Hello people, this is my first RMT! I built this team around Reshiram because one day I just wanted to use it. It's a very flawed team which is why I am posting this thread. Any help would be appreciated.
Team Preview:
In depth analysis:
Groudon @ Heat Rock
Ability: Drought
EVs: 252 Def / 252 HP / 4 Atk
Impish Nature
- Earthquake
- Stealth Rock
- Roar
- Thunder WaveGroudon is here to set up sun so Reshiram and Ho-oh can fire off nukes with their STAB. It has a Heat Rock so that sun can last longer, meaning more time to spam Blue Flare and Sacred Fire. I opted for a physically defensive set so that I wouldn't have to have something else as a check to e-killer. I have Thunder Wave there to cripple things, but I've been thinking about running Stone Edge instead for Yveltal. Stealth Rock is there despite me having Defog because you can always set them back up and they can provide crucial damage for my other mons to KO things. Roar is just there as a staple to the set, it allows Groudon to not be set up bait for e-killer or Xerneas given the right opportunity.
Ho-Oh @ Leftovers
Ability: Regenerator
EVs: 248 HP / 52 Atk / 208 Spd
Careful Nature
- Substitute
- Sacred Fire
- Brave Bird
- RoostHo-oh is my second sun abuser. The reason behind running a sub set is because I wanted a good check to Xerneas. Sacred Fire and Brave Bird are pretty standard on any Ho-oh set, obviously being the STABs of choice, and Sacred Fire gets a nice boost from the sun. Substitute is there to put pressure on the opponents team by having a threat behind a sub. Roost is there for reliable recovery because Substitute really wears Ho-oh down, especially if they have Stealth Rocks, though usually I don't switch it in if they have rocks on their team until they're gone.
Palkia @ Lustrous Orb
Ability: Pressure
EVs: 252 Spd / 252 SAtk / 4 HP
Timid Nature
- Fire Blast
- Spacial Rend
- Hydro Pump
- ThunderPalkia is the glue to my team. Without Palkia, Kyogre could just run right through this team. Palkia can benefit from sun because of Fire Blast. Palkia is also there to abuse the rain that opposing Kyogre provide, while also being a nice check to Kyogre. I opted for the Lustrous Orb set because I didn't know any other set that could properly fit my team. Thunder is there just for Kyogre, while Spacial Rend and Hydro Pump get a nice boots from Lustrous Orb. Overall, Palkia can really save this team from falling apart at the huge hands of Kyogre.
Arceus @ Spooky Plate
Ability: Multitype
EVs: 252 Atk / 252 Spe / 4 HP
Adamant Nature
- Extreme Speed
- Swords Dance
- Shadow Force
- EarthquakeThis is pretty much my set up sweeper. Ghost e-killer is definitely one of the most prominent threats out there imo. This is a standard e-killer set that allows me to apply offensive pressure late game. Please do tell me if my EV spread is flawed because I'm unsure what to run on this. Shadow Force is used over Shadow Claw because it does hit harder and helps play around Aegislash. Shadow Force also OHKO's spdef Ferrothorn iirc. Earthquake hits mons like Heatran, Arceus-Steel, and Arceus-Rock for good damage. Extremespeed and Swords Dance are what make e-killer itself, so I shouldn't have to explain too much there except for the fact that Extremespeed does help my team with priority issues. Opted for Adamant over Jolly since most e-killers are normal so I can afford to since I barely ever encounter Ghosteus anymore. Overall Ghosteus really comes in handy late-game.
Scizor (M) @ Scizorite
Ability: Technician
Shiny: Yes
EVs: 252 Atk / 252 HP / 4 SDef
Adamant Nature
- Bullet Punch
- U-turn
- Superpower
- DefogThe final member of my team, Mega-Scizor. This was originally Mega-Gengar until I realized that my team didn't have any form of hazard removal, and a secondary Xerneas/e-killer check would come in handy. I wanted this to actually be an e-killer check, so I put Superpower. I don't know where to fit Roost on this set, so help on that would be awesome. U-turn is probably the most expendable move of the set, nonetheless it provides momentum for my team as Mega-Scizor is fairly slow. Bullet Punch is what makes Mega-Scizor a decent Xerneas check, while Defog is there for hazard removal.
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Threatlist: Ho-oh - I really have no true switch-in to Ho-oh, so it really troubles my team a lot
Kyogre - If Palkia is dead, it's hard for my team to play around Kyogre, really big problem tbh
Xerneas - Usually Ho-oh and Scizor can discourage this thing from setting up, which is nice
Arceus-Normal - Haven't come across one with this team yet, which is surprising since I'm currently 1605 on the ladder, but I have Scizor and Groudon for it, though I really don't know how my team does against it because I haven't encountered it yet.
MMY - Could be a problem if it has Fire Blast, but usually Ho-oh or Reshiram can kill it so meh
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Previous Members: e-killer arceus normal, changed to e-killer arceus ghost
Welp, hope you guys can make some good suggestions to fix up this team, as it's pretty flawed! Thanks for actually reading this RMT if you did lol.
EDIT: If you tell me to replace Reshiram, there are very high chances that I won't so pls don't tell me to do that. .-.
Team Preview:






In depth analysis:

Reshiram @ Choice Scarf
Ability: Turboblaze
EVs: 252 Spd / 252 SAtk / 4 Def
Timid Nature
- Blue Flare
- Draco Meteor
- Earth Power
- Dragon Pulse
The Pokemon my team was built around. Reshiram is a Pokemon that I felt like using and it really hasn't disappointed me. Blue Flare under the sun hits like a truck, and with Choice Scarf I can outspeed things like Mega Mewtwo forms and Mega Gengar. Draco Meteor lets me hit things like Kyogre on a predicted switch or just hit hard without sun. Earth Power is just there to give this thing four moves, so any suggestions for a replacement to Earth Power would be appreciated. Dragon Pulse is there for a consistent STAB if there's no reason to Blue Flare late-game. Reshiram works as a revenge killer and a wallbreaker, which is nice because I don't have to cram multiple roles into one team.Ability: Turboblaze
EVs: 252 Spd / 252 SAtk / 4 Def
Timid Nature
- Blue Flare
- Draco Meteor
- Earth Power
- Dragon Pulse

Groudon @ Heat Rock
Ability: Drought
EVs: 252 Def / 252 HP / 4 Atk
Impish Nature
- Earthquake
- Stealth Rock
- Roar
- Thunder Wave

Ho-Oh @ Leftovers
Ability: Regenerator
EVs: 248 HP / 52 Atk / 208 Spd
Careful Nature
- Substitute
- Sacred Fire
- Brave Bird
- Roost

Palkia @ Lustrous Orb
Ability: Pressure
EVs: 252 Spd / 252 SAtk / 4 HP
Timid Nature
- Fire Blast
- Spacial Rend
- Hydro Pump
- Thunder

Arceus @ Spooky Plate
Ability: Multitype
EVs: 252 Atk / 252 Spe / 4 HP
Adamant Nature
- Extreme Speed
- Swords Dance
- Shadow Force
- Earthquake

Scizor (M) @ Scizorite
Ability: Technician
Shiny: Yes
EVs: 252 Atk / 252 HP / 4 SDef
Adamant Nature
- Bullet Punch
- U-turn
- Superpower
- Defog
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Threatlist: Ho-oh - I really have no true switch-in to Ho-oh, so it really troubles my team a lot
Kyogre - If Palkia is dead, it's hard for my team to play around Kyogre, really big problem tbh
Xerneas - Usually Ho-oh and Scizor can discourage this thing from setting up, which is nice
Arceus-Normal - Haven't come across one with this team yet, which is surprising since I'm currently 1605 on the ladder, but I have Scizor and Groudon for it, though I really don't know how my team does against it because I haven't encountered it yet.
MMY - Could be a problem if it has Fire Blast, but usually Ho-oh or Reshiram can kill it so meh
====================================================================
Previous Members: e-killer arceus normal, changed to e-killer arceus ghost
Welp, hope you guys can make some good suggestions to fix up this team, as it's pretty flawed! Thanks for actually reading this RMT if you did lol.
EDIT: If you tell me to replace Reshiram, there are very high chances that I won't so pls don't tell me to do that. .-.
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