Revelation Pokemon / Peaked at ~1200 (i.e. nothing amazing)

Whether it be the synergy between the Pokemon (or lack thereof), the movesets of each, or my own (mediocre?) skills, this team cannot go beyond a CRE of 1200 and has me wondering as to why. In theory, this team should be doing quite well, but many things sound good in theory. I hope this threshold of greatness (if there is one) is only created by my batting skills, and so, if you wish, you may use this team to see if it's capabilities are inherently locked away by plain bad predictions on my part. Many ideas, sets and Pokemon were used to create the team I've laid out before you, with many things barring the main objective that I've made for this team: a Salamence sweep. Details into this will be examined later; you may, however, look over my convoluted and drawn-out team building process in the mean time.

OVERVIEW
dpiconani485.gif
dpiconani373.gif
dpiconani462.gif
dpiconani380.gif
dpiconani212.gif
dpiconani094.gif


Originally, I wanted to sweep with a Rock Polish Tyranitar. Being that Tyranitar hates Steels of all types, Magnezone was brought in to Counter or, at the least, alleviate the pesky metal militia.
dpiconani248.gif
dpiconani462.gif

Many other members attempted to help Tyranitar, but the power behind said Tyranitar, unfortunately, is quite lacking, unable to break through dedicated walls even with both supporting Pokemon and the ability to invest EVs into its attacking stats; at least, not while maintaining some semblance of bulk. The idea was scrapped; I did, however, enjoy the ability to get rid of most Steels quite easily, so Magnezone was here to stay.
dpiconani462.gif

After some searching around, I came across the pairing of Salamence and Magnezone. Salamence has trouble with Steels without splitting EVs or running a less than favourable Nature; Magnezone attempts to alleviate this weakness. I had known about this combo for some time, but I felt as if acting on it would be tantamount to plagiarism. The combo was a combo for a reason, however, being that it worked quite well. Salamence became the new object to sweep.
dpiconani373.gif
dpiconani462.gif

I immediately saw that, with the metagame being in the state that it's in, a revenge killer was necessary. A Life Orb Starmie with Rapid Spin was considered, but an even faster Revenger would be needed. A Scarf Latias was brought in, being able to capitalize on the Fire- and Ground-type weaknesses that plague Magnezone, without putting a strain on Salamence.
dpiconani373.gif
dpiconani462.gif
dpiconani380.gif

Latias was, and still is, an extremely vital component to the team's success, so it is equally vital to have something to either take advantage of the death of Latias or to take revenge for the Revenger; a bait Tyranitar was considered and tested. I found a bait SD Scizor set to become troublesome (and still do, to an extent), however, so my own Banded Scizor was ushered in to provide priority along with giving me another (if somewhat desperate) option against enemy Scizor. Scouting with U-turn and trapping with Pursuit is always good as well.
dpiconani373.gif
dpiconani462.gif
dpiconani380.gif
dpiconani212.gif

I found a somewhat minor Machamp/Infernape/general Fighting-type weakness with these four, along with the original members (whom I cannot remember right now). Gengar seemed like a fine choice at the time, at least as far as Immunities were concerned. I used a Substitute set, with Shadow Ball and Focus Blast for perfect coverage and Toxic to wear down those walls which I could not break. Leftovers was also chosen to prevent Gengar's demise as quickly as one would expect. Seeing Philip's recent Gengar set gave me a change of mind, with Pain Split in combination with Life Orb to land necessary KOs stirring interest in me, especally its ability to beat Blissey in good conditions and proper prediction, something that my own set could not accomplish. Thanks Philip. One might question the merit of going this route; why not make Gengar a Scarf set, with Latias a Calm Mind LO attacker? I'd considered this, but the surprise factor of Gengar's Sub along with Latias' insane power in Draco Meteor solidified my choice; I'm willing to change, if you see fit, however.
dpiconani373.gif
dpiconani462.gif
dpiconani380.gif
dpiconani212.gif
dpiconani094.gif

Finally, an appropiate lead. Many were considered, but I wanted something that could stop most set-up attempts and be a general pain to stall. Good synergy would be appreciated, along with some bulk. A Scarf Jirachi was considered, but I found that ShucaTran was reliable at both maiming many leads, able to mess with stall while retaining bulk to cause havok/free switch-ins later. I've seen many Jirachi leads with Wish/SR/Iron Head/Fire Punch to combat Magnezone, so I might consider this instead. Opinions are welcome.
dpiconani485.gif
dpiconani373.gif
dpiconani462.gif
dpiconani380.gif
dpiconani212.gif
dpiconani094.gif

Well, there ya go. My team, in its current state. Along with my thought process throughout, which may or may not allude to my skill as a battler, if there is any.

I should note now that my team is about as standard as standard gets; whether this effects its success or failure remains to be seen.

485.png

Sun Stealer (M) @ Shuca Berry
Ability: Flash Fire
EVs: 4 Def/252 Spd/252 SAtk
Timid nature (+Spd, -Atk)
- Earth Power
- Fire Blast
- Stealth Rock
- Taunt

The very common ShucaTran lead. My main reasoning with choosing this fellow was to create areas for my other teammates to come in on their resistances and immunities. The EVs and Nature are self-explanatory; they are necessary to speed tie with opposing Heatran while not lowering my bulk in lieu of Explosion. 252 into Special Attack to boost my attacks, with 4 into Defense as filler. Taunt was chosen to better handle Stall teams, although problems still arise, being that Heatran is usually KO'ed by the time he is needed again. It is very useful for stopping Baton Pass chains, slow stat uppers and slow leads like Bronzong and Swampert though (I'll risk the loss of my Berry). Explosion would be very nice, however, to leave a dent in the likes of Salamence and Latias, who salivate at the chance to set up against me. HP Grass and HP Ice were considered and, in the former's case, used, but Taunt is simply too valuable to give up for the mentioned reasons. More viable suggestions are more than welcome.

212.png

Calvin (M) @ Choice Band
Ability: Technician
EVs: 152 HP/252 Atk/104 SDef
Adamant nature (+Atk, -SAtk)
- Bullet Punch
- U-turn
- Superpower
- Pursuit

Another astoundingly standard Pokemon, but for damn good reason. Scizor is simply too good. Being that both Latias and Gengar are weak to Pursuit users, especially Weavile and Tyranitar, Scizor was a great candidate to revenge (or at least put a large dent into) the mentioned threats that stop my teammates, which indirectly stops Salamence, from a final sweep. The moveset and Nature are obvious, but, using X-Act's Defensive EV Distribution Applet, the EVs are distributed in such a way to provide a 30/70 defensive position, favouring a Specially Defensive route. The spread is not set up to provide assurance that Calvin will survive certain blows from specific Pokemon, so if you have a better tuned spread, I'd love to use it. Cleaning up and revenging with Bullet Punch, along with the priority, is extremely useful late game as well, but we all know what Scizor can do.

94.png

Nagorny (M) @ Life Orb
Ability: Levitate
EVs: 4 Def/252 Spd/252 SAtk
Timid nature (+Spd, -Atk)
- Pain Split
- Substitute
- Shadow Ball
- Focus Blast

Philip's LO Pain Split set. I was originally running the same set, except with Leftovers and Toxic over Pain Split. The utility of Toxic is missed, especially against Zapdos and other hard-to-break walls, but the ability to deal with Blissey in yet another way is always welcome. Nagorny was yet another member brought in to capitalize on the available immunities, especially Fighting. Unfortunately, Machamp almost always run Payback, so there really is no perfect switch-in (except maybe Spritomb, but that would go against the generally offensive pace of the team). Along with Latias, this allows me another choice for immediate speed, letting me combat slower walls and base 100's like Jirachi and Salamence. If you think I should switch back to Toxic or to another set entirely, please do so.

380.png

Khouri (F) @ Choice Scarf
Ability: Levitate
EVs: 4 Def/252 Spd/252 SAtk
Timid nature (+Spd, -Atk)
- Draco Meteor
- Surf
- Thunderbolt
- Trick

My safety net against Salamence, Latias, Starmie, Gyarados, et cetera, et cetera, et cetera. I wonder if I rely on Khouri's power too much, but it's necessary. Another standard to help from getting swept by just about everything barring Lucario, Scizor and certain Dragonite. It may just be my average level of skill, but I find Khouri KO'ed before I get a chance to fully (ab)use her, being that she is both Pursuit bait and, after a Draco Meteor, setup bait. Scizor and Salamence somewhat alleviate this, but the fact that using Khouri is entirely dependent on proper prediction (or guessing, as some would put it) limits her potential, although, this is entirely something that affects only me. I would greatly appreciate Khouri to be made into a Calm Mind Life Orb user, but the immense power behind her Draco Meteor along with the surprise factor of Gengar's set discourages this path. Proper reasoning would likely sway me, however.

462.png

Servitor @ Leftovers
Ability: Magnet Pull
EVs: 28 HP/16 Def/212 Spd/252 SAtk
Modest nature (+SAtk, -Atk)
- Hidden Power [Grass]
- Magnet Rise
- Substitute
- Thunderbolt

My Steel killer, aiding Sylveste along his way. The moves are standard, with HP Grass to combat Swampert almost exclusively, and Thunderbolt to use the Servitor's massive base Special Attack. The EVs are slightly modified: the 212 Speed allows me to outrun neutral 0 Speed base 86's (Rotom-A essentially), Special Attack is maxed, 28 EVs in HP for a Leftovers number and the rest is dumped into Defense. While the Servitor can trap and kill just about every Steel in the game, it also becomes setup fodder for things like Celebi and Latias, or just about any Specially based attacker. Even Jirachi can Calm Mind against it. Both Magnet Rise and Substitute are invaluable in both walling and protecting against heavy hitters like Metagross, Heatran and Infernape. HP Grass was chosen due to the fact that neither Latias nor Celebi are hit hard by HP Ice, and that Swampert can Roar me out before I can KO it. I considered Charge Beam, but the lack of both power and accuracy is offputting. A Scarf set was also considered, but I'd rather not have Servitor be not only setup bait, but easily revenged as well.

373.png

Sylveste (M) @ Lum Berry
Ability: Intimidate
EVs: 252 Atk/4 Def/252 Spd
Jolly nature (+Spd, -SAtk)
- Dragon Claw
- Dragon Dance
- Earthquake
- Roost

The Conjoiner, the dragon that binds it all. A very simple set, relinquishing a Fire-type attack for longevity. Dragon Claw over Outrage to efficiently maim opposing MixMence, along with making sure I don't lock myself into a unfavourable position early on; even late game, an Outrage could be baited to let something like CMWishRachi a chance to setup. The EVs and Nature are to make sure I outspeed as much as possible, due to the voracity of the metagame. Lum Berry also allows me to feint a Scarf or Life Orb, while allowing me another Dragon Dance against a Rotom-A, Roserade, Breloom, etc. Porygon2 still hard counters me unfortunately, as not even a +1 Dragon Claw will 2HKO. Being that most everything not covered by the above moves will be handily KOed by Magnezone, there theoretically shouldn't anything be stopping me from sweeping late game, but I suppose my lack of batting experience exposes that as a false belief. If you feel a more offensive Salamence would be beneficial or even a more defensive version, by all means, voice your opinions.

Regardless of whether or not this team is fixed of its shortcoming, I've learned a great deal of battling through as much tweaking as I have done, far more than explained in the team building process than I cared to remember. I can only hope that both my team building skill and batting experience can only elevate from here.

Finally, some major threats I've come across:

  • 068.png
    - All versions are troublesome, but the Sub + 3 Attacks is brutal. At least 2 members are guaranteed to fall to this beast: whatever it decides to set up on and the one that attempts to revenge it. An absolute nightmare, only covered by its mediocre Special Defense and slow Speed.
  • 121.png
    - Life Orb w/ Recover is insane, with the only things that can even stand up to it being Latias and, marginally, Scizor. Late game clean up is easily accomplished with this.
  • 135.png
    - I've yet to encounter a Life Orb version, but once I do, it'll be Starmie all over again; nothing to outspeed beyond Latias and Scizor's priority.
  • 380.png
    - So long as my own Latias is gone, I have to rely on winning the Speed tie with Gengar or Bullet Punching with Scizor. Beyond that, I'm doomed.
  • 376.png
    448.png
    - AgiliGross and SDLucario. Both cannot be stopped, especially if the latter has Bullet Punch in lieu of ExtremeSpeed. Lucario can be dealt, to an extent, by Salamence, but Metagross with Bullet Punch / Earthquake / Meteor Mash ruins me.
Thanks for reading/viewing and contributing.


Rate away, fellow Smogonites!
 
I'll make this post quick and try to help later. Gengar's pain split set what purpose does it have? I mean to piss people off? Your gonna end up in a stall war with that thing. To get rid of your metagross problem you could use swampert over gengar. I don't think gengar complishes much here. You should try a curse swampert so if you get 1 or 2 curses you can take the hit.

Swampert @ Leftovers
Waterfall (Earthquake to get rid of luke and metagross better)
Curse
Rest
Sleeptalk
EVS:252 hp 40 def 216 special defence Careful nature
Ok you can add more defence if you feel luke is still bothering you.
Adamant Life orb Luke +2 (which is 1 swords dance) does 86.1%-101.2
After +1 defence Swampert. So with +2 defence it can take a CC even better. +2 defence swampert takes +2 attack Luke 64.6-76%. Try to get +2 defence before lucario comes in because of E-speed. Reverse damages.
Swampert +2 attack EQ kills always. +1 attack also always kills. Also can kill jolteons without HP grass. It can kill starmies if you have big health without grass knot. All machamps are annoying and theres hardly any counters. Slowbro and slowking and spiritomb are the only things capable of doing so without confusion.

PS:Don't forget about the Hazards it could really kill swampert espically spikes and toxic spikes. Good Luck with your team and hope I helped!


EDIT:You don't need sleep talk I Curse/EQ/Stone Edge or Avalachne/Rest or waterfall. Rest is for Swampert to live a longer life.
 
Hello!

This is a very good team, and I like that you use some creativity such as Philip's awesome Gengar set. There are some problems though. First off, I can see that your team may have some rather large problems with set up sweepers. You offer them many opportunities to set up, with two Choice users on your team. Swords Dance Lucario is a more notable problem, as it can set up on Latias's Draco Meteor and Scizor's Bullet Punch very easily. From there on out it heavily damages your team, and if Gengar has already been Pursuited (pretty common scenario as Lucario is often used with Choice Band Tyranitar) then it literally runs through your entire team. In addition to this Stall teams hurt you pretty badly, as you can't really beat SkarmBliss and the only real "counter-measure" that you have against stall on your team is Heatran's Taunt and Latias's Trick.

I think that in order to fix these problems something that you may want to try a Gliscor lead in place of your current Heatran lead. Heatran is useful for absorbing Fire type attacks, but your team doesn't really struggle with them anyway. Heatran also lets Lucario and Gyarados set up, which is a problem. For Gliscor use a set of Stealth Rock | Earthquake | Taunt | Roost, an EV spread of 252 HP | 40 Def | 216 Spe, and a Jolly nature with the item Leftovers and the ability Sand Veil. Gliscor helps your team as it is a better user of Taunt than Heatran, and also a great check to Lucario. Roost + Taunt deals with stall teams pretty handily, and combined with Gliscor's Spikes and Toxic Spikes immunity it can take down stall very easily. Gliscor is also a great check to Agility Metagross who your team has some problems with.

Something that you may want to consider is going with some more Defense EVs on Salamence. Your current set is leaning towards a more bulky Mence variant, and as such I think that some of your EVs are being wasted. I'm not exactly sure how many you're going to want (EV tweaking is something that I am not at all good at), but yeah just looking at your set and spread I feel like there is a missing link of sorts. Salamence doesn't need maximum attack do rip holes in teams anyway, as it can usually get the job done after a Dragon Dance with just around 196 Atk EVs if I recall correctly (but don't take my word for it, ask an expert).

Your Magnezone really doesn't need Magnet Rise; at the moment, three Pokemon on your team are immune to Ground type moves (four if you decide to go with Gliscor). This seems kind of redundant to me, as with so many immunities you really have no need for Magnet Rise. Something that could work instead is Flash Cannon. Flash Cannon allows your Magnezone to hit Latias, which is pretty important as Latias looks like she could be a pretty troublesome Pokemon for your team to take down, especially Scarfers. Flash Cannon also allows Magnezone to hit Flygon switching in, which is nice as you don't want to give something like Choice Scarf Flygon free turns to U-turn no matter what.

Hope I helped, and just PM me if you have any questions! ;)
 
Back
Top