Resilient, Well-Balanced Stall Team with Few, Correctable Weak Points

So I've designed a very bulky stall team with well mixed defensive capabilities, able to set up all entry hazards and hit opponents with all status effects. However, I find myself having trouble with one pokemon more than anything else... the dreaded Reuniclus.
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Anyway, here's the team:

Hippowdon @ Leftovers
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252 HP
16 Atk
152 Def
88 Sp Def
Impish Nature, Sandstream

Stealth Rock, Earthquake, Roar, Slack Off

Lead Hippowdon serves to set up both sandstorm and stealth rocks for entry hazard damage and buffering, as the team thrives around the use of moves such as protect, roar, and whirlwind. That being said, roar is important in order to force pokemon out and others into entry hazards. Hippowdon does not serve as a sacrificial lead, but an essential survivable pokemon to tank electric attacks toward Tentacruel or Skarmory. Because it needs survivability, I run slack off in addition to leftovers.


Tentacruel @ Black Sludge
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204 HP
96 Sp Atk
172 Sp Def
36 Spe
Calm Nature, Clear Body

Scald, Sludge Bomb, Rapid Spin, Toxic Spikes

Tentacruel's most prominent purpose on this team is for setting up toxic spikes. It is one of the most ideal toxic spikes choices as it provides water typing and a small bit of offensive power. It is easy to switch into other water types or special attackers due to its special defensive bulk, and is great for soaking up opposing toxic spikes or using rapid spin if against an opposing stall team. Scald and sludge bomb provide two useful STAB attacks, both with a minor chance of inflicting a status ailment (burn or poison) which is essential to the teams success.


Skarmory @ Leftovers
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252 HP
96 Atk
156 Def
4 Spe
Impish Nature, Natural Cure

Spikes, Brave Bird, Roost, Whirlwind

Skarmory is one of the most crucial pokemon in this teams success, meant to set up spikes and whirlwind pokemon out and in to take the entry hazard damage. Brave bird is a solid STAB attack incase the pokemon is taunted (as you can see, all my pokemon have at least one attack to prevent taunt shut-down). Roost and leftovers are important for the pokemon's survivability--if Skarmory and Hippowdon die, it is impossible to force pokemon in and out.


Blissey @ Leftovers
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252 HP
252 Def
4 SpDef
Calm Nature, Natural Cure

Ice Beam, Wish, Protect, Toxic

Blissey, as everyone knows, is an all-around brilliant special wall and a great counter to special sweepers or revenge killers like Starmie, Jolteon, etc. Wish + Protect allows Blissey the ability to heal either itself or any other pokemon, as teams generally react to Blissey by immediately switching in a physical attacker, I can wish and then switch into the proper counter. Toxic, of course, provides the status ailing damage necessary to slowly cripple teams through stalling, healing, and protecting.


Dusclops @ Eviolite
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252 HP
128 Def
128 SpDef
Impish Nature, Pressure

Taunt, Will-O-Wisp, Seismic Toss, Pain Split

Dusclops' main purpose on the team is to be a bulky spin blocker, as rapid spin can completely ruin the entry hazards necessary to win with a Stall + Roar/Whirlwind team. Since I wanted to cover all major status ailments (poison, burn, paralysis), Will-O-Wisp is featured to burn any strong physical attackers. Pain split is great when predicting a switch or when you can guarantee your pokemon will tank a hit to heal up and be survivable, and seismic toss provides offense and ability to kill a pokemon.


Ferrothorn @ Leftovers
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252 HP
48 Def
208 SpDef
Relaxed Nature, Iron Barbs

Thunder Wave, Leech Seed, Power Whip, Protect

Ferrothorn is one of the most survivable physical walls imaginable, with leech seed/leftovers/protect. Thunder wave gives me the ability to paralyze any dragon dancers/etc. and thus cover all fronts of major status ailments. Power whip is the most powerful attack for this pokemon as it give STAB damage and provides an offensive typing the rest of the team lacks.


As you can see, the teams defensive capabilities are very strong and well rounded, however, the team does not feature much offensive power and relies on crippling the opposing team through entry hazards, status ailments, and roar/whirlwind. However, Reuniclus has been giving my team huge amounts of trouble, as Magic Guard blocks any status ailments and recover + leftovers helps it heal from entry hazards.

Another pokemon I sometimes have issues with is Jellicent, with its strong defensive capabilities and recover + leftovers.

How can I improve this team to deal with these threats? Possibilities I have pondered while creating this post include replacing Hippowdon with a more offensive Tyranitar, or swapping Dusclops for a more offensive Dusknoir, as my team clearly lacks offensive strength now. Please let me know what you think of these suggestions and feel free to add any new ones!
 
Just run Tyranitar over Hippowdon. I'm not sure what good Hippowdon would do for you when you have Skarmory to keep Landorus and Excadrill at bay. MixTar with Stealth Rock / Crunch / Ice Beam / Fire Blast could prove extremely useful because your team struggles a lot against Gliscor, and opposing Ferrothorn have a lot of opportunity to come in and Spike up. You should also give it a Chople Berry so that Reuniclus doesn't bone you completely. It also helps if you need to survive something from Thundurus, although Blissey makes a fine counter.

Like most heavy heavy stall teams, you have absolutely no way of dealing with Mew and Jellicent unless you get two layers of Toxic Spikes up first. Smart players will just let you get the first layer up and immediately bring Mew / Jellicent in, since they really don't give a shit about being normally poisoned. Taunt + SD Gliscor can also break down your core, forcing you to rely on Blissey's Ice Beam if they run enough Speed to outpace Tentacruel. You should definitely consider something that can deal with these threats, which, unfortunately, not many stall-based Pokemon can do really well. Your Ferrothorn is very replaceable, since you don't require him for Spikes and the stuff he walls (think Latios, Starmie, etc), are easily covered by the rest of your team. Why not run your own Calm Mind Latios or Latias in Ferrothorn's place? You could either use Calm Mind + Roar Latias if you want another way of dealing with Reuniclus, or you could just use a Calm Mind + 3 attacks Latios for a more offensive presence. Regardless, they both deal with Mew, Jellicent, and Gliscor very well, and it's crucial you have a way of dealing with them or else your stall team will get shut down completely.

Oh also I'm not sure why Tentacruel and Skarmory have Special Attack / Attack EVs, but you don't need them at all. I'd use a more defensive spread on Tentacruel because you're really going to want to be able to take a few Power Whips from Ferrothorn, so try something like Bold 252 HP / 208 Def / 48 Spe, which is enough to outpace most Gliscor. Just keep it simple with Skarmory and run 252 HP / 252 Def / 4 Spe.
 
Hello
I'm no moderator, but I'm pretty sure that the correct format for sets is as follows

[IMAGE]
[Pokemon's Name] @ Item
Ability (If necessary)
Nature
EVs (Ex.252 Att / 252 Spe / 4 HP)
- Move
- Move
- Move
- Move

Also, running 128 EVs in Defense and Special Defense on your Dusclops, is never really a good idea. It may be better to invest more into Special Defense, since your Ferrothorn can handle physical attackers.

Also, please check out my RMT and see what you think.
http://www.smogon.com/forums/showthread.php?t=3452881
 
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