Refined Team (It's pretty fantastic)

Ok, so I had posted my old team which is quite similar but it has been refined (trial by fire) into what I think is a very strong, balanced team capable of handling anything thrown it's way. The main theme is using surprises and annoyances to either get Breloom into bunker mode (seed and sub) and begin punching my way to victory or using Salamence to break a team down. It can also have Heatran mop up anything that remains or use Jirachi for a hax win. The goal here is to keep threats from setting up and use smart pivots to get my team going and then slowly build up and eventually steam roll to victory.

Team at a glance:

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Jirachi.gif
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In Depth:

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Heatran @ Choice Scarf
Nature: Naive
Ability: Flash Fire
IVs: SpD: 28 (legal reasons)
EVs: HP 4/ Spe 252/ SpAtk 252

Moves:
Fire Blast
Stealth Rock
Earth Power
Explosion

Comment: This particular lead build does a lot for my team. First I will just say, in a clearly losing battle, I have no qualms switching to Jirachi who compliments Heatran very well. The primary goal here is clearly Stealth Rock however I find I use it less often then you'd think. Heatran is Trick Scarf immune like this and also Fake Out resistant against silly leads who try to break a Sash. He can also out speed anything (Weavile, Infernape) and destroy them (well, bring them to 1HP). I can't tell you how many Weavile leads Fake Out then try to Taunt me only to be Fire Blasted and basically dead. More importantly, I will often have him waiting for the late game. He can Fire Blast his way through remains of teams very well, the typical ScarfTran idea. Basically, I try for Stealth Rocks, if I can't but am not out matched, I put the hurt on and if Heatran has no chance, I switch in the thing that resists all the attacks I need to watch out for (Ground, Fighting, Water).


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Latias @ Leftovers
Nature: Calm
Ability: Levitate
EVs: HP 252/ Def 116/ Spe 28/ SpDef 112

Moves:
Thunder Wave
Dragon Pulse
Wish
Roar

Comment: My main defensive switch in. Latias has wonderful typing and a great ability with the perfect move pool and stats to really help the team. My team loves paralysis (Breloom can SubSeed easily, Salamence gets the jump on more things, Jirachi can Flinch too). This is greatly aided by Roar, letting me scout a team and spread some paralysis. Wish passing is great to recover entry damage on my switches (such as Salamence). Dragon Pulse also lets me do some damage too, particularly to dragons paralyzed by my next team member.


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Jirachi @ Light Clay
Nature: Impish
Ability: Serene Grace
EVs: HP 240/ Def 160/ Spe 32/ SpDef 76

Moves:
Reflect
Light Screen
Iron Head
Body Slam

Comment: A hybrid dual screener and para flincher. Body Slam gets whatever Thunder Wave can't and does some pretty nice damage too. Iron Head lets me have the chance to win any standoff thanks to hax. This build is especially suited to take down Tyranitar, only needing a small amount luck (which is almost a guarantee due to Serene Grace). Dual Screen is a VERY useful thing for my team. It lets Jirachi take un-STAB Earthquakes or Fire Blasts with ease. It also lets Weavile, Salamence or Breloom come in and take a hit while they get their job done.


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Breloom @ Toxic Orb
Nature: Jolly
Ability: Poison Heal
EVs: HP 12/ Atk 240/ Spe 252

Moves:
Focus Punch
Substitute
Spore
Leech Seed

Comment: Max speed (while keeping HP divisible by 4) means I lose some pop but this trade off is necessary. Max speed lets me get the jump on all base 80s and also Gyarados not running max speed them self. This also means I am at worst, in a speed tie with other base 70s (I've been in some Focus Punch fights with other Brelooms, pretty intense standoffs). The speed lets me Spore a lot of key things (Skarmory, Gyarados, Scizor, Metagross, Tyranitar, Swampert...etc). Breloom is my team's anchor. He's single handedly won me fights (coming from down 4-1) and is one of the more versatile threats in OU, coming with good resists, extreme offense and excellent support while being unable to be statused and healing every turn. Paralysis support makes him able to Sub until a hax then set up even on potential OHKO pokemon, making him all the tougher to finally KO.


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Weavile @ Choice Band
Nature: Jolly
Ability: Pressure
EVs: HP 40/ Atk 252/ Spe 216

Moves:
Ice Shard
Night Slash
Pursuit
Brick Break

Comment: A lovely revenge killer and check keeper. Breloom dislikes Celebi immensely (Seed immune, can heal sleep by switching, resistant to Focus Punch, STAB super effective Psychic). Weavile likes Celebi and also Salamence (another strong Breloom counter). Nothing too special to explain here, it's a Revenge Killer Weavile!


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Salamence @ Life Orb
Nature: Mild
Ability: Intimidate
EVs: Atk 84/ Spe 208/ SpAtk 216

Moves:
Draco Meteor
Outrage
Earthquake
Fire Blast

Comment: With Reflect and Intimidate, Salamence has a great chance to survive a standard Revenge Killer Weavile's Ice Punch (99.6%) and can take an Ice Shard no problem, assuming no Stealth Rocks of course (obviously I'm not going to try and win a fight here, but I am showing the physical defensive prowess I can get). Salamence also can break Celebi and provides back up Fire Blast, OHKOing paralyzed Scizor while his Bullet Punch is rendered to merely a scratch. Salamence is a prime wall breaker who can still run through a team should Breloom go down.


Team Overview: So as you can see, I have a balanced team, with threats from all over the spectrum. The idea is to support, work together and slowly wear down an opponent into a place where they can either not dislodge Breloom or stop Heatran or Salamence from running through them. Care is needed with predicting since while I have excellent complimentary resists (Breloom - Heatran, Heatran - Latias/Salamence, Jirachi - Latias/Salamence), somethings, like Heatran and Salamence, cause me to have prediction problems where one wrong move breaks my team wide open. Never the less, my team is well able to handle anyteam, Stall, Sweep, Baton Pass due to the extreme support network I build (status, hax, roar, screens). Given time, I can set up something not many teams can stop and take a lot of work on the trainers part to go with the right team.

So tell me what you think! I look forward to all comments.


PS: Fun Fact, this team can operate under Item Clause and is nearly immune to Toxic Spikes
 
Aerodactyl: Lead Aerodactyl cause me to switch Heatran, but he's easily taken care of by most of my team (Ice Shard, Iron Head, Draco Meteor/Outrage, Focus Punch, Thunder Wave)

Alakazam: Weavile, Thunder Wave, Jirachi, period.

Azelf: See Alakazam.

Blissey: Breloom does a good job here (especially behind Light Screen) but also Salamence, Weavile and Jirachi.

Breloom: Very hard to stop if max speed. Breloom can usually handle himself (if he's slower, I can Focus Punch to win), Weavile is a good choice, or Heatran. Still, always a threat.

Bronzong: Heatran does great here, so does Salamence. Breloom can handle him but must watch for stray Explosions and can't switch into Gyro Ball.

Celebi: A major threat handled by Heatran, Salamence and Weavile. All of them must watch for Thunder Wave and Leech Seed but can generally keep Celebi in check.

Cresselia: Weavile. Breloom can sleep and seed while sub punching, Heatran works and so does Salamence and Jirachi. Hard to break but can't really threaten me, especially without Ice Beam (Breloom) OR Thunder Wave (Heatran/Weavile).

Donphan: Breloom, Salamence, Latias, Weavile all do well (his weak Ice Shards won't hurt enough, especially with Reflect and Intimidate)

Dragonite: Weavile, Latias and Salamence all do well due to out speeding him. Jirachi can do well too.

Dugtrio: Weavile, no problem. No Aerial Ace lets Breloom take him easily. Anything that can hit him hard and isn't weak to his attacks.

Dusknoir: Weavile does well. Breloom can take his unstabbed Fire Punch from behind Reflect. Heatran takes his burns and can win pretty well.

Electivire: Good type coverage and Thunder Wave is not friendly. Jirachi can paralyze him though, making him easy to finish.

Empoleon: Again, paralysis makes him easy to KO with Salamence. Breloom can do well too, resisting his STAB. Weavile can hit hard with Brick Break.

Flygon: A bigger threat but is handled by Weavile but can be paralyzed by Jirachi and made useless.

Forretress: Heatran, Salamence. Pick your poison, he's got nothing on me except Explosion, which isn't much.

Gengar: Weavile = dead. Jirach also does very well, so does Latias who can again paralyze.

Gliscor: Weavile again. Salamence too. Jirachi gets a mention with Reflect, Paralysis and Iron Head but has to watch for Earthquake.

Gyarados: Another bigger threat since I have no electric attacks. Latias is key here with Thunder Wave, shutting him down (Ice Fang is more rare, but Jirachi does the same if he's got that instead of Earthquake).

Heatran: Scarfers are stopped by Latias. Subs are stopped by Salamence. No problem since Latias generally does well and doesn't really mind a burn while scouting.

Heracross: Salamence is the best but Heatran works well. He's more rare but pretty tough and likes Paralysis more than most and has good coverage against my team (Close Combat, Megahorn, Stone Edge is unresisted) but he's usually Choice'd so I can handle him apprpriately.

Hippowdon: Breloom does great thanks to big Seed recovery. Ice Fang is needed to hurt most of my team (and even then it's nothing scary), and without it, he's mostly harmless.

Infernape: Without HP Ice, he's walled by Latias and Salamence. Jirachi can take him in the late game if Screens are up. Paralysis, again, ruins him.

Jirachi: Latias does great against the Sub-CM set thanks to Roar. Heatran can handle Scarf Trickers and in late game matches (against the Sub-CM set), particularly with Screens up.

Jolteon: Jirachi can Screen and paralyze, shutting him down. Breloom and Latias do well if he has no HP Ice.

Kingdra: Paralysis ruins him. Latias and Salamence can easily pick him off. Jirachi can take a dancing set and again, patalyze.

Latias: Jirachi again. Weavile can OHKO with Night Slash. Surfless variants can be killed with Explosion if I really have to.

Lucario: More paralyzing fun. Latias does very well here but so does Jirachi (especially if Lucario has lowered his defense). Reflect and Salamence can take Extreme Speed and kill. Heatran also.

Machamp: Nothing likes Dynamic Punches to the face but Latias does well again. Machamp also doesn't mind Paralysis but he's slow and can be handled with Breloom.

Magnezone: Heatran, Salamence, Breloom. Pick your poison. He can also be Paralyzed and made even easier prey.

Mamoswine: A tough customer but Heatran can sac himself if Mamo has a Sash and Weavile can finish him with Pursuit. Hard to stop but Jirachi can take EQ thanks to Reflect and Para-Flinch.

Metagross: Heatran does well. Latias can come in on EQ and paralyze, once more making him easy to finish. Watch out for Explosion!

Ninjask: All he does is pass speed so Latias can Roar a pass. Heatran can put the hurt on or set up Stealth Rocks. Thanks to paralysis, speed passing is useless.

Porygon-Z: Another tough customer who is again, paralyzed. Jirachi does well thanks to Light Screen and Flinch. Weavile can hurt him a lot and Salamence is a good threat. Nothing likes taking attacks of his power but he's can be taking down without much harm.

Rhyperior: He is very strong but Breloom does very well, resisting his STAB, outspeeding, destroying with Focus Punch.

Salamence: He can be baited by Salamence (lowering his attack) into a dragon attack, then Jirachi comes in, sets up Screens, can paralyze and make him useless. Even without the pivot, Jirachi can take a licking and keep on ticking.

Scizor: He's no threat to my team. Easily paralyzed by Jirachi, Reflect helps soften the blows and Heatran can destroy him anyway.

Skarmory: More Heatran and Salamence. Breloom can outspeed and sleep (he does wake up early but that's ok), seed and hit him with good Focus Punches.

Smeargle: He's not really a threat on his own but he's a tricky bugger. Breloom does well thanks to Spore.

Snorlax: Breloom takes him with Focus Punch. Jirachi can take most hits, Reflect and Flinch him down. Latias can Roar a Cursing set.

Starmie: Weavile does great here. He has good type coverage but Heatran can really hurt with Earth Power (especially Life Orb sets).

Suicune: Latias does amazingly thanks to Roar and paralysis. With Light Screen, Breloom can Sub Seed with ease. I can't hit him super effectively, but I can stop him and he's not invincible, especially to Salamence's power.

Swampert: His ice attacks aren't strong enough to stop Latias from hurting him. Jirachi can also Reflect or Light Screen in his face and let Breloom take care of him.

Tentacruel: Heatran's Earth Power does well, as does Latias who can stop him cold and let Breloom take him (he rarely runs poison attacks) despite resisted Focus Punches and Liquid Ooze.

Togekiss: An annoying bugger. Latias and Jirachi do very well, thanks to using Togekiss' tricks against him or Roaring away the Nasty Plots.

Tyranitar: Breloom does very well. Jirachi can also do great thanks to Iron Head. Salamence can generally over whelm him without Dragon Dance.

Vaporeon: Breloom does very well thanks to Leech Seed and status immunity. Latias can do well, so can Jirachi.

Weavile: Jirachi, no problem. Heatran too.

Zapdos: Defensive versions can be taken down by Breloom (speed Spore). Latias can generally handle him thanks to Thunder Wave. Weavile also can hurt a lot but I wouldn't try to take him on at full health.

As you can see, Paralysis, Spore and Hax can stop ANY threat in a pinch, regardless of the actual match up.

PS: I don't have the time or patience to put a sprite next to each name. Bolding should suffice.
PPS: Sorry for posting the reservation post!
 
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