Revolver: An OU Heavy Offense RMT

Revolver: an OU Six Shooter

OU Heavy Offense

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Ammunition at a glance

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My first real introduction to Heavy Offense was A Greek RMT by Stathakis which explored the special side of Heavy Offense. At that point it was just an idea in my head of a possible strategy that I might look into until Sprinkles made this thread explaining the full applications of H.O. which convinced me of its practicality. So I’ve been playing around with this style for about nine months and this is the most refined version that I have been able to produce on the physical side of the spectrum.
I want to give a brief intro to Heavy Offense for anyone new to this style. The basic idea is to set up and sweep with every Pokémon on your team causing your opponent to be overwhelmed by each new wave of increasingly threatening sweepers as the opposing walls become crippled weak due to relentless boosted attacks.

The Team


THE BLANK
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Azelf @ Light Clay
Ability: Levitate
EVs: 252 hp 252 speed 4 def
Nature: Timid
~ Taunt
~ Reflect
~ Light screen
~ Stealth Rock
Summary
Azelf seems to be the best lead in H.O. setting up screens reliably can be a great asset basically ensuring a good start with a free setup. Taunt is there instead of explosion to stop other pokes from doing weird stuff like screens Twave and spore which will cripple my lead and give me a bad start which is horrible in Heavy Offense because it’s so reliant on a good start and good momentum.
Some problems I’ve faced with this lead are trick leads and Aerodactyl. With areo I switch to gyarados and just waterfall with trick leads I just switch after trick and try to recover some momentum.


ARMOR PEIRCING BULLET
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Gyarados @ Leftovers
Ability: Intimidate
Evs: 88 HP / 252 Atk / 168 Spe
Nature: Jolly
~Dragon Dance
~Taunt
~Waterfall
~stone edge

Summary
I put some evs in hp just so it can counter scizor and heatran easier, it also allows it to dragon dance in the face of alot of things it usually couldn’t like mence and knigdra.
The addition of taunt was huge in helping me overcome the seemingly rampant use of stall lately, often times what happens is I come in on scizor,tran or something easily countered by gyarados then dragon dance after that they send in a phazer like swampert or skarm this often proves to be a fatal mistake as i taunt them rendering them useless then i continue to dragon dance and unleash a dangeurous beast known as DDGyara.
I use Jolly Nature to out speed jolteon with a DD and some non speed nature scarfers which can be crucial

Problems
Rotom-A usually pwns Gyara, I usually let it die hoping it over predicts with will-o wisp allowing me to 2hit ko with Waterfall. If I die I bring in tyranitar to start his sweep.
Also magnezone can cause problems with no earthquake if I die to him ill bring in metagross to start his sweep.
12 GAUGE
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Tyranitar @ Babiri Berry
Ability: Sand Stream
Evs: 252atk 252spd 4hp
Nature: Jolly
~Dragon Dance
~Crunch
~Stone Edge
~Fire Punch

Summary
Usually comes in to revenge kill rotoms or zapdos, it’s pretty straight forward with this one set up and sweep.
I use Babiri Berry on this set so I can lure out scizor and quickly dispatch it with fire punch its usually the only real counter to it so after that’s out of the way its gg

Problems
It’s a bit problematic if a team runs scizor and scarfjirachi TTar can only deal with one unless I have 2 Dragon Dances. If I die to jirachi ill go to mence, with intimidate he can live a few iron heads and set up
Celebi is also a problem as I never seem to OHKO but after TTar dies to celeb Mence can Take care of her with lum taking the TWave and dragon dance outrage proceeds to sweep.
50. CAL BULLET
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Salamence @ Lum Berry
Ability: intimidate
Evs: 252spd 252speed 4spa
Nature: Naive
~Dragon Dance
~FlameThrower
~earth Quake
~Outrage

Summary
Mence is the star of the team he’s so devastating to a weakened team it easily OHKOs most tanks after a DD and Lum Berry helps so much in securing a clean sweep effortlessly walking through things like rotom and celebi.
He often comes in late game so his counters have been dealt with or weakened, if he’s forced to come in early he’s so powerful that it severely cracks the defensive core of many teams leaving them opened to any other poke to sweep

Problems
SKARM is huge because mence is often locked to outrage and gets phazed but in most cases by the time mence and skarm meet up skarm is at like 24% health so it’s easy to tip it over. Another massive problem is weaville and mamoswine which I have to pray I don’t encounter late game because of ice shard but often they are banded so it’s easy to revenge kill and set up with ape or gross whoever’s left.
INCENDIARY BULLET
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Infernape @ life orb
Ability: Blaze
Evs:252Atk 192spd 64hp
Nature: jolly
~Sword Dance
~Fire Punch
~Close Combat
~Stone edge

Summary
with latias now banned I’ve added this brutal ape as a late game sweeper its only real counters are long dead by now and infernape can really clean up anything left behind with a +2 Close Combat. the hp evs are there to give infernape a little more longevity its allowed me to stay alive by 1-3% health in alot of situations allowing me to hit another close combat.
Sometimes it not even necessary to set up seeing how infernape is naturally strong.

Problems
starmie is annoying but is often taken care of by metagross or tyranitar so late game this thing just does what it wants. Without latias this thing really has no solid check besides cresselia but I rarely see those things around and tar deals with that duck pretty well.
SILVER BULLET
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Metagross @ Life orb
Ability: clear body
EVs: 112HP 252Atk 12Def 132Spe
Nature: Adament
~Agility
~Earth Quake
~Meteor Mash
~Thunder Punch

Summary
Metagross is the silver bullet to alot of things TTar bulky waters dragons anything it’s actually quite amazing how unprepared people are for this guy he runs through offensive teams that don’t run rotom. Meteor Mash does decent damage to anything that doesn’t resists OHKO most non bulky pokes while earth quake and thunder punch provide excellent coverage.

Problems
Gross has alot of counters but most of them give me multiple options to revenge kill so it kind of breaks the ice for my team. Stand out problems are swampert skarm rotom and celebi but all of those can be dealt with as long as metagross does like 25-35% damage to them, this allows Mence to come in and finish them with a +1 outrage.


Closing statements

Heavy Offense is a great style which I highly recommend anyone to try and I hope I’m doing it justice with this team its certainly treated me well, I’ve never lost on Wi-Fi with it and I’ve had great success on shoddy winning nearly 85% I would say. Heavy offense is kind of a hit or miss system either your opponent can handle it or they can’t , once you get the right synergy and a full understanding of the suicide concept you will have great success. Also with the absence of latias which was the biggest check to H.O. it’s a lot easier to be successful with this team not having to run a pursuit trapper like scizor just to be rid of latias , as well as infernape finally being able to really shine in H.O. where I think he rightfully belongs. Alright thanks for reading tell me what you think!
 
I think that an Azelf lead is an amazing idea, however Would you possibly consider Dragon claw over Outrage, as you said you don't want to get phazed out when in reality when you have screens up, you are aiming for +2 attack with DD, and mence is powerful enough to kill Vaporeon, Dusknoir, Milotic and other bulky waters, not to mention it will do a hefty 70% average to a Mixpert lead.

On the other hand after 2 Dragon dances, Salamence can 2HKO a Skarm with outrage when Stealth rocks are involved, preventing Skarmory from Whirlwinding it away.

Other than that for a team Solely based on Setting up and attacking it is very well put together, with some of the OUs top metagame sweepers, Its a solid team, However! This team is what a lot of people may call "cheap" in some cases even I might call it cheap as all it calls for are the most generically powerful pokemon, but thats just my PBR me who screams at salamences talking.
 
I think that an Azelf lead is an amazing idea, however Would you possibly consider Dragon claw over Outrage, as you said you don't want to get phazed out when in reality when you have screens up, you are aiming for +2 attack with DD, and mence is powerful enough to kill Vaporeon, Dusknoir, Milotic and other bulky waters, not to mention it will do a hefty 70% average to a Mixpert lead.

On the other hand after 2 Dragon dances, Salamence can 2HKO a Skarm with outrage when Stealth rocks are involved, preventing Skarmory from Whirlwinding it away.

Other than that for a team Solely based on Setting up and attacking it is very well put together, with some of the OUs top metagame sweepers, Its a solid team, However! This team is what a lot of people may call "cheap" in some cases even I might call it cheap as all it calls for are the most generically powerful pokemon, but thats just my PBR me who screams at salamences talking.
ive played around with Dragon Claw a little bit but in a lot of cases it just lacks that power i need to 2hit k-o in some cases which really screws up my momentum. but like i said skarm is always crippled and weak by the time mence is revealed so being locked to outrage isnt that bad.

Also ive tried to use pokemon that are not so "cheap" but there are not many good set sweepers that fit a hyper offense team, the only other pokes ive considerd on the physical side are kingdra,dragonite,scizor and lucario
 
I like the team youve got here and it works well but in my opinion it could use some special power plus agiligross plows through this team once you lose metagross.

I would reccomend a pokemon like a standard rotom h
 
I like the team youve got here and it works well but in my opinion it could use some special power plus agiligross plows through this team once you lose metagross.

I would reccomend a pokemon like a standard rotom h
take a look at sprinkles thread in the op it explains why the team must consist of only physical pokes or only special pokes.
 
Hey there

Cool Hyper Offensive team you have here but just a minor nitpicks:

May I suggest running Zen-Headbutt in place of your thunderpunch to better deal with rotom forms and max the speed on your gyarados because I really don't see the point of those 60 EV's in Hp.

Hope I helped
 
Hey there

Cool Hyper Offensive team you have here but just a minor nitpicks:

May I suggest running Zen-Headbutt in place of your thunderpunch to better deal with rotom forms and max the speed on your gyarados because I really don't see the point of those 60 EV's in Hp.

Hope I helped
ill try the zenheadbutt thing but gyarados dosnt need extree speed imho
 
Gyarados only needs 168 Speed EVs and a Jolly nature to outspeed Timid Jolteon after a DD. Which means the spread should look more like this 88 HP / 252 Atk / 168 Spe.

Infernape wants to outspeed other Infernapes that run 192 Speed EVs and since an HP point ain't gonna be doing much for him, I'd suggest running AT LEAST 196 EVs. Maxing would be even better though as Infernape really is too frail to survive anything even with investment.

Metagross might want to run 196 Speed EVs as it'll let him outrun neutral base 100 scarfers after an Agility, this also means that ScarfRotom can't outright revenge kill you. But this is just a preference as the bulk might come in handy.

Salamence doesn't want the 24 EVs in SpA anymore as without Life Orb, he fails to OHKO Skarmory with Fire Blast. With Flamethrower and No EV investment, he will still 2HKO Skarmory and OHKO Forretress and Scizor but without the accuracy issues. Really, the only reason to run Fire Blast on Mence is to get the OHKO on Skarmory with Life Orb and if you can't do that then there really is no point.

That's all I can see. Good luck. Nice team.
 
Gyarados only needs 168 Speed EVs and a Jolly nature to outspeed Timid Jolteon after a DD. Which means the spread should look more like this 88 HP / 252 Atk / 168 Spe.

Infernape wants to outspeed other Infernapes that run 192 Speed EVs and since an HP point ain't gonna be doing much for him, I'd suggest running AT LEAST 196 EVs. Maxing would be even better though as Infernape really is too frail to survive anything even with investment.

Metagross might want to run 196 Speed EVs as it'll let him outrun neutral base 100 scarfers after an Agility, this also means that ScarfRotom can't outright revenge kill you. But this is just a preference as the bulk might come in handy.

Salamence doesn't want the 24 EVs in SpA anymore as without Life Orb, he fails to OHKO Skarmory with Fire Blast. With Flamethrower and No EV investment, he will still 2HKO Skarmory and OHKO Forretress and Scizor but without the accuracy issues. Really, the only reason to run Fire Blast on Mence is to get the OHKO on Skarmory with Life Orb and if you can't do that then there really is no point.

That's all I can see. Good luck. Nice team.
thanks i changed it in the OP.

I dont understand why id max the speed evs on Ape aside from outspeeding other apes.
 
hey. thanks for asking me to rate this. overall looks solid, except for infernape. you see, even with latias gone, starmie has gone to hell, making it effectively useless. perhaps a better option over infernape is lucario. due to its ability to open up holes in hippowdown and shit, and allow agiligross to sweep better, and agiligross exploding on gliscor, allowing it to sweep better as well. just a thought, gl
 
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