Return of the Lati Twins (with some Volt-Turning)

I've always liked The Lati twins since they came out in 3rd Gen, which was probably why I wanted to make a team around them, and since I am now able to IV breed correctly I decided to make a competitive team focused around the two of them. And now the team:

Landorus-T @ Life orb
Nature - Adamant
Ability - Intimidate
EV - 252 HP / 200 Def / 56 Spe
- Earthquake
- Stone Edge
- Knock Off / U-Turn
- Stealth Rock / U-Turn

Landorus makes a good lead as it can set up stealth rock as well as acting as a pivot. Stealth rock potentially could be useful, but as I have a defogger in Latias it may not be that helpful though it does help score OHKOs. U-Turn allows it to be a pivot and still deal a decent amount of damage while switching to a proper counter. Knock Off is there as a reliable way to get rid of my opponents items bar megastones, and it does a fair amount of damage as well. Even with 0 investment into attack, Earthquakes that come out of 140 base attack and life orb does a lot. Being part ground means that he is immune to thunder wave if I need to switch him in later. Without a reliable recovery however, his life is limited

Weaknesses:
Ice - Scizor / Rotom-W / Vaporeon
Water - Latias / Rotom-W / Vaporeon / Latios

Scizor @ Leftovers
Nature - Adamant
Ability - Technician
EV - 156 HP / 252 Atk / 100 Spe
- Bullet Punch
- U-Turn
- Roost
- Sword Dance

Bulky Scizor with Sword Dance as well as Roost gives it a mix of longevity and damage. Although it might not be able to dish out as much damage as a CB Scizor, the fact that it can stay alive is more essential. Sword dancing and priority boosted bullet punches also help in getting rid of those more squishy targets, although if I don't have stealth rocks up it may be a problem. By using these EVs it can outspeed slow Pokemon such as specially defensive Heatran, defensive Politoed, and Vaporeon which would allow me to get away before getting KO'd or burned. It also acts as a secondary pivot forcing switches.

Weaknesses:
Fire - Rotom-W / Vaporeon / Latios / Latias

Rotom - W @ Choice Scarf
Nature - Timid
Ability - Levitate
EV - 4 HP / 252 Spa / 252 Spe
- Hydro Pump
- Thunderbolt
- Volt Switch
- Trick

Rotom - W, probably one of the most common pokemon in the OU. Instead of using the Bulky Chesto-Rest version of Rotom, I opted for the offensive volt switching. With choice scarf, this allows me to out speed most threats as well as being able to trick away my scarf onto any walls which I may or may not be able to get around. With STAB Hydro pump it can threaten away Talonflames who may be lurking around, and with STAB Thunderbolt and Volt Switch it can scare away any water types trying to switch in. Volt switch also allows for me to use it as an offensive pivot, although I may change it into a more defensive pivot if need be.

Weakness:
Grass - Latios / Latias / Scizor

Vaporeon @ Leftovers
Nature - Bold
Ability - Water Absorb
EV - 252 HP / 252 Def / 4 Spd
- Scald
- Wish
- Protect
- Heal Bell / Toxic / Roar / Ice Beam

The Cleric of the team lies in Vaporeon. With Scald giving it a 30% chance to burn attackers and the Wish Protect combo, Vaporeon is meant to stay. With some of the lather lacking a reliable recovery method this when Vaporeons massive Wish's come in Handy. Heal Bell is used incase any of my other Pokes get statused or Vaporeon itself does. Although Toxic may be helpful to deal more residual damage overtime to anything that switches in, or Roar to phaze, if I keep stealth rock. Ice beam could be used for dragon types who may think that Vaporeon is set up bait

Weakness:
Grass - Latias / Latios / Scizor
Electric - Landarous-T / Latias / Latios / Rotom - W

The Stars of the Team:

Latios @ Choice Specs
Nature - Timid
Ability - Levitate
EV - 4 HP / 252 SpA / 252 Spe
- Draco Meteor
- Psyshock
- Grass Knot
- Ice Beam / Trick / Thunderbolt / Surf

Latios, the hard hitting Dragon returns. With STAB Psychock and Draco Meteor it is going to put a dent into anything that doesn't resist it. Grass knot is used for the bulky waters and ground types such as Gastrodon, Mammoswine, etc. The last move slot is a toss up at the moment between those four moves. Ice Beam allows for Grass to be hit for SE, while Trick can mess up walls who if I predict correctly switch in. Thunderbolt allows me to hit harder on those bulky waters who may not be as heavy, although Draco Meteor may take a chunk out of them regardless. Surf is used to hit Fire types such as Heatran who wall this set for days.

Latias @ Leftovers
Nature - Timid
Ability - Levitate
EV - 4 Hp / 252 SpA / 252 Spe
- Draco Meteor
- Defog / Recover / Psyshock
- Roost / Recover / Psyshock
- Healing Wish

Latias acts as the defogger as well as the giving someone on the team a second chance through Healing Wish. Draco meteor is there to dent anything who may think that all Latias is going to do is defog. Roost and Recover are both viable healing mechanisms to keep Latias health and defogging, but Psyshock allows it to dent Chansey's and Blissey's better.

Weaknesses:
Bug - Scizor / Landarous - T
Ghost -
Ice - Scizor / Vaporeon / Rotom - W
Dragon - Scizor
Dark -
Fairy - Scizor

Well there you have it, The return of the duo Dragons from 3rd gen. I am willing to switch most people if needed, except I would like to keep both Latias and Latios on the team. I am also willing to switch their move sets around if needed.

Thanks for your Time.
 
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