Pokémon Moves have been an essential part of Pokémon battling for years now. Without them, Pokémon would have no way to defend themselves at all. Pokémon learn moves naturally, but people have built machines called Technical Machines, or TMs for short, to teach them moves beyond the eye can see? But...what exactly makes a Pokémon powerful this way? Is the moves they learn? Or something else entirely? It's to say, however...that of the 934 moves available as of Generation 10, only certain ones are viable, whether it be their raw strength, their ability to cover a Pokémon's weaknesses, or how they go into a trainer's strategy. And sometimes, a move gets so broken, it has to be banned. Regardless, every generation, more and more moves are discovered, and more and more Pokémon gain access to moves they would never learn. ...BUT NOT ANYMORE.
HOW THIS PET MOD WORKS
In this timeline, a catastrophically failed attempt to create the ultimate Pokémon move has created an apocalypse called "The Great Reset", where every Pokémon forgot ALL their moves. Left without a way to defend themselves, Pokémon were quickly wiped off the planet...But, there is still hope. Scientists have used the remaining TMs to try and get the last surviving Pokémon to remember their forgotten moves...and with it, a new generation of Fakemon were born!
In the first slate, slate 0, people will submit posts containing 30 different moves, before voting on them in the voting period. The post with the most votes will win. Then, from Slate 1 onwards, people will create Fakemon of their own to gradually create a Micrometa: However, their movepools can only consist of any of the 30 moves that were in the winning post from slate 0. Custom Elements other than Fakemon are NOT allowed in this Pet Mod. Then, once voting begins, people will vote for their fakemon, with the three with the most votes getting into the metagame.
Lay out your Fakemon submission using the below template:
Name: The Pokémon's name. (The words that make up the Pokémon's name)
Type: The Pokémon's type combination. The types are
.
Abilities: Choose up to three abilities to give to the Pokémon.
Stats: HP/Attack/Defence/Special Attack/Special Defence/Speed (Total)
Weight: How heavy the Pokémon is in kg. This is necessary for moves such as Heavy Slam and Grass Knot. If no weight related moves are part of the 30 moves in this metagame, this is unnecessary.
Movepool: List out all of the moves that the Pokémon can learn here. How it learns them doesn't matter.
Flavor: List out a description about what you think the Pokémon can do in the wild, or how it serves a purpose in the world.
Role: List out your Pokémon's role in this micrometa: Remember to take the previous winners into account. For example, you can assign it as a Setup Sweeper, or a Pivot.
Type: The Pokémon's type combination. The types are
Abilities: Choose up to three abilities to give to the Pokémon.
Stats: HP/Attack/Defence/Special Attack/Special Defence/Speed (Total)
Weight: How heavy the Pokémon is in kg. This is necessary for moves such as Heavy Slam and Grass Knot. If no weight related moves are part of the 30 moves in this metagame, this is unnecessary.
Movepool: List out all of the moves that the Pokémon can learn here. How it learns them doesn't matter.
Flavor: List out a description about what you think the Pokémon can do in the wild, or how it serves a purpose in the world.
Role: List out your Pokémon's role in this micrometa: Remember to take the previous winners into account. For example, you can assign it as a Setup Sweeper, or a Pivot.
Database: https://docs.google.com/spreadsheets/d/10QQL1a65rxz5JyQLEfSc5wzRaU7qCgB10s1iFKZDJp8/edit?usp=sharing
Discord Server: Coming Soon!
Last edited:










