XY OU Reign of Espers (Peak 1822 PS)

Hello everybody, welcome to
~ Reign of Espers ~

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Most of today's successful teams (excluding stall) are with one powerful Mega-Evolution at it's core and other pokemon added to support it to the best of their abilities. Similarly I originally started this team with a mixed Mega-Garchomp but after reaching a little bit of an higher elo got annoyed at how difficult it actually is to switch Garchomp in. I realized that Kyurem-B has basically the same offensive stats with an arguably better defensive typing and the same wall-breaking capabilities.

The original team looked like this:
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The idea was to break stall with SubKyurem-B and RainRest Manaphy, while maintaining a defensive core with physical defensive Landorus and special defensive Heatran and getting rid of entry hazards with Excadrill. Mega Scizor at that time served as a Bulky Swords Dance Sweeper.
At first it was working really well, but I continuosly ran into trouble with stall teams. My wallbreakers couldnt get past Chansey + Mega-Venusaur. So something has to be changed. I felt that Excadrill was being pretty useless, being too frail with some weird speed and not enough power. So I switched it with Trick-Gothitelle to fuck stall cores up. The role of entry hazards cleaner fell to Mega-Scizor, so no more SD for him. My team was also a bit slow, setup sweepers ate me for breakfast. So i decided to trash a Scarf on Landorus-T and added Keldeo-R to further increase the average speed of my team.

The final team:
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Bahamut Leftovers

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EVs: 52 Hp, 16 Atk,252 SpA, 188 Spe
Trait: Teravolt
Hasty Nature
- Substitute
- Ice Beam
- Fusion Bolt
- Earth Power


Behold the god of destruction, Bahamut himself! The current, I dare to say metagame-killer. He hits 3/4 of today's metagame for supereffective dmg with his awesome coverage. His respectable bulk allows him to be a check to many annoying set-up sweepers like Mega-Mawile, Belly Drum Azumarill etc.
The EVs look complicated but are easy to explain. 52 Hp is to reach the magical 404 HP number to allow substitute not to be broken by Seismic Toss or Nightshade. 188 Spe with a hasty nature allow him to outspeed the base 100 speed tier who lacks a positive nature. 252 SpA to hit as hard as possible with Ice Beam and Earth Power. Fusion Bolt is usually only used to hit for supereffective dmg so the investment into SpA is better than into Atk. The poor rest is dumped into Atk, lol.


Moves are pretty selfexplanatory. Substitute because Kyurem-B forces a lot of switches and hit almost anything for supereffective dmg while hiding behind a sub. Ice Beam and Fusion Bolt provide the BoltBeam coverage while Earth Power get rid of the few who actually resists it. The funniest part about Kyurem-B is to hit Rotom-W and Mega-Venusaur for supereffective dmg because of Teravolt. A lot of people don't realize until it is too late ;)



Odin @Choice Scarf

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EVs: 4 Hp, 252 Atk, 252 Spe
Trait: Intimidate
Jolly Nature
- U-Turn
- Earthquake
-Stone Edge
-Knock Off

Look at my horse, my horse is amazing. Before giving Landorus-T Choice Scarf, my team lacked a way to revenge kill many threats. Although not the defensive behemot as before, scarfed Landorus-T provided me with much more. The most valuable benefit of the increased speed is the ability to scout with U-turn. This often times gives me a free switch-in into Kyurem-B who can then proceed to rip holes into the enemy team. He is also the most reliable switch-in into Scizor, Tyrannitar and other Landorus-Ts. Max Speed and Atk for the hit-and-run and being able to revenge/check many threats such as Charizard.

Earthquake and Stone Edge for the fabulous Quakeedge coverage. Knock off is more like a filler but comes in handy when u want to revenge kill that low HP Thundurus but don't want to miss that one Stone Edge. Also useful for Assault Vest Conkeldurr who is quite annoying for my team.
Landy-T is also my preferred lead as there is usually nothing that could punish me for leading with him.



Alexander Scizorite
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EVs: 248 Hp, 252 SpDef, 8 Def
Trait: Technician
Careful Nature
- Bullet Punch
- U-Turn
-Roost
- Defog


Alexander, the one true counter to Bahamut as shown in the pic ;). Anyway, Scizor is basically invaluable to this team. Kyurem-B doesnt like Stealth Rocks. Or Sticky Web. Or Toxic Spikes. And normal spikes. Well Scizor gets rid of that. He is also a GREAT switch-in to Aegislash, Landorus-I (who is pretty annoying to deal with), Lati@s, other Kyurem-Bs etc etc. the list could go on forever. Almost forever....

Max SpDef and Hp because Scizor has already very impressive Def and it allows him to wall the pokemons mentioned above. Bullet Punch is nice priority move which could save your a** sometimes (pseudo-revenge kill ftw). U-Turn is another opportunity to get in kyurem-B safely. This little defensive behemot is also the only safe switch-in to Mega-Gardevoir who could come in on Kyurem-B safely while he is trying to set up Substitute and would otherwise threaten it with Hyper Voice which ignores the sub and greater speed. Heatran is not always a safe switch because most Gardevoir carries Focus Blast.



Ifrit Leftovers
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EVs:
252 Hp, 252 SpDef, 4 SpA
IVs: 0 Atk
Trait: Flash Fire
Calm Nature
- Stealth Rock
- Lava Plume
- Ancient Power
- Protect


Special defensive Heatran :). Every team needs Stealth Rock and mine is no difference. Heatran is bulky enough to survive even a hydro pump from Rotom-W and set up Rocks in it's face. He can also come in on Thundurus. While fearing Focus Blast, it is not enough to cleanly OHKO specially defensive Heatran and allows him to retaliate with some damage. At 100% he is also able to survive +2 Sucker Punch from Mega-Mawile and KO back which is useful. It is important to know though that +2 Life Orb Knock Off of Bisharp cleanly OHKOs Heatran. So don't make that mistake that I always do!

Ancient Power is to retaliate against Talonflame who would otherwise rip thorugh my team given the proper support. Lava Plume is STAB with the nasty burn chance. Protect for scouting :).




Anima @Choice Scarf
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EVs: 252 SpA, 252 Spe, 4 Hp
IVs: 0 Atk
Trait: Shadow Tag
Timid Nature
- Trick
- Taunt
- Rest
- Psychic


Gothitelle lets me take care of pink pokemons who could wall Kyurem-B. I am looking at the weird and annoying pink blobs and Clefaible. For teams that run both, it is more important to cripple Clefaible, as sometimes it is enough to just take Eviolite away from Chansey. Sometimes you can cripple both, if you can manage to lock Chansey into a non-damaging move that is ;) Team preview is very important for deciding how you ultimately use Gothitelle as this little bastard is very frail and won't survive in the long-run.

The max Spe and SpA allows Gothitelle to act as a pseudo revenge killer against the likes of Keldeo, Venusaur and Conkeldurr, who is also annoying to deal with. Trick is to cripple walls, taunt for letting them kill themselves with struggle, rest to heal up but arguably the most useless move on this set. Psychic only damaging move but seals the deal.



Famfrit Leftovers
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EVs: 252 SpA, 252 Spe, 4 HP
IVs: 0 Atk
Trait: Justified
Timid nature
- Secret Sword
- Scald
- Calm Mind
- Substitute


Keldeo replaces Manaphy as an equally good wallbreaker, faster check and setup sweeper. Most people use Choice Specs for the immediate wallbreaking, hardhitting power but I prefer not to be locked into one move. With the fall of some prominent Gen5 Keldeo counters such as Jellicent, Keldeo can set up Substitute without worrying too much about what the opponent might switch-in in response. Substitute lets it absorb status and slow Volt Switch, Calm Mind for boosting and Secret Sword, Scald are STAB.

I usually let Keldeo clean up late game when the entire enemy team is weaked. It could also come in earlier to lure some pokemons out who Kyurem-B loves to set up in the face on eg. Venusaur, Rotom-W... He is also the prime check to Bisharp who can easily come in on Landorus-T locked into the wrong move, Gothitelle who did her job and Scizor trying to defog and would otherwise sweep the entire team.


That's it for my RMT. Threat list should come soon, I hope you enjoyed it :)

Kyurem-Black @ Leftovers
Ability: Teravolt
Shiny: Yes
EVs: 52 HP / 12 Atk / 252 SpA / 192 Spe
Hasty Nature
- Substitute
- Ice Beam
- Earth Power
- Fusion Bolt

Heatran (M) @ Leftovers
Ability: Flash Fire
Shiny: Yes
EVs: 252 HP / 4 SpA / 252 SpD
Calm Nature
IVs: 0 Atk
- Lava Plume
- Ancient Power
- Protect
- Stealth Rock

Landorus-Therian (M) @ Choice Scarf
Ability: Intimidate
EVs: 4 HP / 252 Atk / 252 Spe
Jolly Nature
- Earthquake
- Stone Edge
- Knock Off
- U-turn

Scizor (M) @ Scizorite
Ability: Technician
EVs: 248 HP / 8 Def / 252 SpD
Careful Nature
- Bullet Punch
- U-turn
- Roost
- Defog

Gothitelle (F) @ Choice Scarf
Ability: Shadow Tag
EVs: 4 HP / 252 SpA / 252 Spe
Timid Nature
IVs: 0 Atk
- Trick
- Psychic
- Taunt
- Rest

Keldeo @ Leftovers
Ability: Justified
Shiny: Yes
EVs: 4 HP / 252 SpA / 252 Spe
Timid Nature
IVs: 0 Atk
- Scald
- Secret Sword
- Calm Mind
- Substitute
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Hi Saphi, I really like the team you have here, it looks quite solid and sets up Kyurem-B very nicely to punch holes in things. However I'm concerned about one threat in particular, that being Thundurus-I. You really lack a good switch in to this pokemon, and any Nasty Plot variant will simply 6-0 you if it grabs a boost on Gothitelle, Heatran or Lando-T locked into the wrong move, as your best switch in is Mega-Scizor but:
+2 252 SpA Life Orb Thundurus Thunderbolt vs. 248 HP / 252+ SpD Mega Scizor: 266-316 (77.5 - 92.1%) -- 31.3% chance to OHKO after Stealth Rock
You have a pretty good chance of getting OHKOed just from TBolt spam and can't really hit back very hard, so you're reduced to revenge killing it with Lando-T after something dies. You also have some trouble against Landorus-I, again your main check is Mega Scizor but it is also getting 2HKOed by Earth Power:
252 SpA Life Orb Sheer Force Landorus Earth Power vs. 248 HP / 252+ SpD Mega Scizor: 165-195 (48.1 - 56.8%) -- 90.2% chance to 2HKO

Looking at how to fix this I'm most drawn to Gothitelle. That set has a niche in OU but I don't think you're using it to its full effect, with SubCM Keldeo you're really running through most Chansey stall teams already, so I'd like to replace it with this set:

Latias (F) @ Leftovers / Life Orb
Ability: Levitate
EVs: 4 HP / 252 SpA / 252 Spe OR 252 HP / 4 SpA / 252 Spe
Timid Nature
- Draco Meteor
- Psyshock
- Defog / Hidden Power Fire / Thunderbolt
- Roost / Healing Wish

Latias has a good switch in to both genies barring Knock Off and threatens them with a powerful Draco Meteor. You can choose to run a more offensive set with LO, max SpA and Healing Wish, or a more defensive set with Leftovers, max HP and Roost. Either way you get a pretty good check to some big threats and retain the Psychic STAB of Gothitelle to help against the Fighting types you mentioned.
Now IMO, since Latias has trouble switching into Conkeldurr and some other Fighting types, and you can very easily run Defog on her, you could change Aerial Ace > Defog on your Mega-Scizor. This can surprise a lot of pokemon on the switch including the trouble pokemon that you mentioned - Conkeldurr, Mega-Venusaur and Keldeo - making Mega-Scizor a large threat. However, if you'd prefer to keep Defog on Mega-Scizor, you can run Hidden Power Fire on Latias for Ferrothorn/Scizor/Bisharp/Mega-Mawile, or Thunderbolt for bulky waters.

In short:
Latias > Gothitelle
Aerial Ace > Defog on Mega-Scizor

Good luck!
 
Hello! Thank you very much for your rate :)

I can see Nasty Plot Thundurus being a problem even though I haven't run into it yet. Latias could switch into a unboosted Thundurus but is straight up 2HKOed by +2 HP Ice nevertheless.
+2 252 SpA Life Orb Thundurus Hidden Power Ice vs. 252 HP / 0 SpD Latias: 265-312 (72.8 - 85.7%) -- guaranteed 2HKO
Leaving Gothitelle out would make my team somewhat weak to Stall. It is true that Chansey is handled by Keldeo, but Keldeo is handled very easily by Mega-Venusaur especially my variant without the straight up wallbreaking power with Choice Specs. This would lead me directly to where a stall player want me to be. Also Clefaible would become a big threat to my team that way, as Gothitelle was my most reliable way to shut it down.

There has to be another way to deal with Thundy-I^^
 
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