Edit : Swapped Gyarados for Starmie, made some minor changes as well, which are bolded
Jirachi @ Choice Scarf
Ability: Serene Grace
EVs: 108 HP/226 Atk/176 Spd
Jolly nature (+Speed, -SAtk) -as someone pointed out, the power most likely won't make a difference, whereas the speed could
- Trick
- Iron Head
- U-turn
- Body Slam
My new favorite lead. He can cripple someone with trick, or keep the choice scarf and be a revenge killer, depending on the opponent’s team. The speed beats base 90 scarfers with a +speed nature, and 108 HP hits a lefties number.
On a previous version of this team, I used thunder instead of body slam. Thunder allows him to really hurt stuff that’s weak to it, like Skarmory or Gyarados. On the other hand, body slam is a more consistent method of paralysis (60% vs. 42% and it hits ground types). It also allows me to go all-physical instead of splitting my attack. I’m kinda torn on what to do here, suggestions?
Rotom-h @ Leftovers
Ability: Levitate
EVs: 252 HP/252 Def/6 SAtk
Bold nature (+Def, -Atk)
- Will-o-wisp
- Thunderbolt
- Overheat
- Substitute -Better than protect. Sub + pain split sounds really cool, but I'm not sure if I can get away with just one attack.
Pretty simple. This is one of my checks against fighting and bug attackers like Lucario or Scizor, and makes a good physical tank in general. If I suspect a switch, I’ll toss a WoW out there in case Tyranitar comes in.
Flygon (M) @ Life Orb
Ability: Levitate
EVs: 42 Atk/216 Spd/252 SAtk
Mild nature (+SAtk, -Def)
- Draco Meteor
- Earthquake
- Fire Blast
- Roost
Ok, so he needs to go. The thing is, he has a rather unique typing and I'm not sure who to replace him with. I need a wall breaker.
Starmie @ Life orb
Ability: Natural Cure
EVs: 36 HP/252 SAtk/212 Spd
Timid nature (+Speed, -Atk)
- Ice beam
- Psychic
- Thunderbolt
- Recover
If this turns out to be too frail, I can switch to a more defensive version. But I like Starmie, and he helps with some of my biggest weaknesses.
Loch Ness (Swampert) (M) @ Leftovers
Ability: Torrent
EVs: 252 HP/6 Atk/252 Def
Relaxed nature (+Def, -Spd)
- Earthquake
- Stealth Rock
- Roar
- Ice Beam
I’ve never liked Swampert in the past, but this has worked surprisingly well. He’s good for switching in early and setting up SR, and then just tanking away. The set is pretty standard, except I reasoned icebeam will hit most things harder than avalanche. Roar could possibly be replaced, but I’ve never really felt the need for hydro pump either.
Iron Man (Scizor) (M) @ Leftovers
Ability: Technician
EVs: 78 HP/252 Atk/180 Spd
Adamant nature (+Atk, -SAtk)
- Bullet Punch
- Brick Break
- Swords Dance
- Bug bite
I think this is pretty self explanatory. 180 speed EVs beats Suicune and Cresselia that don’t invest in speed. The Suicune part has saved me numerous times. Also, I went with leftovers instead of live orb because experience has shown me time and time again that leftovers is the better option.
I like the SD set, but I can switch to CB for wall-breaking purposes if necessary.
Problems:
Gengar can be a problem, especially if Jirachi has ditched the choice scarf. Gengar probably can’t sweep my entire team early on, but I don’t have a good switch-in to stop him either. Actually, I don’t have a good pokemon for taking sleep moves in general.
I’m sure there’s other stuff I’m missing, and I also realize it’s impossible to counter everything, but I’m sure there’s room for improvement with my team, and I’m open to suggestions.
Jirachi @ Choice Scarf
Ability: Serene Grace
EVs: 108 HP/226 Atk/176 Spd
Jolly nature (+Speed, -SAtk) -as someone pointed out, the power most likely won't make a difference, whereas the speed could
- Trick
- Iron Head
- U-turn
- Body Slam
My new favorite lead. He can cripple someone with trick, or keep the choice scarf and be a revenge killer, depending on the opponent’s team. The speed beats base 90 scarfers with a +speed nature, and 108 HP hits a lefties number.
On a previous version of this team, I used thunder instead of body slam. Thunder allows him to really hurt stuff that’s weak to it, like Skarmory or Gyarados. On the other hand, body slam is a more consistent method of paralysis (60% vs. 42% and it hits ground types). It also allows me to go all-physical instead of splitting my attack. I’m kinda torn on what to do here, suggestions?
Rotom-h @ Leftovers
Ability: Levitate
EVs: 252 HP/252 Def/6 SAtk
Bold nature (+Def, -Atk)
- Will-o-wisp
- Thunderbolt
- Overheat
- Substitute -Better than protect. Sub + pain split sounds really cool, but I'm not sure if I can get away with just one attack.
Pretty simple. This is one of my checks against fighting and bug attackers like Lucario or Scizor, and makes a good physical tank in general. If I suspect a switch, I’ll toss a WoW out there in case Tyranitar comes in.
Flygon (M) @ Life Orb
Ability: Levitate
EVs: 42 Atk/216 Spd/252 SAtk
Mild nature (+SAtk, -Def)
- Draco Meteor
- Earthquake
- Fire Blast
- Roost
Ok, so he needs to go. The thing is, he has a rather unique typing and I'm not sure who to replace him with. I need a wall breaker.
Starmie @ Life orb
Ability: Natural Cure
EVs: 36 HP/252 SAtk/212 Spd
Timid nature (+Speed, -Atk)
- Ice beam
- Psychic
- Thunderbolt
- Recover
If this turns out to be too frail, I can switch to a more defensive version. But I like Starmie, and he helps with some of my biggest weaknesses.
Loch Ness (Swampert) (M) @ Leftovers
Ability: Torrent
EVs: 252 HP/6 Atk/252 Def
Relaxed nature (+Def, -Spd)
- Earthquake
- Stealth Rock
- Roar
- Ice Beam
I’ve never liked Swampert in the past, but this has worked surprisingly well. He’s good for switching in early and setting up SR, and then just tanking away. The set is pretty standard, except I reasoned icebeam will hit most things harder than avalanche. Roar could possibly be replaced, but I’ve never really felt the need for hydro pump either.
Iron Man (Scizor) (M) @ Leftovers
Ability: Technician
EVs: 78 HP/252 Atk/180 Spd
Adamant nature (+Atk, -SAtk)
- Bullet Punch
- Brick Break
- Swords Dance
- Bug bite
I think this is pretty self explanatory. 180 speed EVs beats Suicune and Cresselia that don’t invest in speed. The Suicune part has saved me numerous times. Also, I went with leftovers instead of live orb because experience has shown me time and time again that leftovers is the better option.
I like the SD set, but I can switch to CB for wall-breaking purposes if necessary.
Problems:
Gengar can be a problem, especially if Jirachi has ditched the choice scarf. Gengar probably can’t sweep my entire team early on, but I don’t have a good switch-in to stop him either. Actually, I don’t have a good pokemon for taking sleep moves in general.
I’m sure there’s other stuff I’m missing, and I also realize it’s impossible to counter everything, but I’m sure there’s room for improvement with my team, and I’m open to suggestions.