I have been using this team on shoddy for about a month and it has done surprisingly well. I used mainly standard sets of 6 different pokes and I put them all on a team. It had great type coverage and turned out very well. I don't have wish support because I wanted one sweeper in case I needed a specific poke gone or just to avoid stalls and to beat the uncommon, pain-in-the-butt Clefable! Anyways, this is my first rate-my-team post and any comments would be appreciated!
The Team:
The Sets:
Tyranitar @ Lum Berry
Nature: Careful
Ability: Sand Stream
EV's: 252HP/36 Atk/36 Def/184 SpD
-Taunt
-Stone Edge
-Fire Punch
-Crunch
Lead Tyranitar is so helpful to my team based on residual damage just so that Sand Storm is set up. It can also beat many of the common leads, OHKOing Azelf, Gengar, Yanmega, Roserade, etc. It can also beat Bronzong and Gyarados one-on-one. Taunt also is useful to stop pokes trying to set up on it. LeadTar can also survive a LO Fake Out and Brick Break from Weavile and OHKO back with Stone Edge. I chose Stone Edge over Thunder because I couldn't handle the 70% accuracy and Stone Edge has 180 BP compared to 120 BP of Thunder. Basically, Tyranitar is a pain to take down.
Swampert @ Leftovers
Nature: Relaxed
Ability: Torrent
EV's: 240 HP/216 Def/52 SpA
-Surf
-Roar
-Earthquake
-Stealth Rock
Swampert is crucial to my team as Swampert and Skarmory are a tough physical tandem to take down, even without wish support. Stealth Rock is crucial to almost all teams, expecially one based on secondary damage. The set is the standard MixPert but it is still a great asset to my team when paired with Skarmory. Great typing also lets it take fire attacks as well as electric ones (both of which are Skarmory's weaknesses).
Skarmory @ Leftovers
Nature: Impish
Ability: Sturdy
EV's: 252 HP/92 Atk/156 Def/8 Spe
-Brave Bird
-Whirlwind
-Spikes
-Roost
Skarmory is one of the most annoying pokemon in the game to take down now that it has access to Roost. Since Magnezone is being used less and less, I risk running leftovers and I like taking the chance. The 8 speed EV's allow it to barely outspeed other Skarmory and whirlwind them out. I figured that 4 attack EV's didn't make a difference whereas 8 speed EV's couldn't hurt, eh? Anyways, the standard set that can set up spikes, roost and whirlwind the opponent out to rack up the secondary damage. A great poke for stopping opponents trying to set up.
Tentacruel @ Leftovers
Nature: Calm
Ability: Liquid Ooze
EV's: 204 HP/96 SpA/172 SpD/36 Spe
-Surf
-Ice Beam
-Rapid Spin
-Toxic Spikes
Tentacruel is a great pokemon for setting up toxic spikes and walling special attackers. It can also absorb toxic spikes upon switch-in so it doesn't necessarily have to rapid spin in order for it to do its job. It does serve as my spinner in order to save my Lucario's sash. Also, it's weakness to electric attacks allow a free switch to Swampert, and its weakness to ground allow a free switch to Skarmory.
Dusknoir @ Leftovers
Nature: Impish
Ability: Pressure
EV's: 252 HP/252 Def/6 SpD
-ThunderPunch
-Fire punch
-Toxic
-Pain Split
Dusknoir is, in my opinion, the best rapid spin blocker in the game. Its access to the elemental punches allow it to provide good enough type coverage to beat (or cripple) the most common rapid spinners in d/p; Starmie, Tentacruel, Forretress and Donphan. It can also switch into fighting attacks from the likes of ScarfHera and Lucario and wreak some havoc. A great pokemon in general and a great asset to my team for keeping my spikes/toxic spikes/stealth rock up.
Lucario @ Focus Sash
Nature: Adamant
Ability: Inner Focus
EV's: 4 HP/252 Atk/252 Spe
-Swords Dance
-Close Combat
-Crunch
-Bullet Punch
Lucario is my only true sweeper, and what a fine sweeper it is. Lucario has the chance to sweep my opponent's team once they are crippled by the entry hazards and the sandstorm. The sash also allows it to either get a free SD up or survive a hit from Scarftran and OHKO back with a Close Combat. A great pokemon that can finish a team off when their pokemon are weak enough.
Also Considering:
Salamence @ Leftovers
Nature: Impish
EV's: 216 HP/40 Atk/252 Def
-Wish
-Dragon Dance
-Dragon Claw
-Earthquake
Salamence serves as a great poke for switching into ground and fighting attacks, Intimidating the opponent and setting up either a DD or a Wish on the switch. It can help out the team in numerous ways and Dragon/Ground is only resisted by Skarmory and Bronzong. It is also the much needed Wish support my team could use. It would either be swapped for Lucario or Dusknoir (possibly).
Togekiss @ Leftovers
Nature: Calm
Ability: Serene Grace
EV's: 252 HP/96 SpA/160 SpD
-Wish
-Nasty Plot
-Air Slash
-Aura Sphere
Togekiss works like Salamence, except it can wall Special Attacks. It can also set up either a Nasty Plot or a Wish to help out the team even further. It is the third option after Salamence only because it can't boost it's speed.
Basically, this team is built to win without attacking, but if the situation calls for a Lucario sweep, this team can do that too. Any and all comments will be appreciated so please Rate My Team!
The Team:






The Sets:

Tyranitar @ Lum Berry
Nature: Careful
Ability: Sand Stream
EV's: 252HP/36 Atk/36 Def/184 SpD
-Taunt
-Stone Edge
-Fire Punch
-Crunch
Lead Tyranitar is so helpful to my team based on residual damage just so that Sand Storm is set up. It can also beat many of the common leads, OHKOing Azelf, Gengar, Yanmega, Roserade, etc. It can also beat Bronzong and Gyarados one-on-one. Taunt also is useful to stop pokes trying to set up on it. LeadTar can also survive a LO Fake Out and Brick Break from Weavile and OHKO back with Stone Edge. I chose Stone Edge over Thunder because I couldn't handle the 70% accuracy and Stone Edge has 180 BP compared to 120 BP of Thunder. Basically, Tyranitar is a pain to take down.

Swampert @ Leftovers
Nature: Relaxed
Ability: Torrent
EV's: 240 HP/216 Def/52 SpA
-Surf
-Roar
-Earthquake
-Stealth Rock
Swampert is crucial to my team as Swampert and Skarmory are a tough physical tandem to take down, even without wish support. Stealth Rock is crucial to almost all teams, expecially one based on secondary damage. The set is the standard MixPert but it is still a great asset to my team when paired with Skarmory. Great typing also lets it take fire attacks as well as electric ones (both of which are Skarmory's weaknesses).

Skarmory @ Leftovers
Nature: Impish
Ability: Sturdy
EV's: 252 HP/92 Atk/156 Def/8 Spe
-Brave Bird
-Whirlwind
-Spikes
-Roost
Skarmory is one of the most annoying pokemon in the game to take down now that it has access to Roost. Since Magnezone is being used less and less, I risk running leftovers and I like taking the chance. The 8 speed EV's allow it to barely outspeed other Skarmory and whirlwind them out. I figured that 4 attack EV's didn't make a difference whereas 8 speed EV's couldn't hurt, eh? Anyways, the standard set that can set up spikes, roost and whirlwind the opponent out to rack up the secondary damage. A great poke for stopping opponents trying to set up.

Tentacruel @ Leftovers
Nature: Calm
Ability: Liquid Ooze
EV's: 204 HP/96 SpA/172 SpD/36 Spe
-Surf
-Ice Beam
-Rapid Spin
-Toxic Spikes
Tentacruel is a great pokemon for setting up toxic spikes and walling special attackers. It can also absorb toxic spikes upon switch-in so it doesn't necessarily have to rapid spin in order for it to do its job. It does serve as my spinner in order to save my Lucario's sash. Also, it's weakness to electric attacks allow a free switch to Swampert, and its weakness to ground allow a free switch to Skarmory.

Dusknoir @ Leftovers
Nature: Impish
Ability: Pressure
EV's: 252 HP/252 Def/6 SpD
-ThunderPunch
-Fire punch
-Toxic
-Pain Split
Dusknoir is, in my opinion, the best rapid spin blocker in the game. Its access to the elemental punches allow it to provide good enough type coverage to beat (or cripple) the most common rapid spinners in d/p; Starmie, Tentacruel, Forretress and Donphan. It can also switch into fighting attacks from the likes of ScarfHera and Lucario and wreak some havoc. A great pokemon in general and a great asset to my team for keeping my spikes/toxic spikes/stealth rock up.

Lucario @ Focus Sash
Nature: Adamant
Ability: Inner Focus
EV's: 4 HP/252 Atk/252 Spe
-Swords Dance
-Close Combat
-Crunch
-Bullet Punch
Lucario is my only true sweeper, and what a fine sweeper it is. Lucario has the chance to sweep my opponent's team once they are crippled by the entry hazards and the sandstorm. The sash also allows it to either get a free SD up or survive a hit from Scarftran and OHKO back with a Close Combat. A great pokemon that can finish a team off when their pokemon are weak enough.
Also Considering:

Salamence @ Leftovers
Nature: Impish
EV's: 216 HP/40 Atk/252 Def
-Wish
-Dragon Dance
-Dragon Claw
-Earthquake
Salamence serves as a great poke for switching into ground and fighting attacks, Intimidating the opponent and setting up either a DD or a Wish on the switch. It can help out the team in numerous ways and Dragon/Ground is only resisted by Skarmory and Bronzong. It is also the much needed Wish support my team could use. It would either be swapped for Lucario or Dusknoir (possibly).

Togekiss @ Leftovers
Nature: Calm
Ability: Serene Grace
EV's: 252 HP/96 SpA/160 SpD
-Wish
-Nasty Plot
-Air Slash
-Aura Sphere
Togekiss works like Salamence, except it can wall Special Attacks. It can also set up either a Nasty Plot or a Wish to help out the team even further. It is the third option after Salamence only because it can't boost it's speed.
Basically, this team is built to win without attacking, but if the situation calls for a Lucario sweep, this team can do that too. Any and all comments will be appreciated so please Rate My Team!