Monotype [REVAMP] Defensive Utility Great Tusk (Fighting) [QC: 1/1] [GP: 1/1]

[SET]
Great Tusk @ Heavy-Duty Boots
Name: Defensive Utility (Fighting)
Ability: Protosynthesis
EVs: 252 HP / 96 Def / 160 Spe
Impish Nature
- Earthquake
- Knock Off / Ice Spinner
- Rapid Spin / Taunt
- Stealth Rock

[SET COMMENTS]

Boasting impressive bulk, Great Tusk takes the physical wall role for Fighting teams, being able to tank multiple hits from physical attackers such as Dragonite and Ceruledge. Earthquake threatens Poison-, Electric-, and Fire-types like Clodsire, Iron Hands, and Gouging Fire. Knock Off hits Earthquake switch-ins such as Air Balloon Gholdengo, Latios, and Tornadus-T and removes their item. Alternatively, Ice Spinner can threaten Gliscor and Dragonite, preventing them from setting up on Great Tusk. Rapid Spin provides entry hazard control and boosts Great Tusk's Speed, which can allow it to weaken offensive foes such as Latios. Taunt can be used instead to notably prevent Skarmory, Ting-Lu, and Hippowdon from setting up hazards and prevents Corviknight's Defog. Lastly, Great Tusk can set Stealth Rock up, breaking Focus Sash on Ceruledge and Breloom and greatly helping the team progress in the game. The EV spread lets Great Tusk outspeed maximum Speed Modest Raging Bolt while maximizing Great Tusk's physical bulk.

Defensive Great Tusk appreciates teammates that can make up for its abysmal special bulk like Assault Vest Iron Hands and Assault Vest Gallade. Assault Vest Iron Hands deals with Flying- and Fairy-types threats such as Primarina, Hatterene, and Gyarados. Gallade gives Fighting teams the edge in troublesome matchups like Poison and Water by slashing through Keldeo, Amoonguss, and Galarian Weezing. In return, they both appreciate Great Tusk dealing with Excadrill. Defensive Great Tusk also synergizes well with popular Fighting team sweepers such as Iron Valiant, Keldeo, and Sneasler, removing entry hazards and taking physical hits for them, while they break through the opponent's team. Iron Valiant can delete Fighting-, Dark-, and Dragon-types like Keldeo, Sableye, and Choice Specs Latios with Moonblast while threatening Flying teams thanks to its access to BoltBeam. Keldeo appreciates the Electric immunity Great Tusk comes with, as it lets it focus more on overwhelming defensive cores like Corviknight and Skarmory. Sneasler takes on Fairy- and Grass-types threats such as Enamorus, Iron Valiant, and Ogerpon formes while providing U-turn support to bring Great Tusk in on physical threats such as Gliscor. Hisuian Lilligant can put a foe to sleep and dispose of Ground- and Water-types foes with its Victory Dance set such as Landorus, Swampert, and Urshifu-R. Finally, Both IronPress and Choice Band Zamazenta benefit a lot from the hazard control Great Tusk offers by setting up or sweeping without having to worry about hazards.

[SET CREDITS]
Written by:
https://www.smogon.com/forums/members/showl.552160/
Quality checked by:
https://www.smogon.com/forums/members/boomp.637295/
Grammar checked by:
https://www.smogon.com/forums/members/adorluigi.528364/
 
Last edited:
[SET]
Great Tusk @ Heavy-Duty Boots
Name: Defensive Utility (Fighting)
Ability: Protosynthesis
EVs: 252 HP / 96 Def / 160 Spe
Impish Nature
- Earthquake
- Knock Off / Ice Spinner
- Rapid Spin / Taunt
- Stealth Rock

[SET COMMENTS]

Boasting impressive bulk, Great Tusk takes the physical wall role for Fighting teams, being able to tank multiple hits from physical attackers such as Dragonite and Ceruledge. Earthquake is a powerful STAB move, threatening Poison-, Electric-, and Fire-types like Toxapex, Iron Hands, Gouging Fire, and Ceruledge. Knock Off hits Earthquake switch-ins such as Air Balloon Gholdengo, Latios, Skarmory, and Tornadus-T, while also removing their item in the process. Alternatively, Ice Spinner can threaten Gliscor and Dragonite, preventing them from setting up on Great Tusk. Rapid Spin provides hazard control and boosts Great Tusk's speed altogether, which can allow it to weaken offensive foes such as Latios. Taunt can be used instead to prevent the opponent from setting up entry hazards or setting up itself. Lastly, Great Tusk can set Stealth Rock up, ensuring opposing Focus Sashes will not impede the team progress in the game. [basically the same thing your saying in your other great tusk analysis. Mention key mons its preventing and if anything talk about how stealth rock is wearing down Great Tusk's checks / swap ins. Im doing this to avoid reputition in the other analysis.] Heavy-Duty Boots is a key element of the set, helping Great Tusk's in accomplishing both its spinner and defensive roles. [ how is this accomplishing Tusk role? if anything you can just remove the boots sentence as a whole since its boots, pretty self explanatory on what its for.] The EV spread lets Great Tusk outspeed max Speed Modest Raging Bolt, while maximizing Great Tusk's physical bulk.

Defensive Great Tusk appreciates teammates that can make up for its abysmal special bulk like Assault Vest Iron Hands and Gallade. They can absorb special hits that would OHKO Great Tusk from foes like Hatterene, Greninja, and Kyurem. They also aid Great Tusk by checking and OHKOing in retaliation popular Choice Specs such as Dragapult, Latios, and Flutter Mane, while Great Tusk's ability to remove entry hazards helps them in taking hits. They each come with a unique set of attributes that let them focus on distinct types. Iron Hands takes off Flying- and Fairy-types threats such as Primarina, Hatterene, and Corviknight, while Gallade slashes through Poison- and Water-types foes like Amoonguss, Galarian Weezing, and Keldeo. Choice Scarf Sneasler can deal with Grass- and Fairy-types Pokemon such as Ogerpon formes, Primarina, and Iron Valiant, while bringing Great Tusk on physical threats with U-turn. Blessed with an especially large movepool, Iron Valiant can help Great Tusk in many ways, from getting rid of Flying-type Pokemon with BoltBeam coverage like Landorus, Corviknight, and Gliscor to deleting physical walls such as Sableye and Hippowdon with STAB Moonblast, while appreciating itself the support providing by Great Tusk in hazard control, Stealth Rock set up, and Knock Off Heavy Duty Boots or Assault Vest from the opposing team. Water-type wallbreakers Keldeo and Urshifu-R also synergize quite well with Great Tusk, as Great Tusk provides a useful Electric-type immunity, allowing them to focus on dismantling opposing defensive cores such as Corviknight and Skarmory. Zamazenta benefits a lot from the hazard control Great Tusk offers, as it lets Zamazenta run safely IronPress or Choice Band without worrying about entry hazards. Finally, Hisuian Lilligant provides some utility itself thanks to Spore letting it put asleep a key threat and can also aid offensively in the Flying, Water, and Ground matchups with its Victory Dance set, effectively suppressing the likes of Urshifu-R, Swampert, and Landorus. [same as i said earlier in the analysis, this is just copy paste from your other analysis, just reword this paragraph.]

[SET CREDITS]
Written by:
https://www.smogon.com/forums/members/showl.552160/
Quality checked by:
???
Grammar checked by:
???
will take a look after the implements ty showl
 
[SET]
Great Tusk @ Heavy-Duty Boots
Name: Defensive Utility (Fighting)
Ability: Protosynthesis
EVs: 252 HP / 96 Def / 160 Spe
Impish Nature
- Earthquake
- Knock Off / Ice Spinner
- Rapid Spin / Taunt
- Stealth Rock

[SET COMMENTS]

Boasting impressive bulk, Great Tusk takes the physical wall role for Fighting teams, being able to tank multiple hits from physical attackers such as Dragonite and Ceruledge. Earthquake is a powerful STAB move, threatening Poison-, Electric-, and Fire-types like Clodsire Toxapex, Iron Hands, and Gouging Fire, and Ceruledge. Knock Off hits Earthquake switch-ins such as Air Balloon Gholdengo, Latios, and Tornadus-T, while also removing their item in the process. Alternatively, Ice Spinner can threaten Gliscor and Dragonite, preventing them from setting up on Great Tusk. Rapid Spin provides hazard control and boosts Great Tusk's speed altogether, which can allow it to weaken offensive foes such as Latios. Taunt can be used instead to notably prevent Skarmory, Ting Lu, and Hippowdon Corviknight from setting up entry hazards, while also preventing Corviknight from using Defog setting up itself or using any utility move like Defog, Roost, and Whirlwind. Lastly, Great Tusk can set Stealth Rock up, breaking Focus Sash on Ceruledge and Breloom, greatly helping the team progress in the game. ensuring opposing Focus Sashes will not impede the team progress in the game, while wearing down Skarmory, Corviknight, and reducing Regenerator heal of Toxapex, Tornadus-T, and Slowbro. The EV spread lets Great Tusk outspeed max Speed Modest Raging Bolt, while maximizing Great Tusk's physical bulk.

Defensive Great Tusk appreciates teammates that can make up for its abysmal special bulk like Assault Vest Iron Hands and Gallade. Assault Vest Iron Hands deals with Flying- and Fairy-types threats such as Primarina, Hatterene, and Gyarados Corviknight. Gallade is another prominent Assault Vest user, being able to give Fighting the edge in troublesome matchups like Poison and Water by slashing through Keldeo, Amoonguss, and Galarian Weezing. In return, they both appreciate Great Tusk dealing with Excadrill. They both also aid Great Tusk by checking and OHKOing in retaliation popular Choice Specs such as Dragapult, Latios, and Flutter Mane, while Great Tusk's ability to remove entry hazards helps them in taking hits. Defensive Great Tusk also synergizes well with popular Fighting sweepers such as Iron Valiant, Keldeo, and Sneasler, removing entry hazards as well as taking physical hits for them, while they break through the opponent team. Iron Valiant can delete Fighting-, Dark-, and Dragon-types foes like Keldeo, Sableye, and Choice Specs Latios with Moonblast, while threatening Flying teams thanks to its access to BoltBeam. Keldeo appreciates the Electric immunity Great Tusk comes with, as it lets it focus more on overwhelming defensive cores like Corviknight and Skarmory. Sneasler takes on Fairy- and Grass-types threats such as Enamorus Primarina, Iron Valiant, and Ogerpon formes, while providing U-turn support to help bringing Great Tusk on physical threats [like?]. Hisuian Lilligant comes with utility option in Sleep Powder to put asleep a foe and can easily dispose of Ground- and Water-types foes with its Victory dance set, such as Landorus, Swampert, and Urshifu-R. Finally, Both IronPress and Choice Band Zamazenta benefit a lot from the hazard control Great Tusk offers, as Zamazenta can set up or sweep the opposing team without worrying about entry hazards.

[SET CREDITS]
Written by:
https://www.smogon.com/forums/members/showl.552160/
Quality checked by:
???
Grammar checked by:
???
QC 1/1 after implements, well done yeah was still looking like the other one, i understand tusk is tusk but you can still like generalize some teammates or like provide different mons they are checking. :arcanine:
 
[SET]
Great Tusk @ Heavy-Duty Boots
Name: Defensive Utility (Fighting)
Ability: Protosynthesis
EVs: 252 HP / 96 Def / 160 Spe
Impish Nature
- Earthquake
- Knock Off / Ice Spinner
- Rapid Spin / Taunt
- Stealth Rock

[SET COMMENTS]

Boasting impressive bulk, Great Tusk takes the physical wall role for Fighting teams, being able to tank multiple hits from physical attackers such as Dragonite and Ceruledge. Earthquake threatens Poison-, Electric-, and Fire-types like Clodsire, Iron Hands, and Gouging Fire. Knock Off hits Earthquake switch-ins such as Air Balloon Gholdengo, Latios, and Tornadus-T and removes their item. while also removing their item in the process. Alternatively, Ice Spinner can threaten Gliscor and Dragonite, preventing them from setting up on Great Tusk. Rapid Spin provides entry hazard control and boosts Great Tusk's Speed speed altogether, which can allow it to weaken offensive foes such as Latios. Taunt can be used instead to notably prevent Skarmory, Ting-Lu Ting Lu, and Hippowdon from setting up entry hazards and prevents Corviknight's Defog. while also preventing Corviknight from using Defog. Lastly, Great Tusk can set Stealth Rock up, breaking Focus Sash on Ceruledge and Breloom (remove comma) and greatly helping the team progress in the game. The EV spread lets Great Tusk outspeed maximum Speed Modest Raging Bolt (remove comma) while maximizing Great Tusk's physical bulk.

Defensive Great Tusk appreciates teammates that can make up for its abysmal special bulk like Assault Vest Iron Hands and Assault Vest Gallade. Assault Vest Iron Hands deals with Flying- and Fairy-types threats such as Primarina, Hatterene, and Gyarados. Gallade is another prominent Assault Vest user that can give gives Fighting teams the edge in troublesome matchups like Poison and Water by slashing through Keldeo, Amoonguss, and Galarian Weezing. In return, they both appreciate Great Tusk dealing with Excadrill. Defensive Great Tusk also synergizes well with popular Fighting team sweepers such as Iron Valiant, Keldeo, and Sneasler, removing entry hazards and as well as taking physical hits for them, while they break through the opponent opponent's team. Iron Valiant can delete Fighting-, Dark-, and Dragon-types like Keldeo, Sableye, and Choice Specs Latios with Moonblast (remove comma) while threatening Flying teams thanks to its access to BoltBeam. Keldeo appreciates the Electric immunity Great Tusk comes with, as it lets it focus more on overwhelming defensive cores like Corviknight and Skarmory. Sneasler takes on Fairy- and Grass-types threats such as Enamorus, Iron Valiant, and Ogerpon formes (remove comma; when "while" is used to mean "whereas", then it should have a comma. if it means "at the same time as" then it should not have one) while providing U-turn support to bring to help bringing Great Tusk in on physical threats such as Gliscor. Hisuian Lilligant can put a foe to sleep asleep a foe and dispose of Ground- and Water-types foes with its Victory Dance dance set such as Landorus, Swampert, and Urshifu-R. Finally, Both IronPress and Choice Band Zamazenta benefit a lot from the hazard control Great Tusk offers by setting without having to worry about hazards. as Zamazenta can set up or sweep the opposing team without worrying about entry hazards.

[SET CREDITS]
Written by:
https://www.smogon.com/forums/members/showl.552160/
Quality checked by:
https://www.smogon.com/forums/members/boomp.637295/
Grammar checked by:
???
GP Team done
 
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