SS OU Return of the Kings

Introduction:

This is the first RMT I am doing, and I have decided that after months of using other peoples teams that I wanted to try and make something that I enjoyed playing because I created it. I didn't realise however, just how damn hard it would be to build a team and if I am totally honest I am looking here as much for help as I am anything else.

One of the most interesting things to me, is how old Pokémon can still compete in the current Meta, and I have always loved Nidoking all the way back when I caught its pre-evolution in the Safari Park. I am certainly not that clued up on how each Pokémon performs, and so I decided to use what I could read about on Smogen.

The Kings:

nidoking.gif
slowking.gif


As previously mentioned, Nidoking is going to be the punchy boy wallbreaker of the team, and Slowking is going to be there playing that Special Defensive Pivot role, while being able to sustain itself well through its "Regenerator" Ability. Originally I was trying to work around a Trick Room set, but it actually worked out to my disadvantage some of the time and so I decided to think of other options to slow down the teams I was facing.


galvantula.gif


I came up with the idea of using a Galvantula to drop down sticky webs, but this left me exposed in terms of ground type users, especially Garchomp who isn't threatened by this Pokémon at all and could easily see me swept away, with Slowking not being able to withstand the pounding and limiting my ability to swap in Nidoking.
corviknight.gif

All kings need Knights, and this one fit the bill for bringing some bulk to the team in terms of being Defensive as well as threatening some of the more common Pokémon I have been seeing like Rila. Corviknight usually runs Defog, but for me and using an entry hazard as part of my set up, it felt silly to run that and essentially force myself to set up again. Maybe that is a dumb move, but this was simply my thought process. I do feel like defog would be good, especially for clearing entry hazards for my team.

kyurem.gif


I needed something that was going to put the fear of god into Garchomp users, could benefit from the use of Sticky Web and also felt right in a bulkier team. I originally started using Weavile which for the reasons I just mentioned just didn't seem to work. Therefore i switched to using Kyurem for its strength and coverage.

excadrill.gif


Lastly, i needed something that could deal with the entry hazards that some teams stack, as well as providing some damage coverage. I decided to use a utility set on an Exadrill to achieve this, its steel typing helping to scare Clefable and other common fairy types, as well as being able to Rapid Spin for me.

The Paste:

Nidoking (M) @ Life Orb
Ability: Sheer Force
EVs: 252 SpA / 4 SpD / 252 Spe
Modest Nature
IVs: 0 Atk
- Sludge Wave
- Earth Power
- Thunderbolt
- Flamethrower

Slowking @ Heavy-Duty Boots
Ability: Regenerator
EVs: 252 HP / 4 Def / 252 SpD
Sassy Nature
IVs: 0 Spe
- Scald
- Future Sight
- Slack Off
- Teleport

Galvantula @ Heavy-Duty Boots
Ability: Compound Eyes
EVs: 4 Def / 252 SpA / 252 Spe
Timid Nature
- Sticky Web
- Volt Switch
- Bug Buzz
- Thunder

Corviknight @ Leftovers
Ability: Pressure
EVs: 252 HP / 168 Def / 88 SpD
Impish Nature
- Body Press
- U-turn
- Brave Bird
- Roost

Kyurem @ Choice Specs
Ability: Pressure
EVs: 252 SpA / 4 SpD / 252 Spe
Modest Nature
- Freeze-Dry
- Ice Beam
- Focus Blast
- Earth Power

Excadrill @ Leftovers
Ability: Mold Breaker
EVs: 4 Atk / 252 SpD / 252 Spe
Jolly Nature
- Earthquake
- Iron Head
- Stealth Rock
- Rapid Spin​
 
Hey Wet and Windy, welcome to Smogon. I’m here to help you with the team and suggest some changes.

As there are a lot of demand for rates and making a complete and detailed answer takes too much time, I will try to do a short rate and won’t detail everything, so feel free to ask questions about what I said.

Nidoking :nidoking: is indeed an underrated wallbreaker in the current metagame, because of its ability to break most defensive cores as a lot of teams are not prepared to face it anymore (Coolcodename made a post about him if you want a more detailed view on this Pokemon: https://www.smogon.com/forums/threa...ts-in-post-3539.3672210/page-148#post-8937575). Now, I don’t think you need the support of Sticky Web to make it shines because you already outspeed almost every defensive Pokemon and you can easily come and claim a kill with the support of a slow pivot. Sticky Web is not good overall in OU because Heavy-Duty-Boots are everywhere, and you really don’t want to have a Web setter in a balance team. Moreover, I feel like Excadrill :excadrill: is also not a good pick, mainly because you rather have Landorus-T :landorus-therian: as a Rock Setter. Moreover, you don’t really need a SpD Excadrill as Clefable :clefable: isn’t really a problem when you have Nidoking in the back.

Major Changes

:excadrill: -> :landorus-therian:: Landorus-T has much more utility as a Rock Setter, having a better typing, Intimidate and an access to U-turn. You can use a mixed spread as it helps to deal with Heatran :heatran: without risking Slowking :slowking:.

landorus-therian.gif

Landorus-Therian @ Leftovers
Ability: Intimidate
EVs: 252 HP / 120 Def / 136 SpD
Impish Nature
- Stealth Rock
- Earthquake
- U-turn
- Toxic


:galvantula: -> :weavile:: As I explained it in the intro, Sticky Web isn’t a great option here and I suggest to use a good breaker and cleaner instead to complete your offensive cores and benefit from Nidoking’s :nidoking: wallbreaking ability to attempt a late game sweep. Weavile :weavile: would be very good in that role and pairs really well with Nidoking, but also benefit a lot from Slowking’s :slowking: Future Sight.

weavile.gif

Weavile @ Heavy-Duty Boots
Ability: Pressure
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Swords Dance
- Triple Axel
- Knock Off
- Ice Shard


:kyurem: -> :dragapult:: You need some Speed here and having already Weavile :weavile: as an Ice type, I think you can swap Kyurem with Dragapult :dragapult:. Dragapult is another breaker that benefit a lot from Nidoking :nidoking: wallbreaking ability. You can use the classic Choice Specs set just below, which can even help switching-in Nidoking safely with U-turn.

dragapult.gif

Dragapult @ Choice Specs
Ability: Infiltrator
EVs: 4 Def / 252 SpA / 252 Spe
Timid Nature
- Shadow Ball
- Draco Meteor
- U-turn
- Flamethrower


Minor Changes

:slowking:: I would just shift some SpD into Def to avoid a 2HKO from Close Combat from Urshifu-R :urshifu-rapid-strike:. 48 EVs in Def should be enough.


:nidoking:: Ice beam is overall better than Thunderbolt to hit Landorus-T :landorus-therian: as Slowking :slowking: is not that common anymore and you have Weavile :weavile: and Dragapult :dragapult: to pressure it anyway.


:corviknight:: Just change Brave Bird for Defog, as there’s no Sticky Web anymore and you need a Defogger in this kind of balance team.


Nidoking (M) @ Life Orb
Ability: Sheer Force
EVs: 252 SpA / 4 SpD / 252 Spe
Modest Nature
IVs: 0 Atk
- Sludge Wave
- Earth Power
- Thunderbolt
- Flamethrower

Corviknight @ Leftovers
Ability: Pressure
EVs: 252 HP / 252 Def / 4 SpD
Impish Nature
- Body Press
- U-turn
- Defog
- Roost

Slowking @ Heavy-Duty Boots
Ability: Regenerator
EVs: 252 HP / 48 Def / 208 SpD
Sassy Nature
IVs: 0 Spe
- Scald
- Future Sight
- Slack Off
- Teleport

Dragapult @ Choice Specs
Ability: Infiltrator
EVs: 4 Def / 252 SpA / 252 Spe
Timid Nature
- Shadow Ball
- Draco Meteor
- U-turn
- Flamethrower

Weavile @ Heavy-Duty Boots
Ability: Pressure
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Swords Dance
- Triple Axel
- Knock Off
- Ice Shard

Landorus-Therian @ Leftovers
Ability: Intimidate
EVs: 252 HP / 120 Def / 136 SpD
Impish Nature
- Stealth Rock
- Earthquake
- U-turn
- Toxic

Hope this was helpful, feel free to ask questions and I wish you to have a nice day.
 
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