after deleting all the text twice by my computer resetting, here's my RMT.
At a glance...
Now for the teambuilding process..yay for typing it once again >.>
When building my team, i first thought of something to base it around.
I decided to use my favorite pokemon, Starmie! Life Orb Starmie that is.
My team's goal? early or late game sweep with the Ninja star.
I knew a starmie wouldn't be enough for a teams offense, so to secure a win condition, and provide handy resistances for the whole team, I presented ResTalk DD gyarados to the team!
Two water types like these guys screams electric weakness. So at first I had used a Scarf Roserade for a long time, but I found that an immunity was much more valuble, thus my lead was born. Gliscor!
Since my team lacks a revenge killer, and doesn't really have room for one in the first place(well i think so), I figured paralysis would be a good way to alleviate that lack on my team. So I used Sub T-Wave Jirachi, and it works wonderfully :)
I needed more immediete physical offense, and Jirachi's best partner is a great example of it. So i present one of the most aggrivating DPP/HGSS OU pokemon, Machamp. Not the lead though, sub+3 set since Gyarados is a restalker and two seemed excessive.
This last part i'm still having a hard time with, and that's the sixth slot. So yawn jolteon was kind of a throw in. no real thought behind that :P
There it is! now for the details....
Gliscor@ Leftovers
Jolly Nature/ 252HP, 252Speed, 4Defense
Ability: Sand Veil
-Earthquake
-Roost
-Taunt
-Stealth Rock
Gliscor, my favorite lead ever. I dont know why it works so well, but it does. His weaknessed are covered by my team, and he provides two important electric and ground immunties in return. Without this guy, stall would eat my team alive, thanks to taunt. Earthquake is a stab move so he isn't taunt bait himself, and Stealth Rock is essential to my team. The nice thing about Gliscor is that he last almost the entire game. So i always have a taunt in tow as well as his immunities. I don't care about rocks getting spun away as they're easily set right back up due to this guy lasting a long time. :) Probably not going to change anytime soon.
Gyarados@ Leftovers
Careful Nature: 248HP, 8Spe, 156def, 96SpD
Ability: Intimidate(durr)
-Dragon Dance
-Waterfall
-Rest
-Sleep Talk
If you haven't used this set, give it a go. It works wonders. It takes so many hits, like random stone edges, ice beams, grass knots. and then can just rest it all off. I usually don't use DD right away, but instead double switch right out. i use his intimidate to soften phyical blows that my team kinda struggles with. and if i do decide to stay in it sure helps him out. Depending on the situation, i may start DD right away and bluff an offensive set, only to take so many hits as he can, rest, and keep the process going as long as they can't 2HKO me. Water absorbers are an issue, but starmie and jolteon somewhat help with that. All in all, a fantastic wall, supporter, and "win conditiion" that my team desperetly needs to keep!
Starmie@Life Orb
Timid Nature: 252SpA, 252Spe, 4HP
Ability: Natural Cure
-Hydro Pump
-Rapid Spin
-Thunderbolt
-Ice Beam
Oh, starmie, I'll save you guys the bad "star of the team" puns and say that he's a very powerful pokemon that greatly helps me out early-mid game. Water/Ice/Electric gives Starmie fantastic coverage, and is often my answer to most bulky waters and anything it can outspeed and greatly damage or hopefully KO. Starmie absolutely destroys teams that can't handle it's coverage and power together, and often takes out half a team all on it's own! Things like Blissey and Snorlax are issues, but Machamp gets (sort of) a free switch in on those two, and Jirachi doesn't mind either of them too much as well.
Note: rapid spin helps out gyarados' longevity and prevents stall's T-Spikes from ruining us. Starmie can take down most spin blockers anyway so ghosts aren't a major issue in that regard.
Machamp@ Leftovers
Adamant Nature: 128HP, 252Atk, 128Speed
Ability: No Guard
-DynamicPunch
-Substitute
-Stone Edge/Ice Punch
-Payback
Machamp is annoying. We can all agree with that, and what better way to annoy someone, then do inflict status behind a sub? He pairs excellently with Jirachi(next up) and usually doesn't even use Jirachi's paralysis. His EV spread gives him SOMe speed to work with so he can outspeed some fast-ish(lol) walls and confuse them before being forced to switch to a counter. Usually starmie handles the physical walls that machamp can't.
Stone Edge and Ice punch are both options, but I've been using stone edge with success, and ice punch seems redundant when i have starmie's Ice beam in tow. But if it's necessary, i'm open to it!
Jirachi@ Leftovers
Jolly Nature: 252Atk, 80HP, 176Spe
Ability: serene grace(durr, again.)
-Iron Head
-Substitute
-Fire Punch
-Thunder Wave
Jirachi gives Machamp a run for his money as far as aggrivating goes. This guy provides me with paralysis support(not much since i usually only get 2 'mons paralysed) and general annoyance in the form of flinch hax....with a sub behind it all. I usually paralyze their initial switch in to Jirachi. From there, I either switch if i can't handle it, or stay in and attempt a sub to see what they do, or if they get full para, then i'm in the clear for some iron head flinching fun or another paralyzed switch in, behind a sub! If the attack they're attempting is too threatening to Jirachi, I'll switch to the taem member that can take the said attack and deal with the attacker best. Usually Gyarados switches in to weather physical blows, and takes Jirachi's attracted Ground and Fire attacks.
No picture for you jolteon. :P
Jolteon@ Leftovers
Timid Nature: 252SpA, 252Spe, 4HP
Ability: Volt Absorb
-Thunderbolt
-yawn
-Protect
-hidden Power (Grass 70)
Jolteon is out of place. I feel like he doesn't belong on this team so i use him as filler for my battles. sometimes his yawn+Protect is useful, but generally the rest of my team does their jobs while he sits back. lol
I'd love to have a replacement for him as he doesn't fit in practice and I can't seem to find what WOULD fit!
So there you have it, my team in it's entirety. I know it isnt perfect, but I'd surelove it if I could get help on making it better.
Thanks for reading and give me a rate! :)
At a glance...






Now for the teambuilding process..yay for typing it once again >.>
When building my team, i first thought of something to base it around.
I decided to use my favorite pokemon, Starmie! Life Orb Starmie that is.
My team's goal? early or late game sweep with the Ninja star.

I knew a starmie wouldn't be enough for a teams offense, so to secure a win condition, and provide handy resistances for the whole team, I presented ResTalk DD gyarados to the team!


Two water types like these guys screams electric weakness. So at first I had used a Scarf Roserade for a long time, but I found that an immunity was much more valuble, thus my lead was born. Gliscor!



Since my team lacks a revenge killer, and doesn't really have room for one in the first place(well i think so), I figured paralysis would be a good way to alleviate that lack on my team. So I used Sub T-Wave Jirachi, and it works wonderfully :)




I needed more immediete physical offense, and Jirachi's best partner is a great example of it. So i present one of the most aggrivating DPP/HGSS OU pokemon, Machamp. Not the lead though, sub+3 set since Gyarados is a restalker and two seemed excessive.





This last part i'm still having a hard time with, and that's the sixth slot. So yawn jolteon was kind of a throw in. no real thought behind that :P






There it is! now for the details....

Gliscor@ Leftovers
Jolly Nature/ 252HP, 252Speed, 4Defense
Ability: Sand Veil
-Earthquake
-Roost
-Taunt
-Stealth Rock
Gliscor, my favorite lead ever. I dont know why it works so well, but it does. His weaknessed are covered by my team, and he provides two important electric and ground immunties in return. Without this guy, stall would eat my team alive, thanks to taunt. Earthquake is a stab move so he isn't taunt bait himself, and Stealth Rock is essential to my team. The nice thing about Gliscor is that he last almost the entire game. So i always have a taunt in tow as well as his immunities. I don't care about rocks getting spun away as they're easily set right back up due to this guy lasting a long time. :) Probably not going to change anytime soon.

Gyarados@ Leftovers
Careful Nature: 248HP, 8Spe, 156def, 96SpD
Ability: Intimidate(durr)
-Dragon Dance
-Waterfall
-Rest
-Sleep Talk
If you haven't used this set, give it a go. It works wonders. It takes so many hits, like random stone edges, ice beams, grass knots. and then can just rest it all off. I usually don't use DD right away, but instead double switch right out. i use his intimidate to soften phyical blows that my team kinda struggles with. and if i do decide to stay in it sure helps him out. Depending on the situation, i may start DD right away and bluff an offensive set, only to take so many hits as he can, rest, and keep the process going as long as they can't 2HKO me. Water absorbers are an issue, but starmie and jolteon somewhat help with that. All in all, a fantastic wall, supporter, and "win conditiion" that my team desperetly needs to keep!

Starmie@Life Orb
Timid Nature: 252SpA, 252Spe, 4HP
Ability: Natural Cure
-Hydro Pump
-Rapid Spin
-Thunderbolt
-Ice Beam
Oh, starmie, I'll save you guys the bad "star of the team" puns and say that he's a very powerful pokemon that greatly helps me out early-mid game. Water/Ice/Electric gives Starmie fantastic coverage, and is often my answer to most bulky waters and anything it can outspeed and greatly damage or hopefully KO. Starmie absolutely destroys teams that can't handle it's coverage and power together, and often takes out half a team all on it's own! Things like Blissey and Snorlax are issues, but Machamp gets (sort of) a free switch in on those two, and Jirachi doesn't mind either of them too much as well.
Note: rapid spin helps out gyarados' longevity and prevents stall's T-Spikes from ruining us. Starmie can take down most spin blockers anyway so ghosts aren't a major issue in that regard.

Machamp@ Leftovers
Adamant Nature: 128HP, 252Atk, 128Speed
Ability: No Guard
-DynamicPunch
-Substitute
-Stone Edge/Ice Punch
-Payback
Machamp is annoying. We can all agree with that, and what better way to annoy someone, then do inflict status behind a sub? He pairs excellently with Jirachi(next up) and usually doesn't even use Jirachi's paralysis. His EV spread gives him SOMe speed to work with so he can outspeed some fast-ish(lol) walls and confuse them before being forced to switch to a counter. Usually starmie handles the physical walls that machamp can't.
Stone Edge and Ice punch are both options, but I've been using stone edge with success, and ice punch seems redundant when i have starmie's Ice beam in tow. But if it's necessary, i'm open to it!

Jirachi@ Leftovers
Jolly Nature: 252Atk, 80HP, 176Spe
Ability: serene grace(durr, again.)
-Iron Head
-Substitute
-Fire Punch
-Thunder Wave
Jirachi gives Machamp a run for his money as far as aggrivating goes. This guy provides me with paralysis support(not much since i usually only get 2 'mons paralysed) and general annoyance in the form of flinch hax....with a sub behind it all. I usually paralyze their initial switch in to Jirachi. From there, I either switch if i can't handle it, or stay in and attempt a sub to see what they do, or if they get full para, then i'm in the clear for some iron head flinching fun or another paralyzed switch in, behind a sub! If the attack they're attempting is too threatening to Jirachi, I'll switch to the taem member that can take the said attack and deal with the attacker best. Usually Gyarados switches in to weather physical blows, and takes Jirachi's attracted Ground and Fire attacks.
No picture for you jolteon. :P
Jolteon@ Leftovers
Timid Nature: 252SpA, 252Spe, 4HP
Ability: Volt Absorb
-Thunderbolt
-yawn
-Protect
-hidden Power (Grass 70)
Jolteon is out of place. I feel like he doesn't belong on this team so i use him as filler for my battles. sometimes his yawn+Protect is useful, but generally the rest of my team does their jobs while he sits back. lol
I'd love to have a replacement for him as he doesn't fit in practice and I can't seem to find what WOULD fit!
So there you have it, my team in it's entirety. I know it isnt perfect, but I'd surelove it if I could get help on making it better.
Thanks for reading and give me a rate! :)