ORAS OU Respect My Prioritah

Butterscotch or Cinnamon?


  • Total voters
    16
Hello! I'm Paradox and this is my first RMT, with a focus on priority physical users, because...wynaut? I made it a while ago so I don't remember the teambuilding process well.


raikou.gif


Menoetius (Raikou) @ Leftovers
Ability: Pressure
Shiny: Yes
EVs: 4 Def / 252 SpA / 252 Spe
Timid Nature
- Substitute
- Calm Mind
- Thunderbolt
- Hidden Power [Ice]

A straightforward 'mon: get up a Substitute, nab a few boosts, and revel in the complete and utter immolation of your foes' team. Usually I send it out first and Substitute against Stealth Rock users, and fire off two fast HP Ices (it's usually a 2KO on Lando and Garchomp). Status users can't poison it, special attackers can't dent it, and physical attackers almost always die before breaking the Sub. Coupled with a resistance to priority such as Bullet Punch and Gale Wings attacks, and this guy can wreak havoc. Leftovers to heal, HP Ice for coverage.


heatran.gif


Prometheus (Heatran) (M) @ Air Balloon
Ability: Flash Fire
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Stealth Rock
- Magma Storm
- Toxic
- Taunt

Heatran, the bane of fire move users since gen four. Toxic can take down specially defensive foes, and Taunt shuts down stall teams. Stealth Rock for Charizards, Talonflame, Sashes, etc. Magma Storm for damage and allows you to trap foes so you can switch into a better matchup. Air Balloon eliminates a weakness, allows for more switches, and lets the trap/switch strategy work on major issues for it, such as Lando. Its biggest weakness is opposing Heatran, because it has no way to damage them.


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Epimetheus (Tornadus-Therian) @ Life Orb
Ability: Regenerator
Shiny: Yes
Happiness: 0
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Hurricane
- Heat Wave
- U-turn
- Taunt

As it is a replacement for Mega Pidgeot, I opted for a more specially oriented set, with Hurricane for STAB, U-turn for damage on the switch, Heat Wave for coverage, and Taunt as a stall check with Heatran. The Life Orb damage is very appreciated with Tornadus' lackluster special attack, and it's somewhat mitigated by Regenerator.
Azumarill_XY_(3).gif

Atlas (Azumarill) (M) @ Choice Band
Ability: Huge Power
EVs: 128 HP / 252 Atk / 128 Spe
Adamant Nature
- Waterfall
- Aqua Jet
- Knock Off
- Play Rough

Finally, we get to the priority. As well as having fantastic defensive synergy with Heatran, Azumarill shrugs off even the strongest attacks with ease, even without an Assault Vest. Nothing abnormal here: strong STAB attacks, priority for weakened foes, and Knock Off for anyone who you deem unworthy of the item they hold. Choice Band because tripling your attack is as deadly as it is fun.


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Clymene (Breloom) (F) @ Focus Sash
Ability: Technician
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Spore
- Swords Dance
- Mach Punch
- Bullet Seed

Who needs arms coverage with legs spores like these? While it it just terrible against some common 'mons like Gengar and Latios...and Latias...and Talonflame...and anything after rocks...and almost every flying type... What was I saying? In any case, once its many checks are removed, this fungus can take a hit with the Focus Sash, Spore, Swords Sance, and kill everything with 90 Mach Punches, with Bullet Seed for the illusion of coverage and the ability to break sturdy, sashes, and substitutes.

pokemon_xy_mega_gif__scizor_by_sonicandrbisawesome-d777u1a.gif

Iapetus (Scizor-Mega) (M) @ Scizorite
Ability: Light Metal
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Bug Bite
- Bullet Punch
- Superpower
- Swords Dance

Scizor is just a strong as hell 'mon who gets even scarier after a boost. The speed investment is for outspeeding non-maxed/scarfed Heatran, which it can then dent or kill with Superpower, as well as base 70s like Bisharp. Bullet punch for priority destruction, Bug Bite for those who resist and slower opponents, and Superpower for Bisharp, Heatran, and some damage on Skarmory.

Thanks for looking over my team! If you have any suggestions, even if I gave reasons for choosing otherwise, please post them. I appreciate it, and have a nice day!
(Thank you Sobi and -Magic- especially for your detailed suggestions.)
 
Last edited:
Also, I typed out the movesets and such instead of copy-pasting, so if anybody knows an easier way, please do tell.

On Pokemon Showdown, click on the team, click on the import/export button, copy and paste.

At first glance, make sure you always have a pokemon with Stealth Rock on your team. In this case, put it on Heatran over Earth Power.

Might have other ideas later.
 
I don't see the point in giving an offensive Scizor Leftovers instead of Life Orb/Metal Coat. It doesn't really help you take more hits without Roost, and you lose a lot of offensive power. That EV spread specifically for Heatran is a bit risky also, you assume zero speed on a pokemon that likes to invest speed. Lack of Bug STAB seems weird to me. You can't really sweep with Superpower or Knock Off given that they weaken after the first use. They are more wallbreaking moves suited to a Choice set. You lack U-Turn for pivoting so all this set really does it sweep severely weakened team late game with Bullet Punch.
 
hey there, Paradox38. Nice team you got here, but I have a few suggestions that I think will help you!

  • 018.png
    Work Up Pidgeot > Current Pidgeot set
    .
    Your current match-up against stall is kinda shaky, and going for a Work Up set means your team has another solid wincon, as well as a late-game sweeper. With your team lacking any form of hazard removal, Pidgeot is going to get worn down easily, so you want it to set up as much as it can through Work Up, before taking out the opposing team with Hurricane, which is sure to deal a lot of damage to anything that doesn't resist it. The moveset is Heat Wave / Refresh | Roost | Work Up | Hurricane.
    • Advantages: Gives your team a win-con, lasts long with Roost, can shrug off status with Roost.
    • Disadvantages: Doesn't do amazingly well against offensively-incline teams, though that's what the other team members are for.
  • 212.png
    Adamant -> Jolly
    and Life Orb > Lefties on Scizor. I know you don't like the chip damage from Life Orb, but the power boost you get from it is overwhelming, and can really help you punch some holes in physically defensive Pokemon. Next, I think going from an Adamant to a Jolly nature on Scizor allows you to take out Heatran - the reason this is important is because some variants of Heatran run a Jolly nature in order to outspeed Adamant Scizor and then KO with Lava Plume, so to avoid this you can outspeed Jolly Heatran by going for a Jolly nature as well.
    • Advantages: Able to outspeed Heatran, damage output is maximized with Life Orb.
    • Disadvantages: Loses out on the power boost from nature, can get worn down with Life Orb, but if this is a major problem, Roost can be run.
  • 485.png
    Stealth Rock > Earth Power
    on Heatran. Entry hazards are really common in the metagame, and with the majority of fast, strong attackers being frail glass cannons, entry hazards to wittle at their health when they switch in is especially useful, most notably when against a VoltTurn core. Stealth Rock can weaken Kyurem-Black, a threat to your team, greatly hinder the effectiveness of Talonflame, Weavile, etc. The coverage from Earth Power is nice, but not necessary.
    • Advantages: Hurts Pokemon on the switch-in, good for Pokemon that don't do well against Heatran 1v1, as they're forced to switch out.
    • Disadvantages: Loss of coverage.
  • 485.png
    Alternatively, go for Stone Edge > Earth Power
    . You might be thinking "what does Stone Edge hit that Earth Power doesn't?". Well the answer to this question is Talonflame. Heatran without Stone Edge can't do anything to Talonflame, whereas Talonflame can set up in its face, so Stone Edge helps against Talonflame while also providing good coverage.
    • Advantages: Now able to hit Talonflame and other Fighting-types.
    • Disadvantages: Loss of coverage.
  • 381.png
    Latios > Raikou if you don't go for Stealth Rock
    . The reason for this change is because Latios has the ability to dent opposing Pokemon very hard, and doesn't require setting up in order to do so successfully, unlike Raikou who needs to set up, and can't if Taunted. Latios provides Dragon coverage, which your team lacks, and can hit extremely hard. As well as this, Latios has access to recovery, unlike Raikou, thus increasing its longevity.
    • Advantages: Ground immunity, hard-hitting STAB moves, access to Defog to support Pidgeot, Roost for recovery.
    • Disadvantages: Ice weakness (but Scizor / Heatran / Breloom's Mach Punch can handle), stat drop from Draco Meteor can be fatal.
so yeah, I hope you consider my changes; the dis / advantages are there to help you with what the changes provide you with, and how you can counter the problems they may bring as well. i hope i've helped you and good luck with the team [:

Clymene (Pidgeot-Mega) (F) @ Pidgeotite
Ability: Keen Eye
Shiny: Yes
EVs: 4 Def / 252 SpA / 252 Spe
Timid Nature
- Heat Wave / Refresh
- Roost
- Hurricane
- Work Up

Prometheus (Heatran) (M) @ Air Balloon
Ability: Flash Fire
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Earth Power / Stone Edge / Stealth Rock
- Magma Storm
- Toxic
- Taunt

Atlas (Azumarill) (M) @ Assault Vest
Ability: Huge Power
EVs: 240 HP / 252 Atk / 16 SpD
Adamant Nature
- Waterfall
- Aqua Jet
- Knock Off
- Play Rough

Epimetheus (Breloom) (M) @ Focus Sash
Ability: Technician
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Spore
- Swords Dance
- Mach Punch
- Bullet Seed

Iapetus (Scizor) (M) @ Life Orb
Ability: Technician
EVs: 84 HP / 252 Atk / 172 Spe
Jolly Nature
- Bullet Punch
- Knock Off
- Swords Dance
- Superpower

Latios @ Life Orb
Ability: Levitate
EVs: 4 Def / 252 SpA / 252 Spe
Timid Nature
- Draco Meteor / Dragon Pulse
- Psyshock
- Hidden Power Fire / Earthquake / Roost
- Defog / Thunderbolt / Surf (if you don't want Defog)
 
hey, pretty simple team with nothing standing out too much, but I honestly don't see why you don't just run Offensive Mega Scizor > Base Scizor. Practically they have the same job, but Mega Scizor gives you a larger degree of whilst maintaining apt offensive prowess with Swords Dance. This is also an optimal choice as you currently lack Hazard Removal which leaves Mega Pidgeot with limited chances to switch-in. Also Hyper Beam is terrible since it gives your opponent free turns and that's just sucks.
Scizor @ Scizorite
Ability: Light Metal
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Bullet Punch
- Superpower
- Bug Bite
- Swords Dance
Obviously you can't run Mega Pidgeot and Mega Scizor at the same time, so to fill the void of a powerful Flying-types LO Tornadus-T > Mega Pidgeot is how you should roll since they play similar roles while Tornadus-T also offers itself as a Stallbreaker through Taunt, which gives you a nice matchup against it in tandem with Stallbreaker Heatran. It also fits pretty easily on teams without Hazard Removal as Regenerator practically negates the damage from Stealth Rock and Life Orb Recoil.
Tornadus-T @ Life Orb
Ability: Regenerator
EVs: 76 Atk / 180 SpA / 252 Spe
Hasty Nature
- Hurricane
- Superpower
- Knock Off
- Taunt
On to smaller changes, you definitely need Stealth Rocks somewhere on your team and only Heatran can learn it, so Stealth Rock > Earth Power. You have a swell matchup already against opposing Heatran with all the ways you can dent it, so you wouldn't miss Earth Power in the slightest. AV Azumarill is really iffy since I wouldn't say you necessarily need it. AV Azumarill is usually used on teams where there is a Mega Alakazam weakness and with Mega Scizor it's not that much of a big deal to the point where you have to use AV Azumarill. You lack a powerful wallbreaker, so Choice Band > Assault Vest would be optimal since Azumarill is one of the best wallbreakers in the tiers, simply run an EV spread of 128 HP / 252 Atk / 128 Spe and you're good to go. My final suggestion is more of a subjective change, but Fist Plate > Focus Sash on Breloom is a great change since it really powers up your Mach Punches making it easier to beat bulkier threats after an SD, Adamant is also an option as well since you don't really outrun anything important.

hope these suggestions helped and good luck!
 
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