FMD
Infernape (Male)
Types: Fire/Fighting
Abilities: Blaze / Iron Fist
Nature: Hasty (+Speed, -Def, +18% Acc)
Stats:
HP: 100
Atk: 4
Def: 2-
SpA: 4
SpD: 3
Spe: 125+
Size Class: 3
Weight Class: 4
Base Rank Total: 21
EC: Fully Evolved.
MC: 0
AC: Unlocked.
Attacks: 29
Level Up
Scratch
Leer
Ember
Taunt
Fury Swipes
Flame Wheel
Nasty Plot
Torment
Mach Punch
Flare Blitz
Slack Off
Acrobatics
Feint
Egg
Counter
Focus Punch
Assist
Encore
Fake Out
TM/HM
Protect
Substitute
Dig
Fire Blast
Grass Knot
Endure
Rock Slide
Earthquake
Tutor
Thunder Punch
Gunk Shot
Iron Tail
Tyrogue (Male) "Ali"
Type: Fighting
Abilities: Guts / Steadfast / Vital Spirit (H)
Nature: Adamant (+Atk, -SpAtk)
Stats:
HP: 90
Atk: 3+
Def: 2
SpA: 1-
SpD: 2
Spe: 35
Size Class: 1
Weight Class: 2
Base Rank Total: 12
EC: 0/6
MC: 0
AC: 0/5
Attacks: 14
Level Up
Tackle
Helping Hand
Fake Out
Foresight
Egg
Endure
Ally Switch
Helping Hand
Rapid Spin
High Jump Kick
TM/HM
Substitute
Protect
Earthquake
Rock Slide
Rock Smash
PT
Pangoro [Gus] (M)
NATURE: Adamant
TYPE: Fighting / Dark
STATS
HP: 100
Atk: 6 [+]
Def: 3
SpA: 2 [-]
SpD: 3
Spe: 58
Size Class: 4
Weight Class: 5
Base Rank Total: 19
EC: 6/6
MC: 0
AC: 5/5
ATTACKS
PHYSICAL
Arm Thrust
Brick Break
Bulldoze
Circle Throw
Comet Punch
Crunch
Dig
Drain Punch
Fire Punch
Foul Play
Hammer Arm
Ice Punch
Karate Chop
Payback
Rock Slide
Sky Uppercut
Slash
Storm Throw
Tackle
Thunder Punch
SPECIAL
--
STATUS
Entrainment
Leer
Me First
Parting Shot
Protect
Quash
Quick Guard
Work Up
Slowpoke [Malladus] (M)
NATURE: Quiet [-10% Evasion]
TYPE: Water / Psychic
STATS
HP: 100
Atk: 3
Def: 3
SpA: 3 [+]
SpD: 2
Spe: 13 [-]
Size Class: 2
Weight Class: 3
Base Rank Total: 14
EC: 2/6
MC: 0
AC: 2/5
ATTACKS
PHYSICAL
Dive
Headbutt
Skull Bash
Stomp
Tackle
Zen Headbutt
SPECIAL
Confusion
Flamethrower
Future Sight
Ice Beam
Psyshock
Shadow Ball
Surf
Water Gun
STATUS
Block
Curse
Disable
Growl
Mud Sport
Protect
Yawn
baby sitters singles
FMD send out a mon
PTPlatinum S/E/O
FMD Orders
I Toon!
2 subs, nothing ridiculous please

Infernape (Male)
Types: Fire/Fighting
Abilities: Blaze / Iron Fist
Nature: Hasty (+Speed, -Def, +18% Acc)
Stats:
HP: 100
Atk: 4
Def: 2-
SpA: 4
SpD: 3
Spe: 125+
Size Class: 3
Weight Class: 4
Base Rank Total: 21
EC: Fully Evolved.
MC: 0
AC: Unlocked.
Attacks: 29
Level Up
Scratch
Leer
Ember
Taunt
Fury Swipes
Flame Wheel
Nasty Plot
Torment
Mach Punch
Flare Blitz
Slack Off
Acrobatics
Feint
Egg
Counter
Focus Punch
Assist
Encore
Fake Out
TM/HM
Protect
Substitute
Dig
Fire Blast
Grass Knot
Endure
Rock Slide
Earthquake
Tutor
Thunder Punch
Gunk Shot
Iron Tail

Tyrogue (Male) "Ali"
Type: Fighting
Abilities: Guts / Steadfast / Vital Spirit (H)
Nature: Adamant (+Atk, -SpAtk)
Stats:
HP: 90
Atk: 3+
Def: 2
SpA: 1-
SpD: 2
Spe: 35
Size Class: 1
Weight Class: 2
Base Rank Total: 12
EC: 0/6
MC: 0
AC: 0/5
Attacks: 14
Level Up
Tackle
Helping Hand
Fake Out
Foresight
Egg
Endure
Ally Switch
Helping Hand
Rapid Spin
High Jump Kick
TM/HM
Substitute
Protect
Earthquake
Rock Slide
Rock Smash
PT

Pangoro [Gus] (M)
NATURE: Adamant
TYPE: Fighting / Dark
Fighting: Fighting STAB; ignore weight restrictions on Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, and Vital Throw.
Dark: Dark STAB; ignores Attract and Confusion status entirely when using Dark-type damaging and non-damaging attacks.
ABILITIES: Iron Fist / Mold Breaker / ScrappyDark: Dark STAB; ignores Attract and Confusion status entirely when using Dark-type damaging and non-damaging attacks.
Iron Fist: The Base Attack Power of this Pokemon's "Punch" attacks is increased by two (2). (Known attacks affected: Bullet Punch, Comet Punch, Dizzy Punch, Drain Punch, Dynamic Punch, Fire Punch, Focus Punch, Hammer Arm, Ice Punch, Mach Punch, Mega Punch, Meteor Mash, Shadow Punch, Sky Uppercut, Thunder Punch, Power-Up Punch)
Mold Breaker: Whenever this Pokemon attacks, it emits an invisible, blindingly quick pulse preceding the attack that disables the opponents natural abilities. (e.g. Levitators plummet towards the ground before Earthquake hits, etc.) Attacks are still redirected by Lightningrod/Storm Drain, but damage is dealt normally. Status-immunity abilities such as Limber will remove their relevant status at the start of the victim's next action.
Scrappy: This Pokemon's Normal and Fighting attacks carry a special signature that can damage Ghosts.
Mold Breaker: Whenever this Pokemon attacks, it emits an invisible, blindingly quick pulse preceding the attack that disables the opponents natural abilities. (e.g. Levitators plummet towards the ground before Earthquake hits, etc.) Attacks are still redirected by Lightningrod/Storm Drain, but damage is dealt normally. Status-immunity abilities such as Limber will remove their relevant status at the start of the victim's next action.
Scrappy: This Pokemon's Normal and Fighting attacks carry a special signature that can damage Ghosts.
STATS
HP: 100
Atk: 6 [+]
Def: 3
SpA: 2 [-]
SpD: 3
Spe: 58
Size Class: 4
Weight Class: 5
Base Rank Total: 19
EC: 6/6
MC: 0
AC: 5/5
ATTACKS
PHYSICAL
Arm Thrust
Brick Break
Bulldoze
Circle Throw
Comet Punch
Crunch
Dig
Drain Punch
Fire Punch
Foul Play
Hammer Arm
Ice Punch
Karate Chop
Payback
Rock Slide
Sky Uppercut
Slash
Storm Throw
Tackle
Thunder Punch
SPECIAL
--
STATUS
Entrainment
Leer
Me First
Parting Shot
Protect
Quash
Quick Guard
Work Up

Slowpoke [Malladus] (M)
NATURE: Quiet [-10% Evasion]
TYPE: Water / Psychic
Water: Water STAB; Ignores arena restrictions on Water attacks that require an external water source. Evasive Diving reduced from 6 per action Energy Cost to 5 per action.
Psychic: Psychic STAB; can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.
ABILITIES: Oblivious / Own Tempo / Regenerator (H, Locked)Psychic: Psychic STAB; can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.
Oblivious: This Pokemon is incapable of being affected by Attract, Cute Charm, Captivate, or Taunt.
Own Tempo: This Pokemon moves at its own pace and when confused, it will never harm itself in confusion. If the Pokemon also has Tangled Feet, it will raise Accuracy by one (1) Stage.
Regenerator: When this Pokemon is switched out during a switch battle, it reacts to the energy in the Pokeball and (ten) 10 HP is restored. When this Pokemon Chills, it restores six (6) HP in addition to its 12 Energy.
Own Tempo: This Pokemon moves at its own pace and when confused, it will never harm itself in confusion. If the Pokemon also has Tangled Feet, it will raise Accuracy by one (1) Stage.
Regenerator: When this Pokemon is switched out during a switch battle, it reacts to the energy in the Pokeball and (ten) 10 HP is restored. When this Pokemon Chills, it restores six (6) HP in addition to its 12 Energy.
STATS
HP: 100
Atk: 3
Def: 3
SpA: 3 [+]
SpD: 2
Spe: 13 [-]
Size Class: 2
Weight Class: 3
Base Rank Total: 14
EC: 2/6
MC: 0
AC: 2/5
ATTACKS
PHYSICAL
Dive
Headbutt
Skull Bash
Stomp
Tackle
Zen Headbutt
SPECIAL
Confusion
Flamethrower
Future Sight
Ice Beam
Psyshock
Shadow Ball
Surf
Water Gun
STATUS
Block
Curse
Disable
Growl
Mud Sport
Protect
Yawn
baby sitters singles
FMD send out a mon
PTPlatinum S/E/O
FMD Orders
I Toon!
2 subs, nothing ridiculous please