Revised Ground Team

Ground
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Team

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Revised

Hey ladies and gents. I posted a similar team awhile back for a monotype tournament my friends are hosting, but I realized it needed a massive overhaul, due to everyone's responses on a battle I had and when it went up against my opponents in practice matches before our tournament. I struggled to get the most simple of plans down and was always behind, barely scrounging up wins out of sheer dumb luck. However, this time I've learned from my mistakes and hope that shows in this team.

Rules of the Tournament
1. All pokemon must share one type, no wildcards
2. No Legendaries and pokemon from any tier is allowed
3. Each player may have up to nine pokemon; six for a team and three on the bench.


Constructive Criticism is most appreciated and hope to hear from everyone.

The Team

The Lead
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Gliscor (Male)
Type: Ground/Flying
Nature: Jolly
Item: Focus Sash
Ability: Sand Veil (probably trade out for Hyper Cutter)
EV Value: 252 ATK/ 252 SPE

Move set:
Earthquake
Stealth Rock
U-Turn
Taunt

This Gliscor is the same from my previous team, but I changed him into a lead Stall Breaker because of his access to Taunt and SR. The Focus Sash is to guarantee a SR, just in case my opponent goes with a fast sweeper like Starmie, Weavile, Froslass, or any pokemon that would be faster or hold a type advantage. I don't really switch him out with U-Turn unless I have someone I know can take the hit for him.

The Trick Bomb
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Claydol
Type: Ground/Psychic
Nature: Brave
Item: Focus Sash
Ability: Levitate
EV Value: 252 HP / 252 Atk / 4 Def

Move set:
Earthquake
Protect/Rapid Spin
Trick Room
Explosion

Claydol is from my experimental Sandtrick team, but he's found a spot on my ground team because of his unique, for a ground type, ability to use Trick Room and for the fact it beat a Kyogre by itself. Its TR can turn all of my slow pokemon like Hippowdon, Camerupt, Quagsire, etc into sweepers or just to get stuff like Toxic and yawn out before they can get KOed. Explosion is to take advantage of TR and get a pokemon out of the way or force a switch into SR and hit hard. I also use protect, but I think Rapid Spin may work better to get rid of toxic spikes or SR set up on my field. Also, EQ is for STAB if he's up against something he doesn't need to Explode against.

The Walking Volcano
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Camerupt (Male)
Type: Fire/Ground
Nature: Modest
Ability: Solid Rock
Item: Focus Sash
EV Value: 228 HP / 72 SpA / 208 SpD

Move set:
Sunny Day
Lava Plume
Solar Beam
Earth Power

A very unorthodox Camerupt to say the least and had a hard time getting the right one. Camerupt was built as a sweeper to come in after TR and set up Sunny Day to weaken water moves or just to sweep using STAB. I went with this combination after seeing it used in a battle against some water type trainers. With Sunny Day out, Camerupt can lay down solarbeams boosted by its decent special attack or just deal more damage with Lava Plume. EP is also there for STAB in case I run into some Fire or Grass won't work against. The Focus Sash is used on this set just in case even if Sunny day is out Cam gets hit really hard, or to waste a TR turn to keep my faster pokemon from suffering from it.

Bringer of the Sand
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Hippowdon (Male)
Type; Ground
Nature: Impish
Ability: Sand Stream
Item: Leftovers
Ev Value: 88 HP / 158 Def / 252 SpD

Move set:
Earthquake
Stone Edge
Toxic
Slack Off

Hippowdon received a major over haul after I realized Gliscor made a better lead and Claydol could use TR. With TR up, I can Toxic and heal off any damage using Slack Off, a much appreciated welcome compared to protect. I emphasized his special defense while still using a defense boosting nature. Even while not in TR Hippowdon still holds his own and can hit hard with STAB EQ and SE for coverage while SS whittles down HP with Toxic.

The Swift Sand Dragon

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Flygon (Male)
Type: Ground/Dragon
Nature:Jolly
Ability: Levitate
Item: Life Orb
Ev Values: 252 Atk/252 Spe

Move set:
Outrage
U-Turn
Earthquake
Roost

Flygon is much different from my old one in that he emphasizes speed rather than attack. With the Life Orb, 287 ATK, and 323 SPE, he can potentially become a back up sweeper or revenge killer after TR has run its course, which lasts four turns if I'm not mistaken (first turn of five is used up the turn it's activated). Outrage and EQ for STAB while UT is for scouting and Roost to heal off LO damage.

The Swamp Sweeper
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Swampert (male)
Type: Water/Ground
Nature: Jolly
Ability: Torrent
Item: Choice Band
Ev Value: 252 Atk/ 252 Spe

Move set:
Earthquake
Waterfall
Ice Punch
Stone Edge

This guy was one of the only ones not to under go the over haul, but got a choice band instead of a Life Orb. Swampert was made to hit hard with a diverse move pool against pokemon that would be threats to the others like annoying Water and Ice types. WF and EQ are for STAB and SE and IP are for type coverage.


Snow Sweeper
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Mamoswine (Male)
Type: Ice/Ground
Nature: Adamant
Ability: Oblivious
Item: Life Orb
Ev Value: 252 Atk/ 4 Def/ 252 Spe

Move set:
Earthqauke
Superpower
Ice Shard
Stone Edge

Mamoswine like Swampert didn't receive any major changes. He pretty much serves as a revenge killer using IS with STAB while using EQ, SE, and SP to take down bulkier but slower pokemon like Snorlax and Blissey and Non-scarf Ttar.

The Simple Sponge
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Quagsire (Male)
Type: Water/Ground
Nature: Impish
Ability: Water Absorb
Item: Rindo Berry
Ev Value: 252 Hp/ 4 Atk/ 252 Def

Move Set:
Earthquake
Ice Punch/Sandstorm
Recover
Yawn

I made Quagsire to force switches or to just make opponent's fall asleep while he heals himself or sets up SS if I lose it and Hippo is KOed. He's also made to absorb (hence his title) water attacks aimed at my ground types, like Hippowdon, Camerupt, and Gliscor. He has EQ for STAB and Recover and Yawn for Stalling. He used to have Leftovers to help heal alongside Recover, but I've met trainers who have pokemon made to take out Swampert using Hidden Power Grass, which can do some severe damage to Quag so I thought using a Rindo Berry was safer to ensure a Yawn or SS.

The Ace
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Garchomp (Male)
Type: Ground/Dragon
Nature: Jolly
Ability: Sand Veil
Item: Yache Berry
Ev Value: 252 Atk/ 4 Def/ 252 Spe

Move set:
Outrage
Earthquake
Swords Dance
Stone Edge

Garchomp here is my strongest and most reliable pokemon, hence my ace.
Of all the pokemon to be redone, he took the longest and was the most difficult to make stronger. Eventually it paid off and he now has 358 ATK and 330 SPE. He now uses the SD strategy as the Choice Scarf left him too vunerable to confusion. I try to save him for last or until necessary so that he's in prime condition to sweep with STAB EQ and OR while using SE for type Coverage.

I have several others including Marowak, Torterra, and Donphan, but these are the nine I have chosen and I doubt you guys want to read any more.

Thank you for your time.
 
Well we can't exactly rate this, only the movesets and ev's and stuff, this is because we do not know which pokemon willl be used together, and therfore how it does against other teams. This also seems to just put together 9 decent ground types who don't (and in some cases can't) work very well together. These are probably the main reasons you have no rates as of yet. Another thing, us here specialise in rating proper competitive teams to go up against other strong players on wifi and shoddy, not rather gimmicky teams for using against their friends who aren't really that great at battling...

anyway, for some movesets....
1. Don't use Sandstorm on Quagsire, it only lasts 5 turns, plus you have hippo
2. i wouldn't use trick room, especially on a team that may have some quite fast pokemon on the team, plus the slower guys only get 3 turns for the slower guys to sweep...
3. get rid of sashes on claydol and camerupt, they dont really need them, plus they are nulified by rocks or spikes....

Anway, sorry for that rampage, but hope i helped,

Bartman101
 
Ice:
1.Claydol for TR help get an advantage against fast Ice types like Weavile and Froslass.
2.Camerupt to sweep using STAB moves.
3. Swampert due to it's high attack and access to Stone Edge.
4. Hippowdon to bring in SandStorm and Toxic while potnetially sweeping using SE and EQ
5. Mamoswine to revenge kill or to sweep using SE,EQ, or SP
6. Garchomp to finish off.

Water:
1.Gliscor to set up SR and use Taunt
2.Claydol to TR against Swift Swimmers
3.Swampert since he has no weakness to water and hits hard
4.Hippwodon to get rid of the rain.
5.Quagsire to absorb Water and Yawn. Took off SS after posting this.
6.Garchomp to sweep.

Dark:
1.Gliscor: to stop Toxic Spikes and SR with Taunt.
2.Hippwodon: Toxic and SS and sweep with SE and EQ
3.Swampert: To hit hard against Ttar and Weavile and other strong Dark types.
4.Flygon: To scout and deal damage.
5.Mamoswine: To revenge kill using IS or to sweep using SP.
6.Garchomp: To sweep.

Also, don't insult my friends and it's for a monotype tournament for FUN, not competitive battling.
 
before I comment, thanks for rating my dual weather team man.:)

The one problem I see is that the pokemon dont seem to have a lot of synergy with each other.

For example, Camerupt runs Sunny Day, but only he can benefit from it.

Also, Trick Room from Claydol negatively affects pokes like Garchomp and Gliscor, who have decent speed.

As far as the individual pokes go, they are pretty good, though.

I wish you luck with ur monotype journey man ;)
 
thanks. I mainly use TR to give one of my slower pokemon a speed boost. Since I emphasized their defenses, they last longer than Trick room so that's never a problem. Also I thought about it and you're right about Camerupt. Sunny Day is good, but he needs something else. I think I could try running Toxic and Protect instead of Sunny Day and Solarbeam to wear down pokemon or to keep my other pokemon from being forced in during TR when Camerupt is knocked out. I also run TR because the water trainer uses Rain Dance and has three pokemon who can use it and others with Swift Swim. It gives hippowdon the ability to use Toxic or hit before he sets up RD again since he hates Sandstorm being out. I can switch in Quagsire instead to take water hits Hippo would take or to use Yawn.

In other words (as I believe I may confuse people with my babbling), I want to use their speed against them to throw off their strategies while giving my bulky defenders an easier time with their jobs.
 
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