After posting my first team and realizing I had a major weakness to mold breaker Excadrill (who was able to hit every member, most with super effective EQ's) and always seemed to struggle against Greninja, I decided to change both members of my team and certain attacks of existing members.
Infernape @ choice band
Iron fist
Jolly
252 atk 252 speed 4hp
-u turn
-close combat
-flare blitz
-Mach punch
Not much has changed with my lead- I was going to replace Infernape because he was always hit and miss, and not reliable enough. However, I switched thunder punch out for Mach punch, and Infernape is now my answer to Greninja and Excadrill (Mach punch for Excadrills will almost ohko without any prior entry hazard damage, flare blitz/close combat is a guaranteed ohko once I confirm it's not a scarfed Excadrill).
Infernape u-turns to keep the momentum in my favor, and comes in as a revenge killer to take out weakened foes. U-turn also hits lead lati@s very hard. Infernape also makes 1/3 of a fire/water/grass trilogy, providing excellent coverage between the 3.
Gyarados @ lefties
Moxie/Intimidate
Jolly
88 HP / 248 Atk / 4 Def / 168 Spe
-d.dance
-waterfall
-EQ
-substitute
My favorite pokemon's evolution, though rarely used because of his massive electric weakness, I finally have him back because I'm running a ground type in the team too! The 2nd prong my my trilogy- EV's provide a little more bulk to allow d.dance setup, and I chose substitute over taunt just because it'll protect me from status and provide protection should the opponent switch out to say, Terrakion w/stone edge. Generally won't switch in Gyarados if Skarmory/Ferrothorn are still alive.
Skarmory @ leftovers
Sturdy
Impish
252 def 224 hp 32 sp.def
-spikes
-whirlwind
-brave bird
-roost
This steel bird has very quickly become my favorite defensive wall, the more I use him the more I like him! Switch in to almost any physical blow and proceed to setup spikes or whirlwind opponents. I try my best to keep Skarmory alive as long as possible (which isn't difficult to do) and throw a layer of spikes any time I switch him in. Roost provides reliable recovery and brave bird for any grass/fighting/bug types that decide to stay in.
Excadrill @ air balloon
Mold breaker
Jolly
252 atk 252 speed 4 def
-stealth rock
-EQ
-rock slide
-rapid spin/swords dance
My electric immunity, Excadrill can take a few hits and give out even more. He works very well with Gyarados, letting me switch in and set rocks or attack. Mold breaker lets me hit Gengar and the like, rock slide for flying types. Stealth rock is used if I switch in to something like toxic/thunder wave, giving me a free turn. I'm unsure whether to run rapid spin or s.dance- both seem useful- I'm leaning more towards r.spin as I have 2 physical sweepers already.
(Mega) Venusaur@ mega stone
Overgrow/ thick fat
Relaxed
252 hp 68 def 188 sp.def
-synthesis
-giga drain
-leech seed
-EQ/sleep powder/toxic
My mega evolution, the last of my trilogy and my favorite grass type & favorite starters evolution! Venusaur has it all- great all round defenses, only 2 real weaknesses (flying & psychic) thanks to thick fat, ability to stall, put to sleep, poison, leech seed recovery, reliable recovery through synthesis and giga drain & EQ to attack! I've found Venusaur works great switching in on something and just settling himself in, leech seed is usually the first move in case the opponent switches, forcing me to switch. Giga drain & synthesis wear down opponents whilst keeping me healthy. The final move slot is a choice between sleep powder (gives a few free turns) toxic (to sap away health for continuous damage) and EQ (fire types). I'm leaning more towards either toxic or sleep powder, Gyarados can switch in on fire types.
Clefable @ lefties
Unaware
Bold
252 hp 252 def 4 sp.def
-wish / moonlight
-protect / aromatherapy
-calm mind
-moonblast / draining kiss
It's my first time using Clefable so I'm torn between two sets. Max defense and calm mind to increase sp.def, Clefable becomes a problem very quickly if left unchecked. Able to switch in on foes trying to set up or sp.attackers, Unaware provides easy control of Aegislash and dragon dancing dragons. Wish & protect help recover, and wish can help team mates, whereas moonlight and aromatherapy gives instant recovery, and helps status (for those trying to toxic stall). I'm not sure if Clefable learns draining kiss, both seem useful, one provides extra recovery whereas the other hits harder.
Infernape @ choice band
Iron fist
Jolly
252 atk 252 speed 4hp
-u turn
-close combat
-flare blitz
-Mach punch
Not much has changed with my lead- I was going to replace Infernape because he was always hit and miss, and not reliable enough. However, I switched thunder punch out for Mach punch, and Infernape is now my answer to Greninja and Excadrill (Mach punch for Excadrills will almost ohko without any prior entry hazard damage, flare blitz/close combat is a guaranteed ohko once I confirm it's not a scarfed Excadrill).
Infernape u-turns to keep the momentum in my favor, and comes in as a revenge killer to take out weakened foes. U-turn also hits lead lati@s very hard. Infernape also makes 1/3 of a fire/water/grass trilogy, providing excellent coverage between the 3.
Gyarados @ lefties
Moxie/Intimidate
Jolly
88 HP / 248 Atk / 4 Def / 168 Spe
-d.dance
-waterfall
-EQ
-substitute
My favorite pokemon's evolution, though rarely used because of his massive electric weakness, I finally have him back because I'm running a ground type in the team too! The 2nd prong my my trilogy- EV's provide a little more bulk to allow d.dance setup, and I chose substitute over taunt just because it'll protect me from status and provide protection should the opponent switch out to say, Terrakion w/stone edge. Generally won't switch in Gyarados if Skarmory/Ferrothorn are still alive.
Skarmory @ leftovers
Sturdy
Impish
252 def 224 hp 32 sp.def
-spikes
-whirlwind
-brave bird
-roost
This steel bird has very quickly become my favorite defensive wall, the more I use him the more I like him! Switch in to almost any physical blow and proceed to setup spikes or whirlwind opponents. I try my best to keep Skarmory alive as long as possible (which isn't difficult to do) and throw a layer of spikes any time I switch him in. Roost provides reliable recovery and brave bird for any grass/fighting/bug types that decide to stay in.
Excadrill @ air balloon
Mold breaker
Jolly
252 atk 252 speed 4 def
-stealth rock
-EQ
-rock slide
-rapid spin/swords dance
My electric immunity, Excadrill can take a few hits and give out even more. He works very well with Gyarados, letting me switch in and set rocks or attack. Mold breaker lets me hit Gengar and the like, rock slide for flying types. Stealth rock is used if I switch in to something like toxic/thunder wave, giving me a free turn. I'm unsure whether to run rapid spin or s.dance- both seem useful- I'm leaning more towards r.spin as I have 2 physical sweepers already.
(Mega) Venusaur@ mega stone
Overgrow/ thick fat
Relaxed
252 hp 68 def 188 sp.def
-synthesis
-giga drain
-leech seed
-EQ/sleep powder/toxic
My mega evolution, the last of my trilogy and my favorite grass type & favorite starters evolution! Venusaur has it all- great all round defenses, only 2 real weaknesses (flying & psychic) thanks to thick fat, ability to stall, put to sleep, poison, leech seed recovery, reliable recovery through synthesis and giga drain & EQ to attack! I've found Venusaur works great switching in on something and just settling himself in, leech seed is usually the first move in case the opponent switches, forcing me to switch. Giga drain & synthesis wear down opponents whilst keeping me healthy. The final move slot is a choice between sleep powder (gives a few free turns) toxic (to sap away health for continuous damage) and EQ (fire types). I'm leaning more towards either toxic or sleep powder, Gyarados can switch in on fire types.
Clefable @ lefties
Unaware
Bold
252 hp 252 def 4 sp.def
-wish / moonlight
-protect / aromatherapy
-calm mind
-moonblast / draining kiss
It's my first time using Clefable so I'm torn between two sets. Max defense and calm mind to increase sp.def, Clefable becomes a problem very quickly if left unchecked. Able to switch in on foes trying to set up or sp.attackers, Unaware provides easy control of Aegislash and dragon dancing dragons. Wish & protect help recover, and wish can help team mates, whereas moonlight and aromatherapy gives instant recovery, and helps status (for those trying to toxic stall). I'm not sure if Clefable learns draining kiss, both seem useful, one provides extra recovery whereas the other hits harder.