This team covers it weakness pretty good. It tries to minimize on switching out.
Walt Disney
@ Leftovers
Trait: Volt Absorb
EVs: 4 HP / 252 SAtk / 252 SDef
Calm Nature
- Heal Bell
- Hydro Pump
- Volt Switch
- Ice Beam
Special Tanker - Heal bell is there just in case of an emergency. Usually after switching into a thunder attack, it ice beams any opposing Thundurus and dragons or just volt switches against water types. Hydro pump, when supported in rain, also helps to do some good damage.
Señor Señor
@ Eviolite
Trait: Pressure
EVs: 252 HP / 4 Def / 252 SAtk
Modest Nature
IVs: 0 Spd
- Shadow Ball
- Curse
- Trick Room
- Pain Split
It blocks spins and hurts most of the other blockers. It's insane bulkyness lets me switch it in for almost anything and also serves to set-up trick room for the team and makes Conkledurr the scariest thing on the field. If anything, it has shadow ball to deal quite a bit of damage when its not safe to switch out. And after trick room has been set-up, it can curse-suicide to provide a safe switch in.
Metallo
@ Leftovers
Trait: Sturdy
EVs: 252 Atk / 252 SDef / 4 Spd
Careful Nature
- Brave Bird
- Spikes
- Roost
- Whirlwind
General Tank, checks fighting types, set-up pokemon, outrage/sweeper switch in. Skarmory looks normal one, but it runs brave bird to do some great damage with its boosted attack, it can usually take on any type that doesn't carry strong stab moves and most electric attacks are easily predicted for switch in to Lanturn. Again, brave bird can also act as a suicide.
Côte d’Ivoire
@ Expert Belt
Trait: Drizzle
EVs: 128 HP / 252 SAtk / 128 SDef
Modest Nature
- Rest
- Scald
- Ice Beam
- Focus Blast
Rain support for damage. Classic politoad starting rain. I'm thinking about using choice specs for this one, but expert belt seems to be doing fine. Nothing much different from the regular politoad set other than this one runs a bit more bulk. Rest is a risk I take as it relies on heal bell.
Götterdämmerung
@ Quick Claw
Trait: Guts
EVs: 252 HP / 252 Atk / 4 SDef
Serious Nature
- Mach Punch
- Ice Punch
- Drain Punch
- ThunderPunch
SemiHp tank, hard-hitter, wall breaker. Receives trick room to be unstoppable. Almost always tanks outrage to kill with and ice punch. For thunder punch will catch switch in off guard. Quick claw is hilarious, but is worthwhile well it activates. I usually let my opponent activate guts for me.
James Bondage
@ Black Sludge
Trait: Rain Dance
EVs: 4 HP / 252 SAtk / 252 Spd
Timid Nature
- Giga Drain
- Rapid Spin
- Scald
- Sludge Bomb
Speedster, outspeeds most unchoiced, checks many other sweepers with burn. It uses it speed as an advantage to catch people off guard. It can also tank many special attack moves. Liquid Ooze is preferred because it allows it to counter grass types easily and it also provides reverse leech seed. But I've been running a more regular rain dish which seems to cancel the ever so common burn.
Eh, I win 90% of battles but any help is wanted.
Walt Disney

Trait: Volt Absorb
EVs: 4 HP / 252 SAtk / 252 SDef
Calm Nature
- Heal Bell
- Hydro Pump
- Volt Switch
- Ice Beam
Special Tanker - Heal bell is there just in case of an emergency. Usually after switching into a thunder attack, it ice beams any opposing Thundurus and dragons or just volt switches against water types. Hydro pump, when supported in rain, also helps to do some good damage.
Señor Señor

Trait: Pressure
EVs: 252 HP / 4 Def / 252 SAtk
Modest Nature
IVs: 0 Spd
- Shadow Ball
- Curse
- Trick Room
- Pain Split
It blocks spins and hurts most of the other blockers. It's insane bulkyness lets me switch it in for almost anything and also serves to set-up trick room for the team and makes Conkledurr the scariest thing on the field. If anything, it has shadow ball to deal quite a bit of damage when its not safe to switch out. And after trick room has been set-up, it can curse-suicide to provide a safe switch in.
Metallo

Trait: Sturdy
EVs: 252 Atk / 252 SDef / 4 Spd
Careful Nature
- Brave Bird
- Spikes
- Roost
- Whirlwind
General Tank, checks fighting types, set-up pokemon, outrage/sweeper switch in. Skarmory looks normal one, but it runs brave bird to do some great damage with its boosted attack, it can usually take on any type that doesn't carry strong stab moves and most electric attacks are easily predicted for switch in to Lanturn. Again, brave bird can also act as a suicide.
Côte d’Ivoire

Trait: Drizzle
EVs: 128 HP / 252 SAtk / 128 SDef
Modest Nature
- Rest
- Scald
- Ice Beam
- Focus Blast
Rain support for damage. Classic politoad starting rain. I'm thinking about using choice specs for this one, but expert belt seems to be doing fine. Nothing much different from the regular politoad set other than this one runs a bit more bulk. Rest is a risk I take as it relies on heal bell.
Götterdämmerung

Trait: Guts
EVs: 252 HP / 252 Atk / 4 SDef
Serious Nature
- Mach Punch
- Ice Punch
- Drain Punch
- ThunderPunch
SemiHp tank, hard-hitter, wall breaker. Receives trick room to be unstoppable. Almost always tanks outrage to kill with and ice punch. For thunder punch will catch switch in off guard. Quick claw is hilarious, but is worthwhile well it activates. I usually let my opponent activate guts for me.
James Bondage

Trait: Rain Dance
EVs: 4 HP / 252 SAtk / 252 Spd
Timid Nature
- Giga Drain
- Rapid Spin
- Scald
- Sludge Bomb
Speedster, outspeeds most unchoiced, checks many other sweepers with burn. It uses it speed as an advantage to catch people off guard. It can also tank many special attack moves. Liquid Ooze is preferred because it allows it to counter grass types easily and it also provides reverse leech seed. But I've been running a more regular rain dish which seems to cancel the ever so common burn.
Eh, I win 90% of battles but any help is wanted.