Hello! I'm Paradox and this is my first RMT, with a focus on priority physical users, because...wynaut? I made it a while ago so I don't remember the teambuilding process well.
Menoetius (Raikou) @ Leftovers
Ability: Pressure
Shiny: Yes
EVs: 4 Def / 252 SpA / 252 Spe
Timid Nature
- Substitute
- Calm Mind
- Thunderbolt
- Hidden Power [Ice]
A straightforward 'mon: get up a Substitute, nab a few boosts, and revel in the complete and utter immolation of your foes' team. Usually I send it out first and Substitute against Stealth Rock users, and fire off two fast HP Ices (it's usually a 2KO on Lando and Garchomp). Status users can't poison it, special attackers can't dent it, and physical attackers almost always die before breaking the Sub. Coupled with a resistance to priority such as Bullet Punch and Gale Wings attacks, and this guy can wreak havoc. Leftovers to heal, HP Ice for coverage.
Prometheus (Heatran) (M) @ Air Balloon
Ability: Flash Fire
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Stealth Rock
- Magma Storm
- Toxic
- Taunt
Heatran, the bane of fire move users since gen four. Toxic can take down specially defensive foes, and Taunt shuts down stall teams. Stealth Rock for Charizards, Talonflame, Sashes, etc. Magma Storm for damage and allows you to trap foes so you can switch into a better matchup. Air Balloon eliminates a weakness, allows for more switches, and lets the trap/switch strategy work on major issues for it, such as Lando. Its biggest weakness is opposing Heatran, because it has no way to damage them.
Epimetheus (Tornadus-Therian) @ Life Orb
Ability: Regenerator
Shiny: Yes
Happiness: 0
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Hurricane
- Heat Wave
- U-turn
- Taunt
As it is a replacement for Mega Pidgeot, I opted for a more specially oriented set, with Hurricane for STAB, U-turn for damage on the switch, Heat Wave for coverage, and Taunt as a stall check with Heatran. The Life Orb damage is very appreciated with Tornadus' lackluster special attack, and it's somewhat mitigated by Regenerator.
Atlas (Azumarill) (M) @ Choice Band
Ability: Huge Power
EVs: 128 HP / 252 Atk / 128 Spe
Adamant Nature
- Waterfall
- Aqua Jet
- Knock Off
- Play Rough
Finally, we get to the priority. As well as having fantastic defensive synergy with Heatran, Azumarill shrugs off even the strongest attacks with ease, even without an Assault Vest. Nothing abnormal here: strong STAB attacks, priority for weakened foes, and Knock Off for anyone who you deem unworthy of the item they hold. Choice Band because tripling your attack is as deadly as it is fun.
Clymene (Breloom) (F) @ Focus Sash
Ability: Technician
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Spore
- Swords Dance
- Mach Punch
- Bullet Seed
Who needsarms coverage with legs spores like these? While it it just terrible against some common 'mons like Gengar and Latios...and Latias...and Talonflame...and anything after rocks...and almost every flying type... What was I saying? In any case, once its many checks are removed, this fungus can take a hit with the Focus Sash, Spore, Swords Sance, and kill everything with 90 Mach Punches, with Bullet Seed for the illusion of coverage and the ability to break sturdy, sashes, and substitutes.
Iapetus (Scizor-Mega) (M) @ Scizorite
Ability: Light Metal
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Bug Bite
- Bullet Punch
- Superpower
- Swords Dance
Scizor is just a strong as hell 'mon who gets even scarier after a boost. The speed investment is for outspeeding non-maxed/scarfed Heatran, which it can then dent or kill with Superpower, as well as base 70s like Bisharp. Bullet punch for priority destruction, Bug Bite for those who resist and slower opponents, and Superpower for Bisharp, Heatran, and some damage on Skarmory.
Thanks for looking over my team! If you have any suggestions, even if I gave reasons for choosing otherwise, please post them. I appreciate it, and have a nice day!
(Thank you Sobi and -Magic- especially for your detailed suggestions.)

Menoetius (Raikou) @ Leftovers
Ability: Pressure
Shiny: Yes
EVs: 4 Def / 252 SpA / 252 Spe
Timid Nature
- Substitute
- Calm Mind
- Thunderbolt
- Hidden Power [Ice]
A straightforward 'mon: get up a Substitute, nab a few boosts, and revel in the complete and utter immolation of your foes' team. Usually I send it out first and Substitute against Stealth Rock users, and fire off two fast HP Ices (it's usually a 2KO on Lando and Garchomp). Status users can't poison it, special attackers can't dent it, and physical attackers almost always die before breaking the Sub. Coupled with a resistance to priority such as Bullet Punch and Gale Wings attacks, and this guy can wreak havoc. Leftovers to heal, HP Ice for coverage.

Prometheus (Heatran) (M) @ Air Balloon
Ability: Flash Fire
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Stealth Rock
- Magma Storm
- Toxic
- Taunt
Heatran, the bane of fire move users since gen four. Toxic can take down specially defensive foes, and Taunt shuts down stall teams. Stealth Rock for Charizards, Talonflame, Sashes, etc. Magma Storm for damage and allows you to trap foes so you can switch into a better matchup. Air Balloon eliminates a weakness, allows for more switches, and lets the trap/switch strategy work on major issues for it, such as Lando. Its biggest weakness is opposing Heatran, because it has no way to damage them.

Epimetheus (Tornadus-Therian) @ Life Orb
Ability: Regenerator
Shiny: Yes
Happiness: 0
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Hurricane
- Heat Wave
- U-turn
- Taunt
As it is a replacement for Mega Pidgeot, I opted for a more specially oriented set, with Hurricane for STAB, U-turn for damage on the switch, Heat Wave for coverage, and Taunt as a stall check with Heatran. The Life Orb damage is very appreciated with Tornadus' lackluster special attack, and it's somewhat mitigated by Regenerator.
.gif)
Atlas (Azumarill) (M) @ Choice Band
Ability: Huge Power
EVs: 128 HP / 252 Atk / 128 Spe
Adamant Nature
- Waterfall
- Aqua Jet
- Knock Off
- Play Rough
Finally, we get to the priority. As well as having fantastic defensive synergy with Heatran, Azumarill shrugs off even the strongest attacks with ease, even without an Assault Vest. Nothing abnormal here: strong STAB attacks, priority for weakened foes, and Knock Off for anyone who you deem unworthy of the item they hold. Choice Band because tripling your attack is as deadly as it is fun.

Clymene (Breloom) (F) @ Focus Sash
Ability: Technician
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Spore
- Swords Dance
- Mach Punch
- Bullet Seed
Who needs

Iapetus (Scizor-Mega) (M) @ Scizorite
Ability: Light Metal
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Bug Bite
- Bullet Punch
- Superpower
- Swords Dance
Scizor is just a strong as hell 'mon who gets even scarier after a boost. The speed investment is for outspeeding non-maxed/scarfed Heatran, which it can then dent or kill with Superpower, as well as base 70s like Bisharp. Bullet punch for priority destruction, Bug Bite for those who resist and slower opponents, and Superpower for Bisharp, Heatran, and some damage on Skarmory.
Thanks for looking over my team! If you have any suggestions, even if I gave reasons for choosing otherwise, please post them. I appreciate it, and have a nice day!
(Thank you Sobi and -Magic- especially for your detailed suggestions.)
Last edited: