This was a team I made surrounding a Volt-Turn core with Heliolisk and Infernape ( but replaced by Cobalion later on ) but the original team did not fully utilize the generated momentum made by Heliolisk and Cobalion. The original team was meant to be more offensive orientated but turned out more bulky than I would have liked it to be and thus this team was revamped. This team as a whole can deal with many mons in the tier such as Suicune, Salamence, Feraligatr, and more allowing for Salamence to win sweep after. Tentacruel and Salamence also happens to be my main core to handle many offensive mons such as Entei, Mienshao, and Machamp. Heliolisk, Cobalion, Scarf Shaymin, and M-Glalie help weaken opposing teams allowing oneor the other to pick up the bits or allow Salamence to sweep.
Here is the team: http://pastebin.com/ketGZjgG
Heliolisk @ Life Orb
Ability: Dry Skin
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Grass Knot
- Volt Switch
- Hyper Voice
- Thunderbolt
This team is centered around Heliolisk with it's very threatening movesets. Heliolisk has very few counters bar mons dedicated to taking special hits such as Blissey and Umbreon. Heliolisk can be worn down easily though with opposing hazards and Life Orb recoil so having hazard control is important. But even though Heliolisk can be worn down easily it can really wear down mons very fast, severely damaging their team enabling you to pick up the rest. I ran Grass Knot over Surf to catch and OHK Swampert as I don't deal with it very well. Surf only serves the purpose of hitting Nidoqueen but even Nidoqueen gets 2HKO by Hyper Voice.
Cobalion @ Shuca Berry
Ability: Justified
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Stealth Rock
- Iron Head
- Close Combat
- Volt Switch
Cobalion works really well with Heliolisk as a core dismantling teams for my other mons to clean up. Cobalion is meant to handle mons that Heliolisk struggles with such as Blissey, Umbreon, as well as Florges. I decided to run Shuca Berry in order to decently check and possibly KO mons such as Krookodile and Mamoswine both which are very threatening to face when using this team. Cobalion also serves as a soft pivot being able to take Dracos and resisted hits.
Glalie-Mega @ Glalitite
Ability: Refrigerate
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Spikes
- Return
- Ice Shard
- Explosion
M-Glalie was a replacement over Chesnaught which was originally my Spike setter. M-Glalie was in this slot as a very good check to Dragon types such as Salamence, M-Sceptile, and Hydreigon. It is also my way of dealing with ground types in the tier such as Gligar and Donphan. M-Glalie also serves as an offensive spiker setting up spikes on the turn opponents are forced to switch out into a mon to take a hit. Explosion is way to block rapid spin as well as severely weakening defensive mons enabling Salamence to clean up after it.
Just to put it out there here is a calc of M-Glalie's Explosion
252 Atk Refrigerate Mega Glalie Explosion vs. 252 HP / 252+ Def Reuniclus: 433-511 (102.1 - 120.5%) -- guaranteed OHKO :]]]
Tentacruel @ Black Sludge
Ability: Liquid Ooze
EVs: 240 HP / 244 Def / 24 Spe
Bold Nature
- Scald
- Knock Off
- Toxic Spikes
- Rapid Spin
As I mentioned before Heliolisk can easily be worn down with hazards and Life Orb recoil so having a rapid spinner appealed to me very much. I also thought it very nice to have a secondary fighting check and a good Fire resist onto my team. T-spikes plus Spikes can really wear down defensive teams helping Cobalion and Heliolisk pivot around. I also ran Knock off for utility as it can really help out in situations if my opponent has a Porygon2 or Gligar or even a Doublade on their team.
Shaymin @ Choice Scarf
Ability: Natural Cure
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Healing Wish
- Dazzling Gleam
- Seed Flare
- Earth Power
Shaymin was one of the suggested mons so I just decided to put in this team. As suggested I decided to put Shaymin here as another decent ground check as well as having the utility to use Healing Wish supporting Salamence if needed be or even Tentacruel if the occasion arises. Dazzling Gleam is there to hit Dragon types that would resist my hits and Earth Power is used to hit Fire types that often like to switch into Seed Flare. Choice Scarf is also there to help deal with M-Aero and speed tie with a Jolly +1 Salamence.
Salamence @ Lum Berry
Ability: Intimidate
EVs: 252 Atk / 4 Def / 252 Spe
Naive Nature
- Dragon Claw
- Dragon Dance
- Fire Blast
- Iron Tail
Salamence role to be a decent pivot to fighting types and having a ground immunity was what gave it a slot in this team. It also serves as my win con after Florges and M-Aggron are weakened. Lum Berry Salamence to set up easier without fearing a burn or any status ailment. Iron tail is there to hit Florges if Cobalion happens to be unable to do so. Fire blast is also there as a coverage moves hitting Forretress very hard as well as Doublade.
Here is the team: http://pastebin.com/ketGZjgG

Heliolisk @ Life Orb
Ability: Dry Skin
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Grass Knot
- Volt Switch
- Hyper Voice
- Thunderbolt
This team is centered around Heliolisk with it's very threatening movesets. Heliolisk has very few counters bar mons dedicated to taking special hits such as Blissey and Umbreon. Heliolisk can be worn down easily though with opposing hazards and Life Orb recoil so having hazard control is important. But even though Heliolisk can be worn down easily it can really wear down mons very fast, severely damaging their team enabling you to pick up the rest. I ran Grass Knot over Surf to catch and OHK Swampert as I don't deal with it very well. Surf only serves the purpose of hitting Nidoqueen but even Nidoqueen gets 2HKO by Hyper Voice.

Cobalion @ Shuca Berry
Ability: Justified
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Stealth Rock
- Iron Head
- Close Combat
- Volt Switch
Cobalion works really well with Heliolisk as a core dismantling teams for my other mons to clean up. Cobalion is meant to handle mons that Heliolisk struggles with such as Blissey, Umbreon, as well as Florges. I decided to run Shuca Berry in order to decently check and possibly KO mons such as Krookodile and Mamoswine both which are very threatening to face when using this team. Cobalion also serves as a soft pivot being able to take Dracos and resisted hits.

Glalie-Mega @ Glalitite
Ability: Refrigerate
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Spikes
- Return
- Ice Shard
- Explosion
M-Glalie was a replacement over Chesnaught which was originally my Spike setter. M-Glalie was in this slot as a very good check to Dragon types such as Salamence, M-Sceptile, and Hydreigon. It is also my way of dealing with ground types in the tier such as Gligar and Donphan. M-Glalie also serves as an offensive spiker setting up spikes on the turn opponents are forced to switch out into a mon to take a hit. Explosion is way to block rapid spin as well as severely weakening defensive mons enabling Salamence to clean up after it.
Just to put it out there here is a calc of M-Glalie's Explosion
252 Atk Refrigerate Mega Glalie Explosion vs. 252 HP / 252+ Def Reuniclus: 433-511 (102.1 - 120.5%) -- guaranteed OHKO :]]]

Tentacruel @ Black Sludge
Ability: Liquid Ooze
EVs: 240 HP / 244 Def / 24 Spe
Bold Nature
- Scald
- Knock Off
- Toxic Spikes
- Rapid Spin
As I mentioned before Heliolisk can easily be worn down with hazards and Life Orb recoil so having a rapid spinner appealed to me very much. I also thought it very nice to have a secondary fighting check and a good Fire resist onto my team. T-spikes plus Spikes can really wear down defensive teams helping Cobalion and Heliolisk pivot around. I also ran Knock off for utility as it can really help out in situations if my opponent has a Porygon2 or Gligar or even a Doublade on their team.

Shaymin @ Choice Scarf
Ability: Natural Cure
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Healing Wish
- Dazzling Gleam
- Seed Flare
- Earth Power
Shaymin was one of the suggested mons so I just decided to put in this team. As suggested I decided to put Shaymin here as another decent ground check as well as having the utility to use Healing Wish supporting Salamence if needed be or even Tentacruel if the occasion arises. Dazzling Gleam is there to hit Dragon types that would resist my hits and Earth Power is used to hit Fire types that often like to switch into Seed Flare. Choice Scarf is also there to help deal with M-Aero and speed tie with a Jolly +1 Salamence.

Salamence @ Lum Berry
Ability: Intimidate
EVs: 252 Atk / 4 Def / 252 Spe
Naive Nature
- Dragon Claw
- Dragon Dance
- Fire Blast
- Iron Tail
Salamence role to be a decent pivot to fighting types and having a ground immunity was what gave it a slot in this team. It also serves as my win con after Florges and M-Aggron are weakened. Lum Berry Salamence to set up easier without fearing a burn or any status ailment. Iron tail is there to hit Florges if Cobalion happens to be unable to do so. Fire blast is also there as a coverage moves hitting Forretress very hard as well as Doublade.
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