ORAS UU Rezilient:Mega-Beedrill and Banded Entei Undefeated Team

Which mega should I use in my next ORAS UU RMT?


  • Total voters
    32
beedrill-mega.gif
entei.gif
zapdos.gif
suicune.gif
krookodile.gif
whimsicott.gif

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Beedrill-Mega @ Beedrillite
Ability: Sniper
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- U-turn
- Poison Jab
- Drill Run
- Protect

Mega-Beedrill is one of the most underrated mega Pokemon in the game. The ability Adaptability(STAB moves are x2 instead of x1.5) hits extremely hard. Mega-Beedrill's main job is to deal chip damage with U-turn and sweep in some cases. Mega-Beedrill is a fantastic lead, because I can get a free mega evolution off with Protect, scout what my opponent wants to do turn one, and U-turn out to get a better match up if it is not in my favor. This is so crucial to keeping momentum and putting your opponent on their back foot. Mega-Beedrill's sheer speed also allows it to clean up Pokemon that have been worn down by the rest of my team. However, Mega-Beedrill is very frail so watch out for Choice Scarfed and priority attacking Pokemon to avoid taking unnecessary damage. Mega-Beedrill is a very good win condition if used wisely. The last thing Mega-Beedrill is used for is to get rid of potentially annoying Fairy types such as Florges, Whimsicott, and Slurpuff.


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Here are some damage calculations to show you the power of Mega-Beedrill:
  • 252 Atk Adaptability Mega Beedrill Poison Jab vs. 252 HP / 232 Def Florges: 400-472 (111.1 - 131.1%) -- guaranteed OHKO
  • 252 Atk Adaptability Mega Beedrill U-turn vs. 252 HP / 0 Def Cresselia: 292-348 (65.7 - 78.3%) -- guaranteed 2HKO
  • 252 Atk Adaptability Mega Beedrill Poison Jab vs. 252 HP / 252+ Def Blissey: 352-416 (49.2 - 58.2%) -- guaranteed 2HKO after Stealth Rock and Leftovers recovery
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entei.gif
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Entei @ Choice Band
Ability: Pressure
Shiny: Yes
EVs: 252 Atk / 4 Def / 252 Spe
Adamant Nature
- Sacred Fire
- Extreme Speed
- Stone Edge
- Bulldoze

I chose Entei as my wallbreaker for this UU team for a couple of reasons. One, Entei has a very rare move known as Sacred Fire that has a 50% chance to burn on contact. This helps wear a lot of Pokemon down, considering it is also dishing out a ton of damage. Second, I needed a good form of priority to sweep late game or revenge kill threats. Lastly, I realized there are not that many "safe" switch-ins to a Choice Banded Adamant Entei. This thing flat out hits like a truck. Even if your opponent brings out a Water type to resist your Sacred Fire, you will most likely get a burn which could be crucial for the long run. Entei is also my main answer for bulky Steel types such as Mega-Aggron and Metagross.


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Here are some damage calculations to show you the power of this Entei:
  • 252+ Atk Choice Band Entei Sacred Fire vs. 252 HP / 56 Def Filter Mega Aggron: 172-204 (50 - 59.3%) -- guaranteed 2HKO
  • 252+ Atk Choice Band Entei Sacred Fire vs. 252 HP / 0 Def Empoleon: 274-324 (73.6 - 87%) -- guaranteed 2HKO after Leftovers recovery
  • 252+ Atk Choice Band Entei Extreme Speed vs. 0 HP / 0 Def Sharpedo: 267-315 (95 - 112%) -- 68.8% chance to OHKO
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Zapdos @ Leftovers
Ability: Pressure
EVs: 200 HP / 100 Def / 48 SpA / 160 SpD
Calm Nature
- Discharge
- Heat Wave
- Roost
- Defog

Mega-Beedrill, Entei, and Zapdos do not appreciate Stealth Rocks at all, so naturally I needed hazard removal and I chose Zapdos. Zapdos is a fantastic Defog user, because it gets access to Roost for recovery and is quite bulky with the right EV spread. Zapdos provides me with a solid Water and Flying type counter. Zapdos also brings a Ground immunity to my team and a great Specially Defensive Wall. I chose Discharge over Thunderbolt or Volt Switch in order to get some paralysis more often, it is basically the Electric version of Scald(arguably the best move in the game). Heat Wave is used to hit Steel types hard thinking they're a safe switch in to Zapdos.


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Here are some damage calculations to show you the bulk of this Zapdos:
  • 252 SpA Life Orb Infernape Fire Blast vs. 200 HP / 160+ SpD Zapdos: 168-199 (45.2 - 53.6%) -- 1.2% chance to 2HKO after Leftovers recovery
  • 252 SpA Hydreigon Draco Meteor vs. 200 HP / 160+ SpD Zapdos: 174-205 (46.9 - 55.2%) -- 14.8% chance to 2HKO after Leftovers recovery
  • 252 SpA Life Orb Alakazam Psychic vs. 200 HP / 160+ SpD Zapdos: 165-196 (44.4 - 52.8%) -- guaranteed 3HKO after Leftovers recovery
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Suicune @ Leftovers
Ability: Pressure
EVs: 252 HP / 252 Def / 4 SpD
Bold Nature
- Scald
- Calm Mind
- Rest
- Sleep Talk

Suicune is an insanely bulky mono-Water type. This set does well in OU as well as UU. Suicune is one of the best Physical walls in the game in my opinion. In some cases this Suicune set can easily sweep an opponent after a couple of Calm Minds. I prefer the Calm Mind set over the Roar set in order to be a complete wall Physically and Specially. This Suicune set is also a great status absorber, because you can Rest off the status and damage taken and not lose momentum with Sleep Talk. This is my best answer to powerful Fire types.


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Here are some damage calculations to show you the bulk of this Suicune:
  • 252 Atk Life Orb Mienshao High Jump Kick vs. 252 HP / 252+ Def Suicune: 175-208 (43.3 - 51.4%) -- guaranteed 3HKO after Leftovers recovery
  • 252 Atk Salamence Outrage vs. 252 HP / 252+ Def Suicune: 133-157 (32.9 - 38.8%) -- 5.5% chance to 3HKO after Leftovers recovery
  • 252 Atk Life Orb Adaptability Crawdaunt Knock Off (97.5 BP) vs. 252 HP / 252+ Def Suicune: 172-203 (42.5 - 50.2%) -- guaranteed 3HKO after Leftovers recovery
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Krookodile @ Life Orb
Ability: Intimidate
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Earthquake
- Knock Off
- Pursuit
- Stealth Rock

Krookodile is an extremely versatile Pokemon for this team. Offensively, this Pokemon can dish out a lot of damage with dual STAB attacks of Earthquake and Knock Off. Krookodile also Pursuit traps low HP or frail Pokemon that want to switch out. The Life Orb is to maximize the attack of each hit Krookodile can deal. Defensively, Krookodile provides my team with good support. Krookodile can set up entry hazards with Stealth Rock and can Intimidate Pokemon on switch in. Krookodile also provides an Electric and Psychic immunity which is crucial to stop Electric types from volt turning to gain momentum.


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Here are some damage calculations to show you the power of this Krookodile:
  • 252 Atk Life Orb Krookodile Earthquake vs. 4 HP / 0 Def Cobalion: 320-377 (98.7 - 116.3%) -- 87.5% chance to OHKO
  • 252 Atk Life Orb Krookodile Knock Off (97.5 BP) vs. 252 HP / 108 Def Reuniclus: 424-502 (100 - 118.3%) -- guaranteed OHKO
  • 252 Atk Life Orb Krookodile Pursuit vs. 0 HP / 0 Def Heliolisk: 265-313 (100 - 118.1%) -- guaranteed OHKO
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Whimsicott @ Leftovers
Ability: Prankster
EVs: 252 HP / 200 Def / 56 SpD
Bold Nature
- Moonblast
- Leech Seed
- Encore
- Toxic

Whimsicott is a very unique Pokemon. Whimsicott fills my Fire, Water, Grass core quite nicely. Whimsicott's access to Prankster makes it a another source of priority on the team. Encore is great paired with Prankster, because Whimsicott can Encore an opposing Pokemon strying to set up on it with a Dragon Dance, Swords Dance, etc. I chose the bulky set over the Pixie Plate, offensive set just to take hits better from threats. In any case both sets are good and it is just is based on preference. Whimsicott provides my team with a Dragon immunity, which I desperately needed. Whimsicott is also a great Dark and Fighting counter.


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Here are some damage calculations to show you the bulk of this Whimsicott:
  • 0 SpA Milotic Ice Beam vs. 252 HP / 56 SpD Whimsicott: 154-182 (47.5 - 56.1%) -- 25.8% chance to 2HKO after Leftovers recovery
  • +1 220+ Atk Life Orb Sheer Force Feraligatr Waterfall vs. 252 HP / 200+ Def Whimsicott: 129-152 (39.8 - 46.9%) -- guaranteed 3HKO after Leftovers recovery
  • 252 Atk Mamoswine Ice Shard vs. 252 HP / 200+ Def Whimsicott: 110-132 (33.9 - 40.7%) -- 41.9% chance to 3HKO after Leftovers recovery

THREATLIST:

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    Feraligatr- don't let Whimsicott go down otherwise you have to burn it/revenge kill it in order to stop it from setting up and sweeping you.
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    Mega-Swampert can be a pain if Whimsicott goes down and rain is up.
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    ,
    474.png
    Porygon2 and PorygonZ are threats, because I do not have a Normal resist or a Fighting type move on my team. You have to find other means of beating these two.

The Team in action:
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I am undefeated with this team. It is really fun to use, I encourage you to try them out for yourself. And checkout my YouTube channel for more content. :)

https://www.youtube.com/channel/UC7lk4oUfMwwwGw0mXjZkd1A
 
hi man :]] cool team you got there, got some stuff to suggest.


  • so i'm not sold on having whimsicott as your only answer to dragon types, especially since it isn't the bulkiest, fears their coverage and is incredibly prone to being worn own throughout the course of the match simply because it's going to be pivoting in and out of bulky water types as well and if you take into account things like scald burns it isn't going to be looking too good. so in order to reduce your dependence on Whimsicott as your Dragon-type check I would run Mamoswine > Krookodile. With a priority Ice Shard sitting in the back you wouldn't have to play extremely risky with Whimsicott just to catch something like Salamence with Encore because Mamoswine's presence alone is sometimes able to just deter mence from setting up altogether. the best part would probably be the fact that you retain a ground type wall breaker that gets access to knock off and stealth rock so there really isn't too much of a role change in this regard. the set I would run is stealth rock / ice shard / eq / knock off, with a ev distribution of 252 atk / 4 spd / 252 spe and a jolly nature. the item and ability in question would be life orb and thick fat respectively.

  • Something else i'm not too comfortable with is your ability to handle sd 3 atks Cobalion simply because your only 2 ways of beating it prior to this were Zapdos and Suicune, Zapdos dies to Stone Edge and Suicune relies on a Scald burn to ensure it doesn't get out of hand. so in order to fix this problem I'd consider making the change of Slowking > Suicune. the psychic typing here is key, allowing you to easily check cobalion and Alakazam to a much better degree. yeah your zapdos is able to switch in on Alakazam, but you have to remember it's also your defogger so there's always the chance that you end up having to switch in on rocks which could really set you back. having slowking is just better insurance against these pokemon that also doubles as a win condition. run a set of scald / calm mind / slack off / psyshock. the ev distribution would go along the lines of 252 hp / 252 def / 4 spd with a bold nature. the item you should be using is leftovers. and their primary roles to a large extent overlap anyway so the opportunity cost isn't too huge here.

  • so obviously these changes open you up to a chandelure weakness, owning to the removal of krookodile, your ghost resist, but in any case krookodile wasn't exactly the sturdiest of chandelure answers either. in addition to this crawdaunt actually pressured your team a greatly, whimsicott is talking over half from knock off and without leftovers there's no chance of this thing being able to deal with it reliably. not to mention it forces a majority of your team into a state of 50/50s. if beedrill takes the aqua jet it's gonna end up having only like 10% of health left and if it hard switches there's always the potential that the other mon has to take a knock off. it can also use suicune as set up fodder. in order to plug both weaknesses i think running stall breaker hydreigon > entei would be prudent. it not only completely mitigates a chandelure problem but also improves your match up against crawdaunt and bulkier teams a great deal. the moveset i would run is taunt / roost / dark pule / draco with an investment of 252 spa / 4 / 252 spe and a timid nature.

  • you should try running yache berry on whimsicott, with a moveset of energy ball / moonblast / encore / u-turn just so you could check mamoswine a lot better. with the above changes i don't think you'll be missing the bulk too much so it should be an acceptable change. the ev spread should change to 4 def / 252 spa / 252 spe with a timid nature.

  • obviously if your zapdos spread has been working for you keep it, but you might want to try out a more physically defensive zapdos just so you can check gyara better but honestly that's up to you.

hope this helped.
 
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hi man :]] cool team you got there, got some stuff to suggest.


  • so i'm not sold on having whimsicott as your only answer to dragon types, especially since it isn't the bulkiest, fears their coverage and is incredibly prone to being worn own throughout the course of the match simply because it's going to be pivoting in and out of bulky water types as well and if you take into account things like scald burns it isn't going to be looking too good. so in order to reduce your dependence on Whimsicott as your Dragon-type check I would run Mamoswine > Krookodile. With a priority Ice Shard sitting in the back you wouldn't have to play extremely risky with Whimsicott just to catch something like Salamence with Encore because Mamoswine's presence alone is sometimes able to just deter mence from setting up altogether. the best part would probably be the fact that you retain a ground type wall breaker that gets access to knock off and stealth rock so there really isn't too much of a role change in this regard. the set I would run is stealth rock / ice shard / eq / knock off, with a ev distribution of 252 atk / 4 spd / 252 spe and a jolly nature. the item and ability in question would be life orb and thick fat respectively.

  • Something else i'm not too comfortable with is your ability to handle sd 3 atks Cobalion simply because your only 2 ways of beating it prior to this were Zapdos and Suicune, Zapdos dies to Stone Edge and Suicune relies on a Scald burn to ensure it doesn't get out of hand. so in order to fix this problem I'd consider making the change of Slowking > Suicune. the psychic typing here is key, allowing you to easily check cobalion and Alakazam to a much better degree. yeah your zapdos is able to switch in on Alakazam, but you have to remember it's also your defogger so there's always the chance that you end up having to switch in on rocks which could really set you back. having slowking is just better insurance against these pokemon that also doubles as a win condition. run a set of scald / calm mind / slack off / psyshock. the ev distribution would go along the lines of 252 hp / 252 def / 4 spd with a bold nature. the item you should be using is leftovers. and their primary roles to a large extent overlap anyway so the opportunity cost isn't too huge here.

  • so obviously these changes open you up to a chandelure weakness, owning to the removal of krookodile, your ghost resist, but in any case krookodile wasn't exactly the sturdiest of chandelure answers either. in addition to this crawdaunt actually pressured your team a greatly, whimsicott is talking over half from knock off and without leftovers there's no chance of this thing being able to deal with it reliably. not to mention it forces a majority of your team into a state of 50/50s. if beedrill takes the aqua jet it's gonna end up having only like 10% of health left and if it hard switches there's always the potential that the other mon has to take a knock off. it can also use suicune as set up fodder. in order to plug both weaknesses i think running stall breaker hydreigon > entei would be prudent. it not only completely mitigates a chandelure problem but also improves your match up against crawdaunt and bulkier teams a great deal. the moveset i would run is taunt / roost / dark pule / draco with an investment of 252 spa / 4 / 252 spe and a timid nature.

  • you should try running yache berry on whimsicott, with a moveset of energy ball / moonblast / encore / u-turn just so you could check mamoswine a lot better. with the above changes i don't think you'll be missing the bulk too much so it should be an acceptable change. the ev spread should change to 4 def / 252 spa / 252 spe with a timid nature.

  • obviously if your zapdos spread has been working for you keep it, but you might want to try out a more physically defensive zapdos just so you can check gyara better but honestly that's up to you.

hope this helped.


Thank you Cyndequil, I really appreciate your input. I think the Mamoswine is a good idea as it would allow me to take care of Dragon types better just like you said. I will give it a try. :)
 
Hey, man! That's a nice team you've got there :). Here are a few changes that you could make.

  • The absolute biggest issue that I found to this team is that it straight up loses to CurseLax. It switches into Entei, beats Suicune 1v1 most of the time, and can set up on and beat Beedrill, Krookodile and Zapdos. Your only hope of forcing it out is Encoring it with Whimsicott while it sets up, but Whimsicott would not want to be taking Body Slams either. Besides, even after you force it out, there still isn't anything on your team that beats Snorlax 1v1. With how big of a problem your team has with it, I would suggest replacing Entei with Doublade. This allows you to counter standard CurseLax and use it as setup fodder. Your team already does fairly well dealing with steel types thanks to Suicune, Zapdos and Krookodile. Doublade actually doesn't do bad at all against opposing steel types. In fact, it flat out counters Cobalion, which is looking like another massive threat to your team with how popular Stone Edge is becoming on it. Doublade runs Shadow Sneak, so you don't lose out on a priority user while adding it to your team. You also gain a secondary win-condition and additional help versus threats such as SD Toxicroak, Gyarados, Alakazam and Chandelure. Here's the set:


doublade.gif

Doublade @ Eviolite
Ability: No Guard
EVs: 248 HP / 252 Atk / 8 Spe
Adamant Nature
- Iron Head
- Shadow Sneak
- Swords Dance
- Sacred Sword​



  • So the previous change made you more vulnerable to Sableye. And another thing that your team really seems to struggle with is opposing Suicune, especially with most sets running Roar now. I think it would be ideal for you to use Offensive Whimsicott instead of your current bulky one. With offensive Whimsicott, you're able to threaten both Sableye and Suicune among a number of other things. Between Whimsicott and Suicune (+1 and a burn pressures the heck out of it), you should be able to deal with Sableye just fine. Zapdos and Offensive Whimsicott should put you in a pretty decent situation to deal with Suicune. This also allows you to make good use of Whimsicott's great speed tier to better check the dragons, and faster threats in general. Here's the set:


whimsicott.gif

Whimsicott @ Pixie Plate
Ability: Prankster
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Moonblast
- Giga Drain
- Encore
- U-turn


Minor Spread Changes:
  • A spread of 240 HP / 252 Def / 16 Spe on Suicune would allow it to outspeed Adamant Crawdaunt, and also hit a leftovers number.

  • You could also take out 24 EVs from Special Attack on Zapdos and invest them into speed so that you could outspeed Adamant Honchkrow.

  • Give both Zapdos and Suicune 0 Atk IVs to minimize damage from Foul Play. For future reference, this applies to all pure special attackers.

I hope you consider my suggestions, and good luck with the team!
 
Hey, man! That's a nice team you've got there :). Here are a few changes that you could make.

  • The absolute biggest issue that I found to this team is that it straight up loses to CurseLax. It switches into Entei, beats Suicune 1v1 most of the time, and can set up on and beat Beedrill, Krookodile and Zapdos. Your only hope of forcing it out is Encoring it with Whimsicott while it sets up, but Whimsicott would not want to be taking Body Slams either. Besides, even after you force it out, there still isn't anything on your team that beats Snorlax 1v1. With how big of a problem your team has with it, I would suggest replacing Entei with Doublade. This allows you to counter standard CurseLax and use it as setup fodder. Your team already does fairly well dealing with steel types thanks to Suicune, Zapdos and Krookodile. Doublade actually doesn't do bad at all against opposing steel types. In fact, it flat out counters Cobalion, which is looking like another massive threat to your team with how popular Stone Edge is becoming on it. Doublade runs Shadow Sneak, so you don't lose out on a priority user while adding it to your team. You also gain a secondary win-condition and additional help versus threats such as SD Toxicroak, Gyarados, Alakazam and Chandelure. Here's the set:


doublade.gif

Doublade @ Eviolite
Ability: No Guard
EVs: 248 HP / 252 Atk / 8 Spe
Adamant Nature
- Iron Head
- Shadow Sneak
- Swords Dance
- Sacred Sword​



  • So the previous change made you more vulnerable to Sableye. And another thing that your team really seems to struggle with is opposing Suicune, especially with most sets running Roar now. I think it would be ideal for you to use Offensive Whimsicott instead of your current bulky one. With offensive Whimsicott, you're able to threaten both Sableye and Suicune among a number of other things. Between Whimsicott and Suicune (+1 and a burn pressures the heck out of it), you should be able to deal with Sableye just fine. Zapdos and Offensive Whimsicott should put you in a pretty decent situation to deal with Suicune. This also allows you to make good use of Whimsicott's great speed tier to better check the dragons, and faster threats in general. Here's the set:


whimsicott.gif

Whimsicott @ Pixie Plate
Ability: Prankster
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Moonblast
- Giga Drain
- Encore
- U-turn


Minor Spread Changes:
  • A spread of 240 HP / 252 Def / 16 Spe on Suicune would allow it to outspeed Adamant Crawdaunt, and also hit a leftovers number.

  • You could also take out 24 EVs from Special Attack on Zapdos and invest them into speed so that you could outspeed Adamant Honchkrow.

  • Give both Zapdos and Suicune 0 Atk IVs to minimize damage from Foul Play. For future reference, this applies to all pure special attackers.

I hope you consider my suggestions, and good luck with the team!


Yes, I will consider your suggestions. Thank you for your response I really appreciate it. I will definitely try them out and see how they do. :)
 
Hi, interesting team you have got here. Overall it looks pretty solid, however I noticed a few issues that I'll try to fixe.

• I honestly think this rock weakness is really annoying, even with Zapdos being able to Defog them away, Suicune/Whimsicott let your oppo set up them up way too easily. That's why I think you should try Shuca Berry Empoleon over Suicune. This change basically gives you a Hazard remover that is not weak to rocks which is much appreciated, it also helps a lot versus Dragons in general, as whimsicott isnt exactly the best answer to combat Hydreigon or Salamence which often carry a move to beat it.

• This change leaves you a bit weaker to Water Spam and you also lack a win condition. I really do like Toxicroak over Mega Beedrill there. This gives you a great win condition versus bulkier teams as well as being able to check a ton of threats such as Sharpedo or Mienshao, which are both a bit annoying.

• We now lack a mega and are weak to fast threats such as M- Bee or Alakazam, Pursuit Aerodactyl-Mega over Zapdos helps a lot and allow you to have an easier time in the HO matchups.

• As the other guys already suggested, Offensive Whimsicott w/ Pixie plate helps you vs a lot of threats and is just a great offensive pivot in general. I also think the whimsicott set you're currently using is too passive for the team, and a good special attacking presence would be a good touch.

Toxicroak @ Black Sludge
Ability: Dry Skin
EVs: 236 HP / 252 Atk / 20 Spe
Adamant Nature
- Swords Dance
- Gunk Shot
- Drain Punch
- Sucker Punch

Empoleon @ Shuca Berry
Ability: Torrent
EVs: 208 HP / 252 SpA / 48 Spe
Modest Nature
- Grass Knot
- Scald
- Ice Beam
- Defog


Whimsicott @ Pixie Plate
Ability: Prankster
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Moonblast
- Energy Ball
- U-turn
- Encore

Aerodactyl-Mega @ Aerodactylite
Ability: Tough Claws
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Aerial Ace
- Pursuit
- Stone Edge
- Earthquake

Hope I helped !
 
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Hi, interesting team you have got here. Overall it looks pretty solid, however I noticed a few issues that I'll try to fixe.

• I honestly think this rock weakness is really annoying, even with Zapdos being able to Defog them away, Suicune/Whimsicott let your oppo set up them up way to easily. That's why I think you should try Shuca Berry Empoleon over Suicune. This change basically gives you a Hazard remover that is not weak to rocks which is much appreciated, it also helps a lot versus Dragons in general, as whimsicott isnt exactly the best answer to combat Hydreigon or Salamence which often carry a move to beat it.

• This change leaves you a bit weaker to Water Spam and you also lack a win condition. I really do like Toxicroak over Mega Beedrill there. This gives you a great win condition versus bulkier teams as well as being able to check a ton of threats such as Sharpedo or Mienshao, which are both a bit annoying.

• We now lack a mega and are weak to fast threats such as Bee or Mega Alakazam, Pursuit Aerodactyl-Mega over Zapdos helps a lot and allow you to have an easier time in the HO matchups.

• As the other guys already suggested, Offensive Whimsicott w/ Pixie plate helps you vs a lot of threats and is just a great offensive pivot in general. I also think the whimsicott set you're currently using is too passive for the team, and a good special attacking presence would be a good touch.

Toxicroak @ Black Sludge
Ability: Dry Skin
EVs: 236 HP / 252 Atk / 20 Spe
Adamant Nature
- Swords Dance
- Gunk Shot
- Drain Punch
- Sucker Punch

Empoleon @ Shuca Berry
Ability: Torrent
EVs: 208 HP / 252 SpA / 48 Spe
Modest Nature
- Grass Knot
- Scald
- Ice Beam
- Defog


Whimsicott @ Pixie Plate
Ability: Prankster
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Moonblast
- Energy Ball
- U-turn
- Encore

Aerodactyl-Mega @ Aerodactylite
Ability: Tough Claws
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Aerial Ace
- Pursuit
- Stone Edge
- Earthquake

Hope I helped !


Thanks, Sacri for your suggestions! I agree that defensive Whimsicott is too passive for this team and needs to be the Pixie Plate set. Thanks again :)
 
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