





There's the quick look at the team. You see a Magnezone, and some dragons. But it isn't the 2drag1mag team at all. The goal is to get the dragons to make some dents, and for Magnezone to sweep.
TEAM BUILDING SOON
Rotom-W w/CScarf
Modest - Levitate
140 Spd / 124 HP / 244 SpAtk
-Trick
-HP Grass
-Volt Switch
-Hydro Pump
This is usually the lead. Magnezone hates every Water/Ground pokemon, and this washes them away (lol pun). HP Grass does that and hits fellow Rotom-W, Volt Switch for momentum saving, Trick for dedicated walls, and Hydro Pump for STAB. 140 Spd outspeeds any base 115, 124 HP is a lefties number (should I get lefties) and the rest in SpAtk.
Weakness
Grass - Magnezone, Tornadus, Forretress, Hydreigon
Possible Changes - Maybe WoW or Pain Split. Lefties > CS?
Magnezone w/Lefties
Modest - Magnet Pull
252 HP / 28 Def / 224 SpAtk
-Flash Cannon
-HP Fire
-Substitute
-Charge Beam
FAVORITE POKEMON. With that aside, here's the main setter-upper. Comes in on Steels, charges up, and usually comes out with a Sub intact to net 2 or 3 KOs. CB to boost, Sub to avoid status, FC for STAB and coverage, and HP Fire when stuff needs to die. Or when Magnezone can't sweep the opposition.
Weaknesses
Fire - Rotom-W, Kingdra, Hydreigon
Fighting - Tornadus
Ground - Tornadus, Rotom-W, Hydreigon
Possible Changes - Signal Beam > HP Fire (for better overall coverage, CB kills the Steels eventually)
Tornadus w/Flight Gem
Jolly - Prankster
252 Spd / 252 Atk / 4 HP
-Acrobatics
-Brick Break
-Bulk Up
-Tailwind
This has saved my team so many times. No one expects this to be physical (115 base Atk is decent) and is usually a revenge killer. Acrobatics is the main attack, BB for coverage and screen breaking, Bulk Up to improve Atk (and Def, it can survive most Gyro Balls at +1), and Tailwind for game-saving support. See Hydreigon.
Weaknesses
Electric - Magnezone, Hydreigon
Ice - Magnezone, Rotom-W, Forretress
Rock - Magnezone
Possible Changes - Toxic > Bulk Up, I don't use it much and Toxic would be nice on stuff like Blissey
Hydreigon w/CScarf
Timid - Levitate
252 SpAtk / 252 Spd / 4 Atk
-U-turn
-Focus Blast
-Dark Pulse
-Draco Meteor
Primary revenge killer and hole puncher. Dark Pulse and DM for STAB, FB for coverage and stuff, U-turn for scouting. EVs self explanatory.
Weaknesses
Fighting - Tornadus
Bug - Tornadus, Magnezone, Forretress
Ice - Magnezone, Rotom-W, Forretress
Dragon - Magnezone, Forretress
Possible changes - ???
Forretress w/Lefties
Careful - Sturdy
252 HP / 252 SpDef / 4 Def
-Stealth Rock
-Volt Switch
-Rapid Spin
-Payback
THIS WORKS. SR for needed hazards, Volt Switch to mess with opponent and momentum, RS for no hazards by me, and Payback for Ghosts who think I'll spin and Espeon who wants to bounce some rocks my way. EVs for special bulk.
Weakness
Fire - Rotom-W, Hydreigon, Kingdra
Possible changes - ???
Kingdra w/Chesto Berry
Adamant - Swift Swim
252 HP / 40 Atk / 216 Spd
-Outrage
-Waterfall
-Rest
-Dragon Dance
Insurance against Rain team. DD until weak, then Rest up and wreck stuff. Outrage + Waterfall for STAB and whatnot.
Weakness
Dragon - Magnezone, Forretress
Possible changes - Kingdra. Feels like a dead weight. Suggestions?