XY OU Reverse Momentum Team OU

Hello guys I'm new to the Smogon community however have been battling on PS for a little over a year and playing Pokemon long before that. I've found decent success with this team peaking around 1450 but have never attempted to truly ladder. The team has a solid core of 5 Pokemon yet is lacking a strong Pokemon in the 6th spot. Without further ado here is the team if you could help me out and give me advice on how to improve or what 6th Pokemon to add that'd be great.

Diancie-Meha, Rotom-Wash, Goodra, Skarmory, Breloom, Jirachi

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rotom-wash.gif
706_goodra_by_3d_poke_sprites-d8hl9z7.gif
skarmory.gif
breloom.gif
jirachi_by_pokespritesgalore-d902qia.gif


250px-719Diancie.png


The Star

Diancie-Mega @ Diancite

Ability: Magic Bounce

EVs: 252 HP / 4 SpA / 252 Spe

Naive Nature

- Diamond Storm

- Moonblast

- Earth Power

- Stealth Rock


I started the build with Diancie Mega for the absolutely absurd raw attack power. The (160/160/110) Attacking stats, along with the ability Magic Bounce makes Diancie an ideal Mixed Sweeper. Immune to T-Wave and Wil-o-Wisp she cannot be crippled by most conventional methods in the game and bounces back entry hazards as well as support moves building momentum for my team. The full speed investment allows Diancie to speed tie with other strong Pokemon at base 110 such as Gengar and Latios and just outspeed other threats such as Keldeo Infernape and Garchomp after Diancie has Mega Evolved. The investment in health makes up for the poor base 50 health and helps her survive the turn of slow speed before she has mega Evolved. I use Diancie as a late game sweeper once its threats have been eliminated and occasionally as a lead if i don’t expect a the other team to lead with a Mon dangerous too it (Landorus T, Garchomp, Rotom-W, Ferrothorn w/ gyro ball). The biggest threats to Diancie are steel water and Ground type attacks which leads to the next pokemon in the build…


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The Anti-Lead

Rotom-Wash @ Choice Scarf

Ability: Levitate

EVs: 252 SpA / 4 SpD / 252 Spe

Modest Nature

- Hydro Pump

- Volt Switch

- Hidden Power [Ice]

- Trick


Rotom-W’s typing makes it resistant to the Steel and Water and immune to Ground type attacks that would crush Diancie. Choice scarfed Wash functions as my main lead, threatening the ever present Landorus T and Garchomp Leads with HP Ice. The scarfed volt switch lets Rotom-W hit the leads of Charizard Mega Y and tornadus for significant damage and escape to a more favorable matchup before getting hit with an attack. Hydro pump for strong stab and Trick to hurt stall teams and boosters. Rotom-W serves to counter common leads in the meta game and to pivot into more favorable matchups. A fast volt switch keeps momentum in my favor and Rotom-W from taking unnecessary damage. It’s typing works well with Diancie however this left my team with a heavy weakness to grass type attacks.



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The Sponge

Goodra @ Assault Vest

Ability: Sap Sipper

EVs: 252 HP / 4 SpA / 252 SpD

Sassy Nature

- Dragon Tail

- Earthquake

- Fire Blast

- Draco Meteor


Goodra’s ability Sap sipper raises its Attack by one stage if hit by a grass attack. It functions in perfect harmony with Diancie and Rotom-W’s shared weakness to grass, they both bate grass types in and then either switch or volt switch to goodra and the other team gives goodra a free attack boost. However the primary function of Goodra is to be a SpDf Monster. Goodra’s full EV investment in HP, Spdf and an assault vest Raises its special bulk to astronomical levels. with 389HP and 657 SpDf after assault vest is factored in, It tanks anything special, super effective or not. its movepool and base attack stats of 100 and 110 are wide enough and strong enough to support an assault vest build. Dragon tail prediction is used on those who try and switch into goodra, they are promptly switched back out again. earthquake OHKO's defensive heatran after a sap sipper boost. Fire blast OHKO’s Scizor and Ferrothorn if they try and switch in. I considered using fire punch to make the Sap sipper boost more effective but decided fire blast would save me from having to physically contact Ferrothorn. Lastly Draco Meteor has devastating stab potential. Goodra falls quickly however to physical mons and Toxic and so for the next Pokemon I decided that I needed was a physical wall .



250px-227Skarmory.png

The Spiky Wall

Skarmory @ Rocky Helmet

Ability: Sturdy

EVs: 248 HP / 236 Def / 24 Spe

Impish Nature

- Brave Bird

- Spikes

- Whirlwind

- Roost


Skarmory is my defensive wall of choice for this build primarily because of its synergy with Goodra. Skarmory is weak to only Fire and electric (both of which goodra resist) and skarmory resists two of goodra’s three weaknesses (dragon and fairy). Additionally it is immune to is immune to poison/toxic. The rocky helmet skarmory holds helps rack up damage on attackers and i found it to be more useful than leftovers as skarmory can already recover with roost. Whirlwind gets rid of Pokemon boosting or switching in, and works well in conjunction with the 3rd move spikes and to rack up more residual damage on switch-ins. Lastly brave bird hits surprisingly hard on opponents who are weak to it. Skarmory obviously functions as my main physical however the combination of goodra and Skarmory are threatened by Pokemon wielding moves such as Psyshock or Secret Sword and another special attack. These first 4 Pokemon function very well together.


250px-286Breloom.png


The Underdog

Breloom @ Focus Sash

Ability: Technician

EVs: 252 Atk / 4 SpD / 252 Spe

Jolly Nature

- Spore

- Bullet Seed

- Mach Punch

- Rock Tomb


When looking for a fifth Pokemon i decided I needed a Pokemon with a strong priority attack as well as the ability to inflict status. I decided on Breloom. With Base 130 attack and the ability Technician, Breloom can hit hard and fast with mach punch. Breloom can also reliably put any slower Pokemon to sleep with 100% accurate spore. Spore forces switches and Breloom can hit almost all its least favorite types (Fire, flying, Bug and Ice) with a technician boosted, super effective rock tomb. Rock tomb also lowers opponent's speed one stage.This brings anything below 390 speed under Breloom's own speed of 262. This means threats like Tornadus, Thundurus, Talonflame weavile and Volcarona are all brought down to be slower than Breloom, if they are not OHKO’s by rock tomb. Lastly Bullet seed also receives a boost from technician and is effective at breaking substitute and focus sash users. A focus sash is chosen to help breloom survive at at least 1HP as it is easily Ko'd by many threats in the metagame.





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The Teammate

Jirachi @ Leftovers

Ability: Serene Grace

EVs: 224 HP / 252 Atk / 32 Spe

Adamant Nature

- Iron Head

- U-turn

- Wish

- Zen Headbutt


Jirachi Rounds out my team. The team as a whole being weak to fairies, psychic ice and fighting I chose Jirachi For bulk and versatility. Stab Iron head with it’s 60% Flinch chance crushes fairies and ice pokemon. Similarly Zen headbutt takes down fail fighting Pokemon as well as slow poison ones.. High investment in HP combined with Wish and slow U-Turn lets Jirachi heal teammates who cannot heal themselves such as Goodra or Breloom (full HP to maximize Focus sash) and regain any lost momentum. I have only Just started using Jirachi, previously using Houndoom to hit ice psychic and fairies hard however Jirachi helped to give more overall bulk and longevity to the team.


The team functions very effectively. It is based on momentum and uses opponents moves to benefit my team such as opponents using stealth rocks only to have them bounced back at them by Diancie or firing off grass moves only to end up boosting goodra’s attack. Using entry hazards and moves such as dragon tail and whirlwind helps rack up damage and wear down Pokemon to the point where they can be swept at the end of the game.


Major weaknesses of the team include the lack of a booster against stall teams, a rapid spinner and not being able to effectively heal status as well as the lack of powerful fire attack to to deal with bulk pokemon like scizor ferrothorn and forretress. Aditionally the difficulty in getting stealth rocks down with diancie being susceptible to many attacking types. Individual threats to the team include fast special sweepers such as Mega Alakazam, Keldeo, as well as all out attacking dragon dance sets.


Let me know how you would suggest to improve the team!
 
Hi Milkbone! First of all, add the ETT or the mods will remove it D: Anyway Welcome to smogon since I noticed this is your first post here, and I'm sure you'll have a nice stay in this site! Anyway the team you posted it looks good on preview, however basically every set needs a very important fix, and even some replacement. So lets start...

diancie.png
Id start with Diancie, which is the mega evolution you've chosen for your team. It's pretty dangerous for its high atk+spatk and good speed. What's actually wrong? Your diancie has evs in HP and in none of your offensive stats, while it should have max spatk and those 4 evs in atk. Also wasting a megaevolution by giving it stealth rock isnt really the case, so for this reason i thought to give it to some other pokemon, that I'll eventually show you later. You can find the correct set under spoiler.

Diancie @ Diancite
Trait: Clear Body
EVs: 4 Atk / 252 SAtk / 252 Spd
Naive Nature (+Spd, -SDef)
- Earth Power
- Diamond Storm
- Protect
- Moonblast

rotom-wash.png
Scarf Rotom-W in this metagame doesnt perform as well as you could imagine, since its role is basically outclassed by Raikou. Also consider that your team isnt really the best against keldeo, so for this reason I suggest you to make it bulky or doing a massive change to your team by doing Raikou AV>Rotom and Latias Defogger Roost> Goodra, but I'd rather make rotom bulkier, so that you wont change much the structure of the team as you've initially thought it, even for reason regarding sinergy. Rotom's Bulky Def is under spoiler, once again :)

Rotom-W @ Leftovers
Trait: Levitate
EVs: 240 HP / 220 Def / 48 Spd
Bold Nature (+Def, -Atk)
- Hydro Pump
- Volt Switch
- Will-O-Wisp
- Pain Split

goodra.png
Goodra is one of the few ones to have a cute set, in the moves, but wrong in the evs Spread: Goodra has a monstrous special defense, so for this reason you can change nature and evs from special defense to Special Attack and giving it the more useful Quiet. You could also consider the idea to put Sludge Wave instead Dragon Tail so that you can hit the fairies.

Goodra (M) @ Assault Vest
Trait: Sap Sipper
EVs: 240 HP / 252 SAtk / 16 SDef
Quiet Nature (+SAtk, -Spd)
- Fire Blast
- Earthquake
- Draco Meteor
- Sludge Wave

skarmory.png
jirachi.png
As for Skarmory and Jirachi, I'd essentially replace Jirachi with Hippowdon, and make Skarmory specially defensive. Let me explain you why! Jirachi should essentially enter onto fairy moves, onto Diancie, on the meteors, those are all jobs that Skarmory could do with its specially defensive set, by freeing in this way one slot, the jirachi's one, that it also had a wasted moveset, since it couldnt turn useful to nothing, and the lack of protect wish was important. Not to mention that your team was embarassingly weak to Charizard X, which with Hippo would become way more easy to handle, and you would earn also a check/counter to thundurus other than Goodra, in case of knoff or trapping to the dragon. Hippowdon also offers stealth rock, freeing in this way one slot to diancie in order to make room for protect so that it could megaevolve undirsturbed. If you want a volturner, just like Jirachi, you could also consider Landorus-T bulky version instead, but imo is an inferior choice.

Skarmory (F) @ Leftovers
Trait: Sturdy
EVs: 240 HP / 8 Def / 252 SDef / 8 Spd
Careful Nature (+SDef, -SAtk)
- Spikes
- Iron Head
- Roost
- Whirlwind

Hippowdon (F) @ Leftovers
Trait: Sand Force
EVs: 240 HP / 120 Def / 140 SDef / 8 Spd
Impish Nature (+Def, -SAtk)
- Stealth Rock
- Earthquake
- Slack Off
- Whirlwind


In synthesis here the changes I suggested:

jirachi.png
--->
hippowdon.png

skarmory.png
---> Spdef Skarmory > Def Skarmory
rotom-wash.png
---> Bulky Tom > Scarf Tom
goodra.png
---> Quiet > Sassy and Changing spread
diancie.png
---> Changing spread and moves



I hope I helped you :) have fun with ur team and gratz
 
Thanks So much man! I changed up Diancie to the Stronger attacking spread and incorporated Hippodowns stealth rock set, as well as altering Goodra's ev spread and those have both worked well to counter Zard-X. Still trying to play test some of the finer points also if anyone could tell me what ETT means that would be great, Thanks again!
 
If you still want to use scarf Rotom, you can run it bulky but keep the scarf. Mainly just volt switch out until a wall mon comes in then trick on the choice scarf. Its a more difficult Rotom to use, but I've found success using it. This is the set I run, but you can change it to special defensive if you want! Also you can switch Will-O-Wisp to Pain Split if you need more recovery. Hope this helps!

Rotom-Wash @ Choice Scarf
Ability: Levitate
EVs: 248 HP / 252 Def / 8 Spe
Bold Nature
- Volt Switch
- Hydro Pump
- Will-O-Wisp
- Trick
 
ETT is Export To Test, you have to make a list without interruptions of all the sets, divided by a blank space :)
 
If you still want to use scarf Rotom, you can run it bulky but keep the scarf. Mainly just volt switch out until a wall mon comes in then trick on the choice scarf. Its a more difficult Rotom to use, but I've found success using it. This is the set I run, but you can change it to special defensive if you want! Also you can switch Will-O-Wisp to Pain Split if you need more recovery. Hope this helps!

Rotom-Wash @ Choice Scarf
Ability: Levitate
EVs: 248 HP / 252 Def / 8 Spe
Bold Nature
- Volt Switch
- Hydro Pump
- Will-O-Wisp
- Trick
That sounds super suboptimal for a Scarf Rotom-W. The main draw to Scarf is that it is offensive to catch a lot of its common switch-ins for more damage than normal and to catch those expecting it to be slow with a fast, somewhat powerful Volt Switch (as well as the utility of Trick). Running defensive with Choice Scarf makes you lose the pivotal (no pun intended) speed tier that it hits.
 
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