Decidueye-Hisui @ Razor Claw
Ability: Scrappy
Level: 50
Shiny: Yes
Tera Type: Fighting
EVs: 252 Atk / 4 Def / 252 Spe
Adamant Nature
- Leaf Blade
- Triple Arrows
- Haze
- Protect
Scrappy fighting type to deal with ghosts such as gholdengo, haze and leaf blade look to punish setups and bulky waters
Indeedee-F @ Mental Herb
Ability: Psychic Surge
Level: 50
Tera Type: Fairy
EVs: 252 HP / 4 Def / 252 SpA
Quiet Nature
IVs: 0 Atk
- Protect
- Follow Me
- Psychic
- Trick Room
Trick room setter and priority denial, hits Mausape hard and even shuts down scarf rage fist
Torkoal @ Charcoal
Ability: Drought
Level: 50
Shiny: Yes
Tera Type: Fire
EVs: 252 HP / 4 Def / 252 SpA
Quiet Nature
IVs: 0 Atk / 0 Spe
- Eruption
- Earth Power
- Heat Wave
- Protect
Obvious pick for sunroom, can go overheat for single target burst.
Ursaluna-Bloodmoon @ Life Orb
Ability: Mind's Eye
Level: 50
Tera Type: Normal
EVs: 84 HP / 252 SpA / 172 SpD
Quiet Nature
IVs: 0 Atk
- Blood Moon
- Hyper Voice
- Earth Power
- Protect
Offers a strong late game cleanup and even functions on lead to allow trick room to go up
Maushold-Four @ Safety Goggles
Ability: Friend Guard
Level: 50
Tera Type: Ghost
EVs: 252 HP / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Protect
- Taunt
- Super Fang
- Follow Me
Secondary redirection and fixed damage dealer to help mitigate threats and chip at bulky targets
Lilligant-Hisui @ Focus Sash
Ability: Chlorophyll
Level: 50
Shiny: Yes
Tera Type: Ghost
EVs: 4 HP / 252 Atk / 252 Spe
Jolly Nature
- After You
- Protect
- Sleep Powder
- Solar Blade
Standard H-Lillagant support to use against opponents that are strong into trick room
Ability: Scrappy
Level: 50
Shiny: Yes
Tera Type: Fighting
EVs: 252 Atk / 4 Def / 252 Spe
Adamant Nature
- Leaf Blade
- Triple Arrows
- Haze
- Protect
Scrappy fighting type to deal with ghosts such as gholdengo, haze and leaf blade look to punish setups and bulky waters
Indeedee-F @ Mental Herb
Ability: Psychic Surge
Level: 50
Tera Type: Fairy
EVs: 252 HP / 4 Def / 252 SpA
Quiet Nature
IVs: 0 Atk
- Protect
- Follow Me
- Psychic
- Trick Room
Trick room setter and priority denial, hits Mausape hard and even shuts down scarf rage fist
Torkoal @ Charcoal
Ability: Drought
Level: 50
Shiny: Yes
Tera Type: Fire
EVs: 252 HP / 4 Def / 252 SpA
Quiet Nature
IVs: 0 Atk / 0 Spe
- Eruption
- Earth Power
- Heat Wave
- Protect
Obvious pick for sunroom, can go overheat for single target burst.
Ursaluna-Bloodmoon @ Life Orb
Ability: Mind's Eye
Level: 50
Tera Type: Normal
EVs: 84 HP / 252 SpA / 172 SpD
Quiet Nature
IVs: 0 Atk
- Blood Moon
- Hyper Voice
- Earth Power
- Protect
Offers a strong late game cleanup and even functions on lead to allow trick room to go up
Maushold-Four @ Safety Goggles
Ability: Friend Guard
Level: 50
Tera Type: Ghost
EVs: 252 HP / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Protect
- Taunt
- Super Fang
- Follow Me
Secondary redirection and fixed damage dealer to help mitigate threats and chip at bulky targets
Lilligant-Hisui @ Focus Sash
Ability: Chlorophyll
Level: 50
Shiny: Yes
Tera Type: Ghost
EVs: 4 HP / 252 Atk / 252 Spe
Jolly Nature
- After You
- Protect
- Sleep Powder
- Solar Blade
Standard H-Lillagant support to use against opponents that are strong into trick room