Hello, I haven't played since around the very start of DP. I have recently bought a copy of X and Y, and have spent the past two days reading and testing my team. The team below is the team I've had the most success with, but due to my return to n00b status, I believe getting feedback would be beneficial. I will try and be brief; thank you so much!
Tiozona (Aegislash) @ Weakness Policy
Ability: Stance Change
EVs: 252 HP / 252 Atk / 4 SDef
Adamant Nature
- King's Shield
- Sacred Sword
- Shadow Sneak
- Swords Dance
In late game taking the attack of a weak user of a SE move(walls, hazard-bros, support) typically +1's Atk on the same turn I Sword's Dance; typically leads to a sweep. Stops Scizor, Gengar, Alakazam and spinblocks. King's shield can also be used to -1 the opponent's attack to better tank the SE move for Weakness Policy.
Reptar (Tyranitar) (M) @ Choice Scarf
Ability: Sand Stream
EVs: 180 HP / 252 Atk / 76 Spd
Adamant Nature
- Stone Edge
- Superpower
- Crunch
- Pursuit
Sand Stream residual damage is nice and aids with sweeping; half my team is unaffected. Checks Talonflame, Mega-Aggron and other Aegislashes. Good coverage. Used Mid-game to add pressure and hit hard to prepare for late-game.
Ruseman (Klefki) (M) @ Leftovers
Ability: Prankster
EVs: 252 HP / 4 Atk / 252 Def
Impish Nature
- Thunder Wave
- Swagger
- Spikes
- Foul Play
Sometimes suicide lead in a non-lead meta. Old habits die hard. If their lead is non-physical, they get swaggered then T-waved. If not, I am guaranteed two layers of spikes, typically 3. He typically paralyzes at least 3 members of a team or gets off 3 layers of spikes, either way he helps with the late-game sweep. He also gets people mad and throws them off, which makes victory easier. [Was formerly Togekiss]
Polaris (Starmie) @ Leftovers
Ability: Natural Cure
EVs: 252 SAtk / 4 SDef / 252 Spd
Timid Nature
- Thunderbolt
- Scald
- Rapid Spin
- Ice Beam
Integral and an old friend. My jack of all trades. Absorbs those pesky water attacks that target Tyranitar, as well as the ice ones that would otherwise hurt Salamence & Tangrowth. Gets a free switch in on the fire attacks destined for Tangrowth, Aeigislash and Klefki. It can also spin like hell while threatening common Spin blockers not otherwise checked my the team. My answer to Garchomp and the gimmicky bulky waters I've been seeing all afternoon. [Was formerly Rotom-Wash].
Gorynych (Salamence) (M) @ Life Orb
Ability: Moxie
EVs: 64 Atk / 192 SAtk / 252 Spd
Hasty Nature
- Outrage
- Fire Blast
- Earthquake
- Draco Meteor
Laughs at the Earthquakes aimed at Aegislash and Klefki.My partner in crime, and my second late-game sweeper. After all the residual damage(Spikes, Sandstream, Confusion), paralysis, and burns, MixMence comes in to plow through with Moxie.
Britney Spears(Tangrowth) @ Leftovers
Ability: Regenerator
EVs: 252 Def / 248 HP / 4 SAtk
Bold Nature
- Giga Drain
- Sleep Powder
- Leech Seed
- Hidden Power [Fire]
A wall. A damn good one. Takes electric attacks that try to hurt Salamence or Starmie. When Ferrothorn or Forretress tries to set up, she pops up and gives them an HP Fire. Keeps going throughout the entire game with leftovers, Giga Drain, Leech seed and Regenerator. Sleep Power is usually what signals the start of the late-game sweep, providing an opportunity for easy switches or set ups.[Was formerly Skarmory & Aggron].
In Summary:
I lead with Klefki, setting up spikes and status to pile on damage. Starmie & Tyranitar work together to shut down threats, deal heavy damage, scout the team,get rid of entry hazards placed and through their coverage take down threats that impede Salamence & Aegislash. Tangrowth comes in, puts something to sleep and sets up leech seed. They typically swap into something that Salamence handles easily. Salamence continues pounding on their team, which is getting more damaged by the minute, boy he's got moxie. When they send in something good for it, Aegislash comes in, sets up, and Shadow Sneaks the remainder of their HP to death.
That's that. I look forward to your feedback! I'm so happy to be back!

Tiozona (Aegislash) @ Weakness Policy
Ability: Stance Change
EVs: 252 HP / 252 Atk / 4 SDef
Adamant Nature
- King's Shield
- Sacred Sword
- Shadow Sneak
- Swords Dance
In late game taking the attack of a weak user of a SE move(walls, hazard-bros, support) typically +1's Atk on the same turn I Sword's Dance; typically leads to a sweep. Stops Scizor, Gengar, Alakazam and spinblocks. King's shield can also be used to -1 the opponent's attack to better tank the SE move for Weakness Policy.

Reptar (Tyranitar) (M) @ Choice Scarf
Ability: Sand Stream
EVs: 180 HP / 252 Atk / 76 Spd
Adamant Nature
- Stone Edge
- Superpower
- Crunch
- Pursuit
Sand Stream residual damage is nice and aids with sweeping; half my team is unaffected. Checks Talonflame, Mega-Aggron and other Aegislashes. Good coverage. Used Mid-game to add pressure and hit hard to prepare for late-game.

Ruseman (Klefki) (M) @ Leftovers
Ability: Prankster
EVs: 252 HP / 4 Atk / 252 Def
Impish Nature
- Thunder Wave
- Swagger
- Spikes
- Foul Play
Sometimes suicide lead in a non-lead meta. Old habits die hard. If their lead is non-physical, they get swaggered then T-waved. If not, I am guaranteed two layers of spikes, typically 3. He typically paralyzes at least 3 members of a team or gets off 3 layers of spikes, either way he helps with the late-game sweep. He also gets people mad and throws them off, which makes victory easier. [Was formerly Togekiss]

Polaris (Starmie) @ Leftovers
Ability: Natural Cure
EVs: 252 SAtk / 4 SDef / 252 Spd
Timid Nature
- Thunderbolt
- Scald
- Rapid Spin
- Ice Beam
Integral and an old friend. My jack of all trades. Absorbs those pesky water attacks that target Tyranitar, as well as the ice ones that would otherwise hurt Salamence & Tangrowth. Gets a free switch in on the fire attacks destined for Tangrowth, Aeigislash and Klefki. It can also spin like hell while threatening common Spin blockers not otherwise checked my the team. My answer to Garchomp and the gimmicky bulky waters I've been seeing all afternoon. [Was formerly Rotom-Wash].

Gorynych (Salamence) (M) @ Life Orb
Ability: Moxie
EVs: 64 Atk / 192 SAtk / 252 Spd
Hasty Nature
- Outrage
- Fire Blast
- Earthquake
- Draco Meteor
Laughs at the Earthquakes aimed at Aegislash and Klefki.My partner in crime, and my second late-game sweeper. After all the residual damage(Spikes, Sandstream, Confusion), paralysis, and burns, MixMence comes in to plow through with Moxie.

Britney Spears(Tangrowth) @ Leftovers
Ability: Regenerator
EVs: 252 Def / 248 HP / 4 SAtk
Bold Nature
- Giga Drain
- Sleep Powder
- Leech Seed
- Hidden Power [Fire]
A wall. A damn good one. Takes electric attacks that try to hurt Salamence or Starmie. When Ferrothorn or Forretress tries to set up, she pops up and gives them an HP Fire. Keeps going throughout the entire game with leftovers, Giga Drain, Leech seed and Regenerator. Sleep Power is usually what signals the start of the late-game sweep, providing an opportunity for easy switches or set ups.[Was formerly Skarmory & Aggron].
In Summary:
I lead with Klefki, setting up spikes and status to pile on damage. Starmie & Tyranitar work together to shut down threats, deal heavy damage, scout the team,get rid of entry hazards placed and through their coverage take down threats that impede Salamence & Aegislash. Tangrowth comes in, puts something to sleep and sets up leech seed. They typically swap into something that Salamence handles easily. Salamence continues pounding on their team, which is getting more damaged by the minute, boy he's got moxie. When they send in something good for it, Aegislash comes in, sets up, and Shadow Sneaks the remainder of their HP to death.
That's that. I look forward to your feedback! I'm so happy to be back!