"...They Fan The Flames... Scattering Ashes To The Wind..."
Wanted to try a rain team as an introduction to VGC reg I. I really like weather teams but this team is basically stopped by Terapagos, Koraidon, and Rillaboom. I'm probably gonna make a new team, but I had fun playing it at a local VG event, so that's why I'm posting here.
Pokepaste link
Teambuilding Process
- The two restricted mons, picked out for their ability to set weather and terrain.
- Some Pokemon I picked to compliment the two restricteds. Shifu for its Aqua Jet and ability to pierce through Protect, and ZA HANDO because I figured it would tank special moves well. Boy, was I right. That thing is FAT. Also, Drain Punch gives it some much-needed recovery.
- The final two members of the team, picked for Prankster Tailwind, Rain Dance, and Taunt, and redirection utility through Follow Me. I was originally going to use something else instead of Ogerpon-W, but I ended up settling with her instead.
The Sets
(Moves/Tera types/items in bold are changes I'm thinking about)
(All EVs are standard, at least from previous regulations)
Wanted to try a rain team as an introduction to VGC reg I. I really like weather teams but this team is basically stopped by Terapagos, Koraidon, and Rillaboom. I'm probably gonna make a new team, but I had fun playing it at a local VG event, so that's why I'm posting here.
Pokepaste link
Teambuilding Process












The Sets
(Moves/Tera types/items in bold are changes I'm thinking about)
(All EVs are standard, at least from previous regulations)

Kyogre @ Leftovers
Ability: Drizzle
Level: 50
Tera Type: Grass
EVs: 252 HP / 132 Def / 100 SpA / 12 SpD / 12 Spe
Modest Nature
- Water Spout / Hydro Pump
- Origin Pulse / Hydro Pump
- Thunder
- Ice Beam
The primary rain setter on this team and powerhouse of Water-type moves that hit multiple targets. I'm going to admit, Wide Guard from



Tornadus @ Rocky Helmet
Ability: Prankster
Level: 50
Tera Type: Steel / Dark
EVs: 252 HP / 204 Def / 4 SpA / 44 SpD / 4 Spe
Calm Nature
- Bleakwind Storm
- Tailwind
- Rain Dance
- Taunt
The secondary rain setter, Tailwind setter, and Taunter of the team, ;tornadus: is my means of Speed Control. I was told that I needed some sort of Speed control. so I figured I'd run this mon more often, even though I see it as kind of a weak link bulk-wise. Prankster provides priority to the latter three moves, allowing



mcnabb (Miraidon) @ Covert Cloak / Choice Specs
Ability: Hadron Engine
Level: 50
Tera Type: Fairy
EVs: 44 HP / 4 Def / 244 SpA / 12 SpD / 204 Spe
Timid Nature
- Draco Meteor
- Electro Drift
- Dazzling Gleam
- U-turn / Volt Switch
...Don't ask about the nickname. I'm not sure why Sandwich Lizard has it. I got him from a trade for filling my Pokedex, and now he is a battler for this team. To be honest, I'm thinking about replacing





Susanoo (Ogerpon-Wellspring) (F) @ Wellspring Mask
Ability: Water Absorb
Level: 50
Tera Type: Water
EVs: 212 HP / 84 Atk / 12 Def / 12 SPd / 188 Spe
Jolly Nature
- Ivy Cudgel
- Horn Leech
- Follow Me
- Spiky Shield
I was originally going to pick a different Pokemon over





Urshifu-Rapid-Strike @ Focus Sash
Ability: Unseen Fist
Level: 50
Tera Type: Water / Ghost
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Surging Strikes
- Close Combat
- Aqua Jet
- Detect / Coaching / Helping Hand / Rock Tomb
Glass Cannon Shifu. Tera Water was chosen to maximize Surging Strikes and Aqua Jet's damage. I am considering Tera Ghost to block Fake Out and allow



Iron Hands @ Assault Vest
Ability: Quark Drive
Level: 50
Tera Type: Fighting
EVs: 60 HP / 156 Atk / 20 Def / 252 SpD / 20 Spe
Adamant Nature
- Fake Out
- Drain Punch
- Wild Charge
- Heavy Slam
ZA HANDO! AV






Threats
/ any other sun setter - Any sun team wrecks this team unless I can KO the other weather setter and keep rain up.
does have to be wary about
Terastallizing and using Dazzling Gleam. If I can bait
out while
is out, maybe I could beat it. Until then, this thing is a threat.
-
may be FAT, but so is
. Notably, its Terastal form nullifies both weather and terrain, which shuts this team down. As long as it is on the field, it is a theat, although it must be wary of Close Combat from
and Drain Punch from
.
/
This thing sucks to play against.
is fast and outspeeds my team without Tailwind, and
can set Trick Room. However,
is my Trick Room control...
- Grassy Surge my beloathed. It replaces Electric Terrain and cancels out Quark Drive. Ugh. I hate this monkey.
And more that I can't think off off the top of my head.
















And more that I can't think off off the top of my head.