
Revelation Khaos
Introduction
Hi everyone, Smogon ! I am BerlinJump and I'm sorry if my english is bad, i'm french. This is the 2nd RMT I post here. The team I want to propose you it's a team offensive. This team is a team inspired by Toxic Star ! (It's really important for me this precision.) Moving on, here's a team built around one of a best Mega Pokemon, Lopunny.
Team Overview






Détails of the Team

Lopunny-Mega (F) @ Lopunnite
Ability: Scrappy
Happiness: 0
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Fake Out
- Frustration
- High Jump Kick
- Ice Punch
In my opinion, Mega-Lopunny is one of the most overpowed megas Pokemon in the OU metagame.
Why ?
Because nice stats, godly speed, and the power of hard hitting anything on her way, even ghosts, is really great.
Her priority, Fake Out, is for cheap damage, it's STAB and flinch for stop the enemy.
I run High Jump Kick because it's strong STAB, its for the Steel type and OHKO Mega-Sableye ! Ice Punch for basic coverage (Gliscor, Landorus-T, Garchomp ...)
And Frustration is the main normal-type STAB and has a great damage. (You can choose Return but I like Frustration)
It's fantastic mid to late game sweeper and if played correctly, can just demolish entire teams.

Serperior (F) @ Miracle Seed
Ability: Contrary
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Dragon Pulse
- Glare
- Hidden Power [Fire]
- Leaf Storm
Serperior became a crazy good Pokemon after the hidden ability release and he fits like klings on klings.
He's a very good win-condition. It has some natural bulk, have a very impressing speed.
With this set, I can spam Leaf Storm the main STAB and thanks to contrary, it boost his SpA in 2 stages and 1.2x power with the Miracle Seed.
I have a awesome base power. Hidden Power Fire is for Steel type (Ferrothorn, Skarmory and Scizor ...)
Dragon Pulse is for the Dragon type and I run Glare beacause it's a really good moove for my team !
The inconvenient is : I can't touch Heatran.
Landorus-Therian (M) @ Earth Plate
Ability: Intimidate
EVs: 252 Atk / 4 Def / 252 Spe
Adamant Nature
- Earthquake
- Knock Off
- Stone Edge
- U-turn
I really like Landorus-Therian with the Earth Plate because I can bluff all the game i'ts a Lando-Scarf.
I use Adamant Nature for more power.
The movepool is classic, Earthquake for STAB and for crazy good damage boost by the Earth Plate.
Stone Edge for coverage and hitting things immune to Ground.
Knock Off for take out items and for Psy type.
And for the last slot I usually run U-turn, is obligatory, gives a nice damage and momentum.

Suicune @ Leftovers
Ability: Pressure
Shiny: Yes
EVs: 252 HP / 252 Def / 4 SpA
Bold Nature
IVs: 0 Atk
- Calm Mind
- Rest
- Scald
- Sleep Talk
Suicune is a big win-condition, it's a tank in defense and the CM/Rest/SleepTalk Set is amazing.
Calm Mind for boost SpD and SpA, Scald is the main STAB, hits with a good damage and the 30% chance of burn is awesome.
Rest is for recover HP and for remove status.
Sleep Talk for don't be stuck into sleep during two turns.
I love this pokemon !

Heatran (M) @ Air Balloon
Ability: Flash Fire
EVs: 248 HP / 128 Def / 104 SpA / 28 SpD
Calm Nature
IVs: 0 Atk
- Earth Power
- Flash Cannon
- Lava Plume
- Stealth Rock
So almost everytime it's my lead.
It's a bulky Heatran, with this EV's repatition, I have 280 in Def and SpD.
Heatran is here for plant the stealth rock, with the Air Balloon, I can counter EQ because Heatran hate that.
Lava Plume is for great damage STAB and the 30% chance of burn, Flash Cannon for a second STAB and the Fairy type.
Earth Power is for anothers Heatrans and for hit hard things that resist Lava Plume and Flash Cannon on the switch.
Heatran is a good partner for Jirachi, yes really, but he fits with the team as a whole. He provides Fire immunity and Air Balloon helps with the Ground types attacks.

Jirachi @ Choice Scarf
Ability: Serene Grace
EVs: 252 Atk / 4 Def / 252 Spe
Adamant Nature
- Fire Punch
- Iron Head
- Trick
- U-turn
It's one of my favorite pokemon !
Jirachi-Scarf is really good, Iron Head is the main STAB and the 60% chance to flinch, the Glare/Iron Head combo with Serperior is just AWESOME !!
Fire Punch is for the coverage (Steel type) and U-turn is for cheap damage and for momentum.
And the last moove is Trick, because it's just a great utility.
It's a awesome mid-late game sweeper.
The Choice Scarf let him outspeed a lot of things (even Scarfers with less than 100 base speed).
Adamant Nature for more power.
Threat List
I wait your propostions for that because really, I don't know for the moment.
Importable
Jirachi @ Choice Scarf
Ability: Serene Grace
EVs: 252 Atk / 4 Def / 252 Spe
Adamant Nature
- Fire Punch
- Iron Head
- Trick
- U-turn
Heatran (M) @ Air Balloon
Ability: Flash Fire
EVs: 248 HP / 128 Def / 104 SpA / 28 SpD
Calm Nature
IVs: 0 Atk
- Earth Power
- Flash Cannon
- Lava Plume
- Stealth Rock
Suicune @ Leftovers
Ability: Pressure
Shiny: Yes
EVs: 252 HP / 252 Def / 4 SpA
Bold Nature
IVs: 0 Atk
- Calm Mind
- Rest
- Scald
- Sleep Talk
Landorus-Therian (M) @ Earth Plate
Ability: Intimidate
EVs: 252 Atk / 4 Def / 252 Spe
Adamant Nature
- Earthquake
- Knock Off
- Stone Edge
- U-turn
Serperior (F) @ Miracle Seed
Ability: Contrary
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Dragon Pulse
- Glare
- Hidden Power [Fire]
- Leaf Storm
Lopunny-Mega (F) @ Lopunnite
Ability: Scrappy
Happiness: 0
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Fake Out
- Frustration
- High Jump Kick
- Ice Punch
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