Return of the Dragonite

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This team was so so hard to decide on but i believe i have now covered my weaknesses and optimised my strengths, your help is still much welcome as i'm sure there is something i may have missed. Note this is a wi-fi team.

220px-142Aerodactyl.png

Aerodactyl
Focus Sash
Pressure
Jolly
252 Atk / 4 SpD / 252 Spd

~ Taunt
~ Stealth Rock
~ Earthquake
~ Rock Slide

Explanation

I hate stealth rock, and I absolutely despise suicide leads, however aerodactyl happens to be the best pokemon to do the job that i want - set up stealth rock while denying the opponent from doing the same. I realise this is a completely standard lead, so it does not need any real explanations as it is quite simple.

How I use it
Basically I Taunt anything slower than me, and set up stealth rock. If it is an opposing aerodactyl I am facing I just attack it with rock slide until it is K-O'd. If it used taunt on me I switch out and come back later to set up stealth, but if it didn't well haha advantage me.

90px-474Porygon-Z.png


Porygon-Z
Choice Scarf
Adaptability
Timid
4 Def / 252 SpA / 252 Spd

~ Tri-Attack
~ Ice Beam
~ Dark Pulse
~ Thunderbolt

Explanation
Aaah good old scarf-z, i needed a dragon type killer, as I am completely obliterated by salamence & latias. I originally chose mamoswine, but due to the uselessness of it (as pointed out in the thread below) I took the choice specs I had on my paperweight porygon-z and replaced it with mamo's choice scarf. The moveset gives me near perfect coverage, allowing me to mame everything but steel, rock, and ghost types with STAB+Adaptability boosted tri-attack. Ice Beam smacks gliscor, hippowdon amd donphan, while thunderbolt hammers bulky water types such as vaporeon and gyarados, who give my heatran a hard time. Dark Pulse recks opposing ghosts who switch in with immunity against tri-attack.

How I use it
I mainly use it for revenge killing purposes against, opposing revenge killers looking to K-O my heatran and dragonite. How ever that STAB + Adaptability boosted tri-attack can reek havoc against opposing walls that do not resist it, which to an extent allows my porygon-z to double as a special sweeper.

190px-149Dragonite.png


Dragonite
Leftovers
Inner Focus
Adamant
248 HP / 56 Atk / 204 Spe

~ Dragon Dance
~ Roost

~ Earthquake
~ Dragon Claw

Explanation
Dragonite is a no-brainer on my team, as it is my favourite pokemon, and while it is largely outclassed by salamence i don't care as long as i play it too it's strengths. It has much higher defenses than salamence allowing it to wall break more effectively. I originally had a choice-band on dragonite, but it was suggested that i change it to this, as it is much more forgiving to a misjudged move. It allows me to freely switch and roost off any damage i take. STAB dragon claw, to avoid the confusion of outrage, and earthquake for neautral damage.

How I use it

The theory is to send it out against something it forces out, e.g. fighting or ground type, dragon dance on the switch and proceed to sweep. If it comes up against something i know will possess ice-beam RUN! If the opponent switches in a revenge killer such as, Scizor or Mamoswine i switch to my Heatran, and if they send salamence, i send out my scarfed porygon-z with ice-beam, which may score a surprise kill as they may be thinking WTF? I realise this is not a good set for early game sweeping so i will try to use it more late game.

190px-094Gengar.png

Gengar
Life Orb
Levitate
Timid
4 Def / 252 SpA / 252 Spd

~ Shadow Ball
~ Energy Ball
~ Thunderbolt
~ Explosion

Explanation
With stealth rock being such a vital part of my team, i can't afford to have it spun away otherwise i just lost an aerodactyl for no good reason. Anyway the point of the moveset is to allow me to K-O donpahan with energy ball, starmie and tentacruel with thunderbolt, and shadow ball is simply for coverage. I can't do much to If they've got a pursuit tyranitar i'm screwed 30% of the time with focus blast, due to it's accuracy or (lack there of) so i'l just explode on it.
If any one can suggest a better spin-blocker that doubles as an attacker, i'm open to suggestions, i havent looked into spiritomb as ive heard it's useless in OU, and since this is an offensive team i can't really use dusknoir,

How I use it
To spin block, and revenge kill the rapid spinner. The idea is to switch in on opposing rapid spinners and K-O or force them out with my move coverage. The only common rapid spinner i can't do much to is forretress, but then again it can't do much to me either so i just whittle it away with thunderbolt. The main problem are switch in pursuit users like tyranatar, who i can score super effective damage on with energy ball, but i doubt i'l come out on top so the plan is energy ball > explode. Gengar is my lure for pursuit using scarf tyranitars, although I sacrifice a Gengar, I can just switch in my scizor after my Gengar explodes on tyranatar, and K-O it with scizors bullet punch.

180px-212Scizor.png


Scizor
Choice Band
Technician
Adamant
248 Hp / 252 Atk / 8 Spd

~ U-Turn
~ Superpower
~ Bullet Punch
~ Pursuit

Explanation
Hmmm this was a suggested set, and although it's standard and at the same time quite common, it is very effective and powerful and as with most teams that possess it, it will be my main attacker along with dragonite of course. U-Turn to scout opponents, or switch out of anything I don't like, bullet punch is a powerful technician boosted STAB move for eliminating faster pokemon with a neutral weakness and for revenge killing a tyranitar that just pursuit K-O'd my Gengar, Superpower for use against steel's who wall half my team, and pursuit to deal heavy damage to opponents who fear a superpower, e.g blissey, snorlax.

How I use it
Simple! Switch in against something I want gone and proceed to bash it with bullet punch. For blissey, i simply switch in and pursuit it, as they're probably expecting superpower, the same goes for snorlax. I'l use superpower if i want to deal damage to opposing steels like bronzong, metagross, magnezone, skarmory, forretress and empoleon (who otherwise completely wall this set and half my team). If i see a Heatran i RUN! using u-turn, and switch to my Heatran, which has the potential to score me a flash fire boost. If i get trapped by a magnezone, which is oneday inevitable, i just have to hope i chose superpower before it switched in, otherwise bye bye scizor.

230px-485Heatran.png

Heatran
Choice Specs
Flash Fire
Timid
4 HP / 252 SpA / 252 Spe


~ Overheat
~ Flamethrower
~ Earth Power
~ Dragon Pulse


Explanation
Due to the magnezone weakness I had previously, i needed a pokemon with a STAB fire attack, one pokemon came to my mind - Heatran, hence here it is. Considering i offloaded my choice scarf to my porygon-z, i had a spare choice specs to play with, and since i wasn't prepared to have a team without a boosted specs pokemon on it, i gifted it to the newly added heatran. Heatran acts as my steel killer and secondary special sweeper, as porygon-z doesn't have the required fire move to pull off a complete sweep. I went for overheat over fireblast, due to the added power and accuracy it provides, although it does have a recoil of -2 SpA, it is not meant for sweeping, it's purpose is for immediate K-O's on scizor, bronzong and magnezone. Flamethrower and dragon pulse are the moves i use to sweep everything else away with, and earthpower is for the K-O's on opposing Heatran as well as Infernape and Rhyperior.

How I use it
It's mainly used to eliminate opposing magnezones, and other steel type's that give my dragonite and scizor trouble, but like i said previously it can double as a special sweeper to allow for me to come in and hurt pokemon with weak special defense. The other idea is a sneeky one that can work if predicted right - say an opposing heatran comes in on my scizor, lol win! I know it's going to use a fire move, assuming it hasn't scouted my heatran, i then proceed to switch out scizor, and come in on a fire-blast with my Heatran, eliminate the opposing heatran with earthpower and sweep with a boosted-flame thrower until i'm forced to switch. Otherwise I just lure opposing steel's by locking my scizor into bullet punch, switching out to heatran as soon as they switch in and proceed to hurt their steel with STAB fire.

Summary
Okay so that's it, that's my first attempt at an OU team, I realise it may still need some minor adjustments, so feel free to suggest anything that you think will increase the effectiveness of this team. Be it alternate move sets, items, or even pokemon, i'm open to nearly everything as long as it's still in line with my offensive strategy and the prevention/removal of stealth rock from the field.

P.S. Thank You to everyone that has suggested things so far, your help was much appreciated and I have incorporated some of your ideas as shown in red text.
 
Forretress OHKOs gengar 86% of the time with SR support. It's a guaranteed OHKO after life orb recoil, while gengar will never OHKO Forretress. Also, if you mistake the set starmie is running (i.e. it's running an offensive set instead of a rapid spin set), LO hydro pump OHKOs gengar and outspeeds it.

If the only reason Gengar's there is to spinblock, you probably want HP Fire instead of energy ball, because donphan isn't used very much in OU. This lets you handle forretress much better.
 
I would switch the roles of Dragonite and Scizor. People treat Dragonite like Salamence, so running a DD variant plays right into their hands. People think of Scizor as a Bander and nothing else. Play against the default switches.

I would run a bulky Swords Dance set on Scizor. Bullet Punch / Swords Dance / Roost / Brick Break is generally accepted as the best set. The standard Gliscor switch in gets hit for some serious damage after a +2 Bullet Punch. You maintain some revenge killing ability, but not quite at the previous level. I recommend Iron Plate as an item so you can bluff a Choice Band early on.

Choice Band Dragonite is amazing. I've found that Rapid Spin support isn't even needed that much. I ran Outrage / Fire Punch / Extremespeed / Superpower. This set 2HKOs everything in OU with Stealth Rock support. I don't remember my EVs but speed is necessary. I recommend a switch to this Dragonite, though your set is fine. I just like to see Dragonite do something Salamence can't (Fire Punch, Superpower, and Extremespeed). Dragonite also functions as a great revenge killer with Extremespeed.

Gengar dies hard to Starmie and Forretress, who either outspeed or just flat out OHKO you. Rotom-a is probably the best spin blocker in the game. I love Spiritomb, but that's because I run stall most of the time. Dusknoir is fine but outdated. I like the RestTalker from the analysis, though Reflect / Will-o-Wisp / Pain Split / Thunderbolt has been surprisingly effective for me recently and a great team supporter.

I'm sorry, but Porygon-z is a lousy revenge killer. The 90 base speed just isn't enough. Looking at your team, though, you don't seem to need another revenger. Dragonite's Extremespeed is almost as powerful as CB Scizor's Bullet Punch (but with a much sexier name), and SD Scizor still packs a punch (pun intended). Maybe someone else can help on this subject, but I feel you have enough revenge killers and need to review what gives your team problems.
 
Forretress OHKOs gengar 86% of the time with SR support. It's a guaranteed OHKO after life orb recoil, while gengar will never OHKO Forretress. Also, if you mistake the set starmie is running (i.e. it's running an offensive set instead of a rapid spin set), LO hydro pump OHKOs gengar and outspeeds it.

If the only reason Gengar's there is to spinblock, you probably want HP Fire instead of energy ball, because donphan isn't used very much in OU. This lets you handle forretress much better.

Well if that's the case I think i will pack a different lead, because I don't really want to waste 1 pokemon setting up stealth rock and another 1 trying to defend it. The two spots would be better suited to a rapid spinner, and an anti-lead. Any suggestions?
 
In a Metagame where ScarfTars are everywhere, you should give your Gengar Substitute at the expense of Explosion. This will allow Gengar to safely switch from T-Tar and Scizor switch-ins to the appropriate counter.
Give Heatran an Expert Belt (to bluff scarf) or Life Orb and replace Flamethrower with Explosion. This will screw anyone that is to eager to switch their Blissey into your Heatran.
Instead of Porygon-Z as your revenge killer, try Timid (Choice Scarf) Starmie 4HP/ 252SpAtt/252Spd with Ice Beam/Thunder Bolt/Surf/Trick. It has better defenses, speed and movepool. Scarf Starmie is going to be able to out run Salamence after a DD and OHKO with Ice Beam. ScarfTars that think they can get in a fast Pursuit before Starmie attacks again will be sorely mistaken if they happened to switch into Surf. Trick is for bulky waters and other special walls like Blissey.
 
Personally I would like to see Chioce scarf Jirachi over Porygon Z. It gives you another dragon resist and covers Dragonites weaknesses perfectly while Dragonite covers Jirachi. Jirachi is also not Pursuit bait which is usefull with all the T-tars running around.Jirachi lures in Heatran whih can then be used to set up on by Dragonite (any damage you take switching in can be roosted off)
Also luring out Hetran is useful because you can switch in to he fire moves aimed at Jirchi and once the oppoients it has gone you can fire off Spec'ed Fire Blasts from your own Heatran without fearing other Heatran switching in and sponging you fire moves.
 
okay so I practised with this team on shoddy battle & it is asctually really really shit. I replaced Scarf-Z with Scarf-Mie and got smashed by every pursuit user known to man. Switched Cband-scizor to an SD Scizor and it got killed too. The only real performers were DD Nite and Aerodactyl who both exceeded my expectations.
 
I've looked at your dragonite set (and don't get me wrong, I like it better than Mence too), and I'll tell you right now that it's stupid. Why try to be like Mence if Mence is better? TBH, you can't. The entire point of using DDnite is to abuse the moves that it gets while Mence doesn't, namely fire punch, aqua tail, and extreme speed. I would go with Extreme speed to avoid being revenge killed by random scarfers, fire punch, because every noob and pro in OU uses scizor, and then outrage for massive damage, plus DD of course. The only reasons (not to say that their bad reasons; they're totally reasonable) to use this set over DDMence is because A. it has priority, nuff said. B. it gets a powerful and boosted fire attack without missing as much or investing in Sp atk EVs, C because you have more bulk than Mence, and D because D'Nite is cooler :D.
 
@3v3rnoob
I would not change the dragonite set as DD + 3 offensive moves makes it more often than not an inferior Salamence. also Extreme Speed + Outrage with Roost and Dragon Dance leaves it walled by Steel types. It also has issues with Ghost types as you would be forced to Outeage leaving you vulnerable to being Revenge Killed or set up on and THEN revenge killed. Dragonite as more natural bulk than salamence which is why the current Dragonite set he is using is not an inferior salamence.

Also your set with Dragon Dance, Fire Punch, Extreme Speed and Outrage is compleatly walled by Heatran, Also you are forced to outrage against T-tar. Also while Fire Punch is nice on Dragonite Fire Blast on Mence almost outclasses it since it hits Steel types on their weaker defensive stat (Special Defence), this is why Fire Blast is used by Flygon much more than Fire Punch (also Fire Punch is weaker than Fire Blast)

Anyway

Have a Nice Day!
 
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