:
HP: 110
Atk: 2 (3)
Def: 4
SpA: 5
SpD: 4
Spe: 47 (-)
-10% Evasion
BRT 21

EC: 6/6
MC: 0
AC: 5/5

Attacks: MAXED +4 CC
Level Up
Tackle
Rollout
Incinerate
Rage
Fire Fang
Uproar
Fire Punch
Work Up
Headbutt
Flare Blitz
Swagger
Facade
Superpower
Thrash
Belly Drum
Taunt
Overheat

Egg
Flame Wheel
Encore
Endure
Hammer Arm
Focus Punch
Yawn
Focus Energy
Take Down

TM/HM
Flame Charge
U-Turn
Roar
Toxic
Sunny Day
Grass Knot
Dig
Power-Up-Punch
Bulk Up
Will-O-Wisp
Gyro Ball
Earthquake
Bulldoze
Fling
Smack Down
Facade
Torment
Psychic
Brick Break
Fire Blast
Incinerate
Hidden Power Water
Return
Rest
Rock Slide
Stone Edge
Frustration
Hyper Beam
Solar Beam
Rock Tomb
Round
Flamethrower
Focus Blast
Thief
Attract
Protect
Payback
Giga Impact
Substitute
Sleep Talk
Rock Smash
Confide
Strength
Double Team

Tutor
Heat Wave
Zen Headbutt
Snatch
Snore
Endeavor
MolluxFront_zpsf6f94cf0.png

Mollux [Male] [Fool]
Types: Fire/Poison

Abilities::
Dry Skin/Illuminate (H)

Nature: Modest(-Atk, +SpA)

Stats:
HP: 100
Atk: 1 (-)
Def: 3
SpA: 6 (+)
SpD: 4
Spe: 76
Size Class: 3
Weight Class: 3
Base Rank Total: 20

EC: N/A
MC: 0
AC: 0/5

Attacks:
Level Up
Bide
Ember
Water Gun
Acid
Withdraw
Acid Spray
Confuse Ray
Clear Smog
Lava Plume
Moonlight
Acid Armor
Heat Wave
Recover
Toxic Spikes
Inferno
Eruption
Gunk Shot
Final Gambit
Belch


Egg
Rapid Spin
Aqua Ring
Fire Spin
Charm
Heal Bell
Heal Pulse
Venom Drench

TM/HM
Sludge Wave
Protect
Explosion
Substitute
Thunder
Calm Mind
Toxic
Venoshock
Hidden Power
Sunny Day
Hyper Beam
Light Screen
Rain Dance
Frustration
Solarbeam
Thunderbolt
Return
Double Team
Sludge Wave
Flamethrower
Sludge Bomb
Fire Blast
Facade
Flame Charge
Rest
Attract
Thief
Round
Overheat
Will-O-Wisp
Giga Impact
Flash
Thunder Wave
Infestation
Sleep Talk
Dazzling Gleam
Secret Power
Confide
Swagger

Tutor
Bind
Bug Bite
Gastro Acid
Gunk Shot
Heal Bell
Helping Hand
Iron Defense
Knock Off
Shock Wave
Snatch
Snore
Stealth Rock
Trick
Fidgit[Male][Breadgun]
FidgitFrontF_zpsed85befc.png
Types: Poison/Ground

Abilities::
Persistent / Vital Spirit / Prankster (H)(unlocked)

Nature: Modest (+1 SpA, -1 Atk)

Stats:
HP:
100
Atk: 2 (-)
Def: 4
SpA: 4 (+)
SpD: 3
Spe: 105
Size Class: 2
Weight Class: 4
Base Rank Total: 20

EC: 6/6
MC: 4
AC: 5/5

Attacks:
Level Up

Gust
Tailwind
Encore
Rapid Spin
Clear Smog
Knock Off
Copycat
Razor Wind
Whirlwind
Me First
Toxic Spikes
Earth Power
Magic Room
Wonder Room
Circle Throw
Rototiller
Misty Terrain
Sludge Bomb
Sticky Web
Air Slash
Comet Punch
Helping Hand
Heal Block
Body Slam
Gravity

Egg
Wish
Haze
Metronome
Disable
Sand Tomb
Spikes
Acid Spray

Gen 6 TM/HM
Toxic
Double Team
U-turn
Sandstorm
Substitute
Hidden Power Grass
Dig
Reflect
Light Screen
Protect
Smack Down
Trick Room
Taunt
Thief

Gen 6 Tutor
S
tealth Rock
Snatch

Past Gen TMs
Skill Swap
Endure

Dogfish44 sends out.
I send out/order.
dogfish44 orders.
I ref, and get really annoyed with effing doubles
 
Last edited:
  • Try keeping your post's spacing even. Right now it looks very awkward, since there's a huge space between Krill and Camerupt. You can also see that your profiles are separated by just a new line, whilst mine are separated by a new line, and then a blank line. This is mostly aesthetic, however an OP that is pleasing to the eye is often easier to read, which helps battlers not make silly mistakes.
  • Consider either using large text (Try <size=4><b>HEADER</b></size>, but with square brackets) for your headers, or splitting the team to have one team right-aligned. Again, readability is important.
  • It's good manners to use people's full name when referring to that user.
  • The OP should list all appropriate battle rules. Feel free to set these yourself this time.
 
  • I sent out a Tracemon - I have the right to Trace once you've sent out.
  • There is another error in my post above. See if you can spot it =U
 
kril- taunt(gallade)-discharge-discharge
IF (Gallade is under the effects of a P/E move) THEN (Thunder (Gardevoir) and push back.)
IF (Gallade uses Magic Coat) WHEN (you would be using Taunt) THEN (Thunder (Gallade) and push back.)
IF (Wide Guard is used) THEN (Thunder(Gallade) and push back.)

camel-heat wave(gardevoir, gallade)-lava plume-heat wave(gardevoir, gallade)
IF (Gallade is under the effects of a P/E move) THEN (Fire Blast (Gardevoir) and push back.)
IF (Gallade is under the effects of Wide Guard) THEN (Fire Blast (Gallade) and push back.)
IF (Gallade is under the effects of a P/E move) AND (Gardevoir is under the effects of a P/E move) THEN (Amnesia the first instance) AND (Sunny Day the second instance) and push back.
 
"Let's try a fairly simple order set."

Gardevoir: Teleport (Evasive) ~ Moonblast ~ Dazzling Gleam

Gallade: Ally Switch (Gardevoir) ~ Bulldoze ~ Drain Punch (Krilowatt)
 
Krilowatt_FrontF.png
camerupt.png
v
282.png
475.png

125/3/3/3/2/121 100/4/3/5/3/34 100/2/4/5/4/80 100/5/4/2/4/80
+17% Acc/-10% Evasion/-/-
Trace, Magic Guard, Shell Armor/Magma Armor, Solid Rock, Anger Point/Synchronize, Magma Armor(3a), Telepathy/Steadfast, Justified
-/+1 CC/canmegaevolvebutdidn't/+2 BAP SE​

I use a d1600.
trace costs 6 EN

Action 1
Gallade used Ally Switch!

Gallade switched places with Gardevoir!
-4 EN
Gardevoir used Teleport(Evasive)!
Gardevoir evaded attacks!
-6 EN
Krilowatt used Struggle!
target:(Camerupt, Gardevoir, Gallade) 2- Gardevoir
Gardevoir evaded the attack!
-5 EN
Camerupt used Heat Wave!
hits 38<1440 y
crit 972, 456 n
((10*.75)-1+3+7.5-6)=11 damage Gardevoir
((10*.75)+3+7.5-6)=12 damage Gallade
burns 1563, 1444 n
-6 EN

Action 2
Krilowatt used Discharge!

crits 1040, 1258 n
((8*.75)-1+3+4.5-6)=6.5 damage Gardevoir
((8*.75)+3+4.5-6)=7.5 damage Gallade
Camerupt is immune!
para 568, 1190 n
-5 EN
Gallade used Bulldoze!
crit 564, 218 n
((6*.75)+2+7.5-4.5)*1.5=14.25 damage Krilowatt
((6*.75)+2-2-1+7.5-4.5)*1.5=9.75 damage Camerupt
-1 Spe Krilowatt, Camerupt
-5 EN
Gardevoir used Moonblast!
no target roll (Krilowatt, Camerupt, Gallade) 1529>1066 Gallade
crit 1017>100 n
(10+7.5-6)*1.5=17.25 damage
SpA drop 582>480 n
-6 EN
Camerupt used Lava Plume!
crits 1183, 850, 283 none
((8*.75)-1+3+7.5-6)=9.5 damage Gardevoir
((8*.75)+3+7.5-6)=10.5 damage Gallade
((8*.75)+3+7.5-3)*.67=9 damage Krilowatt
burns 341, 453, 173 all three
-5 EN

2 dmg burnt gallade
2 dmg burnt gardevoir

Action 3
Gardevoir used Dazzling Gleam!

crits 864, 1370 n
((8*.75)+3+7.5-3)=13.5 damage Krilowatt
((8*.75)-1+3+7.5-4.5)*.67=7.67 damage Camerupt
-5 EN
galladeparahax 1140>320 n
Gallade used Drain Punch!
(8+3-3+7.5-4.5)=11 damage Krilowatt
+5.5 HP Gallade
-11 EN
Krilowatt used Discharge!
crits 250, 1561 n
((8*.75)-1+3+4.5-6)=6.5 damage Gardevoir
((8*.75)+3+4.5-6)=7.5 damage Gallade
Camerupt is immune!
para 1327, 340 Gallade, not Gardevoir
-9 EN
Camerupt used Heat Wave!
hits 799, 1410<1440 y
crit 317, 954>100 none
((10*.75)-1+3+7.5-6)=11 damage Gardevoir
((10*.75)+3+7.5-6)=12 damage Gallade
-6 EN

2 dmg burnt gallade
2 dmg burnt gardevoir
gallade's para decayed from 20 to 15
And ukfish decides to make his orders as annoying as possible, spending a turn blocking me from taunting either of his mons, followed by losing horribly in a damage race. In the race, he "forgot" to select a target for a blast of moonlight, and his (*coughmovepoolenvycough*) Gardevoir attacked his Gallade! A bulldozer strike from Gallade slowed down Krilowatt, and then Gardevoir let out a Dazzling Gleam as Gallade drained some of Krilowatt's energy with his fists. All the while Krilowatt shot lightning(of course) and Camerupt shot lava(also of course.)
Krilowatt_FrontF.png
camerupt.png
v
282.png
475.png

77/81 82/83 51/83 37/80
125/3/3/3/2/121 100/4/3/5/3/34 100/2/4/5/4/80 100/5/4/2/4/80
+17% Acc/-10% Evasion/-/-
Trace, Magic Guard, Shell Armor/Magma Armor, Solid Rock, Anger Point/Synchronize, Magma Armor(3a), Telepathy/Steadfast, Justified
-/+1 CC/canmegaevolvebutdidn't/+2 BAP SE
burnt/-/burnt/burnt, 15% para
-1 Spe/-1 Spe/-/-​

Dogfish44 annoys me with his orders after correcting me on anything I did wrong.
acidphoenix orders and refs.
 
Last edited:
Formatting:
  • Consider changing 'a2' to "Action 2", preferably increasing the size of the header.
  • Your lack of consistency in your spacing is irritating to read. Consider which is easier to read of the below.

    Gallade used Ally Switch!
    Gallade switched places with Gardevoir!
    -4 EN

    Gardevoir used Teleport(Evasive)!
    Gardevoir evaded attacks!
    -6 EN

    Krilowatt used Taunt!
    Gardevoir evaded the taunt!
    -10 EN

    Camerupt used Heat Wave!
    hits 38<1440 y
    crit 972 none
    Gardevoir evaded the attack!
    (7.5+3+7.5-6)=12 damage Gallade
    burns 1563, 1444 n
    -6 EN

    Gallade used Ally Switch (Gardevoir)!
    Gallade switched places with Gardevoir!
    -4 EN
    Gardevoir used Teleport (Evasive)!
    Gardevoir evaded attacks!
    -6 EN
    Krilowatt used Taunt (Gardevoir)!
    Gardevoir evaded the taunt!
    -10 EN
    Camerupt used Heat Wave!
    hits 38<1440 y
    crit 972 none
    Gardevoir evaded the attack!
    (7.5+3+7.5-6)=12 damage Gallade
    burns 1563, 1444 n
    -6 EN
  • Show what your rolls are out of. I know you use a d1600, but you NEED to specify this.
  • If a move targets multiple mons, then at a bare minimum specify the order in which said rolls are made (I am not able to fully understand refwork at parts), or use one line per roll - one line for Crit (Gaardevoir), one for Crit (Gallade), and so on.
  • If you're going to display details for every mon on a single line (As you have), then use <center></center> tags (Square brackets).
  • On a similar note, when you do that, use | to seperate Pokémon - a single space leads to blurred data.
  • Pokémon aren't "burnt", they are "Burnt", or you should simply put "Burn".
  • Always make your calcs as clear as possible. Take Krill's Discharge on Gardevoir. (5+3+4.5-6) is confusing - how did the 5 get there? Meanwhile, ((8*0.75) + 7.5 - 4.5 + 3 - 1) is less so. Both because we can see where things are being applied, and the spacing is neater.

Mechanics:
  • Teleport dodges Single Target attacks. Heat Wave is not single target, and ergo should hit Gardevoir.
  • Your end damages for Gardevoir and Gallade on A2's Discharge are incorrect.
  • Why was Gardevoir, who has Telepathy, hit by an allied Bulldoze?
  • Why is -1 Speed not listed at the bottom of the page?

Fix these... then I'll do another pass over your reffing to check it again.
 
We'll initiate a switch phase.

Archeops @ Plume Fossil and Cyclohm @ Rare Candy replace my current team.
 
"... it'd be a cheap excuse to say this is you learning how annoying some battlers can be, wouldn't it? Some simpler orders for you - really, we should impose a rule that forces mons used in these battles to exceed 30 moves or so."

Archeops: Aqua Tail (Camerupt) ~ Bulldoze ~ Earthquake
IF Krilowatt uses a Damaging Electric-Type move THEN Mud Sport, pushing back substitutions
IF Krilowatt uses Counter A2 or A3 THEN Aqua Tail (Camerupt)​

Cyclohm: Magnet Rise ~ Hydro Pump (Camerupt) ~ Earthquake

Please, for the sake of education, post your orders BEFORE you ref, so you will be double posting.
 
Krill - Sheer Cold (Cyclohm) - Lock-On (Cyclohm) - Sheer Cold (Cyclohm)

Camerupt - Mud Bomb (Cyclohm)-Protect(self)-Mud Bomb(Cyclohm)
IF (Cyclohm is KO'd) THEN (use Sunny Day a3.)
 
Last edited:
Krilowatt_FrontF.png
camerupt.png
567.png
cyclohm.png

77/76 82/83 100/100 110/100
125/3/3/3/2/121 100/4/3/5/3/34 100/5/3/4/3/127 110/1/6/5/3/80
+17% Acc/-10% Evasion/+19% Acc/-
Trace, Magic Guard, Shell Armor/Magma Armor, Solid Rock, Anger Point/Defeatist/Shield Dust, Static, Overcoat
-/+1 CC/ignores Defeatist/+1 BAP STAB
burnt/-/-/-
-1 Spe/-1 Spe/-/-
282.png
475.png

51/83 37/80
100/2/4/5/4/80 100/5/4/2/4/80
Synchronize, Trace, Telepathy/Steadfast, Justified
canmegaevolvebutdidn't/+2 BAP SE
burnt/burnt, 15% para
Action 1
Archeops used Aqua Tail!
crit (1-100) 731 n
(9-1-2+7.5-4.5)*2.25=22.5 damage
-7 EN

Cyclohm used Magnet Rise!
Cyclohm was levitated into the air!
-5 EN

Krilowatt used Sheer Cold!
hit (1-752)356 y
crit (1-100) 697 n
(25+4.5-4.5)*1.5=37.5
-18 EN

Camerupt used Mud Bomb!
hit (1-1360) 606 y
crit (1-100) 1532 n
(7+3+7.5-4.5)*1.5=19.5 damage
-4 EN
Action 2
Camerupt used Protect!
-7 EN base

Archeops used Bulldoze!
((6*.75)-1-2+7.5-4.5)*1.5=6.75 damage protected Camerupt
-3.6 EN Camerupt
((6*.75)+7.5-4.5)*1.5=11.25 damage Krilowatt
-1 Spe Krilowatt
-6 EN

Cyclohm used Hydro Pump!
(11-1-2+7.5-4.5)*1.5=16.5 damage protected
-6.6 EN Camerupt
-7 EN

Krilowatt used Mind Reader!
Krilowatt sensed Cyclohm's thoughts!
-6 EN
Action 3
Archeops used Earthquake!
crit (1-100) 715 n
((10*.75)+7.5-4.5)*1.5=15.75 damage Krilowatt
((10*.75)-1-2+7.5-4.5)*1.5=11.25 damage Camerupt
-7 EN

Cyclohm used Earthquake!
crit (1-100) 355 n
((10*.75)+1.5-4.5)*1.5=6.75 damage Krilowatt
((10*.75)-1-2+1.5-4.5)*1.5=2.25 damage Camerupt
-7 EN

Krilowatt used Sheer Cold!
crit (1-100) 1070 n
(25+4.5-4.5)*1.5=37.5 damage
-18 EN

Camerupt used Mud Bomb!
hit (1-136) 1220 y
crit who cares
(7+3+7.5-4.5)*1.5=19.5 damage
-4 EN
Cyclohm fainted!
And the tutee takes a gambit with a high-risk strike, lowering the temperature to intense and dangerous levels (why exactly this isn't a spread move is anyone's guess) as Archeops slaps the Camerupt with a watery tail, and Cyclohm levitates into the air. Camerupt retaliates with a bomb of mud, then protects itself against the incoming attacks to allow Krilowatt the opportunity to read Cyclohm's mind, allowing it to drop the temperature again without risk of missing.

Krilowatt_FrontF.png
camerupt.png
567.png
cyclohm.png

41/34 46/58 100/80 KO
125/3/3/3/2/121 100/4/3/5/3/34 100/5/3/4/3/127 110/1/6/5/3/80
+17% Acc/-10% Evasion/+19% Acc/-
Trace, Magic Guard, Shell Armor/Magma Armor, Solid Rock, Anger Point/Defeatist/Shield Dust, Static, Overcoat
-/+1 CC/ignores Defeatist/+1 BAP STAB
burnt/-/-/-
-2 Spe/-/-/-

Dogfish44 sends out a new Pokemon, and possibly equips it.
acidphoenix orders.
Dogfish44 orders.
acidphoenix refs.

 
Last edited:
Note from the mutt;

  • It's INCREDIBLY difficult at times for me to figure out what's the target and what's the actual roll. For instance, "hit 356<752 y" is incredibly vague (Especially since you use a dice which doesn't tend to result in nice neat numbers). Consider "Hit (1-752): 356/1600", which clearly indicates the range, the roll, and the upper dice limit. Also note that using '<' is faulty mathematically, you would be better served by using '<='.
  • Every round you fail to make the actions clearly visible ([b][size=4]Action 2:[/size][/b] would look much nicer than an unspaced 'a2')
  • Protect EN should be shown being deducted over the round.
  • Even if the damage is protected, it's aesthetically pleasing to show who got protected from damage.
  • Bulldoze has 6 BAP
  • Krilowatt has Shell Armor. Stop rolling crits for it.
  • Likewise, why snark about an acc drop on Cyclohm - it has Shield Dust
  • Mud Bomb's acc is 85%, not 80%

I think that's alll for now.
 
Please tag me when you have completed edits. Also, fix your tags - right now the Bench and the Calcs have combined themselves.

I'll send out Gardevoir (Trace: Shell Armour).
 
Krilowatt- Thunderbolt (Gardevoir) - Hydro Pump (Gardevoir) - Thunderbolt (Gardevoir)
IF Gardevoir is under the effects of a P/E move THEN redirect to Archeops.
IF Gardevoir is under the effects of Endure THEN use Whirlpool (Gardevoir).
IF Archeops is under the effects of a D/E move AND targeting you THEN use Dive(Gardevoir.)
IF Gardevoir KOed THEN redirect to Archeops.

Darmanitan(TOGGLE ZEN MODE OFF)- Rock Slide x3
IF you are under the effects of Torment AND your last action was Rock Slide THEN use Flare Blitz(Gardevoir.)
IF Archeops is under the effect of a D/E move AND targeting you THEN use Dig(Gardevoir.)
IF Gardevoir is under the effect of a P/E move AND your first sub activated this action THEN use Stone Edge(Archeops.)
IF Gardevoir uses Pain Split THEN Taunt(Gardevoir.)
IF Gardevoir is KO'd THEN use Rock Slide.
 
"Interesting. Let's learn important things, like how to count to 4. And how hazards work. And so on. And so forth."

Gardevoir [MEGA EVOLVE]: Endure ~ Skill Swap (Synchronize | Krilowatt's Magic Guard) ~ Taunt (Krilowatt)

Archeops: Dig (Darmanitan) ~ Stealth Rock ~ Bulldoze
 
Back
Top