Introduction
Hey everybody. Welcome to my first RMT. I've been playing Neverused for a couple of months now, and I'm still not very good at it, but whatever :/ this is one of the only successful teams I've ever made, and I'd like some advice from the NU experts. It doesn't have a solid aim in mind, but it's largely offensive, and basically tries to keep constant pressure on the opponent while wearing them down for another member of my team to clean up.
Anyway, let's get to the team!
At a glance:
In depth:
Regirock @ Leftovers
Trait: Clear Body
EVs: 252 HP / 252 Atk / 4 SDef
Adamant Nature (+Atk, -SAtk)
- Stealth Rock
- Thunder Wave
- Stone Edge
- Drain Punch
Regirock fills vital support roles on my team. He sets up Stealth Rock, and provides Thunder Wave support, allowing the slower members of my team like Sawk to sweep. I usually lead with him; I get a solid matchup against most common leads. Cincinno, Swellow, Zangoose and the like are thunder waved, followed up by a swift drain punch / stone edge, making them a lot easier dealt with by the rest of my team. Other SR setters like Probopass and Golem are hit pretty hard by Drain Punch. All in all, I'm happy with this guy.
Misdreavus (F) @ Eviolite
Trait: Levitate
EVs: 4 Def / 252 SAtk / 252 Spd
Timid Nature (+Spd, -Atk)
- Nasty Plot
- Shadow Ball
- Hidden Power [Fighting]
- Taunt
Ehhhh... probably the weakest link of my team. It was the last addition, so it doesn't seem to have a proper place or anything, but it works okay I guess. What I like about this set is Taunt. Sure, Substitute blocks status, but it leaves you with mind games, like "will he attack me, or try to status me?" which I never usually win :P So Taunt renders Sporeing Amoonguss and other walls attacking me weakly, and with the Eviolite boosted defenses, I can set up more than one Nasty Plot. Shadow Ball & HP Fighting for the unresisted coverage, I would have Thunderbolt but it felt redundant on a team with Rotom.
Musharna (F) @ Leftovers
Trait: Synchronize
EVs: 240 HP / 252 Def / 16 SAtk
Bold Nature (+Def, -Atk)
- Calm Mind
- Psychic
- Signal Beam
- Moonlight
I love musharna. Her massive HP and defenses let her set up on most physical attackers with ease. The EV spread is to reach a "leftovers number" (recommended by FLCL, have no idea what it means). Calm Mind obviously for boosting. Having a Vileplume as a cleric is what really makes me like this set so much. Toxic is this thing's #1 enemy, and Aromatherapy can cure it. I much prefer it to running Heal Bell on a mono attacking set, as it means Skuntank and other dark types can basically have their way with you.
Rotom-S @ Choice Scarf
Trait: Levitate
EVs: 4 Def / 252 SAtk / 252 Spd
Timid Nature (+Spd, -Atk)
- Thunderbolt
- Air Slash
- Trick
- Volt Switch
IMO, Rotom is and will always be the best scarfer in NU. That magic speed tier lets him outspeed +2 Gorebyss and Scarfed Sawk and Moxie Pinsir, all very dangerous in NU and all of which can be OHKOd by the appropriate STAB move. It also has access to Volt Switch, which is a really handy scouting move to have, as well as Trick to cripple walls. The scarf lets me revenge kill all sorts of threats to my team. I love this guy, and it's hard to find a replacement for him :3
Vileplume (F) @ Black Sludge
Trait: Effect Spore
EVs: 252 HP / 60 Def / 196 SDef
Calm Nature (+SDef, -Atk)
- Sleep Powder
- Aromatherapy
- Giga Drain
- Synthesis
Yes, because Amoonguss is too mainstream. I mean really, there's not much that Vileplume can do that Amoonguss can't, right? It has worse defenses, but much better HP, and also has Regenerator to top it off. Spore is obviously superior to Sleep Powder, guaranteeing a pokemon is crippled for most of the game. So basically, the only thing that stops me switching them right away is the magic move Aromatherapy. And it's that good. Most of my team hate status in one way or another, whether it's a Toxic on my Musharna or a burn on my Sawk, I'll want to get rid of it. If Amoonguss would gtfo of NU, then Vileplume would really have a chance to shine. But I'm content with its niche, at the moment. :]
Sawk (M) @ Choice Band
Trait: Sturdy
EVs: 4 HP / 252 Atk / 252 Spd
Jolly Nature (+Spd, -SAtk)
- Close Combat
- Ice Punch
- Earthquake
- Fire Punch
If there was ever an award for the most spammable move in history, it would definitely go to Close Combat. Just ask Terrakion. Seriously, it just wrecks. Luckily, everything that resists it gets hit hard by the appropriate coverage move - Ice Punch wrecks Golurk, Amoonguss and most Misdreavus, while Earthquake nails Skuntank (and Weezing, if Mold Breaker was damn released). Fire Punch is because he doesn't really need another moveslot, and the SE on Pinsir is nice.
Conclusion:
Probably the most solid team I've ever made! Although I'm sure there will be a ton of things to be improved, and I'm open to all suggestions. Thanks for reading :D
Hey everybody. Welcome to my first RMT. I've been playing Neverused for a couple of months now, and I'm still not very good at it, but whatever :/ this is one of the only successful teams I've ever made, and I'd like some advice from the NU experts. It doesn't have a solid aim in mind, but it's largely offensive, and basically tries to keep constant pressure on the opponent while wearing them down for another member of my team to clean up.
Anyway, let's get to the team!
At a glance:






In depth:

Regirock @ Leftovers
Trait: Clear Body
EVs: 252 HP / 252 Atk / 4 SDef
Adamant Nature (+Atk, -SAtk)
- Stealth Rock
- Thunder Wave
- Stone Edge
- Drain Punch
Regirock fills vital support roles on my team. He sets up Stealth Rock, and provides Thunder Wave support, allowing the slower members of my team like Sawk to sweep. I usually lead with him; I get a solid matchup against most common leads. Cincinno, Swellow, Zangoose and the like are thunder waved, followed up by a swift drain punch / stone edge, making them a lot easier dealt with by the rest of my team. Other SR setters like Probopass and Golem are hit pretty hard by Drain Punch. All in all, I'm happy with this guy.
Misdreavus (F) @ Eviolite
Trait: Levitate
EVs: 4 Def / 252 SAtk / 252 Spd
Timid Nature (+Spd, -Atk)
- Nasty Plot
- Shadow Ball
- Hidden Power [Fighting]
- Taunt
Ehhhh... probably the weakest link of my team. It was the last addition, so it doesn't seem to have a proper place or anything, but it works okay I guess. What I like about this set is Taunt. Sure, Substitute blocks status, but it leaves you with mind games, like "will he attack me, or try to status me?" which I never usually win :P So Taunt renders Sporeing Amoonguss and other walls attacking me weakly, and with the Eviolite boosted defenses, I can set up more than one Nasty Plot. Shadow Ball & HP Fighting for the unresisted coverage, I would have Thunderbolt but it felt redundant on a team with Rotom.

Musharna (F) @ Leftovers
Trait: Synchronize
EVs: 240 HP / 252 Def / 16 SAtk
Bold Nature (+Def, -Atk)
- Calm Mind
- Psychic
- Signal Beam
- Moonlight
I love musharna. Her massive HP and defenses let her set up on most physical attackers with ease. The EV spread is to reach a "leftovers number" (recommended by FLCL, have no idea what it means). Calm Mind obviously for boosting. Having a Vileplume as a cleric is what really makes me like this set so much. Toxic is this thing's #1 enemy, and Aromatherapy can cure it. I much prefer it to running Heal Bell on a mono attacking set, as it means Skuntank and other dark types can basically have their way with you.

Rotom-S @ Choice Scarf
Trait: Levitate
EVs: 4 Def / 252 SAtk / 252 Spd
Timid Nature (+Spd, -Atk)
- Thunderbolt
- Air Slash
- Trick
- Volt Switch
IMO, Rotom is and will always be the best scarfer in NU. That magic speed tier lets him outspeed +2 Gorebyss and Scarfed Sawk and Moxie Pinsir, all very dangerous in NU and all of which can be OHKOd by the appropriate STAB move. It also has access to Volt Switch, which is a really handy scouting move to have, as well as Trick to cripple walls. The scarf lets me revenge kill all sorts of threats to my team. I love this guy, and it's hard to find a replacement for him :3
Vileplume (F) @ Black Sludge
Trait: Effect Spore
EVs: 252 HP / 60 Def / 196 SDef
Calm Nature (+SDef, -Atk)
- Sleep Powder
- Aromatherapy
- Giga Drain
- Synthesis
Yes, because Amoonguss is too mainstream. I mean really, there's not much that Vileplume can do that Amoonguss can't, right? It has worse defenses, but much better HP, and also has Regenerator to top it off. Spore is obviously superior to Sleep Powder, guaranteeing a pokemon is crippled for most of the game. So basically, the only thing that stops me switching them right away is the magic move Aromatherapy. And it's that good. Most of my team hate status in one way or another, whether it's a Toxic on my Musharna or a burn on my Sawk, I'll want to get rid of it. If Amoonguss would gtfo of NU, then Vileplume would really have a chance to shine. But I'm content with its niche, at the moment. :]
Sawk (M) @ Choice Band
Trait: Sturdy
EVs: 4 HP / 252 Atk / 252 Spd
Jolly Nature (+Spd, -SAtk)
- Close Combat
- Ice Punch
- Earthquake
- Fire Punch
If there was ever an award for the most spammable move in history, it would definitely go to Close Combat. Just ask Terrakion. Seriously, it just wrecks. Luckily, everything that resists it gets hit hard by the appropriate coverage move - Ice Punch wrecks Golurk, Amoonguss and most Misdreavus, while Earthquake nails Skuntank (and Weezing, if Mold Breaker was damn released). Fire Punch is because he doesn't really need another moveslot, and the SE on Pinsir is nice.
Conclusion:
Probably the most solid team I've ever made! Although I'm sure there will be a ton of things to be improved, and I'm open to all suggestions. Thanks for reading :D