Resurgence of Rhyperior?

Hello everyone! This is a team a created a while ago with the sole purpose of proving Rhyperior can be a beast in OU (without the normal SS crutch). It has been relatively successful on the ladder (pwning most opponents up till the high 1300 CRE level where it wins 50-65% of the time).

Lead
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Uxie @ Light Clay
Ability: Levitate
EVs: 252 HP/252 Def/4 SDef
Impish nature (+Def, -SAtk)
- Light Screen
- Reflect
- Stealth Rock
- U-turn

Uxie functions as a standard yet odd lead. Most opponents presume it is going to trick so often times it is met with switches. The goal is to lay down stealth rock or U-turn to something that can handle the opposing lead (generally Rhyperior). If my opponent is using the Anti-lead Machamp that is in vogue these days I get the max value out of this set. I Dual screen and watch my opponent scramble. The main issue this lead faces is lead Heatran, Infernape, or Dragonite. I generally deal with those by switching to Bliss/Zapdos.

Physical Sweeper
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Rhyperior (M) @ Life Orb
Ability: Solid Rock
EVs: 252 Atk/252 Spd/4 SDef
Jolly nature (+Spd, -SAtk)
- Aqua Tail
- Earthquake
- Stone Edge
- Rock Polish

Rhyperior is the main intimidating force on the team. Generally I bring Rhyp out in the mid to late game to kill the slow/withered pokes that are left. The goal of this set is to boost Rhyp’s speed and then sweep. This set has serious problems with Celebi, but Bliss/Zapdos are there to support it. Generally Dual Screen support is important to the success of Sweeperior.

Special Wall A
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Blissey (F) @ Leftovers
Ability: Natural Cure
EVs: 252 HP/252 Def/4 SDef
Bold nature (+Def, -Atk)
- Wish
- Protect
- Flamethrower
- Thunder Wave

Good ol’ fashion cleric that passes wish to all the beautiful people. In concert with the general Rhyperior strategy Thunder Wave is used to slow down the opposition. This particular set is relatively useless against sub/torment Heatran but often I just let them explode on bliss (hopefully in reflect).

Special Sweeper
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Gengar (M) @ Life Orb
Ability: Levitate
EVs: 4 Def/252 Spd/252 SAtk
Timid nature (+Spd, -Atk)
- Focus Blast
- Pain Split
- Shadow Ball
- Substitute

Gengar is the real sweeper of the team. He mostly does the dirty work of weakening the opposition and revenge killing the likes of Salamence and Gyarados. He also Subs up on locked EQs/superpowers and proceeds to hurt at least one Pokémon. Pain Split is generally useful because it enables Gengar to live a bit longer. Full health counters don’t take lightly to being Pain Split. Gengar is also useful late game at defeating Lucario (who is often lurking).

Special Wall B
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Zapdos @ Leftovers
Ability: Pressure
EVs: 248 HP/36 Spd/224 SDef
Calm nature (+SDef, -Atk)
- Thunderbolt
- Hidden Power [Grass]
- Roost
- Heat Wave

Specially defensive Zapdos is a great way of dealing with all of the mixed Salamence ‘s being used. It also forces opponents to switch to things like Jolteon, Snorlax, Blissey, and Flygon. These counters can all be systematically taken out by Blissey, Rhyperior, and Bronzong.

Physical Wall
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Bronzong @ Leftovers
Ability: Levitate
EVs: 252 HP/84 Atk/80 Def/92 SDef
Sassy nature (+SDef, -Spd)
- Explosion
- Earthquake
- Gyro Ball
- Hypnosis

Bronzong is generally good at its job of tanking hits and putting something to sleep. Zong serves as my main counter for Jirachi and all things stuck on Outrage. When all the fun is over Bronzong blows up; leaving dust and debris (and hopefully depressed challengers) in its wake.

Threats
This team worries about a couple of things that have the potential to be very threatening: Excess entry hazards, Breloom (or Sleep in general), and Trick.

• Entry hazards can be particularly painful for Bliss/Rhyp to handle but I usually deal try my best to shorten the lifespan of all Skarms, Roserades, Forretress’, and Tentacruels.
• Breloom is generally an issue for most teams, in the sense that it incapacitates one Pokémon and can do an incredible amount of damage with stab Focus punch/Seed bomb. I try to deal with this issue by electing to put Uxie to sleep, maybe sacrificing something, and attempting to kill with Zapdos.
• Trick is a problem because I have no choice items on my team. I follow the same strategy of switching in Uxie because Uxie’s value is mitigated once it has already used Stealth Rock

I enjoyed making this team and any assistance would be greatly appreciated.
 
Hello Tayottt,

Nice to see another rhyperior team! One thing for this team is you need a pokemon with the sand stream ability. Many other users who are going to rate this team will repeat what I just said and I can't stress the fact that you need sand stream in play to take advantage of solid rock.

There is only two pokes you can use and that is hippowdown or tyranitar. Theres no point in running on you're team and it could be replaced with a curse hippowdown.

Hippowdown @leftovers
careful 252hp/52attack/32def/172spD
Curse/Slack Off/EQ/Stone Edge

After a curse it provides as a better defensive wall then bronzong and also gives you the ability to regain you're hp back with slack off.

I would knock on you for using uxie lead but I don't want to throw you're team around with a bunch of suggestions.

Anyway GL with the team.
 
Yeah, I doubt you'll need two Special walls, so you could get rid of either Zapados or Blissey and replace it with a Specially Defensive CurseTar. Not to completely change the team, but you could run a Choice Scarf on Uxie for Tricking, then set up your screens. After that, U-Turn to Tyranitar who can set up Stealth Rock for you and whip up a sandstorm. This is all just speculation and deciding on what you want. Oh, and Uxie also could be your switch-in to Trick Scarfers because she can Trick it right back.
 
You could always run Megahorn over Aqua tail to kiss your Celebi troubles goodbye.

Aqua only helps you beat down Hippowdon but even then it can take an Aqua tail relatively well: 44.3% - 52.4%. Gliscor is 2HKO by Stone Edge anyway. (gotta watch for that accuracy, ESPECIALLY in Sandstorm)

Hope I helped.
 
...
i still dont understand, yeah Aqua tail does SLIGHTLY more to gliscor and hippowdon than stone edge/earthquake (a whopping 20%) but it doesnt help rhyperior score faster KO's on either of those 2.

Aqua tail does 43.8-51.9% to physical wall hippowdon, 3HKO after leftovers
Earthquake does 36.4%-43.1%, which is usually a 3HKO unless you have extremely bad luck(avg<37.5 with 36.4 min)

Aqua tail does 63.2%-74.57% to 252/4 Gliscor.
Stone Edge does 52.5%-61.5% to all standard 252/4 gliscor from smogon
assuming rocks are up its 2HKO in either case, even if rocks arnt up its a 2HKO almost all of the time(2x hits avg under 53.125 with 52.5% floor)

Aqua tail guarantees 2HKO's on offensive versions of hippowdon, if those are actually still used lol.

Megahorn on the other hand lets you get 2HKO's/OHKO's on bulky psychic types, ie Celeb, Cress, Uxie, all of which wall you normally.

so for people who know this game better, in what situations that i missed does aqua tail actually help rhyperior against something?
 
Wow those are some pretty good suggestions. I like the idea of using trick on uxie and then u-turning to ttar. Very clever seeing as the main pokes I would u turn on are things that get pwned by ttar (azelf/aero/tran).

I'm hesitant to take out zapdos because it hasn't really looked weak in many scenarios (its good at forcing switches to blissey or gliscor which makes rhyp or geng happy).

At this point I am strongly considering switching bronzong for either ttar or hippo (ttar has edge). Not having a steel type might suck tho. Also Megahorn makes much more sense in light of the proliferation of cresselia...and of course celebi (which has some fun with these team).

A thousand thank you's brethren.
 
Common Rock Types:
Tyranitar - Beaten by Earthquake.
Aerodactyl - Stone Edge manhandles it

Fire Types
Infernape - Once again, Earthquake.
Heatran - Frappin' Earthquake.
Moltres (Sorta) - Stone Edge.

Ground Types
Flygon - Would be hit neutral by it, anyways
Hippowdon - Mentioned posts above
Gliscor - Same
Mamoswine - Probably the only Pokemon that isn't covered by your other moves. Neutral to Stone Edge, though.
 
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