This is a team I've created that abuses one of the most broken pokes from last gen's UU, Crobat. This thing still checks a rediculous amount of the meta, it just isn't common anymore. Since I can't play for the time being (my internet got disconnected, I'm at my grandparent's house right now lol) I've decided to post this rmt. In the time I was able to use this team, I peaked somewhere aroound top 100, which isn't great, but I didn't have much time to actually play.
At A Glance...







Crobat (M) @ Leftovers
Trait: Inner Focus
EVs: 80 HP / 252 Atk / 176 Spd
Jolly Nature (+Spd, -SAtk)
- Brave Bird
- U-turn
- Taunt
- Roost
Crobat, more or less "The Star Of the Show". Often times when I need a check for a random threat, I just send in Crobat and let him do his thing. Most any Fighting, Grass or bug type, along with many walls and support mons can't touch The Bat. His combination of speed, typing, and bulk
let him run through unprepared teams. He cleans late game and supports right in the heat of the battle. The EV's outspeed everything important, up to base 120's. Other things I don't want to try and speed tie or just assume I'm faster, like Weavile. I have U-Turned in the face of many Ice Sharding Weavile's. Brave Bird is my STAB attack of course, which gets good neutral coverage on it's own. U-Turn allows me to keep momentum on my side. Taunt screws with walls and Roost is great recovery. Overall, Crobat could not make me any happier, and it is a great asset to this and many of my other teams.
let him run through unprepared teams. He cleans late game and supports right in the heat of the battle. The EV's outspeed everything important, up to base 120's. Other things I don't want to try and speed tie or just assume I'm faster, like Weavile. I have U-Turned in the face of many Ice Sharding Weavile's. Brave Bird is my STAB attack of course, which gets good neutral coverage on it's own. U-Turn allows me to keep momentum on my side. Taunt screws with walls and Roost is great recovery. Overall, Crobat could not make me any happier, and it is a great asset to this and many of my other teams.

Rotom-H @ Choice Scarf
Trait: Levitate
EVs:4 Def / 252 SAtk / 252 Spd
Modest Nature (+SAtk, -Atk)
- Overheat
- Volt Switch
- Trick
- Hidden Power [Grass]
Oh, my dear broken Rotom. Great typing, great offensive and defensive stats and a decent move pool make this little bugger extremely difficult to take down. EV's are standard, maxing out his two used offensive stats, special attack and speed, with the remaining in defense, to keep my hp odd. Modest nature provides more fire power, though I have considered changing it to timid as the increase in speed could prove useful. The Choice Scarf allows for an awesome revenge killer. Overheat is, unfortunetly Rotom's only STAB fire move, if only he got Fire Blast, we can dream, can't we? Volt Switch, again keeps the momentum in my favor, while also letting me play mind games with my opponent when paired with Crobat's U-Turn. Trick is trick, which allows me to put a stop to one poke that often gives me problems; Snorlax. HP [Grass] is to crush Rhyperior and Gastrodon, both annoying pokes. Rotom has been a clutch member of the team, providing support and power for the group as a whole.

Roserade (F) @ Life Orb
Trait: Natural Cure
EVs: 252 SAtk / 4 SDef / 252 Spd
Timid Nature (+Spd, -Atk)
- Giga Drain
- Sludge Bomb
- Hidden Power [Fire]
- Sleep Powder
Roserade is another broken poke from last gen making an appearence on this team. She is my general bulky Water check, and hard hitter. Again, standard EV's, which maximize my offensive prowess. The Life Orb makes her hit that much harder. Giga Drain takes the place of both Synthesis and Energy Ball, which is what I used last gen. Giga Drain allows for good damage and recovery, and also lets Roserade use another coverage move along with Sleep Powder. Sludge Bomb provides good neutral coverage when paired with Hidden Power Fire and Giga Drain, while Hidden Power Fire is used for steel types, most notably Escaviler. I used HP Ice for a while, but Esca was WAY too annoying, so I switched. Sleep Powder is great for instantly stopping a member of the opposing team. Another crucial member of the team, Roserade only lets me down when I play too recklessly with her.

Suicune @ Leftovers
Trait: Pressure
EVs: 252 HP / 4 SAtk / 252 Spd
Timid Nature (+Spd, -Atk)
- Scald
- Ice Beam
- Substitute
- Calm Mind
Trait: Pressure
EVs: 252 HP / 4 SAtk / 252 Spd
Timid Nature (+Spd, -Atk)
- Scald
- Ice Beam
- Substitute
- Calm Mind
Suicune is my main sweeper. Cune sets up on Chansey and Haze-less Milotic so well it's not even funny. Well, sometimes it is, when I 6-0 people that let Cune set up. Max HP for 101 hp subs and max speed... so I can be fast. Lefties are a duh. Scald helps with stopping Chansey with the burn it often provides, and is also my STAB. Ice Beam lets Cune beat grass types and provides decent enough neutral coverage. Sub is the crux of the set, allowing set up on multiple pokes, while Calm Mind is the move that allows me to actually sweep teams. Suicune is a bit of a .5 hitter, either he's amazing or a dud, but still overall very valuable.

Mandibuzz (F) @ Leftovers
Trait: Overcoat
EVs: 252 HP / 4 Atk / 252 SDef
Careful Nature (+SDef, -SAtk)
- Brave Bird
- Roost
- Toxic
- Whirlwind
Trait: Overcoat
EVs: 252 HP / 4 Atk / 252 SDef
Careful Nature (+SDef, -SAtk)
- Brave Bird
- Roost
- Toxic
- Whirlwind
"She was buzzin all over me..." IDK who sings that song, but that's always what I think of when I see Mandi. She is a bit of an odd fit in this overall somewhat offensive team, but she fits well. Most special attackers fail to break her, while she Toxic stalls them into oblivion. Overcoat is the prefered nature so that I continue to get lefties recovery in hail and sandstorm, while the EV's maximize special bulk. Brave Bird lets me do damage while also letting me not be complete Taunt bait. Roost is bomb recovery, and Whirlwind lets me phaze set up threats. Mandibuzz never lets me down when the shit hits the fan, whatever that means.

Donphan (M) @ Leftovers
Trait: Sturdy
EVs: 252 HP / 252 Atk / 4 Spe
Adamant Nature (+Atk, -SAtk)
- Stealth Rock
- Ice Shard
- Rapid Spin
- Earthquake
Trait: Sturdy
EVs: 252 HP / 252 Atk / 4 Spe
Adamant Nature (+Atk, -SAtk)
- Stealth Rock
- Ice Shard
- Rapid Spin
- Earthquake
Donphan is my spinner and likely the most reliable one in the teir. Most often when I need a spin, I can get Donphan in and get Rocks out. Sturdy is an amazing ability, and has gotten me out of stupid prediciments that I've put myself in many times. Max HP provides the best bulk over both defensive stats, and max attack lets Phany hit hard when I need to/ Stealth Rock should be on all teams, Ice Shard provides my only priority attack on the team. Rapid Spin is the real reason why I use Donphan and Earthquake is for STAB and a hard hitting one at that. Donphan is obviously one of the more important members of my team, providing a way to clear the field of Stealth Rock for my three rock weaknesses is all Donphan needs to be important on this team. Setting up Rocks don't hurt either though.
Well, we've come to the end of this RMT (my first in nearly a year!). Rate, Hate, Love, Bash, Steal or whatever is your fancy.