Residual Damage Team

I have been using this team on shoddy for about a month and it has done surprisingly well. I used mainly standard sets of 6 different pokes and I put them all on a team. It had great type coverage and turned out very well. I don't have wish support because I wanted one sweeper in case I needed a specific poke gone or just to avoid stalls and to beat the uncommon, pain-in-the-butt Clefable! Anyways, this is my first rate-my-team post and any comments would be appreciated!

The Team:

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The Sets:

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Tyranitar @ Lum Berry
Nature: Careful
Ability: Sand Stream
EV's: 252HP/36 Atk/36 Def/184 SpD
-Taunt
-Stone Edge
-Fire Punch
-Crunch

Lead Tyranitar is so helpful to my team based on residual damage just so that Sand Storm is set up. It can also beat many of the common leads, OHKOing Azelf, Gengar, Yanmega, Roserade, etc. It can also beat Bronzong and Gyarados one-on-one. Taunt also is useful to stop pokes trying to set up on it. LeadTar can also survive a LO Fake Out and Brick Break from Weavile and OHKO back with Stone Edge. I chose Stone Edge over Thunder because I couldn't handle the 70% accuracy and Stone Edge has 180 BP compared to 120 BP of Thunder. Basically, Tyranitar is a pain to take down.

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Swampert @ Leftovers
Nature: Relaxed
Ability: Torrent
EV's: 240 HP/216 Def/52 SpA
-Surf
-Roar
-Earthquake
-Stealth Rock

Swampert is crucial to my team as Swampert and Skarmory are a tough physical tandem to take down, even without wish support. Stealth Rock is crucial to almost all teams, expecially one based on secondary damage. The set is the standard MixPert but it is still a great asset to my team when paired with Skarmory. Great typing also lets it take fire attacks as well as electric ones (both of which are Skarmory's weaknesses).

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Skarmory @ Leftovers
Nature: Impish
Ability: Sturdy
EV's: 252 HP/92 Atk/156 Def/8 Spe
-Brave Bird
-Whirlwind
-Spikes
-Roost

Skarmory is one of the most annoying pokemon in the game to take down now that it has access to Roost. Since Magnezone is being used less and less, I risk running leftovers and I like taking the chance. The 8 speed EV's allow it to barely outspeed other Skarmory and whirlwind them out. I figured that 4 attack EV's didn't make a difference whereas 8 speed EV's couldn't hurt, eh? Anyways, the standard set that can set up spikes, roost and whirlwind the opponent out to rack up the secondary damage. A great poke for stopping opponents trying to set up.

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Tentacruel @ Leftovers
Nature: Calm
Ability: Liquid Ooze
EV's: 204 HP/96 SpA/172 SpD/36 Spe
-Surf
-Ice Beam
-Rapid Spin
-Toxic Spikes

Tentacruel is a great pokemon for setting up toxic spikes and walling special attackers. It can also absorb toxic spikes upon switch-in so it doesn't necessarily have to rapid spin in order for it to do its job. It does serve as my spinner in order to save my Lucario's sash. Also, it's weakness to electric attacks allow a free switch to Swampert, and its weakness to ground allow a free switch to Skarmory.

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Dusknoir @ Leftovers
Nature: Impish
Ability: Pressure
EV's: 252 HP/252 Def/6 SpD
-ThunderPunch
-Fire punch
-Toxic
-Pain Split

Dusknoir is, in my opinion, the best rapid spin blocker in the game. Its access to the elemental punches allow it to provide good enough type coverage to beat (or cripple) the most common rapid spinners in d/p; Starmie, Tentacruel, Forretress and Donphan. It can also switch into fighting attacks from the likes of ScarfHera and Lucario and wreak some havoc. A great pokemon in general and a great asset to my team for keeping my spikes/toxic spikes/stealth rock up.

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Lucario @ Focus Sash
Nature: Adamant
Ability: Inner Focus
EV's: 4 HP/252 Atk/252 Spe
-Swords Dance
-Close Combat
-Crunch
-Bullet Punch

Lucario is my only true sweeper, and what a fine sweeper it is. Lucario has the chance to sweep my opponent's team once they are crippled by the entry hazards and the sandstorm. The sash also allows it to either get a free SD up or survive a hit from Scarftran and OHKO back with a Close Combat. A great pokemon that can finish a team off when their pokemon are weak enough.

Also Considering:

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Salamence @ Leftovers
Nature: Impish
EV's: 216 HP/40 Atk/252 Def
-Wish
-Dragon Dance
-Dragon Claw
-Earthquake

Salamence serves as a great poke for switching into ground and fighting attacks, Intimidating the opponent and setting up either a DD or a Wish on the switch. It can help out the team in numerous ways and Dragon/Ground is only resisted by Skarmory and Bronzong. It is also the much needed Wish support my team could use. It would either be swapped for Lucario or Dusknoir (possibly).

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Togekiss @ Leftovers
Nature: Calm
Ability: Serene Grace
EV's: 252 HP/96 SpA/160 SpD
-Wish
-Nasty Plot
-Air Slash
-Aura Sphere

Togekiss works like Salamence, except it can wall Special Attacks. It can also set up either a Nasty Plot or a Wish to help out the team even further. It is the third option after Salamence only because it can't boost it's speed.

Basically, this team is built to win without attacking, but if the situation calls for a Lucario sweep, this team can do that too. Any and all comments will be appreciated so please Rate My Team!
 
Max HP on Tyranitar. Change Sassy to Careful or (preferably) change Fire Punch to Flamethrower / Fire Blast.

Skarmory should have Impish, not Relaxed.

I'm not too sure about Will-O-Wisp on Dusknoir with Toxic Spikes around, but I can't really think of anything better to replace it. Obviously Shadow Punch / Shadow Sneak would be nice, and Focus Punch would be awesome to catch Tyranitar that think they can Pursuit you, as would cool moves like Snatch.
 
Max HP on Tyranitar. Change Sassy to Careful or (preferably) change Fire Punch to Flamethrower / Fire Blast.

Skarmory should have Impish, not Relaxed.

I'm not too sure about Will-O-Wisp on Dusknoir with Toxic Spikes around, but I can't really think of anything better to replace it. Obviously Shadow Punch / Shadow Sneak would be nice, and Focus Punch would be awesome to catch Tyranitar that think they can Pursuit you, as would cool moves like Snatch.

I was considering Fire Blast, but Fire Punch has a 2/3 chance to OHKO Roserade whereas Fire Blast doesn't. The only instance that Fire Blast does more is against Skarmory/Forretress but since this Ttar is built for beating the most common leads, I run Fire Punch. Thanks, I will change Sassy to Careful. I wasn't thinking about what nature, I just copied the set and pasted it here but it has been changed. Max HP isn't necessary as the EV's allow it to survive a LO Focus Blast from Gengar. The 36 Attack EV's allow it to OHKO Roserade with Fire Punch. I suppose I could use the EVs from defense and stuff 12 more into HP...

I meant to say Impish on Skarmory, I was just thinking of Swampert when I put Relaxed lol. It has been changed.

Will-o-Wisp is just for any Fliers/Levitaters who don't take damage from spikes and can't be poisoned from toxic spikes. I use it also to cripple Donphan, a rapid spinner, but there are instances of when I want Shadow Sneak. However, it is nice to have Will-O-Wisp to counter Machamp, Lucario, etc. after switching into a fighting attack or just a physical attack in general. Shadow Sneak will be tested though. Thanks!
 
I actually like this team because of the resemblance it takes to one of my old teams and how solid and simple the strategy is. However, that doesn't mean this team is perfect because it does have its fair share of weaknesses. One of the ones that really worry me is Life Orb Gengar. I take it that you are bluffing with Dusknoir, in that you are trying to make the opponent think you have a Ghost-type attack like Shadow Sneak. Unfortunately for you is that Life Orb Gengar Focus Blast will OHKO Tyranitar with Stealth Rock. Gengar is almost never used as a lead anymore with Lum Berry Bronzong and Azelf hanging around. I would definitely consider Shadow Sneak on Dusknoir, but I would also try out Bullet Punch on Lucario as well. I consider Gengar the number 1 threat to a stall team without Blissey and having 1/2 of your team able to handle it is a great start.

I see that Cresselia really rips you apart, although Tyranitar can try and fight it with Crunch and Lum Berry. However, I feel you really need Toxic somewhere on this team. Swampert would be a safe bet as Cresselia will generally switch into him. Toxic will eventually wear down Cresselia, even if it sports rest. Just try and bring in Tyranitar and Taunt him. PP stalling with Cresselia is extremely boring and Toxic over Surf will safe you a lot of trouble.

If Toxic on Swampert is just something you don't want to do, then it could possibly go over Will-o-wisp on Dusknoir. I know I said Shadow Sneak but Shadow Sneak could also go over Fire Punch as Forretress won't be able to do anything anyway. Roar is always an option on Swampert as well.

I really think Life Orb would be the better item on Lucario. The Lucario sweep can be performed very easily once Spikes, Sandstorm, Toxic, and Stealth Rock damage pile on. Life Orb can turn some 2hkos into ohkos and the extra power against gyarados is needed.

Gyarados should be handled with this team but Life Orb Gyarados is a pain and you could focus more Defense on Skarmory to prevent 2hkos from life orb adamant waterfall. That is entirely your choice though and it really isn't needed, it just helps.

Although its minor, a stall team relies on healing itself which is why I suggest Leftovers on tentacruel. I have said it before, Black Sludge gives Trick users another weapon to use on you and could prove deadly to a stall team, especially a stall team without Wish support.

One last thing that concerns Wish; If you feel this team stops working for some reason, be sure to try out Wish / Dragon Dance / Dragon Claw / Earthquake. Wish is something that you desperately need and Salamence has decent stats backed with Intimidate to use it effectively. Just try it over Lucario if you ever feel Lucario doesn't cut it as a sweeper.

Good Luck with the team.
 
I'll do a full rate later, but Skymin with Hp Electric could totally wreck your team. If you want an offensive feel why dont you switch your Dusknoir to a Gengar Boah? If not, switch it to at least Spiritomb. Spiritomb has a nice moveset filld with annoyances and a new toy "Icy wind." With no weaknesses he also counters Deoxys S. He gets Shadow ball too so it ends up being better than Dusknoir anyways. The main difference is that Dusknoir is heavily damaged by Pursuit, whilst Spiritomb isn't.
 
I think it is fairly obvious as of right now, that he plans on using this team only for D/P, as evidenced by the lack of Ice Punch on Lucario (my apologies if it is indeed for Platinum).
 
I wasn't sure if platinum RMT's were becoming popular or not...

Leftovers over Black sludge fixed.

I have found out that my only gengar counter is a full-healthy Swampert. It can 2HKO with surf but it has to be at full health. But other than that I am screwed by Gengar. I am thinking about bullet punch over Extremespeed, but Infernape can screw me then. Also, I have been thinking about Lum on Lucario, any thoughts? I am probably going with Bullet Punch over Extremespeed just because Tentacruel is one of the best Infernape counters and it doesn't really threaten my team.

Since Ttar is used primarily as a lead, it won't be affected by stealth rock, but you are correct about that.

I don't really know where to put Roar/Toxic, but I guess I could run Surf/EQ/Roar/Toxic and add stealth rock on skarm seeing as how I wouldn't need whirlwind...I could also run Surf/EQ/Toxic/Stealth Rock but it seems like Dusknoir would be better off with Toxic over W-o-W. But then Zong and Skarm give me trouble if they can't be statused.

In the numerous battles I have had with this team, I think that it needs some type of Wish support but it also needs some attacking support too. Salamence is a great option, but I am thinking about a Wish/Nasty Plot/Air Slash/Aura Sphere Togekiss. It can be my secondary bulky special wall as 3 physical walls seem to be redundant. Togekiss/Salamence would be used over Lucario btw.

Ok after reviewing KD24's suggestions, I am gonna change some stuff around. Check original post for changes...
 
Thunder is 70% acc not 50%. sandstorm has no effect on its accuracy. stone edge can't OHKO gyarados so maybe you want to use thunder, unless you'd rather take out weavile instead.
 
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