Pet Mod Resetmons (Now playeable on Dragonhaven! Stay tuned for Slate 5's arrival!)

SUBMISSIONS ARE NOW CLOSED!
Well, well, we've got quite the lot this time, like the past two slates...but now, it's time to vote! It's time for you to decide who'll take the trophy home to become the next three Fakemon to join Resetmons!
Vote on up to five of the below submissions! The top submission in your post will count as two votes instead of one, but you cannot put any of your own submissions as the top one. The TOP THREE submissions with the most votes will join the metagame! So, here are your options....
:kerfluffle:G-Luke's Pilloflight:kerfluffle:
(Returning from Slate 2 for another chance!)
:feraligatr:G-Luke's Psychodile:feraligatr:
:magearna:G-Luke's Iron Maiden:magearna:
:blacephalon:Seito Chinchou's Mysterical:blacephalon:
:kabutops:Cyaneedle's Retroach:kabutops:
:mandibuzz:Cyaneedle's Icivult:mandibuzz:
:blastoise:Cyaneedle's Blastoise:blastoise:
(Wait. what)
:muk:Crep50's Corrozen:muk:
:centiskorch:Crep50's Scoroach:centiskorch:
:eevee:Crep50's Eeveon:eevee:

Voting will close on Sunday.....GOOD LUCK!
 
Last edited:
Well, once again, four votes may be enough, but also too little to make a standout...so, it brings me despair to say that the deadline for votes has been postponed to TOMORROW, AKA Monday. Get them in before it's too late!
 
Hmmmm, on second thought, maybe being forced to delay the voting deadline solely because it was ACTUALLY way too late in the night to close them wasn't a bright idea after all...right, that does it, the VOTES ARE NOW CLOSED! Time to tally them up and see who'll be the next three fakemon to join Resetmons! So, this time, the winners are...
:kerfluffle:G-Luke's Pilloflight, with five votes!:kerfluffle:
Alongside....HUH?!
THERE'S A THREE WAY TIE BETWEEN THREE ENTRIES WITH FOUR VOTES A PIECE!

Well, well...we can't just leave the winners are mystery...in the event of a tie, the two entries that got their deciding votes first will enter Resetmons!
So, with that being said, the other two winners of Slate 3 are....
Getting their four votes first....
:blastoise:....is Cyaneedle's Blastoise!!! CONGRATULATIONS!:blastoise:
Then...the remaining two tied entries got their deciding votes from Crep50. In the event of that happening, the entry candidate that got the topmost vote will win!
It's a very close one, but when reading Crep50's votes from top to bottom....
:muk:....Crep50's Corrozen barely makes it!:muk:
Sorry, Psychodile, but you barely lose, alongside all the other losers. Better luck next, uhhh, region!
But for you remaining three, welcome to Resetmons! You've won your voting battles well, and now you get to sweep the competition as much as you'd wish! Now, as a reminder, here are the submissions for the three winners again:
Name: Pilloflight
Type:
electric.gif
ghost.gif

Abilities: Unburden
Stats: 84 HP / 117 Attack / 98 Defence / 57 Special Attack / 79 Special Defence / 73 Speed [505 Total]
Movepool: Brick Break, Acrobatics, Facade, Yawn, Spirit Break, Baton Pass, Baddy Bad
Appearance: A feathery red and blue humanoid bird-like creature with a giant white pillow-esqe sack it hauls over its shoulder. Has big bird feet with talons. The arm that carries the pillow sack is a bit larger. Pink feathers haphazardly stick out of the pillow.
Flavor: Pilloflight live in trees in deciduous forests. They live in large groups and often scurry across the trees at early night time, smacking each other with their pillows until all of the forest floor is coated in pink. They are never seen active after 10:30 PM. Interestingly enough, adults are rarely documented, they tend to live very solitary and rather seemingly uneventful lives. The source of the pink plummage that stuffs Pilloflight's pillows are unknown.
Role: Unburden Hawlucha if it had (my) sauce. The goal is usually simple, trigger Unburden and allow Pilloflight to turn into a fast cleaner, and chip away at threats until then. Pilloflight has actually respectful bulk, so it can reliably take physical hits somewhat during the match, and can dish out good damage. Of course once Unburden is triggered, the real damage output kicks in with STAB Acrobatics. The coverage is rather slim, even if strong, so Yawn completes the set, being the primary way Pilloflight forces switches.
Name: Blastoise
Type:
bug.gif
bug.gif

Abilities: Torrent / Rain Dish // Soul Heart
Stats
: 83/79/100/90/105/70 (535 BST)
Movepool: Scald, Glitzy Glow, Recycle, Baton Pass, Hex, Spirit Break, Heal Bell, Aqua Ring, Heal Block
Appearance: Blastoise, but without cannons, and the fluffy tail and ears of Wartortle, but the fluffy parts are larger
Flavor: Tastes of Turtle, but fluffy. Arguably a "Regional Variant" but that's semantics
Role: Soul, mother
1775459913848.png
, Heart. Can also play a relatively more "chill" Screens mon with mid-speed pivoting Gets Baton Pass because i'm evil.
Other Competitive Stuff: definitely cannot hold a mega stone
Name: Corrozen (Corrode/Corrosion + Frozen)
Type: Ice/Poison
Stats: 114/103/110/93/95/85 // 600
Abilities: Anger Shell // Unnerve
Moves: Frost Breath, Sludge Bomb, Facade, Brick Break, Acrobatics, Defog, Aqua Ring
Flavor: Corrozen are often found hiding in defunct car engines and frozen-over oil plants, feeding off of the toxic materials and using the ice to form a protective shell.
Upon breaking this shell, Corrozen get incredibly aggressive, and have been seen attacking relentlessly until the perpetrator flees.
Role: Anger Shell sweeper :3 gets loterally no reliable recovery outside of aqua ring so unless this guy hits like 45% HP you’re probably only getting the boost once. Can also act as a berry-blocking wallbreaker with Unnerve, though this is a bit more niche (I also chose unnerve because it announces itself on entry, making anger shell sets still identifiable). Brick break is so you can actually hit steels.
Extra: Has a stat spread like a pseudo but type built deadass like a UU mon lmao, also rocks weak defogger goes crazy??
Thank you for voting! You can expect the database to be updated with these three additions in the future. The next slate will be starting shortly...take care!
 
SLATE 4: THE TWELVE DAYS OF RESETMONS
"Today, a ray of hope grew brighter than ever before. Deep within our labs, we have been experimenting on the remaining Pokémon using the gathered TMs, and it's not as hopeless as we'd thought. Turns out, forgetting "Remember" was the least of our worries. Once we hired the Move Deleter from Lilycove City after finding him in an alleyway asking for "Goldfish in a bowl", we were able to use his techniques combined with overloading the power of the TMs to do something we'd be AMAZED by...not only did we get a Pokémon to forget "Remember", but we also managed to teach it a new move through TM! However, a few hours after our first subject learnt the TM move, we found that it's body was changing, as if it was adapting around the TM's contained move...This didn't happen when Pokémon learnt moves through TM previously. Thus, we have decided to hold off on releasing the "cured" Pokémon back into the wild until we both investigate why this is the case, and we have taught the other Pokémon some moves to use again. The subject appears to be doing fine beyond mutating...but we worry about the outside world now. We had cut off all communications from it once we hired the Move Deleter, not wanting it's despair to affect our research..."
A group of brave scientists have provided us with this file detailing the day "Remember" perished...and they day they cut themselves off from the outside world to work on their project in secret. Curiously, the scientist who caused all this is not mentioned again here, further confirming the theory that they might have forgotten about him....

This is it! Once the total number of Fakemon in this micrometa reaches twelve, I can start thinking of programming this into DragonHaven so that the metagame can be properly tested for the first time! But...who's going to be the next three Fakemon? That's up to you to decide with your creativity! You may make up to three submissions for your post, either from scratch, or, if you're up to it, resubmit a loser from the previous slate!
Name: The Pokémon's name. (The words that make up the Pokémon's name)
Type: The Pokémon's type combination. The types are
normal.gif
bug.gif
dark.gif
dragon.gif
electric.gif
fairy.gif
fighting.gif
fire.gif
flying.gif
ghost.gif
grass.gif
ground.gif
ice.gif
poison.gif
psychic.gif
rock.gif
steel.gif
water.gif
.
Abilities: Choose up to three abilities to give to the Pokémon. Custom abilities are not allowed!
Stats: HP/Attack/Defence/Special Attack/Special Defence/Speed (Total)
Movepool: List out all of the moves that the Pokémon can learn here. How it learns them doesn't matter. You are only allowed to include any of the 30 moves that were in Slate 0's winning post in your movepool, which is in a separate spoiler below.
Appearance: This is optional: List out what your Pokémon looks like and what body parts it has.
Flavor: List out a description about what you think the Pokémon can do in the wild, or how it serves a purpose in the world.
Role: List out your Pokémon's role in this micrometa: Remember to take the previous winners into account. For example, you can assign it as a Setup Sweeper, or a Pivot.
Scald
Discharge
Sludge Bomb
Hex
Facade
Lunge
Fire Lash
Spirit Break
Apple Acid
Baddy Bad
Glitzy Glow
Brick Break
Acrobatics
Thousand Waves
Rock Blast
Gyro Ball
Frost Breath
Draco Meteor
Recover
Heal Block
Defog
Stealth Rock
Sticky Web
Yawn
Heal Bell
Mist
Baton Pass
Recycle
Leech Seed
Aqua Ring
Now that we've got sweepers, walls, and wallbreakers, it's time we rounded them up with the good ol' support role...better known, as UTILITY! Your submission does not have to be a utility Pokémon, but it would be recommended to ensure a healthy metagame. Also, keep in mind that we now have two Poison-type Fakemon and two Water-type Fakemon in the metagame now...
Submissions will close next Saturday...GOOD LUCK!
 
Last edited:
....Hey, where did everyone go?
Neverless, this is your fair reminder that submissions will be closing this Saturday! Get your submissions in before it's too late!
 
Name: Pyrotruck
Type:
electric.gif
ghost.gif

Abilities: Steam Engine
Stats: 84 HP / 90 Attack / 120 Defence / 94 Special Attack / 69 Special Defence / 53 Speed [510 Total]
Movepool: Fire Lash, Gyro Ball, Scald, Stealth Rock, Brick Break, Baddy Bad, Aqua Ring
Appearance: It's a living fire truck
Flavor: WIP
Role: Defensive pivot

Name: Tricotree
Type:
electric.gif
ghost.gif

Abilities: Harvest
Stats: 90 HP / 77 Attack / 72 Defence / 89 Special Attack / 123 Special Defence / 55 Speed [506 Total]
Movepool: Leech Seed, Baddy Bad, Apple Acid, Sludge Bomb, Defog, Recycle, Heal Block
Appearance: Demon tree
Flavor: WIP
Role: Defensive pivot
 
Resubbing this one because it works well in this category too.

:sv/blacephalon:
Name: Mysterical
Type:
psychic.gif

Abilities: Rattled
Stats: 46/104/84/104/104/113 (555)
Movepool: Glitzy Glow, Baddy Bad, Spirit Break, Acrobatics, Mist, Recycle, Yawn
Appearance: Ethereal clown mon cloaked in dazzling lights and colored mist.
Flavor: Combination of Mist/Mystery/Mystical and Hysterical (both definitions). Roams people's dreams to feed on fear and stress... but it turns out you are what you eat.
Role: Weakness Policy + Rattled sweeper that can turn around a game on a dime. Psychic's weaknesses perfectly line up so that you will always get both boosts together and never separate. However, the payoff is weighted by the fact that you have to tank a super-effective hit in order to do it. To help make this more realistic, it's set up so that you can viably run max HP + Speed, due to being a mixed attacker with low HP but average defense and above average special defense (where two out of three of its weaknesses are). It also has the coverage to hit all of its weaknesses super-effectively. If you want higher risk, higher reward, you can also invest double-offenses. Or, if you want to narrow options for better payoff, you can go SPA/SPE, since this gives you the strongest offensive potential at the cost of being walled by Steel and Dark, and making it harder to get your boosts as a result. This might be preferred since activating your boosts off Bug gives a smaller physical payoff anyway (since Lunge drops Attack before you get your boosts), which means you'll have a worse matchup into teams carrying a Dark type in exchange for a better matchup against teams carrying a Bug type.

However, due to the somewhat matchup-fishy nature of this, it can also be dual-moded to run in a more supportive offensive-utility role. It can set up screens for its team while simultaneously putting out damage, and the fact that it is setting screens before taking attacks rather than after eating an SE hit means that can survive a bit longer. Mist and Yawn provide some additional team support if you would like. In this role, you can hard commit to screen setting and take Light Clay, or you can maintain your sweep potential by keeping Weakness Policy. This creates a Cold War situation with your opponent - using the threat of boosting to help enforce its screens, rather than attempting to force them by surprise and sweeping off of it. Psychic protects its screens by beating Fighting, and Weakness Policy + Rattled protects itself by hard punishing attempts to kill it with SE attacks that don't manage to finish the job (which is more likely if it's coming in proactively and thus has screens up). However, it is still ultimately not very bulky and lacks any recovery outside of a Baton Passed Aqua Ring, so a hard-hitting neutral attacker can still wear it down.

On top of that, however, a new concept:

:sv/gastly:
Name: Caleflash
Type:
fire.gif

Abilities: Defiant, Competitive
Stats: 45/63/151/63/151/111 (584)
Movepool: Fire Lash, Sludge Bomb, Scald, Baton Pass, Recover, Defog, Leech Seed, Yawn
Appearance: Ball of hot gas. Ignites when excited, dissipates when startled.
Flavor: Calefaction + Hot Flash. This mon is primarily active in the spring and summer months, riding warm air currents and often traveling long distances with them. This Pokemon is easily agitated, and a cluster of them migrating through an area can quickly cause whole towns to heat up for days.
Role: Fast bulky pivot whose main goal is to switch on stat-lowering moves in the meta for either Defiant or Competitive boosts, and pass those on to its allies. Its stats and split coverage are a little low to try and abuse them itself, but it can still put out respectable damage when needed. Its physical side only has its main STAB, and its special side has two moves that serve as good coverage for mons carrying stat-drop attacks as well as additional utility in status spreading. Recover and Leech Seed helps keep it alive and the latter + Yawn and Defog helps support its team. Its statline in combination with Fire STAB in particular makes it a good abuser of Leech Seed. Don't you hate hayfever?
 
:cofagrigus::rotom::ferrothorn::malamar:
Cribster (Re-Sub)
Psychic.png
Dark.png

Abilities: Stall / Rattled | Levitate
Stats: 58 HP / 54 Atk / 78 Def / 102 SpA / 92 SpD / 76 Spe [BST: 460]
Movepool: Glitzy Glow, Baddy Bad, Hex, Discharge, Sludge Bomb, Apple Acid, Heal Block, Heal Bell, Yawn, Baton Pass
Description: The name is a combination of "crib" and "jester", or alternatively "trickster". Cribster is an animated, detached crib mobile, with a black center piece and many arms alternating between blue and purple with bells adorning the ends. On the bottom of its center piece are two large, crescent eyes and wide, toothy grin.
Role: Screen Setter, Status Spreader, Stall Breaker

:gigalith::surskit:
Skipper
Flying.png
Rock.png

Abilities: Sturdy | Regenerator
Stats: 55 HP / 99 Atk / 93 Def / 32 SpA / 53 SpD / 118 Spe [BST: 450]
Movepool: Stealth Rock, Defog, Recover, Rock Blast, Acrobatics, Brick Break, Baton Pass, Recycle
Description: A pseudo-crab, Skipper's legs are lanky but rough, appearing similar to stalactites. These legs taper into sharpened points, allowing it to easily scale walls and even walk along ceilings. For reference, I imagine it looking like the cave crawlers from Subnautica.
Role: Hazard Support (Set-up & Removal), Defensive Pivot (frankly, its goal is just kind of to be annoying and stick around for as long as humanely possible, in spite of its garbage special bulk)
 
SUBMISSIONS ARE NOW CLOSED!
Say, we're running a little short on submissions this time...has this slate been released with bad timing? Regardless, it's time for you to decide who's going to become the last of the initial 12 Fakemon that will make up Resetmon's first iteration on DragonHaven!
Vote on up to five of the below submissions! The top submission in your post will count as two votes instead of one, but you cannot put any of your own submissions as the top one. The TOP THREE submissions with the most votes will join the metagame! So, here are your options....
:rotom-wash:G-Luke's Pyrotruck:rotom-wash:
:trevenant:G-Luke's Tricotree:trevenant:
:blacephalon:Seito Chinchou's Mysterical:blacephalon:
(Making a comeback from Slate 3 for act two!)
:litwick:Seitou Chinchou's Caleflash:litwick:
:mimikyu:SparkRolf's Cribster:mimikyu:
(Was last seen in Slate 1, will this be their shot at glory?)
:clauncher:SparkRolf's Skipper:clauncher:

Voting will close on Sunday.....GOOD LUCK!
 
Even though some clear winners are in the lead, with only two people who voted so far, I am saddened (or not) to say that the voting period has been delayed...the new deadline for votes is Monday, good luck!
 
VOTES ARE NOW CLOSED!
Ah, that's more like it! It's time to see which three Fakemon will round up the initial roster that I'll be coding into DragonHaven in the near future, hopefully it'll be easier than it looks due to no custom elements! Alright, so the next three Fakemon to join Resetmons are....
:litwick:Seitou Chinchou's Caleflash, with six votes!:litwick:
:trevenant:G-Luke's Tricotree, with five votes!:trevenant:
:blacephalon:And Seito Chinchou's Mysterical, with four votes!:blacephalon:

Well, would you look at that, both of Seitou Chinchou's entries won! Anyway, welcome to Resetmons, you three, you've earnt it fair and square! For the rest of you, I'm afraid you're out of luck...
As a reminder, here are the original submissions for the three winning entries again....
Name: Caleflash
Type:
fire.gif

Abilities: Defiant, Competitive
Stats: 45/63/151/63/151/111 (584)
Movepool: Fire Lash, Sludge Bomb, Scald, Baton Pass, Recover, Defog, Leech Seed, Yawn
Appearance: Ball of hot gas. Ignites when excited, dissipates when startled.
Flavor: Calefaction + Hot Flash. This mon is primarily active in the spring and summer months, riding warm air currents and often traveling long distances with them. This Pokemon is easily agitated, and a cluster of them migrating through an area can quickly cause whole towns to heat up for days.
Role: Fast bulky pivot whose main goal is to switch on stat-lowering moves in the meta for either Defiant or Competitive boosts, and pass those on to its allies. Its stats and split coverage are a little low to try and abuse them itself, but it can still put out respectable damage when needed. Its physical side only has its main STAB, and its special side has two moves that serve as good coverage for mons carrying stat-drop attacks as well as additional utility in status spreading. Recover and Leech Seed helps keep it alive and the latter + Yawn and Defog helps support its team. Its statline in combination with Fire STAB in particular makes it a good abuser of Leech Seed. Don't you hate hayfever?
Name: Tricotree
Type:
electric.gif
ghost.gif

Abilities: Harvest
Stats: 90 HP / 77 Attack / 72 Defence / 89 Special Attack / 123 Special Defence / 55 Speed [506 Total]
Movepool: Leech Seed, Baddy Bad, Apple Acid, Sludge Bomb, Defog, Recycle, Heal Block
Appearance: Demon tree
Flavor: WIP
Role: Defensive pivot
Name: Mysterical
Type:
psychic.gif

Abilities: Rattled
Stats: 46/104/84/104/104/113 (555)
Movepool: Glitzy Glow, Baddy Bad, Spirit Break, Acrobatics, Mist, Recycle, Yawn
Appearance: Ethereal clown mon cloaked in dazzling lights and colored mist.
Flavor: Combination of Mist/Mystery/Mystical and Hysterical (both definitions). Roams people's dreams to feed on fear and stress... but it turns out you are what you eat.
Role: Weakness Policy + Rattled sweeper that can turn around a game on a dime. Psychic's weaknesses perfectly line up so that you will always get both boosts together and never separate. However, the payoff is weighted by the fact that you have to tank a super-effective hit in order to do it. To help make this more realistic, it's set up so that you can viably run max HP + Speed, due to being a mixed attacker with low HP but average defense and above average special defense (where two out of three of its weaknesses are). It also has the coverage to hit all of its weaknesses super-effectively. If you want higher risk, higher reward, you can also invest double-offenses. Or, if you want to narrow options for better payoff, you can go SPA/SPE, since this gives you the strongest offensive potential at the cost of being walled by Steel and Dark, and making it harder to get your boosts as a result. This might be preferred since activating your boosts off Bug gives a smaller physical payoff anyway (since Lunge drops Attack before you get your boosts), which means you'll have a worse matchup into teams carrying a Dark type in exchange for a better matchup against teams carrying a Bug type.

However, due to the somewhat matchup-fishy nature of this, it can also be dual-moded to run in a more supportive offensive-utility role. It can set up screens for its team while simultaneously putting out damage, and the fact that it is setting screens before taking attacks rather than after eating an SE hit means that can survive a bit longer. Mist and Yawn provide some additional team support if you would like. In this role, you can hard commit to screen setting and take Light Clay, or you can maintain your sweep potential by keeping Weakness Policy. This creates a Cold War situation with your opponent - using the threat of boosting to help enforce its screens, rather than attempting to force them by surprise and sweeping off of it. Psychic protects its screens by beating Fighting, and Weakness Policy + Rattled protects itself by hard punishing attempts to kill it with SE attacks that don't manage to finish the job (which is more likely if it's coming in proactively and thus has screens up). However, it is still ultimately not very bulky and lacks any recovery outside of a Baton Passed Aqua Ring, so a hard-hitting neutral attacker can still wear it down.
Thank you for voting! Now, this Pet Mod will be taking a break while we focus on getting the first iteration of it into DragonHaven, with the Discord Server hopefully opening at around the time in which we do that. Stay tuned for further updates! (Oh, and don't forget to check the database for the three winners!)
AND MORE....
 
Good news, everyone! Today, we managed to get the pull request for Resetmons up and running. It should be playeable in DragonHaven in a few days time, or less than that depending on when the branch gets merged or if we ran into any problems that have to be fixed after merging it....
To celebrate the occasion, I now hereby declare the offical Resetmons Discord Server OPEN! Join in, and discuss the metagame and share your replays when the time comes!
https://discord.gg/u8JCEjhWCK
PLUS....Remember that special gift we promised for the winners? Well, based on the descriptions for them, we have made sprites for all of the winners, so they won't look like subsitute dolls in DragonHaven!
1776512866982.png
1776512869793.png
1776512873641.png

1776512877124.png
1776512881941.png
1776512889024.png

1776512900558.png
1776512910001.png
1776512903969.png

1776512916881.png
1776512921994.png
1776512924841.png

SO PREPARE YOURSELVES...FOR RESETMONS...ON DRAGONHAVEN!
 
Last edited:
Back
Top