Introduction:
This is the first RMT I am doing, and I have decided that after months of using other peoples teams that I wanted to try and make something that I enjoyed playing because I created it. I didn't realise however, just how damn hard it would be to build a team and if I am totally honest I am looking here as much for help as I am anything else.
One of the most interesting things to me, is how old Pokémon can still compete in the current Meta, and I have always loved Nidoking all the way back when I caught its pre-evolution in the Safari Park. I am certainly not that clued up on how each Pokémon performs, and so I decided to use what I could read about on Smogen.
The Kings:
As previously mentioned, Nidoking is going to be the punchy boy wallbreaker of the team, and Slowking is going to be there playing that Special Defensive Pivot role, while being able to sustain itself well through its "Regenerator" Ability. Originally I was trying to work around a Trick Room set, but it actually worked out to my disadvantage some of the time and so I decided to think of other options to slow down the teams I was facing.
I came up with the idea of using a Galvantula to drop down sticky webs, but this left me exposed in terms of ground type users, especially Garchomp who isn't threatened by this Pokémon at all and could easily see me swept away, with Slowking not being able to withstand the pounding and limiting my ability to swap in Nidoking.
All kings need Knights, and this one fit the bill for bringing some bulk to the team in terms of being Defensive as well as threatening some of the more common Pokémon I have been seeing like Rila. Corviknight usually runs Defog, but for me and using an entry hazard as part of my set up, it felt silly to run that and essentially force myself to set up again. Maybe that is a dumb move, but this was simply my thought process. I do feel like defog would be good, especially for clearing entry hazards for my team.
I needed something that was going to put the fear of god into Garchomp users, could benefit from the use of Sticky Web and also felt right in a bulkier team. I originally started using Weavile which for the reasons I just mentioned just didn't seem to work. Therefore i switched to using Kyurem for its strength and coverage.
Lastly, i needed something that could deal with the entry hazards that some teams stack, as well as providing some damage coverage. I decided to use a utility set on an Exadrill to achieve this, its steel typing helping to scare Clefable and other common fairy types, as well as being able to Rapid Spin for me.
The Paste:
Nidoking (M) @ Life Orb
Ability: Sheer Force
EVs: 252 SpA / 4 SpD / 252 Spe
Modest Nature
IVs: 0 Atk
- Sludge Wave
- Earth Power
- Thunderbolt
- Flamethrower
Slowking @ Heavy-Duty Boots
Ability: Regenerator
EVs: 252 HP / 4 Def / 252 SpD
Sassy Nature
IVs: 0 Spe
- Scald
- Future Sight
- Slack Off
- Teleport
Galvantula @ Heavy-Duty Boots
Ability: Compound Eyes
EVs: 4 Def / 252 SpA / 252 Spe
Timid Nature
- Sticky Web
- Volt Switch
- Bug Buzz
- Thunder
Corviknight @ Leftovers
Ability: Pressure
EVs: 252 HP / 168 Def / 88 SpD
Impish Nature
- Body Press
- U-turn
- Brave Bird
- Roost
Kyurem @ Choice Specs
Ability: Pressure
EVs: 252 SpA / 4 SpD / 252 Spe
Modest Nature
- Freeze-Dry
- Ice Beam
- Focus Blast
- Earth Power
Excadrill @ Leftovers
Ability: Mold Breaker
EVs: 4 Atk / 252 SpD / 252 Spe
Jolly Nature
- Earthquake
- Iron Head
- Stealth Rock
- Rapid Spin
This is the first RMT I am doing, and I have decided that after months of using other peoples teams that I wanted to try and make something that I enjoyed playing because I created it. I didn't realise however, just how damn hard it would be to build a team and if I am totally honest I am looking here as much for help as I am anything else.
One of the most interesting things to me, is how old Pokémon can still compete in the current Meta, and I have always loved Nidoking all the way back when I caught its pre-evolution in the Safari Park. I am certainly not that clued up on how each Pokémon performs, and so I decided to use what I could read about on Smogen.
The Kings:
As previously mentioned, Nidoking is going to be the punchy boy wallbreaker of the team, and Slowking is going to be there playing that Special Defensive Pivot role, while being able to sustain itself well through its "Regenerator" Ability. Originally I was trying to work around a Trick Room set, but it actually worked out to my disadvantage some of the time and so I decided to think of other options to slow down the teams I was facing.
I came up with the idea of using a Galvantula to drop down sticky webs, but this left me exposed in terms of ground type users, especially Garchomp who isn't threatened by this Pokémon at all and could easily see me swept away, with Slowking not being able to withstand the pounding and limiting my ability to swap in Nidoking.
All kings need Knights, and this one fit the bill for bringing some bulk to the team in terms of being Defensive as well as threatening some of the more common Pokémon I have been seeing like Rila. Corviknight usually runs Defog, but for me and using an entry hazard as part of my set up, it felt silly to run that and essentially force myself to set up again. Maybe that is a dumb move, but this was simply my thought process. I do feel like defog would be good, especially for clearing entry hazards for my team.
I needed something that was going to put the fear of god into Garchomp users, could benefit from the use of Sticky Web and also felt right in a bulkier team. I originally started using Weavile which for the reasons I just mentioned just didn't seem to work. Therefore i switched to using Kyurem for its strength and coverage.
Lastly, i needed something that could deal with the entry hazards that some teams stack, as well as providing some damage coverage. I decided to use a utility set on an Exadrill to achieve this, its steel typing helping to scare Clefable and other common fairy types, as well as being able to Rapid Spin for me.
The Paste:
Nidoking (M) @ Life Orb
Ability: Sheer Force
EVs: 252 SpA / 4 SpD / 252 Spe
Modest Nature
IVs: 0 Atk
- Sludge Wave
- Earth Power
- Thunderbolt
- Flamethrower
Slowking @ Heavy-Duty Boots
Ability: Regenerator
EVs: 252 HP / 4 Def / 252 SpD
Sassy Nature
IVs: 0 Spe
- Scald
- Future Sight
- Slack Off
- Teleport
Galvantula @ Heavy-Duty Boots
Ability: Compound Eyes
EVs: 4 Def / 252 SpA / 252 Spe
Timid Nature
- Sticky Web
- Volt Switch
- Bug Buzz
- Thunder
Corviknight @ Leftovers
Ability: Pressure
EVs: 252 HP / 168 Def / 88 SpD
Impish Nature
- Body Press
- U-turn
- Brave Bird
- Roost
Kyurem @ Choice Specs
Ability: Pressure
EVs: 252 SpA / 4 SpD / 252 Spe
Modest Nature
- Freeze-Dry
- Ice Beam
- Focus Blast
- Earth Power
Excadrill @ Leftovers
Ability: Mold Breaker
EVs: 4 Atk / 252 SpD / 252 Spe
Jolly Nature
- Earthquake
- Iron Head
- Stealth Rock
- Rapid Spin