First post!
It has been an exceptionally long time since I've played competitively. I quit competitive play in the DPP era, so I'm understandably a little lost. I did get back in briefly for Gen VII, but before I finalized my competitive team, the centerpiece was banned to Übers.
I tend to immediately go for aggro when I play a new game, which should be pretty obvious here. I like to play hyper offense before I consider other playstyles. This helps me figure out what works and it feeds my love of glass cannons. It also helps me find unique things that others likely wouldn't think of, like my Triple Trick Scarf team from DPP.
On a side note, I dearly miss Levitate on Gengar... Gengar is my third favorite Pokémon, coming in right behind Magikarp (yes, I'm serious) and Gyarados.
Grimmsnarl, Cyclizar, Corviknight, Roaring Moon, Iron Valiant, Dragapult
Grimmsnarl (John Goblikon) @ Light Clay
Prankster
Tera: Fairy
+SpD, -SpA
252 HP, 4 Def, 252 SpD
Light Screen, Reflect, Parting Shot, Spirit Break
This set is pretty standard and predictable, which is why I actually really don't like it all that much. It's good, though. It eases setup tremendously. It's just not me. That's why I'm strongly considering replacing Spirit Break with Trick and giving him a Flame Orb. I'd really prefer to run Trick, Taunt, Thunder Wave, and Parting Shot, but I know that's more niche and far less helpful overall.
This feels like one of the weakest links on the team. I'm open to suggestions!
Cyclizar (Kawasaki) @ Heavy-Duty Boots
Regenerator
Tera: Dark
Jolly
252 HP, 4 Def, 252 Spe
Shed Tail, Taunt, Rapid Spin, Knock Off
What!? No Sitrus Berry!? Yeah, no. I definitely get why it should be used, but Ze Shoes make it so that Cyclizar can also come in a-spinnin'! I can't use Shed Tail as many times in a game, but it also helps give Cyclizar a bit of longevity and utility. Besides, my goal is to set up a huge sweeper and try to run through entire teams with it, so I theoretically only need 1 or 2 uses of Shed Tail.
Corviknight (Songbird) @ Rocky Helmet
Pressure
Tera: Flying
Impish
252 HP, 252 Def, 4 SpD
U-Turn, Defog, Roost, Tailwind
Any fans of Bioshock Infinite? Songbird is brutal.
This is another one that feels a little odd to me. I wasn't going to run it until i saw that it gets Tailwind. However... do I really NEED Tailwind? My sweepers are already fast. This would help guarantee that they outspeed revenge killers without priority moves, though.
I wanted a Steel Pokémon to help cover me against Dragons and Fairies. I also liked that Corviknight can switch in and laugh at Earthquake. I'm considering dropping this for Swords Dance Scizor even though that Ground "weakness" comes back in. Besides, Scizor is another excellent setup sweeper that would function beautifully behind a Shed Tail Substitute.
Roaring Moon (Kereska) @ Booster Energy
Protosynthesis
Tera: Flying
Adamant
4 HP, 252 Atk, 252 Spe
Dragon Dance, Acrobatics, Earthquake, Crunch
This is the centerpiece of the team. It's the one Pokémon that made me excited about competitive battling again. I adore Dragon Dance. It was only natural that I'd find room for this beautiful monstrosity.
I run Booster Energy and an Adamant nature because the plan is to set up 2 Dragon Dances behind the Shed Tail Substitute and then unleash STAB Acrobatics and Crunch.
Iron Valiant (Mjölnir) @ Booster Energy
Quark Drive
Tera: Fairy
Timid
4 HP, 252 SpA, 252 Spe
Calm Mind, Moonblast, Thunderbolt, Shadow Ball
I was looking for a strong Fairy type and a powerful and quick special attacker. Iron Valiant seemed like the natural choice. Booster Energy increases its speed to unholy levels and Cyclizar's Shed Tail allows Iron Valiant to set up more easily. However, Calm Mind feels a bit lackluster since Iron Valiant's special attack feels a little sad without a boosting item. Either way, it seems like a strong special attacker that can help cover my weakness to Dragon.
I'd prefer something extremely fast with access to Nasty Plot, but I also really like Iron Valiant's design. Good speed, good offensive stats, and an excellent movepool... who could really ask for more?
Dragapult (Jhakkar) @ Life Orb
Infiltrator
Tera: Ghost
Timid
4 HP, 252 SpA, 252 Spe
Shadow Ball, Draco Meteor, Flamethrower, U-Turn
Pretty standard. I went with Orb because I don't like Choice items on Pokémon without Trick. I'm not really sold on Dragapult, but that absurd speed stat and excellent pivoting ability made it so hard to turn this one down. However, it does feel a little weak on this team. It also feels like it needs Heavy-Duty boots, which will dilute its average damage even further. I adore the design, though, and perhaps it'll be way better than I think.
I'm considering multiple Pokémon as replacements for some of these. Among them are SD Scizor, Trick Gengar, Trick Gholdengo, Trick Rotom-W, and Lead Jumpluff. I do not want to replace Roaring Moon or Cyclizar.
Do I need traps in a team like this?
Thank you for reading and for any assistance you may have!
It has been an exceptionally long time since I've played competitively. I quit competitive play in the DPP era, so I'm understandably a little lost. I did get back in briefly for Gen VII, but before I finalized my competitive team, the centerpiece was banned to Übers.
I tend to immediately go for aggro when I play a new game, which should be pretty obvious here. I like to play hyper offense before I consider other playstyles. This helps me figure out what works and it feeds my love of glass cannons. It also helps me find unique things that others likely wouldn't think of, like my Triple Trick Scarf team from DPP.
On a side note, I dearly miss Levitate on Gengar... Gengar is my third favorite Pokémon, coming in right behind Magikarp (yes, I'm serious) and Gyarados.
Grimmsnarl, Cyclizar, Corviknight, Roaring Moon, Iron Valiant, Dragapult
Grimmsnarl (John Goblikon) @ Light Clay
Prankster
Tera: Fairy
+SpD, -SpA
252 HP, 4 Def, 252 SpD
Light Screen, Reflect, Parting Shot, Spirit Break
This set is pretty standard and predictable, which is why I actually really don't like it all that much. It's good, though. It eases setup tremendously. It's just not me. That's why I'm strongly considering replacing Spirit Break with Trick and giving him a Flame Orb. I'd really prefer to run Trick, Taunt, Thunder Wave, and Parting Shot, but I know that's more niche and far less helpful overall.
This feels like one of the weakest links on the team. I'm open to suggestions!
Cyclizar (Kawasaki) @ Heavy-Duty Boots
Regenerator
Tera: Dark
Jolly
252 HP, 4 Def, 252 Spe
Shed Tail, Taunt, Rapid Spin, Knock Off
What!? No Sitrus Berry!? Yeah, no. I definitely get why it should be used, but Ze Shoes make it so that Cyclizar can also come in a-spinnin'! I can't use Shed Tail as many times in a game, but it also helps give Cyclizar a bit of longevity and utility. Besides, my goal is to set up a huge sweeper and try to run through entire teams with it, so I theoretically only need 1 or 2 uses of Shed Tail.
Corviknight (Songbird) @ Rocky Helmet
Pressure
Tera: Flying
Impish
252 HP, 252 Def, 4 SpD
U-Turn, Defog, Roost, Tailwind
Any fans of Bioshock Infinite? Songbird is brutal.
This is another one that feels a little odd to me. I wasn't going to run it until i saw that it gets Tailwind. However... do I really NEED Tailwind? My sweepers are already fast. This would help guarantee that they outspeed revenge killers without priority moves, though.
I wanted a Steel Pokémon to help cover me against Dragons and Fairies. I also liked that Corviknight can switch in and laugh at Earthquake. I'm considering dropping this for Swords Dance Scizor even though that Ground "weakness" comes back in. Besides, Scizor is another excellent setup sweeper that would function beautifully behind a Shed Tail Substitute.
Roaring Moon (Kereska) @ Booster Energy
Protosynthesis
Tera: Flying
Adamant
4 HP, 252 Atk, 252 Spe
Dragon Dance, Acrobatics, Earthquake, Crunch
This is the centerpiece of the team. It's the one Pokémon that made me excited about competitive battling again. I adore Dragon Dance. It was only natural that I'd find room for this beautiful monstrosity.
I run Booster Energy and an Adamant nature because the plan is to set up 2 Dragon Dances behind the Shed Tail Substitute and then unleash STAB Acrobatics and Crunch.
Iron Valiant (Mjölnir) @ Booster Energy
Quark Drive
Tera: Fairy
Timid
4 HP, 252 SpA, 252 Spe
Calm Mind, Moonblast, Thunderbolt, Shadow Ball
I was looking for a strong Fairy type and a powerful and quick special attacker. Iron Valiant seemed like the natural choice. Booster Energy increases its speed to unholy levels and Cyclizar's Shed Tail allows Iron Valiant to set up more easily. However, Calm Mind feels a bit lackluster since Iron Valiant's special attack feels a little sad without a boosting item. Either way, it seems like a strong special attacker that can help cover my weakness to Dragon.
I'd prefer something extremely fast with access to Nasty Plot, but I also really like Iron Valiant's design. Good speed, good offensive stats, and an excellent movepool... who could really ask for more?
Dragapult (Jhakkar) @ Life Orb
Infiltrator
Tera: Ghost
Timid
4 HP, 252 SpA, 252 Spe
Shadow Ball, Draco Meteor, Flamethrower, U-Turn
Pretty standard. I went with Orb because I don't like Choice items on Pokémon without Trick. I'm not really sold on Dragapult, but that absurd speed stat and excellent pivoting ability made it so hard to turn this one down. However, it does feel a little weak on this team. It also feels like it needs Heavy-Duty boots, which will dilute its average damage even further. I adore the design, though, and perhaps it'll be way better than I think.
I'm considering multiple Pokémon as replacements for some of these. Among them are SD Scizor, Trick Gengar, Trick Gholdengo, Trick Rotom-W, and Lead Jumpluff. I do not want to replace Roaring Moon or Cyclizar.
Do I need traps in a team like this?
Thank you for reading and for any assistance you may have!
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