SS OU REGIROCK+TANGROWTH+TORNADUS-T BALANCE (ft. Dual Hazards Nihilego & Regenerator Core)

What is your favourite Tangrowth set?

  • AV Mixed Attacker (Regenerator)

    Votes: 7 28.0%
  • Chlorophyll Tangrowth Under Sun

    Votes: 2 8.0%
  • Rocky Helmet Tank

    Votes: 16 64.0%
  • Other (Comment down below!)

    Votes: 0 0.0%

  • Total voters
    25
:nihilego: :tornadus-therian: :tangrowth: :regirock: :volcarona: :umbreon:

INTRO
I've always had an eye on Regirock in OU, as it has great coverage and is usually seen by players as a stealth rock setter or a staller/defensive mon. I really like to lead with it and surprise their lead Lando-T with an Ice Punch. Especially with people spamming Lando-T and Heatran, Regirock can pull some surprise KOs. Regirock is generally outclassed by Melmetal, but here, it does decently well on this team. With dual hazards Nihilego on this team as well, I named it Jelly Rock :P
Now onto the team!

TEAM DESCRIPTION
:ss/nihilego:
Nihilego @ Focus Sash
Ability: Beast Boost
EVs: 252 HP / 4 SpD / 252 Spe
Timid Nature
- Stealth Rock
- Toxic Spikes/Toxic
- Sludge Bomb
- Dazzling Gleam/Power Gem


The hazards setter of the team is Nihilego. It's a very underused Pokémon which has access to dual hazards. With Focus Sash it's guaranteed at least rocks, but with its 103 speed tier, it can easily outrun many leads such as Landorus-T and Garchomp which allows it to usually get a layer of T-Spikes. Generally you want to have both layers of T-Spikes set, so that they opponent gets badly poisoned which pressures them a lot. The opponent will be forced to keep switching so that they don't get knocked out by toxic. Nihilego can also threaten Clefable late game, if you don't sack it at the start, which has actually come in clutch sometimes. I like running Dazzling Gleam to surprise Garchomp and other mons that are weak to fairy type moves, such as Urshifu-R, which generally want to switch into Nihilego and try to take advantage and KO it due to its poor physical bulk. The only disadvantage of Nihilego is its physical bulk (base 47) and its 4x weakness to ground type moves. You can run Power Gem, which is also an excellent option instead of Dazzling Gleam, to get rid of common defoggers such as Torndaus-T, Mandibuzz, and Zapdos which will definitely want to switch in and clear up the T-Spikes and rocks. It really does depend on the team you're versing. I like running Sludge Bomb over Sludge Wave because of its 20% chance to badly poison the target, which seems way more valuable than the extra 5 BP from Sludge Wave, especially since Nihilego is supposed to be a lead and not necessarily an offensive threat.

:ss/tornadus-therian:
Tornadus-Therian @ Heavy-Duty Boots
Ability: Regenerator
EVs: 248 HP / 4 Def / 252 Spe
Timid Nature
- Defog
- Knock Off
- Hurricane
- U-turn


This is just a normal Tornadus-Therian for momentum and Defog. Obviously you want to run Timid. Regenerator is just so fun to use, and since Tangrowth also is going to have Regenerator, it's an awesome core, to just keep switching, and healing. Torn-T can take some of Regirock's weaknesses like grass, fighting, and ground. While it helps Tangrowth with its Bug weakness. Regirock and Tangrowth absolutely hate opposing T-Spikes and Stealth Rock should be gone from your side, since this team is good with switching and regenerating. Also, if Nihilego is on 1 HP (due to focus sash) you need rocks off the field, and Tornadus-T does a great job of keeping it off of the field. It's your option whether you want to run Air Slash or Hurricane, but personally I like Hurricane more, since Tornadus has Defog to lower evasion (Also it's useful against rain).

:ss/tangrowth:
Tangrowth @ Assault Vest
Ability: Regenerator
EVs: 252 HP / 4 Def / 252 SpD
Sassy Nature
- Sludge Bomb
- Knock Off
- Giga Drain

- Earthquake

One of the absolute stars of this team: Tangrowth! This noodle is just SO GOOD paired with Regirock. It doesn't have any recovery apart from Regenerator and Giga Drain, so you have to play carefully so that it doesn't get too weak. I'm sure it can take a Magma Storm from full, so if you predict a Heatran switch-in, a well predicted Earthquake can 2HKO it. Knock off also punishes common switch-ins such as Heatran and Zapdos. If it is alive at the end of the game, it's really useful as it can successfully stall out many opponents by regenerating with its awesome ability. It has trouble against Buzzwole and Weavile, which is why we have Torn-T and Regirock respectively.

:ss/regirock:
Regirock @ Choice Band
Ability: Clear Body
EVs: 252 HP / 252 Atk / 4 SpD
Adamant Nature
- Thunder Punch
- Ice Punch
- Rock Blast

- Body Press

The beast of the team Regirock...
It's 100 base attack is good enough paired with its awesome coverage. There's almost nothing that can fully wall Regirock (technicaly not cause it would be choice locked). I often just lead with it as it can OHKO Lando-T and other mons with a surprise. It has insane physical bulk and decent special bulk, which allows it to survive a lot of hits from various mons. It lacks reliable recovery which can be problematic. That's why I have Umbreon as a cleric who uses Wish which can heal up the team if needed.

:ss/volcarona:
Volcarona @ Heavy-Duty Boots
Ability: Flame Body
EVs: 4 Def / 252 SpA / 252 Spe
Timid Nature
- Quiver Dance
- Fiery Dance/Flamethrower
- Bug Buzz/Giga Drain

- Psychic

Volcarona is my setup sweeper. It's a reliable setup sweeper with Quiver Dance which is just an awesome move. It has decent coverage and Psychic is mandatory for Toxapex, Dragapult and other mons that resist Volcarona's other moves. I like Giga Drain over Bug Buzz because it can heal and has some decent coverage. Flame Body comes in clutch so many times especially against annoying Weaviles that just spam Triple Axel. You could switch into Tangrowth to bait the Weavile, then double into Volcarona to get the burn when it uses triple axel. Not much to say about this as it's a common mon which is quite good.

:ss/umbreon:
Umbreon @ Leftovers
Ability: Synchronize
EVs: 252 HP / 160 Def / 112 SpD
Bold Nature
- Protect
- Wish
- Foul Play
- Heal Bell


This was one of the harder mons to pick. I needed a cleric seeing that Regirock needed some kind of healing. Wish+Protect Umbreon is one of my favourite mons as it has access to Heal Bell as well which compliments its ability Synchronize so I chose this. It has both great physical and special bulk which makes it a great cleric. Foul Play is really good against SD Garchomp, which otherwise defeats this team with ease. (It's good in general against a lot of SD mons) Please use shiny Umbreon
USAGE TIPS
First of all, don't lead with Nihilego. This is because you want to take advantage of T-Spikes while your side does not have any threats. So KO the opposing hazards setter first (usually with a Regirock lead) then you can bring in Nihilego usually on a special attacker to get all hazards stacked.
If something like Garchomp or Lycanroc switch in on Regirock, DO NOT switch (unless Regirock is mandatory to counter something else) because the opposing Garchomp or similar physical attacker will most likely SD up, or click Earthquake/Close Combat. Remember that Regirock has an insane 200 base defense, so you can tank the hit and proceed to OHKO the mon with a super effective coverage move. DO NOT LET LYCANROC OR GARCHOMP GET A SWORDS DANCE. You can switch into Umbreon by sacking something if Garchomp pulls off SD and Foul Play, but Lycanroc will most likely KO you with CC, so you need Tangrowth against it, or you're kinda screwed.

THREATS
:lycanroc:
If Tangrowth is gone, and this sets up an SD, you lose. They would just spam CC and Accelerock/Stone Edge. Luckily they aren't too common in the metagame.

:pelipper:+:barraskewda:

Rain is pretty hard to break through. Tangrowth is good, so just get that in and try doing as best as you can. Regirock is also good decent (usually lives a hit, but most likely not a Liquidation from Barraskewda), as you can Thunder Punch. Try to get rid of the rain setter first, in most cases Pelipper.

:kartana:
This thing is just annoying. All of its sets are annoying, but especially SD ones. Otherwise, you can switch to Regirock and try to Body Press.

:urshifu-rapid-strike:
Whenever there's an Urshifu-R on the opposing team, you have to play around a little bit. Most Urshifu are Choice locked, so if you think they'll Close Combat or U-turn, you can go into Volcarona and pull off the Flame Body burn, which makes Urshifu a waste after that point, or you can go into Tornadus if Volcarona is low. You just have to play around a little bit and might have to sack something. Usually Tangrowth and Tornadus can take care of it with their Regenerator core.


REPLAYS & CONCLUSION
Sadly, I haven't saved replays on this team, and I never save replays in general, but I do have a video of me playing a few matches on my YT channel.
Feel free to check that out!
Conclusion: Honestly, someone who is more skilled than me (basically the majority of PS players lol) can definitely make great work of this team. The only downside I see in this team is that it lacks speed control. Volcarona is decent, but it definitely isn't a reliable speed control now that Dragapult, Scarfed Urshifu-R, Scarfed Victini, and so much more mons are very common. This is my first full kind of in-depth thread in the RMT section (my previous thread was pretty badly explained), so feel free to give any tips for me or the team that would improve it! Glad you made it this far :)

Drop a like if you enjoyed the RMT!
 
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Ok, so right away I noticed that your team is trashed by Urshifu-Rapid- Strike, with Tangrowth being the only water resist but hating u-turn and Close Combat from it.
Yes, that's right (but not necessarily trashed...)...I don't know why I don't have that on the threat list, and I'll add that real quick. But whenever there's an UrshifuR on the opposing team, you have to play around a little bit. Most Urshifu are Choice locked, so if you think they'll Close Combat or U-turn, you can go into Volcarona and pull off the Flame Body burn, which makes Urshifu a waste after that point, or you can go into Tornadus if Volcarona is low. You just have to play around a little bit and might have to sack something.
 
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Ok, so right away I noticed that your team is trashed by Urshifu-Rapid- Strike, with Tangrowth being the only water resist but hating u-turn and Close Combat from it.

Actually, it doesn't get trashed by Urshifu at all. The team has Tornadus and Tangrowth and these two mons just prove just how annoying regenerator is. Even if Shifu goes for cc against Tangrowth, it really wouldn't matter since you can just switch to Tornadus to take the next cc and gain momentum. Tornadus can also do the same if it is from full health and scout out surging strikes and fire back with hurricane. Tangrowth gets u turned? Who cares. You have regenerator and just switch out a couple times and Tangrowth is back to full health

At any rate, here are a couple suggestions for the team. First, use this spread on Tornadus. It's basically what everyone is using

Tornadus @ Heavy Duty Boots
Ability: Regenerator
EVs: 248 HP / 92 Def / 168 Spe
Timid Nature
- Defog
- U turn
- Knock Off
- Hurricane

That speed allows it to outrun Latis while the rest is dumped in evs. This is a small tip. If you are using a mon that is weak to stealth rock, make sure its hp is odd number. The reason for this is if that mon has an even number, then stealth rock kills you in four switch ins but if it is odd, rocks round down and allows you one more switch in and you live at one hp. That is the reasoning for the 248 hp since most of the team, a rock weak pokemon will have an even number of hp if it is 252 so you cut out four so that it becomes odd number

The other suggestion I have is an ev spread of offensive Volcarona. 48 Def / 228 SpA / 232 Spe with timid nature. This ev spread would allow Volcarona to always survive band Urshifu's aqua jet from full
 
Actually, it doesn't get trashed by Urshifu at all. The team has Tornadus and Tangrowth and these two mons just prove just how annoying regenerator is. Even if Shifu goes for cc against Tangrowth, it really wouldn't matter since you can just switch to Tornadus to take the next cc and gain momentum. Tornadus can also do the same if it is from full health and scout out surging strikes and fire back with hurricane. Tangrowth gets u turned? Who cares. You have regenerator and just switch out a couple times and Tangrowth is back to full health

At any rate, here are a couple suggestions for the team. First, use this spread on Tornadus. It's basically what everyone is using

Tornadus @ Heavy Duty Boots
Ability: Regenerator
EVs: 248 HP / 92 Def / 168 Spe
Timid Nature
- Defog
- U turn
- Knock Off
- Hurricane

That speed allows it to outrun Latis while the rest is dumped in evs. This is a small tip. If you are using a mon that is weak to stealth rock, make sure its hp is odd number. The reason for this is if that mon has an even number, then stealth rock kills you in four switch ins but if it is odd, rocks round down and allows you one more switch in and you live at one hp. That is the reasoning for the 248 hp since most of the team, a rock weak pokemon will have an even number of hp if it is 252 so you cut out four so that it becomes odd number

The other suggestion I have is an ev spread of offensive Volcarona. 48 Def / 228 SpA / 232 Spe with timid nature. This ev spread would allow Volcarona to always survive band Urshifu's aqua jet from full
Ah, thanks for the reply! I forgot to put 248 EVs on HP for Tornadus-T, oops...
But I think I will try out the EVs you suggested.
Again, ty for the comment
 
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