Hello friends. Here's the team:
Reuniclus @ Life Orb
Ability: Magic Guard
Shiny: Yes
EVs: 252 HP / 200 Def / 56 SpD
Bold Nature
- Focus Blast
- Psychic
- Recover
- Calm Mind
Originally i wanted to build around reuniclus so i saw that he could tank hits and hit hard back with a calm mind variant. I thought it would be nice to be able to set up against mons and not a lot wants to switch in.
Zapdos @ Leftovers
Ability: Pressure
EVs: 248 HP / 220 Def / 40 SpA
Bold Nature
- Discharge
- Heat Wave
- Defog
- Roost
Here i noticed that Slowbro and Sableye completely shut it down so my next two members are precisely why i chose them, and zapdos is a reliable defogger.
Altaria @ Altarianite
Ability: Natural Cure
EVs: 248 HP / 136 Def / 96 SpD / 28 Spe
Impish Nature
- Earthquake
- Facade
- Roost
- Dragon Dance
Altaria likes to switch into anything that can burn it and have a field day. @ +2 it outspeeds mega lopunny and mega mane and is more than capable of taking a few hits with the investment.
Lucario @ Life Orb
Ability: Justified
EVs: 56 HP / 252 Atk / 4 SpD / 196 Spe
Adamant Nature
- Swords Dance
- Extreme Speed
- Close Combat
- Iron Tail
Now i saw my team was really weak to Bisharp/Weavile so here's where lucario comes in. It's spe evs allow it to outspeed max base 70s like bisharp and live two moonblasts from clefable if need be.
Tyranitar @ Choice Scarf
Ability: Sand Stream
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Stone Edge
- Earthquake
- Pursuit
- Crunch
Now i needed a reliable bird check so i opted scarf tar cause it lets me pursuit trap the lati twins and fire off nice stone edges on Kyub
Keldeo @ Choice Specs
Ability: Justified
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Icy Wind
- Secret Sword
- Hydro Pump
- Scald
At first my team had Azumarill, but it lacked the speed that keldeo provides, able of taking mons like lando, chomp, and hippo out in a single hit so it was a nice addition to the team. (Without the rocky helmet from chomp.)
Reuniclus @ Life Orb
Ability: Magic Guard
Shiny: Yes
EVs: 252 HP / 200 Def / 56 SpD
Bold Nature
- Focus Blast
- Psychic
- Recover
- Calm Mind
Originally i wanted to build around reuniclus so i saw that he could tank hits and hit hard back with a calm mind variant. I thought it would be nice to be able to set up against mons and not a lot wants to switch in.
Zapdos @ Leftovers
Ability: Pressure
EVs: 248 HP / 220 Def / 40 SpA
Bold Nature
- Discharge
- Heat Wave
- Defog
- Roost
Here i noticed that Slowbro and Sableye completely shut it down so my next two members are precisely why i chose them, and zapdos is a reliable defogger.
Altaria @ Altarianite
Ability: Natural Cure
EVs: 248 HP / 136 Def / 96 SpD / 28 Spe
Impish Nature
- Earthquake
- Facade
- Roost
- Dragon Dance
Altaria likes to switch into anything that can burn it and have a field day. @ +2 it outspeeds mega lopunny and mega mane and is more than capable of taking a few hits with the investment.
Lucario @ Life Orb
Ability: Justified
EVs: 56 HP / 252 Atk / 4 SpD / 196 Spe
Adamant Nature
- Swords Dance
- Extreme Speed
- Close Combat
- Iron Tail
Now i saw my team was really weak to Bisharp/Weavile so here's where lucario comes in. It's spe evs allow it to outspeed max base 70s like bisharp and live two moonblasts from clefable if need be.
Tyranitar @ Choice Scarf
Ability: Sand Stream
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Stone Edge
- Earthquake
- Pursuit
- Crunch
Now i needed a reliable bird check so i opted scarf tar cause it lets me pursuit trap the lati twins and fire off nice stone edges on Kyub
Keldeo @ Choice Specs
Ability: Justified
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Icy Wind
- Secret Sword
- Hydro Pump
- Scald
At first my team had Azumarill, but it lacked the speed that keldeo provides, able of taking mons like lando, chomp, and hippo out in a single hit so it was a nice addition to the team. (Without the rocky helmet from chomp.)