ALRIGHTY. After much much much criticism (altho I did put azelf as lead) from smogon against my rain team; I now have hopefully a way better understanding of what the purpose and strategy is to a rain team!
[LEAD]
Politoed @Damp Rock
Ability: Drizzle
Nature: Careful
EV: 252 Def/ 126 Sp.Def/ 126 Hp
-Hypnosis
-Rest
-Substitute
-Scald
> So the set is pretty self explanatory, I'm usually lucky with Hypnosis and it gives me a free switch into another pokemon and possibly a swords dance if I'm feeling risky.
[DA BAE]
Kabutops Life Orb
Ability: Swift Swim
Nature: Adamant
EV: 252 Atk/ 252 Spd
-Swords Dance
-Aqua Jet
-Waterfall
-Stone Edge
> This set is just so fierce. Swords dance is more situational but if I get the Hypnosis from Politoed, One swords dance makes kabutops basically unstoppable. And aqua jet is too stop all those pesky priority brave-bird Talon Flames.
[SPECIAL ATK]
Kingdra Wise Glasses
Ability: Swift Swim
Nature: Modest
EV: 252 Sp.Atk/ 252 Spd
-Surf
-Dragon Pulse
-Flash Cannon
-Ice Beam
> So I don't like Choice Specs because it doesn't give me range and it might allow for someone to switch Into a counter. I put ice beam and steel cannon just to get a little more coverage and take on possibly weaker threatening grass types.
[PHYSICAL ATK]
Swampert @Swampertite
Ability: Torrent
Nature: Adamant
EV: 252 atk/ 252 Sp. Def
-Rain Dance
-Waterfall
-Earthquake
-Ice Punch
> I put the rain dance on because of the fatal chance politoed may die, Mega swamperts defense I feel is enough to pull a rain dance and live. Waterfall and earthquake for the obvious, and Ice Punch again just to have a little more coverage.
[COUNTER OFFENCE]
Scizor Choice Band
Ability: Technician
Nature: Jolly
EV: 252 Atk/ 252 Speed
-U-Turn
-Bullet Punch
-Superpower
-Night Slash
> So Choice band because I really won't need more than one move If I'm working against an electric type pokemon. And all moves are to grab as much coverage and STAB as possible.
[ENTRY HAZARD]
Ferrothorn Leftovers
Ability: Iron Barbs
Nature: Careful
EV: 252 Sp. Def/ 252 Def
-Stealth Rock
-Protect
-Poison Jab
-Power Whips
> I chose stealth rock over Spikes because fuck you flying types. Protect to help keep them leftovers goin'. And Poison Jab/ Power whip because his Atk stat of 118 is surprisingly not shitty and really terrorizes grass types.
So yah its A LOT better than my original rain team haha... suggestionss?
[LEAD]
Politoed @Damp Rock
Ability: Drizzle
Nature: Careful
EV: 252 Def/ 126 Sp.Def/ 126 Hp
-Hypnosis
-Rest
-Substitute
-Scald
> So the set is pretty self explanatory, I'm usually lucky with Hypnosis and it gives me a free switch into another pokemon and possibly a swords dance if I'm feeling risky.
[DA BAE]
Kabutops Life Orb
Ability: Swift Swim
Nature: Adamant
EV: 252 Atk/ 252 Spd
-Swords Dance
-Aqua Jet
-Waterfall
-Stone Edge
> This set is just so fierce. Swords dance is more situational but if I get the Hypnosis from Politoed, One swords dance makes kabutops basically unstoppable. And aqua jet is too stop all those pesky priority brave-bird Talon Flames.
[SPECIAL ATK]
Kingdra Wise Glasses
Ability: Swift Swim
Nature: Modest
EV: 252 Sp.Atk/ 252 Spd
-Surf
-Dragon Pulse
-Flash Cannon
-Ice Beam
> So I don't like Choice Specs because it doesn't give me range and it might allow for someone to switch Into a counter. I put ice beam and steel cannon just to get a little more coverage and take on possibly weaker threatening grass types.
[PHYSICAL ATK]
Swampert @Swampertite
Ability: Torrent
Nature: Adamant
EV: 252 atk/ 252 Sp. Def
-Rain Dance
-Waterfall
-Earthquake
-Ice Punch
> I put the rain dance on because of the fatal chance politoed may die, Mega swamperts defense I feel is enough to pull a rain dance and live. Waterfall and earthquake for the obvious, and Ice Punch again just to have a little more coverage.
[COUNTER OFFENCE]
Scizor Choice Band
Ability: Technician
Nature: Jolly
EV: 252 Atk/ 252 Speed
-U-Turn
-Bullet Punch
-Superpower
-Night Slash
> So Choice band because I really won't need more than one move If I'm working against an electric type pokemon. And all moves are to grab as much coverage and STAB as possible.
[ENTRY HAZARD]
Ferrothorn Leftovers
Ability: Iron Barbs
Nature: Careful
EV: 252 Sp. Def/ 252 Def
-Stealth Rock
-Protect
-Poison Jab
-Power Whips
> I chose stealth rock over Spikes because fuck you flying types. Protect to help keep them leftovers goin'. And Poison Jab/ Power whip because his Atk stat of 118 is surprisingly not shitty and really terrorizes grass types.
So yah its A LOT better than my original rain team haha... suggestionss?