Return of the CM Jirachi!! (RMT)

May I suggest a different Jolteon set that doesn't lock you into one move perhaps? :)

Jolteon @ Life Orb
- Hidden Power [Grass]
- Thunderbolt
- Signal Beam
- Shadow Ball
 
lol, I forgot some evidence of why you should switch - sorry, I'm a bit tired.

350 Atk vs 361 Def & 404 HP (95 Base Power): 258 - 306 (63.86% - 75.74%) vs. 252/252 Calm Suicune with Life Orb - a 2HKO.
525 Atk vs 361 Def & 404 HP (95 Base Power): 300 - 354 (74.26% - 87.62%) vs 252/252 Calm Suicune with Choice Spectacles - a 2HKO.

With Choice Spectacles you're trapped into one move, while with Life Orb you're able to choose your moves freely - though, the 10% loss of health per turn does hurt.
 
Rarely do Suicune ever run 252/252 Calm, SpecsJolt seems fine for his team, if he prefers the extra power.

If you want to go LOJolt though, i like PurpleWeezing's moveset:

Jolteon @ Life Orb
Ability: Volt Absorb
Nature: Timid
EVs: 252 SpAtk/252 Spd/4 Def
Moves:
Charge Beam
Thunderbolt
Shadow Ball
HP Grass

Charge Beam increases Jolteon's power to beyond that of specs, and the other 3 are just standard fare for jolteon, worth a shot, if you wanna go non specs.
 
Well, it's optional on what you want to run for Jolteon.
Signal and Charge Beam both boost Special Attack.

Signal Beam has a 30% chance to boost, iirc. And Charge Beam has a 70% chance. Although, Signal Beam hits Dark, and Grass harder than Charge Beam.
 
Signal Beam has a 10% chance to confuse. I have no idea where your 30% chance to boost SpAtk comes from lol. Most of the dark types are already dealt with using Thunderbolt, bar TTar, which Jolteon doesn't want to stay in on anyway, and the most noteworthy grass in OU, Celebi, is hit hard by Shadow Ball anyway. I've used Signal Beam both on a choiced set and a non choiced set before, and it seems a little out of place IMO.
 
Firstly, I'd like to say really nice format. Clean, succinct, and very easy to see what's going on =).

Without recovery of their own, Gyarados and Jirachi would very much appreciate Wish support from Blissey. You can just replace Softboiled with Wish on Blissey's set and you'll be good to go. Gyarados in particular needs the healing, as it is your only Fighting-type check and you have no spinner and no way to stop SR going up turn 1. Jirachi's resistances can be used throughout the game, and its health can be replenished by Blissey to give it the durability it needs for a late game sweep.

Being a long time user of SpecsJolt, I would have to recommend against it. I find it is far too reliant on prediction, and as long as your opponent has a Ground type around it is pretty much useless I find. I agree with what IceTime posted and would suggest you go with a LO Jolteon:

Jolteon @ Life Orb
Timid (+Spe, -Atk)
4 HP / 252 SpA / 252 Spe

- Charge Beam
- Thunderbolt
- HP Grass
- Shadow Ball

With Life Orb, Jolteon approaches the power of a Specs Jolt, but retains the ability to switch attacks. After a Charge Beam boost, however, this Jolteon set far outdamages Specs Jolt, and makes an excellent late game sweeper. Charge Beam alone is powerful enough to get the guaranteed OHKO on Gyarados, and so Jolteon can outspeed and KO a +1 speed Gyarados with it and gain something from the process. HP Grass as Salamence cannot switch into Jolteon by any means, and you'll really appreciate being able to hit Swampert and Tyranitar for that bit of extra damage. I would really recommend against using Signal Beam, as the OHKO on Celebi is completely not worth it. Jolteon is immune to Celebi's Thunder Wave and Grass Knot hits it for a whole 40 base power, meaning you should be using Celebi to Charge Beam up, not kill it off. HP Grass can deal with Tyranitar just as well (read: not too well) and Shadow Ball gets that important hit on Rotom.

Good luck with your team =)
 
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