Remember Scarfed Flygon?

What Pokemon in the current RU Tier do you want to see me build a team around?

  • Sceptile

    Votes: 7 14.6%
  • Audino-Mega

    Votes: 5 10.4%
  • Sneasel

    Votes: 5 10.4%
  • Banette-Mega

    Votes: 2 4.2%
  • Camerupt-Mega

    Votes: 5 10.4%
  • Clawitzer

    Votes: 2 4.2%
  • Gurdurr

    Votes: 3 6.3%
  • Sawk

    Votes: 4 8.3%
  • Charizard

    Votes: 3 6.3%
  • Rhyperior

    Votes: 3 6.3%
  • Registeel

    Votes: 2 4.2%
  • Togetic

    Votes: 4 8.3%
  • Aromatisse

    Votes: 2 4.2%
  • Trevenant

    Votes: 3 6.3%
  • Typhlosion

    Votes: 4 8.3%
  • Cinccino (Please dear god, do not pick this one)

    Votes: 14 29.2%
  • Torterra

    Votes: 6 12.5%
  • Barbaracle

    Votes: 3 6.3%
  • Samurott

    Votes: 3 6.3%
  • Gogoat

    Votes: 7 14.6%
  • Delphox

    Votes: 3 6.3%
  • Sigilyph

    Votes: 2 4.2%
  • Aerodactyl

    Votes: 5 10.4%
  • Braviary

    Votes: 3 6.3%
  • Cofagrigus

    Votes: 1 2.1%
  • Dugtrio

    Votes: 4 8.3%
  • Glalie-Mega

    Votes: 5 10.4%
  • Meloetta-Pirouette

    Votes: 4 8.3%
  • Uxie

    Votes: 2 4.2%
  • Mesprit

    Votes: 2 4.2%
  • Archaeops

    Votes: 2 4.2%
  • Musharna

    Votes: 1 2.1%
  • Pinsir

    Votes: 4 8.3%
  • Druddigon

    Votes: 5 10.4%
  • Vivillon

    Votes: 5 10.4%

  • Total voters
    48
  • Poll closed .
Hey everybody, how's it going? My name is mrseacoore (youtube channel name) and today I am giving you guys an RMT for the RU tier. It's been a while since I did an RMT for this tier. Right now I'm still working on getting into the top 100. Right now my rank is 1460 on the account: Complicating. I will also admit that this team is a continuation of my previous RMT for the RU tier where I used Steelix, Diancie, Tyrantrum, Meloetta, Scrafty, and Blastoise together to test out a theory that went pretty well. That was before the glorious day Durant was banned. I did eventually modify that previous RMT, taking the suggestions and trying them out. But I just wasn't satisfied enough with the results. The main problem hit me every single time I saw it: Virizion.
Virizion is really making a name for itself as the star of the RU Tier currently. It's always been good, and that's only become more pronounced with Durant finally going bye-bye. The first suggestions for my RMT included using Tangrowth and changing Meloetta to run enough speed to outdo Jolly Absol and Timid Hoopa. At first I did not agree with the extra speed investment because the only time I was going to beat either of those mons was behind a sub. I was correct about my thoughts on the matter; however, it does pay to run the extra speed investment because it allows Meloetta to have a better chance against Venusaur, another big threat to my team. Of course, that was the previous team. This is that team in its more perfected form. The person of the account name Evangelism also recommended using choice scarf Emboar on my team, which I took him up on and used in a replicated team. (Though I have not used that team just yet... I'm doing stuff in the other metagames right now as well, such as going forward with my competition in UU: UnderUsed Fighting Champions, where the goal is to build teams featuring 1 of 12 viable fighting types in the tier and then compare them to each other in an effort to find the best champion.)

Anyway, I will say that the primary point of my team is to wear down the opposition with good offense and defense respectively while possessing a strong quintuple core. I will explain that in a moment. My team uses two sweepers with two tanks, hazard controller, and cleaner/revenge killer. The overall roles go much deeper than that face value, but you should get the overall idea. What I mean by quintuple core is that there is a main trio core followed by two different sub cores of two and or three depending on how you view it. Steel/Fairy/Dragon with a subcore of Fighting and Psychic or Psychic and Dark. Water/Steel/Dragon + Diancie is another way to view it as well. It all depends. But overall, the core does consist of 5 mons into a single core, even though the main core only uses 3 members. I'm just Complicating things I suppose. ^.^

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latest
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That's my team above. ^ I think that this team is incredibly promising and that's why it gets an RMT.


latest

Steelix-Mega @ Steelixite
Ability: Sturdy
EVs: 252 HP / 96 Atk / 72 SpD / 88 Spe
Adamant Nature
- Heavy Slam
- Earthquake
- Rest
- Sleep Talk

Steelix is by far one of the best pokemon in the RU metagame right now. With great bulk and absurd offensive prowess, Steelix-Mega makes its way into the team as the cornerstone and central unit the team was based on. 252 HP maximizes fatness. 96 Atk with an Adamant nature hits 341, a great offensive jump number. 72 SpD is ran as opposed to 76 like the smogon set because the difference is minimal and those 4 EVs were placed into speed. The purpose of this flip is to simply outspeed opposing standard Mega-Steelix's. Earthquake and Heavy Slam are pretty much mandatory STAB. I'm using a rest+talk variant because it allows me to use it as sleep fodder and can heal itself while still posing an offensive presence, which is invaluable for Steelix in RU, even if it isn't perfect. Of course, that leaves me with a stealth rock vacancy.

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Diancie @ Leftovers
Ability: Clear Body
EVs: 252 HP / 252 SpA / 4 Spe
Modest Nature
- Stealth Rock
- Moonblast
- Diamond Storm
- Earth Power

Diancie is an amazing pokemon, no questions asked. Besides being really pretty, Diancie is a serious tank both offensively and defensively. I am running a bulky offensive set because I want Diancie to hit hard and still be useful as a counter to certain things. I have thought about the specially defensive rock setter variant, but I'm not really sold on the idea. Stealth Rocks provide hazard support. Moonblast and Diamond Storm are good, powerful STAB moves. Earth Power is a very useful coverage move, capable of downing Mega-Steelix after some prior damage. 4 Spe investment allows me to outspeed uninvested base 50, such as Eelektross. 252 SpA with a Modest Nature maximize special damage output. Max HP adds to Diancie's overall natural bulk. Diamond Storm still hits decently hard even with the negative attack nature. It really doesn't hit anything in the tier for neutral damage harder than Moonblast does, and it still does the right amount of damage to whatever it's super effective to, such as Fletchinder and Mega Glalie. A Quiet Nature is valid if the attack drop from the nature is unpreferred. Diancie does a great job for the team by providing much needed move coverage and hazard support.

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Blastoise @ Leftovers
Ability: Torrent
EVs: 252 HP / 176 Def / 80 SpD
Bold Nature
- Scald
- Rapid Spin
- Roar
- Refresh

This set took me a little while to conclude was more than good. This Blastoise set is heavenly. Scald is STAB with that 100,000,000% Burn chance (30% in reality), so why not? Rapid Spin is virtually mandatory for Blastoise, as being able to function as a rapid spinner is greatly appreciated in general. Roar is very specific, yet incredibly useful outside of the main purpose I had for placing it on the moveset. Quite literally, I was having problems with the defensive Sub+CM Meloetta during the Durant Suspect Test and before. In fact, after one calm mind boost, Meloetta proceeded to set up a sub and go to +6 before sweeping, because there wasn't much my team could do after that.
252+ SpA Blastoise Dark Pulse vs. +1 252 HP / 0 SpD Meloetta: 78-94 (19.3 - 23.2%) -- possible 6HKO after Leftovers recovery
Dragon Tail doesn't work on a substitute... So Roar was the primary defense. The move also allows me to scout for various counters and checks and even gives me a way to determine what sets something could be running by letting it hard switch into Blastoise. More often than not, this is Virizion or Venusaur. But whatever. They will mind the hazard damage, while I profit from that slightly. Roar is a phasing move after all. Refresh is the main move in my selection; though, I will note right here that Toxic is 100% viable as well in this moveslot for obvious reasons. Refresh does what it is supposed to. It should be self explanatory. It just gives Blastoise a way to counteract being worn down so much from status, especially Toxic. 308 is the defensive jump number chosen to have; although hitting 317 or maxing out defense with 328 is valid too. I just wanted to have a slight boost to special defense in all honesty. It helps when dealing with an Eelektross lacking T-bolt. Eelektross doesn't kill everything, it's just annoying to deal with imo. That's not saying I want to try a 1v1 against Eelektross with Blastoise. I'm just trying to point out that my switch ins to it are a bit limited since, to its credit, Eelektross has a very good movepool and good bulk, as it can cover the whole tier minus its F.M.S effect.

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Meloetta @ Leftovers
Ability: Serene Grace
EVs: 252 HP / 120 Def / 136 Spe
Timid Nature
IVs: 0 Atk
- Substitute
- Calm Mind
- Shadow Ball
- Hyper Voice

My Lord, I love Meloetta. I've used so many different sets on Meloetta, all of which worked, but this set by far is the most powerful I can think of. As I explained earlier, the reason for running 136 Speed with a Timid Nature was to outpace Absol and Hoopa, which essentially allows me to keep a pre-existing substitute up against them. I don't really care much for this aspect of the set, as it is pretty situationally dependent and doesn't really do a lot for me outside of those situations. They were suggestions made in the previous team's RMT though. As for the moveset, Sub+CM are the moves that make the set exist. Hyper Voice is very good STAB that hits a majority of the tier for neutral damage. Shadow Ball, being chosen after a long staring contest with my computer screen, is there to hit ghost types and give nearly perfect neutral move coverage to Meloetta at the cost of being able to KO Steelix with Focus Blast. Dazzling Gleam was another option of course, to lure in Spiritomb, the only pokemon in the RU meta capable of completely walling and checking all Meloetta without the move. I just really liked Shadow Ball over Dazzling Gleam for overall superiority in move coverage. This also guarantees an OHKO on Hoopa.

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Scrafty @ Life Orb
Ability: Shed Skin
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Dragon Dance
- Drain Punch
- Knock Off
- Iron Head
Swag Master at your service. Swaggy, I mean, Scrafty is still a really great pokemon in RU despite facing competition from all the other fighting types in the tier now. I run this set with a Jolly Nature because it allows Scrafty to outspeed Virizion at +1. Drain Punch allows Scrafty to recover health, which gives it a great way to beat most Steelix-Mega while at the same time not being completely worn out by Life Orb. Scrafty excels at breaking apart defensively oriented teams and thanks to Shed Skin, several key defensive mons in the tier, particularly Alomomola, are fodder for Scrafty. Iron Head with the Life Orb boost at +1 will OHKO almost any Diancie from full HP. Poison Jab is usable, but Iron Head is meant solely for Diancie, which is a nuisance otherwise. Knock Off is great and powerful STAB Utility. Low Kick and High Jump Kick are alternatives to Drain Punch from what I've researched, with Low Kick being viable because of the weight of the mons it's going to be primarily targeting will give it a consistent base 100-120 base power, and still OHKOs dark types everywhere (Damn you Spiritomb). Scrafty has really good synergy with Meloetta too, as everything that Scrafty beats, Meloetta has trouble beating. Whereas everything that Scrafty has trouble beating, Meloetta enjoys thrashing into a wall. A really nifty part of this Duo is the fact that they both lure in each others' generic fodder. Scrafty can easily set up on Spiritomb. Meloetta can set up on Virizion before it has revealed its moveset. They both work really well together. It enriches the team because they synergize offensively with the rest of the team.

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Flygon @ Choice Scarf
Ability: Levitate
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Outrage
- Earthquake
- U-turn
- Fire Punch

The final member of my team: Flygon. I'm going to be honest with you, this team slot has been changed at least 8 times before Flygon came into effect. Even when Flygon was welcomed to the team, the moveset never stuck. I'm pretty sure the order of the changes went along the lines of... Tyrantrum, Tyrantrum edited, Tangrowth, Tangrowth edited, Venusaur, Fletchinder, Emboar, Houndoom, Delphox, Sneasel, Rotom-C, Eelektross, Flygon, Flygon edited, Flygon edited again, and finally Flygon edited a 3rd time. I don't remember why so many changes were made. I feel like it has something to do with me trying desperately to pin down Virizion and Venusaur effectively. Right now though, we have Flygon here, and it honestly doesn't look like Flygon is leaving any time soon. I needed this to outspeed Virizion because my team has such a poor time dealing with it. I very much like this set though because it adds a much appreciated offensive pivot as well as a way to revenge kill a majority of the current meta with enough prior damage thanks to the advantageous movepool and good, strong move coverage. This can stop Virizion after enough prior damage. It must be wary of lures running HP Ice though, which may not be common, but is a thing that happens occasionally.

And... That's my team. Hope you all enjoy it.
THREAT LIST:
Virizion, powerful and has STAB able to deal with my whole team.
Venusaur, very difficult to switch into. Usually causes me to sack something for a 1 for 1 trade.
CM Spiritomb, this little bugger is toxic for my team. If Scrafty is not alive, I have few ways outside of roar that help against it.
Antileads, any common anti-lead in the RU meta can severely alter the beginning of the battle, especially when I've read the wrock lead.

Suggestions are much appreciated and will be considered. Please take your time to do the poll. I hope you all enjoy the team. Below is a replay with this team and a drop-box of the team info.

http://replay.pokemonshowdown.com/ru- (Against one of the top 50 in RU) I removed the link to the replay through the request of my opponent in that battle. Sorry about that everyone.


Steelix-Mega @ Steelixite
Ability: Sturdy
EVs: 252 HP / 96 Atk / 72 SpD / 88 Spe
Adamant Nature
- Heavy Slam
- Earthquake
- Rest
- Sleep Talk

Diancie @ Leftovers
Ability: Clear Body
EVs: 252 HP / 252 SpA / 4 Spe
Modest Nature
- Stealth Rock
- Moonblast
- Diamond Storm
- Earth Power

Blastoise @ Leftovers
Ability: Torrent
EVs: 252 HP / 176 Def / 80 SpD
Bold Nature
- Scald
- Rapid Spin
- Roar
- Refresh

Meloetta @ Leftovers
Ability: Serene Grace
EVs: 252 HP / 120 Def / 136 Spe
Timid Nature
IVs: 0 Atk
- Substitute
- Calm Mind
- Shadow Ball
- Hyper Voice

Scrafty @ Life Orb
Ability: Shed Skin
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Dragon Dance
- Drain Punch
- Knock Off
- Iron Head

Flygon @ Choice Scarf
Ability: Levitate
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Outrage
- Earthquake
- U-turn
- Fire Punch

Yes, I will eventually make an RMT for the top 5 highest votes in the poll, including ties. MULTIPLE VOTES ARE ALLOWED.
 
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Hey man, cool RU team! I believe the mons in your teams are solid and you shouldn't change them as they provide good chemistry with one another, and assist with each others weaknesses. Like the creativity with the resttalk lix set as well as melo and toise evs. have a few suggestions on how to improve it though :D
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Chople berry over Life Orb gives Scrafty the ability to live many fighting types moves and counter with a move or proceed to set up. This helps against stuff like focus blast tangrowth, superpower absol, and a threat to your team in special and physical virizion. I would also recommend high jump kick over drain punch on scrafty as the base 90 attack is not very powerful and scrafty does not receive a lot of health with it's drain punches. High jump kick gives Scrafty the power it needs in securing OHKOs it often misses out on after a +1 and makes sweeping much easier. For example a clear power difference can be seen in:
+1 252 Atk Scrafty High Jump Kick vs. 0 HP / 4 Def Virizion: 322-381 (99.6 - 117.9%) -- guaranteed OHKO after Stealth Rock
+1 252 Atk Scrafty Drain Punch vs. 0 HP / 4 Def Virizion: 186-220 (57.5 - 68.1%) -- guaranteed 2HKO after Stealth Rock
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Focus Blast over Hyper Voice on Sub CM Meloetta is a definite plus, as hyper voice may give you a nice stab move it hits nothing supereffectively which can prove to have very negative effectives in the long run due to the need for hitting steels that can damage you if you do not get rid of them soon like mega steelix and registeel, providing for a super effective answer. This also hits mons like rhyperior and tyrantrum for supereffective damage. Relying on only shadow ball as your only coverage move can prove to be damaging as a lot of mons can take advantage of this.
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Offensive Diancie is nice and rarely seen which gives you the jump on opponents however if running an offensive spread I would recommend changing to a quiet nature and running 4 atk evs of speed to maximize the effectiveness of this spread. This change definitely does notable differences in damage to mons like sigilyph and sub bu braviary which may prove to be essential in the long run. Other diancies run quiet so you risk a speed tie with them, and you outspeed all base 40s with this nature. The base 50 speed Eelektross can be handled through Meloetta, Scrafty and Flygon.

Scrafty @ Chople Berry
Ability: Shed Skin
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- High Jump Kick
- Knock Off
- Iron Head
- Dragon Dance

Diancie @ Leftovers
Ability: Clear Body
EVs: 252 HP / 4 Atk / 252 SpA
Quiet Nature
- Moonblast
- Diamond Storm
- Stealth Rock
- Earth Power

Meloetta @ Leftovers
Ability: Serene Grace
EVs: 252 HP / 120 Def / 136 Spe
Timid Nature
IVs: 0 Atk
- Substitute
- Shadow Ball
- Focus Blast
- Calm Mind

Hope I helped! :toast:
 
Hey man, cool RU team! I believe the mons in your teams are solid and you shouldn't change them as they provide good chemistry with one another, and assist with each others weaknesses. Like the creativity with the resttalk lix set as well as melo and toise evs. have a few suggestions on how to improve it though :D
560.png
Chople berry over Life Orb gives Scrafty the ability to live many fighting types moves and counter with a move or proceed to set up. This helps against stuff like focus blast tangrowth, superpower absol, and a threat to your team in special and physical virizion. I would also recommend high jump kick over drain punch on scrafty as the base 90 attack is not very powerful and scrafty does not receive a lot of health with it's drain punches. High jump kick gives Scrafty the power it needs in securing OHKOs it often misses out on after a +1 and makes sweeping much easier. For example a clear power difference can be seen in:
+1 252 Atk Scrafty High Jump Kick vs. 0 HP / 4 Def Virizion: 322-381 (99.6 - 117.9%) -- guaranteed OHKO after Stealth Rock
+1 252 Atk Scrafty Drain Punch vs. 0 HP / 4 Def Virizion: 186-220 (57.5 - 68.1%) -- guaranteed 2HKO after Stealth Rock
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Focus Blast over Hyper Voice on Sub CM Meloetta is a definite plus, as hyper voice may give you a nice stab move it hits nothing supereffectively which can prove to have very negative effectives in the long run due to the need for hitting steels that can damage you if you do not get rid of them soon like mega steelix and registeel, providing for a super effective answer. This also hits mons like rhyperior and tyrantrum for supereffective damage. Relying on only shadow ball as your only coverage move can prove to be damaging as a lot of mons can take advantage of this.
719.png
Offensive Diancie is nice and rarely seen which gives you the jump on opponents however if running an offensive spread I would recommend changing to a quiet nature and running 4 atk evs of speed to maximize the effectiveness of this spread. This change definitely does notable differences in damage to mons like sigilyph and sub bu braviary which may prove to be essential in the long run. Other diancies run quiet so you risk a speed tie with them, and you outspeed all base 40s with this nature. The base 50 speed Eelektross can be handled through Meloetta, Scrafty and Flygon.

Scrafty @ Chople Berry
Ability: Shed Skin
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- High Jump Kick
- Knock Off
- Iron Head
- Dragon Dance

Diancie @ Leftovers
Ability: Clear Body
EVs: 252 HP / 4 Atk / 252 SpA
Quiet Nature
- Moonblast
- Diamond Storm
- Stealth Rock
- Earth Power

Meloetta @ Leftovers
Ability: Serene Grace
EVs: 252 HP / 120 Def / 136 Spe
Timid Nature
IVs: 0 Atk
- Substitute
- Shadow Ball
- Focus Blast
- Calm Mind

Hope I helped! :toast:
Thanks so much for the suggestions. I'm going to look into HJK on Scrafty. I have to disagree with the idea on Melo because STAB is practically a necessity. The set used to run Psychic/Psyshock and Focus Blast. I do agree that Focus Blast is a wonderful move on it though. Like I said, it was a staring contest with my computer screen to run shadow ball. I'll try the Quiet Nature on Diancie and see how it goes. I've also never run a sweeper without STAB before, so that might be fun. ^.^
 
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Since your team has a obvious fighting weakness, I would like to recommend Sigilyph > Meloetta due to the fact that it allows for the mindgames between fight-move/Knock Off, allowing for leniency in the ability to check the common Fighting-type evidenced in the meta as of right now. You are better able to check SE-less Virizion and have the option of pressuring Venusaur due to the utility of Roost. Apart from this, it also allows you to have a secondary status absorber to fall back upon with the ability Magic Guard.

Moveset: Air Slash / Heat Wave / Energy Ball / Roost
EVs: 252 SpA / 4 SpD / 252 Spe Timid Nature


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>
diancie.png

Seeing as how Sigilyph alone would not suffice in checking the multitude of Fighting types available in this tier, I would like to suggest Aromatisse > Diancie for the ability to function as a sponge to most coverage that Fighting types have to offer. It provides the utility of Wish which can help to sustain the team and Heal Bell which alleviates the pressure upon Sigilyph and Blastoise as status absorbers. 12 Speed outspeeds Amoonguss if there is ever the need to pull off a last-ditch Wish/Aromatherapy.

Moveset: Wish / Protect / Aromatherapy / Moonblast
EVs: 252 HP / 244 Def / 12 Spe Bold Nature


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Since the removal of Diancie foregoes Stealth Rock, I would like to recommend the standard Stealth Rock variant > RestTalk variant. This allows for Stealth Rock to still be present on the team.

Moveset: Heavy Slam / Earthquake / Stealth Rock / Toxic
EVs: Same
 
Thanks so much for the suggestions. I'm going to look into HJK on Scrafty. I have to disagree with the idea on Melo because STAB is practically a necessity. The set used to run Psychic/Psyshock and Focus Blast. I do agree that Focus Blast is a wonderful move on it though. Like I said, it was a staring contest with my computer screen to run shadow ball. I'll try the Quiet Nature on Diancie and see how it goes. I've also never run a sweeper without STAB before, so that might be fun. ^.^
edit: just realized your team has a noticable weakness to fighting spam (medicham hjk spam can be very hard to switch in to) and i would definitely go with gorex's suggestion of switching diancie to a defensive fairy type and adding the standard rocks to msteelix. Another option can be adding defensive granbull over diancie as aromatisse is very passive and predictable. This gives your team a cleric with heal bell, a twave spreader and a mon with solid coverage in play rough and fire punch. It also switches into physical fighting moves better than aromatisse, although the difference can be neglible, an intimidate is definitely very benefical in the long run.
Granbull @ Leftovers
Ability: Intimidate
EVs: 252 HP / 4 Atk / 252 Def
Impish Nature
- Play Rough
- Fire Punch
- Heal Bell
- Thunder Wave
 
Hey everybody, how's it going?
Thank you guys for voting on the poll. It closed May 23, and the results of the next few teams I'm going to use in RU (After this May suspect test on Steelix-Mega and Tyrantrum ends). The top 5 pokemon with the most votes, including ties, will all receive a place on a team which will have an RMT made for it in the future. That's going to be a good number of teams just so you guys know.

1st Place: Cinccino ~ 14 votes ...I really want to slap myself for including Cinccino in the poll, but you guys apparently needed to see how I would build a team with a Cinccino, so woop-dee-doo you get your wish. Spoiler warning: you will be surprised by the moveset(s).

2nd Place: Sceptile + Gogoat ~ 7 votes ...Okay this is actually really exciting because Gogoat is useful with a variety of Bulk-Up sets and beyond that can tank many neutral special attacks or can just act as a wall/tank in its own right. Sceptile is basically the 3rd fastest thing in RU right now and, thanks to its surprisingly diverse movepool and usable offensive stats, will easily find itself on a really fun team.

3rd Place: Torterra ~ 6 votes ...Quite a surprise if you ask me. Regardless, I think that Torterra will be a very interesting pokemon to make some sets for. It can set rocks, break walls, potentially set up and sweep, as well as check a good number of common threats, such as Camerupt-Mega, Virizion, Tyrantrum, and Mega-Steelix.

4th Place: Audino-Mega + Sneasel + Camerupt-Mega + Aerodactyl + Glalie-Mega + Druddigon + Vivillon ~ 5 votes
...Now this is a really big tie, but it was anticipated. There are 3 different Megas that will be used for one, each of which have incredibly powerful characteristics in their own right. Audino in my opinion is Crocune without the ability Pressure. Mega-Camerupt is just a force to be reckoned with. Glalie-Mega is good for one thing: breaking walls. Sneasel is not a mon that I typically use in RU, so it might be a bit of a hassle to incorporate into some teams. Aerodactyl is arguably the most versatile flying type in the RU tier right now. Building a team around Aero will be fun. Druddigon... I've asked myself many times how Druddigon is in RU when basically every viable set for it is broken. Druddigon will not give you guys any surprises when you see it other than the fact that it's Druddigon. Vivillon... Vivillon?! VIVILLON!!! I honestly despise the existence of any and all Vivillon. I think Vivillon is a great pokemon, but I just really hate seeing it in battle. So that'll be a shaky segway for me to build around.

5th Place: Sawk + Togetic + Dugtrio + Meloetta-Pirouette + Pinsir + Typhlosion ~ 4 votes ...Well isn't this lovely for last place? I honestly am ecstatic about the 5th place votes because not only do I get to play around with everything's sets, spreads, and moves, but I am able to even run my own diabolical creations for a majority of these mons. I can pull out some cool tactics between multiple teammates for some of these mons to boot. Sawk is a force of solid power in this tier, just like it was in NU. Personally, I think it's a tad outclassed by Hitmonlee and Medicham as a wallbreaker, though that doesn't negate how strong Sawk is in the slightest. Togetic is probably used most commonly as a defogger and or a cleric. Well, screw that for whatever team I put it on. I want to make something cool with it. Dugtrio is a very special pokemon primarily because of its ability: Arena Trap. When you see a Dugtrio, you will not play a battle the same way you would if it were not there because it will trap something on your team and you have to ask yourself what you're okay with sacking. It plays mind games. I'm very unused to using a mon with that wonderful trait, so Dugtrio's team is going to take time to truly come together. Meloetta-Pirouette has been labeled as gimmicky, hard to use, and even unviable. On the contrary, Meloetta-Pirouette is so underprepared for that it alone can turn the tide of a battle if you aren't careful. I've run several sets featuring Meloetta-Pirouette in the past (no RMTs with them... yet.) and none of them have been unsuccessful at realizing their intended purpose. Two of them in particular actually went above and beyond my own expectations with accomplishing their intended roles. So, there will actually be at least two (at most 4) RMTs featuring Meloetta-Pirouette in the future. Pinsir is without any exception a lesser version of Heracross. I think Pinsir is viable, but nothing more than that. We'll have to see how that goes. Last but not least, there is Typhlosion. Typhlosion is actually my all time favorite pokemon. I have never used it competitively apart from rolling it on a team in a Random Battle or on Battle Factory. I do not think Typhlosion is a viable pokemon to use competitively... However... I do think that Typhlosion is more usable than smogon gives it credit for. Let's just say there's more than one way to use a Typhlosion. I want Typhlosion's team to be a big surprise, as it is my all time #1 favorite pokemon, so you aren't getting anything more foreshadowed than that.

So that's what the poll has determined for me. I have a bunch of teams to make. 18 in total (Meloetta-P will get 2 RMTs). That's also a bunch of RMTs. In hindsight, I should have just used the top 3 votes. Regardless, There's going to be a lot of RMTs happening for me with RU until I go back to college in the fall.

Also, thank you all so much for the feedback on the team. I've tried most of your suggestions out and so far the results have been mixed; either solving certain problems of the original team and making new problems replacing the old ones, or virtually not fully solving any of the original key issues. Meloetta will always have some issue somewhere no matter what two moves it uses to attack with. Scrafty ended up keeping drain punch due to the fact that it bulldozes Balance much easier with the provided recovery, as without moxie Scrafty doesn't snowball out of control. Scrafty can hold Chople Berry, which does have its great usefulness; however, without the extra power provided through Life Orb, Scrafty found itself struggling against bulkier teams (even with HJK, Scrafty struggled with certain matchups just due to the fact it was much more easily worn down without any form of recovery at all.) Those were the main two spots on the team I was concerned with. Granbull does help with fighting type spam, but caused more of a problem with many special attackers, such as Meloetta, Venusaur, and Houndoom. It also make Fletchinder slightly more of a threat to my team.

Anyway, I'm going to go and create teams for all of your votes. I'm not posting any RMT for RU until after this 2 week suspect test for Steelix-Mega and Tyrantrum ends. I haven't decided whether or not I want to participate in this suspect test because we've had what, 2 tests for Tyrantrum already haven't we? As for Steelix-Mega, I see it as RU's equivalent to Primal-Groudon in Ubers. So honestly I have no sides that I'm willing to take with either mon in this suspect test. Thank you all so much for your feedback and for voting in the poll.
 
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