LC Remoraid

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Taken over from JEFLIV, reworking some of the ideas

Overview
########

Remoraid is quite threatening due to its excellent STAB moves, Water Spout and Hydro Pump, and a vast coverage movepool. Its workable offensive stats and Speed coupled with its excellent capabilities with Choice items make it a viable offensive threat. However, Remoraid's poor defenses make it very easy to eliminate and its lack of priority moves renders it useless versus faster opponents.

Mixed Choice Scarf
########
name: Mixed Choice Scarf
move 1: Water Spout
move 2: Hydro Pump
move 3: Fire Blast
move 4: Bullet Seed / Ice Beam
ability: Hustle
item: Choice Scarf
evs: 236 SpA / 236 Spe
nature: Naive

Moves
========

Water Spout is Remoraid's most threatening move, as it is the most powerful move in the game when Remoraid is at full health. Hydro Pump provides Remoraid with a secondary Water-type STAB option that is almost as powerful as Water Spout in case its HP is lowered significantly. Fire Blast is a fantastic coverage move, allowing Remoraid to hit Steel- and Grass-type Pokemon for super effective damage. Bullet Seed, bolstered by Remoraid's base 65 Attack stat, provides Remoraid with a means to hit Chinchou rather hard. Ice Beam can be used instead of Bullet Seed in order to hit Lileep and Flying-types for super effective damage.

Set Details
========

The EVs give Remoraid boosts to both its offensive stats and Speed, allowing it to outspeed and OHKO or 2HKO a large number of Pokemon in Little Cup. Hustle boosts the power of Bullet Seed, allowing Remoraid to nab some important KOs on opposing Water-type Pokemon, such as Chinchou. A Naive nature increases Remoraid's Speed even further while coming at no real cost to Remoraid, as it generally can't survive powerful attacks regardless; it is selected over Hasty due to the fact that most priority attacks are physical.

Usage Tips
========

Remoraid's best strategy is simply to spam Water Spout, hitting everything that doesn't resist Water for big damage. Be sure to avoid opponents with priority moves, as these will severely lower Water Spout's damage output. Remoraid performs most effectively if switched in when the foe doesn't attack, so a VoltTurn strategy is very effective; this allows its HP to remain at full and its Water Spout to be quite potent.

Team Options
========

Bulkier Pokemon aid Remoraid by taking hits that would otherwise severely damage it; its weaknesses, Electric and Grass, can be covered by a variety of Pokemon, such as Magnemite and Foongus. Entry hazard support from the likes of Drilbur and Onix is appreciated, as it assists Remoraid in KOing some of the bulkier Pokemon in the metagame. Likewise, entry hazard removers, such as Vullaby and Drilbur, are extremely helpful in keeping Remoraid at full health. VoltTurn users, especially slow ones, allow Remoraid to switch in without taking a hit. Knock Off support from Pokemon such as Pawniard is extremely beneficial, as it softens up opposing walls, which makes it easier for Remoraid to break through them.

Other Options
########

A Life Orb set can be utilized, as it allows Remoraid to vary its attacks, a feat unattainable when locked into a move by a Choice item. Scald is a more reliable Water-type STAB move with a useful added burn chance. Rock Blast provides Remoraid with a means of hitting Mantyke, which can otherwise tank all of Remoraid's attacks with ease. Thunder Wave is a good move to cripple enemies on a non-Choice item set, but Remoraid lacks the bulk to effectively spread paralysis. Scope Lens, coupled with the use of Focus Energy, gives Remoraid a 100% chance to land a critical hit, which will be boosted by Sniper. If it can survive at full HP for one turn, it can then launch a 2.25x Water Spout, which OHKOes most of the metagame. However, Scope Lens leaves Remoraid easily revenge killed, and this set has difficulty finding opportunity to set up. Hidden Power Grass can be used in lieu of another coverage move to hit Water-types with lower Special Defense, but a Hustle-boosted Bullet Seed usually does the job just fine. A purely physical Choice set can also work, but it can't make use of Remoraid's best move, Water Spout.

Checks & Counters
########

**Revenge Killers**: Other Choice Scarf users can outspeed and kill Remoraid before it gets a chance to land Water Spout. Fletchling and Pawniard both can either KO Remoraid or severely weaken its Water Spout with their respective strong priority attacks, Acrobatics and Sucker Punch.

**Paralysis**: Remoraid finds itself utterly helpless after being paralyzed, as many attackers will outspeed and OHKO it.

**Special Walls**: Remoraid has difficulty breaking through special walls, such as Munchlax and Mantyke, as they can shrug off any hit that Remoraid throws at them.

**Bulky Grass-types**: Foongus and Pumpkaboo can take a Fire Blast and KO Remoraid with Giga Drain and Bullet Seed, respectively.
 
Last edited:
Hydro Pump > Scald, this thing needs a somewhat powerful move to use when it isn't at full. also remove the ice beam slash, slash it with bullet seed if anything. Most of the team options and usage tips are unnecessary/worded weirdly. for now at least take out the parts mentioning baton pass and wish, there are far better bp recipients than remoraid and remoraid will almost never live a hit on the switch to receive a wish. instead mention hazard removal to help keep water spout powerful and voltturn support to get it in safely. as for the usage tips, they're pretty much all irrelevant. idk what to put there, probably things about spamming water spout and only bringing it in on free switches. once you do all this, 1/3

edit: i forgot to mention naive > hasty to take prio better, it can actually almost always live evio pawn sucker punch after rocks with naive unlike with hasty
 
Last edited:
Moves:
Describe Hydro Pump instead of Scald here.

Set Details:
Replace Hasty with Naive. Explain why Naive is used over Hasty.

Team Options:
Mention hazard support to help Remoraid sweep and give examples.
Mention Knock Off support to help Remoraid muscle through certain threats; give examples of these threats and Knock Off users.

Other Options:
Mention Scald but say that Remoraid generally needs Hydro Pump because it can't afford to take a hit so it needs to aim for the OHKO.
Explain that the Scope Lens set is too easily revenge-killed and has difficulty finding opportunities to set up.

Checks and Counters:
Replace the "Choice Scarf" section with a "Revenge-killer" section and add powerful priority users such as Fletchling and Pawniard that can take out a weakened Remoraid or at least heavily weaken its Water Spout.

Good work
QC 2/3
 
Remoraid has access to Rock Blast, which can hit Mantyke something fierce. Probably only OO worthy since Bullet Seed hits the more common Chinchou (which you really need to mention).
 
i wouldn't exactly call remoraid a "threat to be reckoned with", lol. also naive boosts speed, not special attack like you say it does. other than that this is fine, move to gp (btw remember to put rock blast in oo like punchshroom said)
 
1/2 :)

add remove (comments)

Overview
########

Remoraid is quite threatening due to its excellent STAB moves, Water Spout and Hydro Pump, and a vast coverage movepool. Its workable offensive stats and Speed, (comma) coupled with its excellent capabilities with Choice items, (comma) make it a viable offensive threat. However, Remoraid's poor defenses make it very easy to eliminate, (comma) and its lack of priority moves renders it useless versus faster opponents.

Mixed Scarf
########
name: Mixed Scarf
move 1: Water Spout
move 2: Hydro Pump
move 3: Fire Blast
move 4: Bullet Seed / Ice Beam
ability: Hustle
item: Choice Scarf
evs: 236 SpA / 236 Spe
nature: Naive

Moves
========

Water Spout is Remoraid's most threatening move, as it is the most powerful Water-type attack in the game when Remoraid the user is at full health and is Remoraid's most threatening move. Hydro Pump provides Remoraid with a secondary, almost as powerful Water-type STAB option that is almost as powerful as Water Spout in case its HP is lowered significantly. Fire Blast is a fantastic coverage move, allowing Remoraid to hit Steel- and Grass-type Pokemon for super effective damage. Bullet Seed, bolstered by Remoraid's good base 65 Attack stat, provides Remoraid with a means to hit Chinchou rather hard, bolstered by Remoraid's base 65 Attack stat. Ice Beam can be used instead of Bullet Seed in order to hit Lileep and Flying-types for super effective damage.

Set Details
========

The EVs give Remoraid boosts to both offensive stats and Speed, allowing it to outspeed and OHKO or 2HKO a large number of Pokemon in Little Cup. Hustle boosts the power of Bullet Seed, allowing Remoraid to nab some important KOs on opposing Water-type Pokemon, such as Chinchou. A Naive nature increases Remoraid's Speed even further than the EV spread, and it comes while coming at no real cost to Remoraid, as it generally can't survive powerful attacks regardless. Naive is selected over Hasty due to the fact that most priority attacks are physical, making the lowered Special Defense rather than added Defense much nicer.

Usage Tips
========

Remoraid's best strategy is simply to spam Water Spout, hitting everything that doesn't resist Water-type for big damage. Be sure to avoid opponents with priority moves, as these will severely weaken Water Spout's damage output. Remoraid performs the most effectively if switched in when the foe doesn't attack, allowing its HP to remain at full and its Water Spout to be quite potent.

Team Options
========

Bulkier Pokemon aid Remoraid by taking hits that would otherwise severely damage it the Jet Pokemon. Remoraid's two weaknesses, Electric and Grass, are covered by a variety of Pokemon, such as Magnemite and Foongus. Entry hazard support from the likes of Drilbur and Onix is appreciated, as it assists Remoraid in KOing some of the bulkier Pokemon in the metagame. Entry hazard removers, such as Vullaby and Drilbur, are extremely helpful in keeping Remoraid at full health. VoltTurn Pokemon, especially slow ones, allow Remoraid to switch in without taking a hit. Knock Off support from Pokemon such as a Pawniard is extremely beneficial, as it softens up opposing walls, making it easier for Remoraid to break through them.

Other Options
########

A Life Orb set can be utilized, as it allows Remoraid to vary its attacks, a feat unattainable when locked into a move by a Choice item. Scald is a more reliable Water-type STAB move, and the added burn chance is quite nice as well. Rock Blast provides Remoraid with a means of hitting Mantyke, which otherwise tanks all of Remoraid's attacks. Thunder Wave is a good move to cripple enemies on a non-Choice item set, but Remoraid lacks the bulk to effectively spread paralysis. Scope Lens, coupled with the use of Focus Energy, gives Remoraid a 100% chance to land a critical hit, which will be boosted by Sniper. If it can survive at full HP for one turn, it can then launch a 2.25x Water Spout, which OHKOes most of the metagame. However, Scope Lens leaves Remoraid easily revenge killed, (comma) and this set has difficulty finding opportunity to set up. Hidden Power Grass can be used in lieu of another coverage move to hit Water-types with less lower Special Defense, but a Hustle-boosted Bullet Seed usually does the job just fine. A purely physical Choice Band/Scarf set can also work, but it can't doesn't make use of Remoraid's best move, (colon to comma) Water Spout.

Checks & Counters
########

**Revenge Killers**: Other Pokemon with Choice Scarf users can outspeed and kill Remoraid before it gets a chance to land Water Spout. Fletchling and Pawniard both can either KO Remoraid or severely weaken its Water Spout with strong priority attacks such as Acrobatics and Sucker Punch, respectively.

**Status**: Remoraid finds itself utterly helpless after being paralyzed, as many attackers will outspeed and OHKO it.

**Special Walls**: Remoraid has difficulty breaking through special walls, such as Munchlax and Mantyke, with the latter being able to shrug off every hit Remoraid can throw at it.

**Bulky Grass-types**: Foongus and Pumpkaboo can take a Fire Blast and KO Remoraid with Giga Drain and Bullet Seed, respectively.
 
1/2 :)

add remove (comments)

Overview
########

Remoraid is quite threatening due to its excellent STAB moves, Water Spout and Hydro Pump, and a vast coverage movepool. Its workable offensive stats and Speed, (comma) coupled with its excellent capabilities with Choice items, (comma) make it a viable offensive threat. However, Remoraid's poor defenses make it very easy to eliminate, (comma) and its lack of priority moves renders it useless versus faster opponents.

Mixed Scarf
########
name: Mixed Scarf
move 1: Water Spout
move 2: Hydro Pump
move 3: Fire Blast
move 4: Bullet Seed / Ice Beam
ability: Hustle
item: Choice Scarf
evs: 236 SpA / 236 Spe
nature: Naive

Moves
========

Water Spout is Remoraid's most threatening move, as it is the most powerful Water-type attack in the game when Remoraid the user is at full health and is Remoraid's most threatening move. Hydro Pump provides Remoraid with a secondary, almost as powerful Water-type STAB option that is almost as powerful as Water Spout in case its HP is lowered significantly. Fire Blast is a fantastic coverage move, allowing Remoraid to hit Steel- and Grass-type Pokemon for super effective damage. Bullet Seed, bolstered by Remoraid's good base 65 Attack stat, provides Remoraid with a means to hit Chinchou rather hard, bolstered by Remoraid's base 65 Attack stat. Ice Beam can be used instead of Bullet Seed in order to hit Lileep and Flying-types for super effective damage.

Set Details
========

The EVs give Remoraid boosts to both offensive stats and Speed, allowing it to outspeed and OHKO or 2HKO a large number of Pokemon in Little Cup. Hustle boosts the power of Bullet Seed, allowing Remoraid to nab some important KOs on opposing Water-type Pokemon, such as Chinchou. A Naive nature increases Remoraid's Speed even further than the EV spread, and it comes while coming at no real cost to Remoraid, as it generally can't survive powerful attacks regardless. Naive is selected over Hasty due to the fact that most priority attacks are physical, making the lowered Special Defense rather than added Defense much nicer.

Usage Tips
========

Remoraid's best strategy is simply to spam Water Spout, hitting everything that doesn't resist Water-type for big damage. Be sure to avoid opponents with priority moves, as these will severely weaken Water Spout's damage output. Remoraid performs the most effectively if switched in when the foe doesn't attack, allowing its HP to remain at full and its Water Spout to be quite potent.

Team Options
========

Bulkier Pokemon aid Remoraid by taking hits that would otherwise severely damage it the Jet Pokemon. Remoraid's two weaknesses, Electric and Grass, are covered by a variety of Pokemon, such as Magnemite and Foongus. Entry hazard support from the likes of Drilbur and Onix is appreciated, as it assists Remoraid in KOing some of the bulkier Pokemon in the metagame. Entry hazard removers, such as Vullaby and Drilbur, are extremely helpful in keeping Remoraid at full health. VoltTurn Pokemon, especially slow ones, allow Remoraid to switch in without taking a hit. Knock Off support from Pokemon such as a Pawniard is extremely beneficial, as it softens up opposing walls, making it easier for Remoraid to break through them.

Other Options
########

A Life Orb set can be utilized, as it allows Remoraid to vary its attacks, a feat unattainable when locked into a move by a Choice item. Scald is a more reliable Water-type STAB move, and the added burn chance is quite nice as well. Rock Blast provides Remoraid with a means of hitting Mantyke, which otherwise tanks all of Remoraid's attacks. Thunder Wave is a good move to cripple enemies on a non-Choice item set, but Remoraid lacks the bulk to effectively spread paralysis. Scope Lens, coupled with the use of Focus Energy, gives Remoraid a 100% chance to land a critical hit, which will be boosted by Sniper. If it can survive at full HP for one turn, it can then launch a 2.25x Water Spout, which OHKOes most of the metagame. However, Scope Lens leaves Remoraid easily revenge killed, (comma) and this set has difficulty finding opportunity to set up. Hidden Power Grass can be used in lieu of another coverage move to hit Water-types with less lower Special Defense, but a Hustle-boosted Bullet Seed usually does the job just fine. A purely physical Choice Band/Scarf set can also work, but it can't doesn't make use of Remoraid's best move, (colon to comma) Water Spout.

Checks & Counters
########

**Revenge Killers**: Other Pokemon with Choice Scarf users can outspeed and kill Remoraid before it gets a chance to land Water Spout. Fletchling and Pawniard both can either KO Remoraid or severely weaken its Water Spout with strong priority attacks such as Acrobatics and Sucker Punch, respectively.

**Status**: Remoraid finds itself utterly helpless after being paralyzed, as many attackers will outspeed and OHKO it.

**Special Walls**: Remoraid has difficulty breaking through special walls, such as Munchlax and Mantyke, with the latter being able to shrug off every hit Remoraid can throw at it.

**Bulky Grass-types**: Foongus and Pumpkaboo can take a Fire Blast and KO Remoraid with Giga Drain and Bullet Seed, respectively.
Implemented, thanks for the check
 
asked me to gp this i did o.o
Overview
########

Remoraid is quite threatening due to its excellent STAB moves, Water Spout and Hydro Pump, and a vast coverage movepool. Its workable offensive stats and Speed,(remove comma) coupled with its excellent capabilities with Choice items,(remove comma) make it a viable offensive threat. However, Remoraid's poor defenses make it very easy to eliminate,(remove comma) and its lack of priority moves renders it useless versus faster opponents.

Mixed Choice Scarf
########
name: Mixed Choice Scarf
move 1: Water Spout
move 2: Hydro Pump
move 3: Fire Blast
move 4: Bullet Seed / Ice Beam
ability: Hustle
item: Choice Scarf
evs: 236 SpA / 236 Spe
nature: Naive

Moves
========

Water Spout is Remoraid's most threatening move, as it is the most powerful move in the game when Remoraid is at full health. Hydro Pump provides Remoraid with a secondary Water-type STAB option that is almost as powerful as Water Spout in case its HP is lowered significantly. Fire Blast is a fantastic coverage move, allowing Remoraid to hit Steel- and Grass-type Pokemon for super effective damage. Bullet Seed, bolstered by Remoraid's base 65 Attack stat, provides Remoraid with a means to hit Chinchou rather hard. Ice Beam can be used instead of Bullet Seed in order to hit Lileep and Flying-types for super effective damage.

Set Details
========

The EVs give Remoraid boosts to both its offensive stats and Speed, allowing it to outspeed and OHKO or 2HKO a large number of Pokemon in Little Cup. Hustle boosts the power of Bullet Seed, allowing Remoraid to nab some important KOs on opposing Water-type Pokemon, such as Chinchou. A Naive nature increases Remoraid's Speed even further while coming at no real cost to Remoraid, as it generally can't survive powerful attacks regardless. Naive; it is selected over Hasty due to the fact that most priority attacks are physical, making the lowered Special Defense rather than Defense much nicer.

Usage Tips
========

Remoraid's best strategy is simply to spam Water Spout, hitting everything that doesn't resist Water for big damage. Be sure to avoid opponents with priority moves, as these will severely loweakenr Water Spout's damage output. Remoraid; it performs the most effectively if switched in when the foe doesn't attack, this seems pretty limiting maybe mention some sort of voltturn allowing its HP to remain at full and its Water Spout to be quite potent.

Team Options
========

Bulkier Pokemon aid Remoraid by taking hits that would otherwise severely damage it. Remoraid'; its two weaknesses, Electric and Grass, arcan be covered by a variety of Pokemon, such as Magnemite and Foongus. Entry hazard support from the likes of Drilbur and Onix is appreciated, as it assists Remoraid in KOing some of the bulkier Pokemon in the metagame. ELikewise, entry hazard removers, such as Vullaby and Drilbur, are extremely helpful in keeping Remoraid at full health. VoltTurn Pokemonusers, especially slow ones, allow Remoraid to switch in without taking a hit. Knock Off support from Pokemon such as Pawniard is extremely beneficial, as it softens up opposing walls, which makinges it easier for Remoraid to break through them.

Other Options
########

A Life Orb set can be utilized, as it allows Remoraid to vary its attacks, a feat unattainable when locked into a move by a Choice item. Scald is a more reliable Water-type STAB move, and the with a useful added burn chance is quite nice as well. Rock Blast provides Remoraid with a means of hitting Mantyke, which can otherwise tanks all of Remoraid's attacks with ease. Thunder Wave is a good move to cripple enemies on a non-Choice item set, but Remoraid lacks the bulk to effectively spread paralysis. Scope Lens, coupled with the use of Focus Energy, gives Remoraid a 100% chance to land a critical hit, which will be boosted by Sniper. If it can survive at full HP for one turn, it can then launch a 2.25x Water Spout, which OHKOes most of the metagame. However, Scope Lens leaves Remoraid easily revenge killed, and this set has difficulty finding opportunity to set up. Hidden Power Grass can be used in lieu of another coverage move to hit Water-types with lower Special Defense, but a Hustle-boosted Bullet Seed usually does the job just fine. A purely physical Choice set can also work, but it can't make use of Remoraid's best move, Water Spout.

Checks & Counters
########

**Revenge Killers**: Other Choice Scarf users can outspeed and kill Remoraid before it gets a chance to land Water Spout. Fletchling and Pawniard both can either KO Remoraid or severely weaken its Water Spout with their respective strong priority attacks such as, Acrobatics and Sucker Punch, respectively.

**Status**: Remoraid finds itself utterly helpless after being paralyzed, as many attackers will outspeed and OHKO it. is para the only one? what about toxic/burn decreasing the power of water spout? if these aren't relevant just rename this section to paralysis

**Special Walls**: Remoraid has difficulty breaking through special walls, such as Munchlax and Mantyke, withas the latter being able toy can shrug off everany hit that Remoraid can throws at ithem.

**Bulky Grass-types**: Foongus and Pumpkaboo can take a Fire Blast and KO Remoraid with Giga Drain and Bullet Seed, respectively.
most of the changes are regarding flow cuz the writing is a bit choppy/disconnected

gp 2/2
 
asked me to gp this i did o.o
Overview
########

Remoraid is quite threatening due to its excellent STAB moves, Water Spout and Hydro Pump, and a vast coverage movepool. Its workable offensive stats and Speed,(remove comma) coupled with its excellent capabilities with Choice items,(remove comma) make it a viable offensive threat. However, Remoraid's poor defenses make it very easy to eliminate,(remove comma) and its lack of priority moves renders it useless versus faster opponents.

Mixed Choice Scarf
########
name: Mixed Choice Scarf
move 1: Water Spout
move 2: Hydro Pump
move 3: Fire Blast
move 4: Bullet Seed / Ice Beam
ability: Hustle
item: Choice Scarf
evs: 236 SpA / 236 Spe
nature: Naive

Moves
========

Water Spout is Remoraid's most threatening move, as it is the most powerful move in the game when Remoraid is at full health. Hydro Pump provides Remoraid with a secondary Water-type STAB option that is almost as powerful as Water Spout in case its HP is lowered significantly. Fire Blast is a fantastic coverage move, allowing Remoraid to hit Steel- and Grass-type Pokemon for super effective damage. Bullet Seed, bolstered by Remoraid's base 65 Attack stat, provides Remoraid with a means to hit Chinchou rather hard. Ice Beam can be used instead of Bullet Seed in order to hit Lileep and Flying-types for super effective damage.

Set Details
========

The EVs give Remoraid boosts to both its offensive stats and Speed, allowing it to outspeed and OHKO or 2HKO a large number of Pokemon in Little Cup. Hustle boosts the power of Bullet Seed, allowing Remoraid to nab some important KOs on opposing Water-type Pokemon, such as Chinchou. A Naive nature increases Remoraid's Speed even further while coming at no real cost to Remoraid, as it generally can't survive powerful attacks regardless. Naive; it is selected over Hasty due to the fact that most priority attacks are physical, making the lowered Special Defense rather than Defense much nicer.

Usage Tips
========

Remoraid's best strategy is simply to spam Water Spout, hitting everything that doesn't resist Water for big damage. Be sure to avoid opponents with priority moves, as these will severely loweakenr Water Spout's damage output. Remoraid; it performs the most effectively if switched in when the foe doesn't attack, this seems pretty limiting maybe mention some sort of voltturn allowing its HP to remain at full and its Water Spout to be quite potent.

Team Options
========

Bulkier Pokemon aid Remoraid by taking hits that would otherwise severely damage it. Remoraid'; its two weaknesses, Electric and Grass, arcan be covered by a variety of Pokemon, such as Magnemite and Foongus. Entry hazard support from the likes of Drilbur and Onix is appreciated, as it assists Remoraid in KOing some of the bulkier Pokemon in the metagame. ELikewise, entry hazard removers, such as Vullaby and Drilbur, are extremely helpful in keeping Remoraid at full health. VoltTurn Pokemonusers, especially slow ones, allow Remoraid to switch in without taking a hit. Knock Off support from Pokemon such as Pawniard is extremely beneficial, as it softens up opposing walls, which makinges it easier for Remoraid to break through them.

Other Options
########

A Life Orb set can be utilized, as it allows Remoraid to vary its attacks, a feat unattainable when locked into a move by a Choice item. Scald is a more reliable Water-type STAB move, and the with a useful added burn chance is quite nice as well. Rock Blast provides Remoraid with a means of hitting Mantyke, which can otherwise tanks all of Remoraid's attacks with ease. Thunder Wave is a good move to cripple enemies on a non-Choice item set, but Remoraid lacks the bulk to effectively spread paralysis. Scope Lens, coupled with the use of Focus Energy, gives Remoraid a 100% chance to land a critical hit, which will be boosted by Sniper. If it can survive at full HP for one turn, it can then launch a 2.25x Water Spout, which OHKOes most of the metagame. However, Scope Lens leaves Remoraid easily revenge killed, and this set has difficulty finding opportunity to set up. Hidden Power Grass can be used in lieu of another coverage move to hit Water-types with lower Special Defense, but a Hustle-boosted Bullet Seed usually does the job just fine. A purely physical Choice set can also work, but it can't make use of Remoraid's best move, Water Spout.

Checks & Counters
########

**Revenge Killers**: Other Choice Scarf users can outspeed and kill Remoraid before it gets a chance to land Water Spout. Fletchling and Pawniard both can either KO Remoraid or severely weaken its Water Spout with their respective strong priority attacks such as, Acrobatics and Sucker Punch, respectively.

**Status**: Remoraid finds itself utterly helpless after being paralyzed, as many attackers will outspeed and OHKO it. is para the only one? what about toxic/burn decreasing the power of water spout? if these aren't relevant just rename this section to paralysis

**Special Walls**: Remoraid has difficulty breaking through special walls, such as Munchlax and Mantyke, withas the latter being able toy can shrug off everany hit that Remoraid can throws at ithem.

**Bulky Grass-types**: Foongus and Pumpkaboo can take a Fire Blast and KO Remoraid with Giga Drain and Bullet Seed, respectively.
most of the changes are regarding flow cuz the writing is a bit choppy/disconnected

gp 2/2
Implemented. I think that about wraps this up!
 
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