ORAS UU (Revamped) Heliolisk + Cobalion

This was a team I made surrounding a Volt-Turn core with Heliolisk and Infernape ( but replaced by Cobalion later on ) but the original team did not fully utilize the generated momentum made by Heliolisk and Cobalion. The original team was meant to be more offensive orientated but turned out more bulky than I would have liked it to be and thus this team was revamped. This team as a whole can deal with many mons in the tier such as Suicune, Salamence, Feraligatr, and more allowing for Salamence to win sweep after. Tentacruel and Salamence also happens to be my main core to handle many offensive mons such as Entei, Mienshao, and Machamp. Heliolisk, Cobalion, Scarf Shaymin, and M-Glalie help weaken opposing teams allowing oneor the other to pick up the bits or allow Salamence to sweep.

Here is the team: http://pastebin.com/ketGZjgG

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Heliolisk @ Life Orb
Ability: Dry Skin
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Grass Knot
- Volt Switch
- Hyper Voice
- Thunderbolt

This team is centered around Heliolisk with it's very threatening movesets. Heliolisk has very few counters bar mons dedicated to taking special hits such as Blissey and Umbreon. Heliolisk can be worn down easily though with opposing hazards and Life Orb recoil so having hazard control is important. But even though Heliolisk can be worn down easily it can really wear down mons very fast, severely damaging their team enabling you to pick up the rest. I ran Grass Knot over Surf to catch and OHK Swampert as I don't deal with it very well. Surf only serves the purpose of hitting Nidoqueen but even Nidoqueen gets 2HKO by Hyper Voice.

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Cobalion @ Shuca Berry
Ability: Justified
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Stealth Rock
- Iron Head
- Close Combat
- Volt Switch

Cobalion works really well with Heliolisk as a core dismantling teams for my other mons to clean up. Cobalion is meant to handle mons that Heliolisk struggles with such as Blissey, Umbreon, as well as Florges. I decided to run Shuca Berry in order to decently check and possibly KO mons such as Krookodile and Mamoswine both which are very threatening to face when using this team. Cobalion also serves as a soft pivot being able to take Dracos and resisted hits.

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Glalie-Mega @ Glalitite
Ability: Refrigerate
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Spikes
- Return
- Ice Shard
- Explosion

M-Glalie was a replacement over Chesnaught which was originally my Spike setter. M-Glalie was in this slot as a very good check to Dragon types such as Salamence, M-Sceptile, and Hydreigon. It is also my way of dealing with ground types in the tier such as Gligar and Donphan. M-Glalie also serves as an offensive spiker setting up spikes on the turn opponents are forced to switch out into a mon to take a hit. Explosion is way to block rapid spin as well as severely weakening defensive mons enabling Salamence to clean up after it.

Just to put it out there here is a calc of M-Glalie's Explosion
252 Atk Refrigerate Mega Glalie Explosion vs. 252 HP / 252+ Def Reuniclus: 433-511 (102.1 - 120.5%) -- guaranteed OHKO :]]]

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Tentacruel @ Black Sludge
Ability: Liquid Ooze
EVs: 240 HP / 244 Def / 24 Spe
Bold Nature
- Scald
- Knock Off
- Toxic Spikes
- Rapid Spin

As I mentioned before Heliolisk can easily be worn down with hazards and Life Orb recoil so having a rapid spinner appealed to me very much. I also thought it very nice to have a secondary fighting check and a good Fire resist onto my team. T-spikes plus Spikes can really wear down defensive teams helping Cobalion and Heliolisk pivot around. I also ran Knock off for utility as it can really help out in situations if my opponent has a Porygon2 or Gligar or even a Doublade on their team.

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Shaymin @ Choice Scarf
Ability: Natural Cure
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Healing Wish
- Dazzling Gleam
- Seed Flare
- Earth Power

Shaymin was one of the suggested mons so I just decided to put in this team. As suggested I decided to put Shaymin here as another decent ground check as well as having the utility to use Healing Wish supporting Salamence if needed be or even Tentacruel if the occasion arises. Dazzling Gleam is there to hit Dragon types that would resist my hits and Earth Power is used to hit Fire types that often like to switch into Seed Flare. Choice Scarf is also there to help deal with M-Aero and speed tie with a Jolly +1 Salamence.
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Salamence @ Lum Berry
Ability: Intimidate
EVs: 252 Atk / 4 Def / 252 Spe
Naive Nature
- Dragon Claw
- Dragon Dance
- Fire Blast
- Iron Tail

Salamence role to be a decent pivot to fighting types and having a ground immunity was what gave it a slot in this team. It also serves as my win con after Florges and M-Aggron are weakened. Lum Berry Salamence to set up easier without fearing a burn or any status ailment. Iron tail is there to hit Florges if Cobalion happens to be unable to do so. Fire blast is also there as a coverage moves hitting Forretress very hard as well as Doublade.
 
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Hi there AmountingSilver! Heliolisk + Infernape have amazing offensive synergy and pair really well together for that reason; however, I feel the team itself doesn't really capitalize on the free turns that they can generate. Onto the rate!
  • If you want a Grass-type that lays down Spikes that can offer up mroe offensive presence than Chesnaught, I would suggest Roserade > Chesnaught. This still gives you a decent Grass-type that can also put opposing mons to sleep, allowing Infernape and Heliolisk to continue to VoltTurn even if their check / counter is asleep. If you just want a Grass-type that is more offensive, Shaymin is a great answer as it has amazing coverage and can provide Healing Wish support for the team. Shaymin also still provides the Ground resist that this team badly needs; however, it comes with the absence of Spikes.
Roserade @ Life Orb
Ability: Natural Cure / Technician
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk or 0 Atk / 30 SpA / 30 Spe
- Sleep Powder / Hidden Power [Fire]
- Spikes
- Leaf Storm / Giga Drain
- Sludge Bomb

Shaymin @ Life Orb
Ability: Natural Cure
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Seed Flare
- Earth Power
- Dazzling Gleam / Psychic
- Healing Wish
  • Next up, I would suggest an optimal EV spread of 248 HP / 16 Def / 244 SpD with an Impish nature > current spread on Mega Aggron as this makes use of Mega Aggron's gargantuan base 230 Defense stat while also investing in its special bulk.
  • Personally, since this team lacks a win condition, I feel like it needs one because of the nice hazard stack / VoltTurn core you have going. I feel like going Life Orb / Lum Berry > Choice Scarf and Dragon Dance > Outrage on Salamence provides the win condition this team really needs. I would also suggest Fire Blast > Flamethrower as the power is really noticeable except against Forretress afaik. But if you are an accuracy > power kind of guy, I completely understand. I would still shift those 4 EVs into Special Attack however as they provide a small boost to Flamethrower / Fire Blast.
Other than that, the team looks solid. I would really want to watch out for Ground-types tho as fast ones such as Choice Scarf Krookodile can be a pain thanks to having only one resist (Ches rn or Shaymin if you choose to accept my change) and one immunity (Salamence). Other than that, good luck and hope you like my rate! :)
 
I did realize my team does not fully capitalize on the momentum Heliolisk and Infernape generates but because of my habit of just making my teams balanced or bulky in general I tend to ignore what my team really wants to do in battle and try to make it do something else. Also I very much like the idea of Roserade over Chesnaught as it kills the momentum. I also thought about just getting rid of Aggron and replace it with something else ( I don't know who as of right now ). I like the idea of DD Mence on this team so I will try to implement it. Otherwise much thanks for the rating. :]
 
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Hey man, cool looking team you got here. I've always loved VoltTurn cores, they're kind of my specialty ngl. But anyway, I'd like to recommend a couple of things to help out.
  • NV already recommended a bunch of cool suggestions, I would personally run the Aggron spread he recommended as well as Shaymin over Chesnaught as it gives you a relatively good check to Hydreigon with access to Dazzling Gleam, which this team is otherwise weak to. I'll repost the set NV posted, as it's probably the best set that could go on this team.
    shaymin.gif

    Shaymin @ Life Orb
    Ability: Natural Cure
    EVs: 252 SpA / 4 SpD / 252 Spe
    Timid Nature
    IVs: 0 Atk
    - Seed Flare
    - Earth Power
    - Dazzling Gleam
    - Healing Wish
  • Next, I'd probably want to change the item on Infernape. The great thing about Infernape is it has the potential to run so many good sets and it can always keep the opponent guessing. This is why I'd run Expert Belt over Life Orb. Expert Belt lets you bluff a Choiced Set on the U-Turn out and completely surprise your opponents, and its always great to use these types of sets on VoltTurn teams to keep huge amounts of pressure on the opponent and their team to make plays to counter them.
  • Lastly, I'll second what NV recommended by using the WinCon Mence set, almost all VoltTurn teams need one as its very easy to wear down the walls for said set-up sweepers late-game with the VoltTurn playstyle.
But yeah, I hope you consider my recommendations and good luck with your team :]
 
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Very much thanks for the rating and recommendations. As of right now I am kind of busy so I have not tried out DD Mence with Roserade/Shaymin. I do plan on trying out all of your suggestions. I very much like the idea of E-Belt Infernape so I will try it when I get the chance too. :]
 
Taking a look over the team, I see a glaring weakness to Reuniclus. Something I would suggest is throwing a Hydreigon over Salamence's slot. Hydreigon threatens Reuniclus and can U-Turn around a bit if needed to chain up with Heliolisk if needed. Hydreigon also serves as your Ground immunity with its Levitate ability

Hydreigon @ Choice Scarf/Life Orb
Timid Nature
252 SpA / 252 Speed / 4 SDef
- Draco Meteor
- Fire Blast
- Dark Pulse
- U-Turn/Flash Cannon

Flash Cannon & U-Turn I see as a bit interchangeable pending on if you want momentum or nailing Florges on the switch. Also, using Shaymin on the team like everyone else said should serve you very well so take their advice on that. Overall, the team looks pretty cool.
 
http://pastebin.com/ketGZjgG
This is the current build I am using as of right now. I am using Shaymin over M-Aggron to better make use of momentum purposes as well as being a ground check with the ability to healing wish my other mons if needed. I also replaced Infernape with Cobalion as a soft check to Florges being able to do the same job as Infernape. I also ran Shuca to better handle ground types such as Mamo and Krook. I am also testing M-Glalie as it does help check threats in the tier as well as being able to scare out mons and setting up spikes whittling down mons for my team. And yes I do see my team severely struggles with Reuniclus but as of right now I am kind of busy so I'm unable to test the team right now. I would prefer to test my team before making countermeasures for a single mon (although very scary) and then make adjustments after if Reuniclus does become too much to handle (IMO I probably will adjust the team anyway LOL).
 
Hey man, expanding on some of your descriptions would really help people rate your team and you wont get your thread locked that way. At least more than 2 lines pls.

Anyway, I'm a bit short on time so I'll just point out some general issues with the framework of the team.

First thing I notice is you have a lot of tanky Pokemon with no reliable recovery and a somewhat passive spinner that's easy to take advantage of. I just feel like you're a little prone to being worn down and broken down easily even with your fast VoltTurn core.
An easy fix to this is Florges over Salamence if you want to make this more of a bulky balance team. From my perspective, your fast VolTurn core already handles offense pretty decently and either one can easily take a Scarf for themselves if you feel the need for more speed. Scarf Mence is sort of a meh set compared to DD anyway
Florges synergizes excellently with Aggron and provides invaluable cleric support for all the bulky mons on your team.
With Florges on the team you can also make Aggron a bit more physically defensive.

Here are my recommended sets for both:
Aggron-Mega @ Aggronite
Ability: Filter
EVs: 252 HP / 16 Def / 240 SpD
Impish Nature
- Heavy Slam
- Earthquake
- Roar
- Stealth Rock

Florges (F) @ Leftovers
Ability: Flower Veil
EVs: 252 HP / 224 Def / 32 SpD
Calm Nature
- Moonblast
- Wish
- Protect
- Aromatherapy

Only other change I might consider without changing the team too much is Scarf Mienshao > Infernape for a stronger win con vs offense while preserving your U-Turn core.

Hope I helped
 
Hey man, expanding on some of your descriptions would really help people rate your team and you wont get your thread locked that way. At least more than 2 lines pls.

Anyway, I'm a bit short on time so I'll just point out some general issues with the framework of the team.

First thing I notice is you have a lot of tanky Pokemon with no reliable recovery and a somewhat passive spinner that's easy to take advantage of. I just feel like you're a little prone to being worn down and broken down easily even with your fast VoltTurn core.
An easy fix to this is Florges over Salamence if you want to make this more of a bulky balance team. From my perspective, your fast VolTurn core already handles offense pretty decently and either one can easily take a Scarf for themselves if you feel the need for more speed. Scarf Mence is sort of a meh set compared to DD anyway
Florges synergizes excellently with Aggron and provides invaluable cleric support for all the bulky mons on your team.
With Florges on the team you can also make Aggron a bit more physically defensive.

Here are my recommended sets for both:
Aggron-Mega @ Aggronite
Ability: Filter
EVs: 252 HP / 16 Def / 240 SpD
Impish Nature
- Heavy Slam
- Earthquake
- Roar
- Stealth Rock

Florges (F) @ Leftovers
Ability: Flower Veil
EVs: 252 HP / 224 Def / 32 SpD
Calm Nature
- Moonblast
- Wish
- Protect
- Aromatherapy

Only other change I might consider without changing the team too much is Scarf Mienshao > Infernape for a stronger win con vs offense while preserving your U-Turn core.

Hope I helped

Thanks for the input but I have already made changes to the team to be less defensive. Instead I have taken out Aggron for Shaymin, Infernape to Cobalion and Chesnaught to Glalie to make the team more offensive oriented. I will make sure soon that I make changes so people know what my current build is and also provide a much longer description. Btw here is the current build if you don't wanna wait for me to actually edit the thread. http://pastebin.com/ketGZjgG If you could provide another rate of my newer build if would be much appreciated if it isn't too much too ask after I edit the thread. :]
 
This is a pretty sick team, I like it a lot (especially with the changes). I agree with Shiba's set change on Shaymin, as Scarf loses a good amount of viability in my eyes. I don't necessarily think you need Tentacruel, it's too average of a mon and saps way too much momentum on your team as it stands, considering how outright offensive the rest of the team is. I think that you could replace Tentacruel with Feraligatr actually, giving you an additional option to take advantage of all the VoltTurning you are doing as well as Spikes+SR chip damage. DD Adamant Gatr (Waterfall/DD/Ice Punch/Crunch) makes for a really good sweeper on your team, which at the moment lacks setup opportunities. You could additionally use it more mid-game to break certain walls even if that means getting Status'd or damaged into priority range because you have Hwish on Shaymin, meaning you get two chances to sweep. You retain the water type offensively but don't open yourself up to losing momentum the way Tentacruel does now. Your team isn't outrageously weak to hazards so I don't think you necessarily need rapid spin, consider the VoltSwitch nature of it as well as the outright offensive pressure you have - nobody is really getting up more than 1 spike anyway, and you can definitely deal with that as things stand.
 
This is a pretty sick team, I like it a lot (especially with the changes). I agree with Shiba's set change on Shaymin, as Scarf loses a good amount of viability in my eyes. I don't necessarily think you need Tentacruel, it's too average of a mon and saps way too much momentum on your team as it stands, considering how outright offensive the rest of the team is. I think that you could replace Tentacruel with Feraligatr actually, giving you an additional option to take advantage of all the VoltTurning you are doing as well as Spikes+SR chip damage. DD Adamant Gatr (Waterfall/DD/Ice Punch/Crunch) makes for a really good sweeper on your team, which at the moment lacks setup opportunities. You could additionally use it more mid-game to break certain walls even if that means getting Status'd or damaged into priority range because you have Hwish on Shaymin, meaning you get two chances to sweep. You retain the water type offensively but don't open yourself up to losing momentum the way Tentacruel does now. Your team isn't outrageously weak to hazards so I don't think you necessarily need rapid spin, consider the VoltSwitch nature of it as well as the outright offensive pressure you have - nobody is really getting up more than 1 spike anyway, and you can definitely deal with that as things stand.

Ahaha I'm glad you like my team. But as for the team I really do love Scarf Shaymin atm. It's just a personal preference honestly but I do see life orb shaymin coming in more handy than scarf shaymin so I will see how that works out. As for Feraligatr that really does pique my interests now knowing that I possibly don't need much health on my team as it is a HO team of course. So I will also be trying out Feraligatr and see how that goes as well. Very much thx for the rate btw. :]]]
 
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