Hey all! This is an expanded version of my first pokémon team designed for the competitive battling scene; I've changed some moves, added EVs, just some general editing and stuff. Please let me know what you think!
Infernape @ Life Orb
Trait: Blaze
EVs: 48 Atk / 232 SpAtk / 228 Spd
Nature: Naïve (+Spd, -SpDef)
-Flamethrower
-Grass Rope
-In Fight
-Stone Edge (Thunderpunch?)
More-or-less standard Mixfernape, I think. This would be my opener. Should I switch any of the moves I have for something like Somersault, though?
Garchomp @ Life orb
Trait: Sand Veil
EVs:24 HP / 192 Atk / 252 Spd / 42 SpDef
Nature: Jolly (+Spd, -SpAtk)
-Swords Dance
-Earthquake
-Dragon Claw
-Fire Blast
Fire Blast to get some more anti-Skarm goodness into the team.
Milotic @ Leftovers
Trait: Marvel Scale
Nature: Bold (+Def, -Atk)
EVs: 252 HP / 252 Def / 6 SpAtk
-Rest
-Surf
-Ice Beam
-Sleep Talk
Standard ReSTalker for status absorbing and/or tanking.
Magnezone @ Leftovers
Trait: Magnet Pull
EVs: 252 HP / 76 Defense / 44 Sp.A / 136 SpDef
Nature: Modest (+SpAtk, -Atk)
-Substitute
-Thunderbolt
-HP Ice
-Thunder Wave (Explosion)
I'm thinking that it may be an idea to replace the last move with Explosion. Theoretically, that would let Magnezone take SkarmBliss solo. What do you guys think? Leaving Thunder Wave would give me an extra paralyzer, which is very nice for the next member of the team...
Togekiss @ Leftovers
Trait: Serene Grace
EVs: 228 HP / 82 SpAtk / 200 Spd
Nature: Timid (+Spd, -Atk)
-Air Slash
-Wish
-Grass Rope
-Thunder Wave
Bronzong @ Leftovers
Trait: Levitate
EVs: 252 HP / 152 Def / 100 SpDef
Nature: Careful (+SpDef, -SpAtk)
-Gyro Ball
-Hypnosis
-Earthquake
-Stealth Rock
Infernape @ Life Orb
Trait: Blaze
EVs: 48 Atk / 232 SpAtk / 228 Spd
Nature: Naïve (+Spd, -SpDef)
-Flamethrower
-Grass Rope
-In Fight
-Stone Edge (Thunderpunch?)
More-or-less standard Mixfernape, I think. This would be my opener. Should I switch any of the moves I have for something like Somersault, though?
Garchomp @ Life orb
Trait: Sand Veil
EVs:24 HP / 192 Atk / 252 Spd / 42 SpDef
Nature: Jolly (+Spd, -SpAtk)
-Swords Dance
-Earthquake
-Dragon Claw
-Fire Blast
Fire Blast to get some more anti-Skarm goodness into the team.
Milotic @ Leftovers
Trait: Marvel Scale
Nature: Bold (+Def, -Atk)
EVs: 252 HP / 252 Def / 6 SpAtk
-Rest
-Surf
-Ice Beam
-Sleep Talk
Standard ReSTalker for status absorbing and/or tanking.
Magnezone @ Leftovers
Trait: Magnet Pull
EVs: 252 HP / 76 Defense / 44 Sp.A / 136 SpDef
Nature: Modest (+SpAtk, -Atk)
-Substitute
-Thunderbolt
-HP Ice
-Thunder Wave (Explosion)
I'm thinking that it may be an idea to replace the last move with Explosion. Theoretically, that would let Magnezone take SkarmBliss solo. What do you guys think? Leaving Thunder Wave would give me an extra paralyzer, which is very nice for the next member of the team...
Togekiss @ Leftovers
Trait: Serene Grace
EVs: 228 HP / 82 SpAtk / 200 Spd
Nature: Timid (+Spd, -Atk)
-Air Slash
-Wish
-Grass Rope
-Thunder Wave
Bronzong @ Leftovers
Trait: Levitate
EVs: 252 HP / 152 Def / 100 SpDef
Nature: Careful (+SpDef, -SpAtk)
-Gyro Ball
-Hypnosis
-Earthquake
-Stealth Rock