Revolver: an OU Six Shooter
OU Heavy Offense

Ammunition at a glance






My first real introduction to Heavy Offense was A Greek RMT by Stathakis which explored the special side of Heavy Offense. At that point it was just an idea in my head of a possible strategy that I might look into until Sprinkles made this thread explaining the full applications of H.O. which convinced me of its practicality. So I’ve been playing around with this style for about nine months and this is the most refined version that I have been able to produce on the physical side of the spectrum.
I want to give a brief intro to Heavy Offense for anyone new to this style. The basic idea is to set up and sweep with every Pokémon on your team causing your opponent to be overwhelmed by each new wave of increasingly threatening sweepers as the opposing walls become crippled weak due to relentless boosted attacks.
The Team
THE BLANK

Azelf @ Light Clay
Ability: Levitate
EVs: 252 hp 252 speed 4 def
Nature: Timid
~ Taunt
~ Reflect
~ Light screen
~ Stealth Rock
Summary
Azelf seems to be the best lead in H.O. setting up screens reliably can be a great asset basically ensuring a good start with a free setup. Taunt is there instead of explosion to stop other pokes from doing weird stuff like screens Twave and spore which will cripple my lead and give me a bad start which is horrible in Heavy Offense because it’s so reliant on a good start and good momentum.
Some problems I’ve faced with this lead are trick leads and Aerodactyl. With areo I switch to gyarados and just waterfall with trick leads I just switch after trick and try to recover some momentum.
ARMOR PEIRCING BULLET

Gyarados @ Leftovers
Ability: Intimidate
Evs: 88 HP / 252 Atk / 168 Spe
Nature: Jolly
~Dragon Dance
~Taunt
~Waterfall
~stone edge
Summary
I put some evs in hp just so it can counter scizor and heatran easier, it also allows it to dragon dance in the face of alot of things it usually couldn’t like mence and knigdra.
The addition of taunt was huge in helping me overcome the seemingly rampant use of stall lately, often times what happens is I come in on scizor,tran or something easily countered by gyarados then dragon dance after that they send in a phazer like swampert or skarm this often proves to be a fatal mistake as i taunt them rendering them useless then i continue to dragon dance and unleash a dangeurous beast known as DDGyara.
I use Jolly Nature to out speed jolteon with a DD and some non speed nature scarfers which can be crucial
Problems
Rotom-A usually pwns Gyara, I usually let it die hoping it over predicts with will-o wisp allowing me to 2hit ko with Waterfall. If I die I bring in tyranitar to start his sweep.
Also magnezone can cause problems with no earthquake if I die to him ill bring in metagross to start his sweep.
12 GAUGE

Tyranitar @ Babiri Berry
Ability: Sand Stream
Evs: 252atk 252spd 4hp
Nature: Jolly
~Dragon Dance
~Crunch
~Stone Edge
~Fire Punch
Summary
Usually comes in to revenge kill rotoms or zapdos, it’s pretty straight forward with this one set up and sweep.
I use Babiri Berry on this set so I can lure out scizor and quickly dispatch it with fire punch its usually the only real counter to it so after that’s out of the way its gg
Problems
It’s a bit problematic if a team runs scizor and scarfjirachi TTar can only deal with one unless I have 2 Dragon Dances. If I die to jirachi ill go to mence, with intimidate he can live a few iron heads and set up
Celebi is also a problem as I never seem to OHKO but after TTar dies to celeb Mence can Take care of her with lum taking the TWave and dragon dance outrage proceeds to sweep.
50. CAL BULLET

Salamence @ Lum Berry
Ability: intimidate
Evs: 252spd 252speed 4spa
Nature: Naive
~Dragon Dance
~FlameThrower
~earth Quake
~Outrage
Summary
Mence is the star of the team he’s so devastating to a weakened team it easily OHKOs most tanks after a DD and Lum Berry helps so much in securing a clean sweep effortlessly walking through things like rotom and celebi.
He often comes in late game so his counters have been dealt with or weakened, if he’s forced to come in early he’s so powerful that it severely cracks the defensive core of many teams leaving them opened to any other poke to sweep
Problems
SKARM is huge because mence is often locked to outrage and gets phazed but in most cases by the time mence and skarm meet up skarm is at like 24% health so it’s easy to tip it over. Another massive problem is weaville and mamoswine which I have to pray I don’t encounter late game because of ice shard but often they are banded so it’s easy to revenge kill and set up with ape or gross whoever’s left.
INCENDIARY BULLET

Infernape @ life orb
Ability: Blaze
Evs:252Atk 192spd 64hp
Nature: jolly
~Sword Dance
~Fire Punch
~Close Combat
~Stone edge
Summary
with latias now banned I’ve added this brutal ape as a late game sweeper its only real counters are long dead by now and infernape can really clean up anything left behind with a +2 Close Combat. the hp evs are there to give infernape a little more longevity its allowed me to stay alive by 1-3% health in alot of situations allowing me to hit another close combat.
Sometimes it not even necessary to set up seeing how infernape is naturally strong.
Problems
starmie is annoying but is often taken care of by metagross or tyranitar so late game this thing just does what it wants. Without latias this thing really has no solid check besides cresselia but I rarely see those things around and tar deals with that duck pretty well.
SILVER BULLET

Metagross @ Life orb
Ability: clear body
EVs: 112HP 252Atk 12Def 132Spe
Nature: Adament
~Agility
~Earth Quake
~Meteor Mash
~Thunder Punch
Summary
Metagross is the silver bullet to alot of things TTar bulky waters dragons anything it’s actually quite amazing how unprepared people are for this guy he runs through offensive teams that don’t run rotom. Meteor Mash does decent damage to anything that doesn’t resists OHKO most non bulky pokes while earth quake and thunder punch provide excellent coverage.
Problems
Gross has alot of counters but most of them give me multiple options to revenge kill so it kind of breaks the ice for my team. Stand out problems are swampert skarm rotom and celebi but all of those can be dealt with as long as metagross does like 25-35% damage to them, this allows Mence to come in and finish them with a +1 outrage.
Closing statements
Heavy Offense is a great style which I highly recommend anyone to try and I hope I’m doing it justice with this team its certainly treated me well, I’ve never lost on Wi-Fi with it and I’ve had great success on shoddy winning nearly 85% I would say. Heavy offense is kind of a hit or miss system either your opponent can handle it or they can’t , once you get the right synergy and a full understanding of the suicide concept you will have great success. Also with the absence of latias which was the biggest check to H.O. it’s a lot easier to be successful with this team not having to run a pursuit trapper like scizor just to be rid of latias , as well as infernape finally being able to really shine in H.O. where I think he rightfully belongs. Alright thanks for reading tell me what you think!