Review/Help My Team

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Just a heads up. I haven't played with this team yet, I don't even have it made. This is the team I have in mind, it's the team I want to battle with. I know one of the forum rules requires me to have played with the team, but I want input on what I should remove/add before I dedicate a bunch of hours into this team. Without further ado, here it is.

1. Absol - Nature: Adamant - Type: Dark - Ev's 252 Atk/252 Spd/4 Sp. Atk IV's 186

Purpose - Absol is going to be my main sweeper and Mega-Evolution Pokemon. I mainly want his movepool to cover some of his weakness while being able to take care of his counters. I was thinking about adding Mean Look as his last move, that way if I out speed which ever Pokemon is in play I won't get counter switched. That's basically my thought process for Mean Look. There's also Pursuit, which I believe is a good choice to have in order to punish switching habits.

Ability: Super Luck

Held Item: Absolite

Movepool

- Sucker Punch
- Play Rough
- Fire Blast
- Mean Look/Pursuit

2. Blissey - Nature: Gentle - Type: Normal - Ev's 252 HP/252 Sp. Def/4 Def IV's 186

Purpose: My Sp. Def wall/support. I believe she is a pretty striaght forward and obvious Pokemon. I'll use her to block those pesky Sp. Attackers and hinder their speed with Thunder Wave. If needed I can Aromatherapy against status effect heavy teams.

Ability: Natural Cure

Held Item: Leftovers

Movepool

- Thunder Wave
- Softboil
- Return
- Aromatherapy

3. Mawile - Nature: Lax - Type: Steel/Fairy - Ev's 252 Def/252 HP/4 Atk IV's 186

Purpose: Mawile shall be my Defensive Wall/Baton Passer. One Idea I had was to use her as the lead. If planned correctly I can get a free Swords Dance or Iron Defense right off the start depending on the starting Pokemon of my opponent. Play Rough will be there just in case she is the last one standing and to destroy Dragon-Types. I have no idea what Item I should give her to hold though.

Ability: Intimidate

Held Item: ???

Movepool

- Swords Dance
- Iron Defense
- Baton Pass
- Play Rough

4. Snorlax - Nature: Brave - Type: Normal - Ev's 150 Def/150 HP/150 Atk/62 Sp. Def IV's 186

Purpose: Snorlax will be my tanky sweeper. He is what I will fall back on if Absol gets knocked-out. He can also be used to counter Fire and Ice type moves thanks to Thick-Fat. The only thing I am wondering is what elemental punch I should have him learn. Kinda stuck on that at the moment.

Ability: Thick-Fat

Held Item: Leftovers

Movepool

- Curse
- Body Slam
- Crunch
- ThunderPunch/Fire Punch/Ice Punch

5. Delphox - Nature: Modest - Type: Fire/Psychic - Ev's 252 Sp. Atk/252 Spd/4 Sp.Def IV's 186

Purpose: My Sp. Attack sweeper. She is an all out-attacker with skills that mainly counter her weaknesses. I was going to go with Psychic but I was thinking Psyshock is a better choice if my opponent decides to switch in a Sp. Def wall.

Ability: Blaze

Held Item: Life Orb

Movepool

- Flamethrower
- Psyshock
- Grass Knot
- Shadow Ball

6. Sylveon - Nature: Bold - Type: Fairy - Ev's 252HP/252 Def/4 Sp. Atk IV's 186

Purpose: My main staller. She will also be the one I switch too if my opponent tries to hit me with a fighting move. Since my team is very weak to fighting types I'm thinking she can be the perfect wall towards them.

Ability: Cute Charm

Held Item: Big Root

Movepool

- Toxic
- Substitute
- Draining Kiss
- Protect


That's about it! That is the team I really want to make. I have just about everything in order to make them as we speak. Like I said before though I want to know what to change and add. I'm looking for all the advice that you guys can possibly give me! Thanks in advance.
 
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Hello.
Your descriptions are too short to fit the RMT rules requirements.
I encourage you to PM me an updated version of this team with beefed up descriptions, and since you're new, to join the Mentor Program. I'll be unlocking this thread after that.

Have a nice day.
 
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