Hello everybody, welcome to
~ Reign of Espers ~
~ Reign of Espers ~







Most of today's successful teams (excluding stall) are with one powerful Mega-Evolution at it's core and other pokemon added to support it to the best of their abilities. Similarly I originally started this team with a mixed Mega-Garchomp but after reaching a little bit of an higher elo got annoyed at how difficult it actually is to switch Garchomp in. I realized that Kyurem-B has basically the same offensive stats with an arguably better defensive typing and the same wall-breaking capabilities.
The original team looked like this:
The idea was to break stall with SubKyurem-B and RainRest Manaphy, while maintaining a defensive core with physical defensive Landorus and special defensive Heatran and getting rid of entry hazards with Excadrill. Mega Scizor at that time served as a Bulky Swords Dance Sweeper.
At first it was working really well, but I continuosly ran into trouble with stall teams. My wallbreakers couldnt get past Chansey + Mega-Venusaur. So something has to be changed. I felt that Excadrill was being pretty useless, being too frail with some weird speed and not enough power. So I switched it with Trick-Gothitelle to fuck stall cores up. The role of entry hazards cleaner fell to Mega-Scizor, so no more SD for him. My team was also a bit slow, setup sweepers ate me for breakfast. So i decided to trash a Scarf on Landorus-T and added Keldeo-R to further increase the average speed of my team.
The final team:
The original team looked like this:






The idea was to break stall with SubKyurem-B and RainRest Manaphy, while maintaining a defensive core with physical defensive Landorus and special defensive Heatran and getting rid of entry hazards with Excadrill. Mega Scizor at that time served as a Bulky Swords Dance Sweeper.
At first it was working really well, but I continuosly ran into trouble with stall teams. My wallbreakers couldnt get past Chansey + Mega-Venusaur. So something has to be changed. I felt that Excadrill was being pretty useless, being too frail with some weird speed and not enough power. So I switched it with Trick-Gothitelle to fuck stall cores up. The role of entry hazards cleaner fell to Mega-Scizor, so no more SD for him. My team was also a bit slow, setup sweepers ate me for breakfast. So i decided to trash a Scarf on Landorus-T and added Keldeo-R to further increase the average speed of my team.
The final team:






Bahamut Leftovers

EVs: 52 Hp, 16 Atk,252 SpA, 188 Spe
Trait: Teravolt
Hasty Nature
- Substitute
- Ice Beam
- Fusion Bolt
- Earth Power
Behold the god of destruction, Bahamut himself! The current, I dare to say metagame-killer. He hits 3/4 of today's metagame for supereffective dmg with his awesome coverage. His respectable bulk allows him to be a check to many annoying set-up sweepers like Mega-Mawile, Belly Drum Azumarill etc.
The EVs look complicated but are easy to explain. 52 Hp is to reach the magical 404 HP number to allow substitute not to be broken by Seismic Toss or Nightshade. 188 Spe with a hasty nature allow him to outspeed the base 100 speed tier who lacks a positive nature. 252 SpA to hit as hard as possible with Ice Beam and Earth Power. Fusion Bolt is usually only used to hit for supereffective dmg so the investment into SpA is better than into Atk. The poor rest is dumped into Atk, lol.
Moves are pretty selfexplanatory. Substitute because Kyurem-B forces a lot of switches and hit almost anything for supereffective dmg while hiding behind a sub. Ice Beam and Fusion Bolt provide the BoltBeam coverage while Earth Power get rid of the few who actually resists it. The funniest part about Kyurem-B is to hit Rotom-W and Mega-Venusaur for supereffective dmg because of Teravolt. A lot of people don't realize until it is too late ;)
Odin @Choice Scarf

EVs: 4 Hp, 252 Atk, 252 Spe
Trait: Intimidate
Jolly Nature
- U-Turn
- Earthquake
-Stone Edge
-Knock Off
Look at my horse, my horse is amazing. Before giving Landorus-T Choice Scarf, my team lacked a way to revenge kill many threats. Although not the defensive behemot as before, scarfed Landorus-T provided me with much more. The most valuable benefit of the increased speed is the ability to scout with U-turn. This often times gives me a free switch-in into Kyurem-B who can then proceed to rip holes into the enemy team. He is also the most reliable switch-in into Scizor, Tyrannitar and other Landorus-Ts. Max Speed and Atk for the hit-and-run and being able to revenge/check many threats such as Charizard.
Earthquake and Stone Edge for the fabulous Quakeedge coverage. Knock off is more like a filler but comes in handy when u want to revenge kill that low HP Thundurus but don't want to miss that one Stone Edge. Also useful for Assault Vest Conkeldurr who is quite annoying for my team.
Landy-T is also my preferred lead as there is usually nothing that could punish me for leading with him.
Alexander Scizorite

EVs: 248 Hp, 252 SpDef, 8 Def
Trait: Technician
Careful Nature
- Bullet Punch
- U-Turn
-Roost
- Defog
Alexander, the one true counter to Bahamut as shown in the pic ;). Anyway, Scizor is basically invaluable to this team. Kyurem-B doesnt like Stealth Rocks. Or Sticky Web. Or Toxic Spikes. And normal spikes. Well Scizor gets rid of that. He is also a GREAT switch-in to Aegislash, Landorus-I (who is pretty annoying to deal with), Lati@s, other Kyurem-Bs etc etc. the list could go on forever. Almost forever....
Max SpDef and Hp because Scizor has already very impressive Def and it allows him to wall the pokemons mentioned above. Bullet Punch is nice priority move which could save your a** sometimes (pseudo-revenge kill ftw). U-Turn is another opportunity to get in kyurem-B safely. This little defensive behemot is also the only safe switch-in to Mega-Gardevoir who could come in on Kyurem-B safely while he is trying to set up Substitute and would otherwise threaten it with Hyper Voice which ignores the sub and greater speed. Heatran is not always a safe switch because most Gardevoir carries Focus Blast.
Ifrit Leftovers

EVs: 252 Hp, 252 SpDef, 4 SpA
IVs: 0 Atk
Trait: Flash Fire
Calm Nature
- Stealth Rock
- Lava Plume
- Ancient Power
- Protect
Special defensive Heatran :). Every team needs Stealth Rock and mine is no difference. Heatran is bulky enough to survive even a hydro pump from Rotom-W and set up Rocks in it's face. He can also come in on Thundurus. While fearing Focus Blast, it is not enough to cleanly OHKO specially defensive Heatran and allows him to retaliate with some damage. At 100% he is also able to survive +2 Sucker Punch from Mega-Mawile and KO back which is useful. It is important to know though that +2 Life Orb Knock Off of Bisharp cleanly OHKOs Heatran. So don't make that mistake that I always do!
Ancient Power is to retaliate against Talonflame who would otherwise rip thorugh my team given the proper support. Lava Plume is STAB with the nasty burn chance. Protect for scouting :).
Anima @Choice Scarf

EVs: 252 SpA, 252 Spe, 4 Hp
IVs: 0 Atk
Trait: Shadow Tag
Timid Nature
- Trick
- Taunt
- Rest
- Psychic
Gothitelle lets me take care of pink pokemons who could wall Kyurem-B. I am looking at the weird and annoying pink blobs and Clefaible. For teams that run both, it is more important to cripple Clefaible, as sometimes it is enough to just take Eviolite away from Chansey. Sometimes you can cripple both, if you can manage to lock Chansey into a non-damaging move that is ;) Team preview is very important for deciding how you ultimately use Gothitelle as this little bastard is very frail and won't survive in the long-run.
The max Spe and SpA allows Gothitelle to act as a pseudo revenge killer against the likes of Keldeo, Venusaur and Conkeldurr, who is also annoying to deal with. Trick is to cripple walls, taunt for letting them kill themselves with struggle, rest to heal up but arguably the most useless move on this set. Psychic only damaging move but seals the deal.
Famfrit Leftovers

EVs: 252 SpA, 252 Spe, 4 HP
IVs: 0 Atk
Trait: Justified
Timid nature
- Secret Sword
- Scald
- Calm Mind
- Substitute
Keldeo replaces Manaphy as an equally good wallbreaker, faster check and setup sweeper. Most people use Choice Specs for the immediate wallbreaking, hardhitting power but I prefer not to be locked into one move. With the fall of some prominent Gen5 Keldeo counters such as Jellicent, Keldeo can set up Substitute without worrying too much about what the opponent might switch-in in response. Substitute lets it absorb status and slow Volt Switch, Calm Mind for boosting and Secret Sword, Scald are STAB.
I usually let Keldeo clean up late game when the entire enemy team is weaked. It could also come in earlier to lure some pokemons out who Kyurem-B loves to set up in the face on eg. Venusaur, Rotom-W... He is also the prime check to Bisharp who can easily come in on Landorus-T locked into the wrong move, Gothitelle who did her job and Scizor trying to defog and would otherwise sweep the entire team.
That's it for my RMT. Threat list should come soon, I hope you enjoyed it :)
Kyurem-Black @ Leftovers
Ability: Teravolt
Shiny: Yes
EVs: 52 HP / 12 Atk / 252 SpA / 192 Spe
Hasty Nature
- Substitute
- Ice Beam
- Earth Power
- Fusion Bolt
Heatran (M) @ Leftovers
Ability: Flash Fire
Shiny: Yes
EVs: 252 HP / 4 SpA / 252 SpD
Calm Nature
IVs: 0 Atk
- Lava Plume
- Ancient Power
- Protect
- Stealth Rock
Landorus-Therian (M) @ Choice Scarf
Ability: Intimidate
EVs: 4 HP / 252 Atk / 252 Spe
Jolly Nature
- Earthquake
- Stone Edge
- Knock Off
- U-turn
Scizor (M) @ Scizorite
Ability: Technician
EVs: 248 HP / 8 Def / 252 SpD
Careful Nature
- Bullet Punch
- U-turn
- Roost
- Defog
Gothitelle (F) @ Choice Scarf
Ability: Shadow Tag
EVs: 4 HP / 252 SpA / 252 Spe
Timid Nature
IVs: 0 Atk
- Trick
- Psychic
- Taunt
- Rest
Keldeo @ Leftovers
Ability: Justified
Shiny: Yes
EVs: 4 HP / 252 SpA / 252 Spe
Timid Nature
IVs: 0 Atk
- Scald
- Secret Sword
- Calm Mind
- Substitute
[/importables]
Ability: Teravolt
Shiny: Yes
EVs: 52 HP / 12 Atk / 252 SpA / 192 Spe
Hasty Nature
- Substitute
- Ice Beam
- Earth Power
- Fusion Bolt
Heatran (M) @ Leftovers
Ability: Flash Fire
Shiny: Yes
EVs: 252 HP / 4 SpA / 252 SpD
Calm Nature
IVs: 0 Atk
- Lava Plume
- Ancient Power
- Protect
- Stealth Rock
Landorus-Therian (M) @ Choice Scarf
Ability: Intimidate
EVs: 4 HP / 252 Atk / 252 Spe
Jolly Nature
- Earthquake
- Stone Edge
- Knock Off
- U-turn
Scizor (M) @ Scizorite
Ability: Technician
EVs: 248 HP / 8 Def / 252 SpD
Careful Nature
- Bullet Punch
- U-turn
- Roost
- Defog
Gothitelle (F) @ Choice Scarf
Ability: Shadow Tag
EVs: 4 HP / 252 SpA / 252 Spe
Timid Nature
IVs: 0 Atk
- Trick
- Psychic
- Taunt
- Rest
Keldeo @ Leftovers
Ability: Justified
Shiny: Yes
EVs: 4 HP / 252 SpA / 252 Spe
Timid Nature
IVs: 0 Atk
- Scald
- Secret Sword
- Calm Mind
- Substitute
[/importables]
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