R I G A M O R T I S
Commentary Colors
Cased = Blue
Finch = Brown
Introduction by Cased
For those of you who don't know me (Which I presume is a lot of you) I mainly play on Pokemon Online but I plan out getting very involved with the Smogon community. I lead the Neverused Tier over there but let me get onto how this team purely originated. Since the arrival of Scolipede, Jynx, and Primeape, it seemed that most teams that players would use consisted of a Rocker, Spiker, and 4 Offensive Pokemon. After my team believed I was getting counter teamed in the Pokemon Online World Cup, they forced me to build outside of my comfort zone, hoping to catch my opponents off-guard. I suggested that Finchinator build with me, my fellow captain for POWC, a creative battler, and someone who went 4-1 in NUPL! (Thanks to me) Anyways our team has now gone 4-0 so far in the POWC, even though there were a lot of holes in the PO version of our team. Looking at the new Smogon drops, I begged Finchinator to build with me, I had ideas of an odd way of spinblocking, without using the normal Misdreavus and using CB Golurk, who absolutely demolishes anything besides Weezing or Tangela after hazards. And two wish passers to help my eviolite Metang and Specially Defensive Skuntank, Metang being incredible this current meta with Kanga, Tauros, and Jynx running around, and Skuntank forming a good core to beat the Psychic-types who infest the Neverused Tier. And after we Smogonized this team and I hopped on the ladder, the success I had with this team was great. The ladder isn't incredible but I had a few great games with FLCL, some ending in wins for me, and wins for him. After polishing up the team after those battles, we must say this team has an answer to a lot of Pokemon who are viable in the current meta. I'm proud to say that this team is either my best or one of my best teams I've ever created.
This is RMT is named after my obsession with Kendrick Lamar, Rigamortis is possibly one of the best Hip-Hop songs I've ever heard. Right after I heard it, I knew I'd name my RMT Rigamortis one day. I think you guys should definitely listen to it, how unfortunate you don't have a link to see the song
Introduction by Finchinator
Cased, like many other people did, wanted to see how Scolipede would work in NU. While in the process of creating a HO team with offensive lead Scolipede, he had an interesting idea - a stall team with Bulky Scolipede. After telling me about this set, I was skeptical at first. However, knowing Cased and his team building ability, I told him to give it a shot. A bit later he mentioned CB Golurk, his wish core, Skuntank, etc. - I believe it all fit together, Cased put together the puzzle of a perfect NU stall team. Eventually, it was "ready" to be tested, when I say ready, I mean it. I believe it won a good 7 or 8 straight vs me, most being rather lopsided. Finally, I ended up building a BS counter team with things like Taunt/Encore/SD Samurott and NP Three Attacks Jynx - it was pretty impossible for him with that team disadvantage. Surprisingly, Cased still managed to maneuver decently around threats - although he lost - Cased proved that his stall team was really... top-notch. Finally, Cased hopped on the PS ladder and wrecked so many people - he must've been 20-0 before getting BSd a few times, incredible. (25 and 0 in until losing) And wound up peaking second on the PS ladder in a matter of hours. Then getting haxed to death of course.
Team Preview

Commentary Colors
Cased = Blue
Finch = Brown
Introduction by Cased
For those of you who don't know me (Which I presume is a lot of you) I mainly play on Pokemon Online but I plan out getting very involved with the Smogon community. I lead the Neverused Tier over there but let me get onto how this team purely originated. Since the arrival of Scolipede, Jynx, and Primeape, it seemed that most teams that players would use consisted of a Rocker, Spiker, and 4 Offensive Pokemon. After my team believed I was getting counter teamed in the Pokemon Online World Cup, they forced me to build outside of my comfort zone, hoping to catch my opponents off-guard. I suggested that Finchinator build with me, my fellow captain for POWC, a creative battler, and someone who went 4-1 in NUPL! (Thanks to me) Anyways our team has now gone 4-0 so far in the POWC, even though there were a lot of holes in the PO version of our team. Looking at the new Smogon drops, I begged Finchinator to build with me, I had ideas of an odd way of spinblocking, without using the normal Misdreavus and using CB Golurk, who absolutely demolishes anything besides Weezing or Tangela after hazards. And two wish passers to help my eviolite Metang and Specially Defensive Skuntank, Metang being incredible this current meta with Kanga, Tauros, and Jynx running around, and Skuntank forming a good core to beat the Psychic-types who infest the Neverused Tier. And after we Smogonized this team and I hopped on the ladder, the success I had with this team was great. The ladder isn't incredible but I had a few great games with FLCL, some ending in wins for me, and wins for him. After polishing up the team after those battles, we must say this team has an answer to a lot of Pokemon who are viable in the current meta. I'm proud to say that this team is either my best or one of my best teams I've ever created.
This is RMT is named after my obsession with Kendrick Lamar, Rigamortis is possibly one of the best Hip-Hop songs I've ever heard. Right after I heard it, I knew I'd name my RMT Rigamortis one day. I think you guys should definitely listen to it, how unfortunate you don't have a link to see the song
Introduction by Finchinator
Cased, like many other people did, wanted to see how Scolipede would work in NU. While in the process of creating a HO team with offensive lead Scolipede, he had an interesting idea - a stall team with Bulky Scolipede. After telling me about this set, I was skeptical at first. However, knowing Cased and his team building ability, I told him to give it a shot. A bit later he mentioned CB Golurk, his wish core, Skuntank, etc. - I believe it all fit together, Cased put together the puzzle of a perfect NU stall team. Eventually, it was "ready" to be tested, when I say ready, I mean it. I believe it won a good 7 or 8 straight vs me, most being rather lopsided. Finally, I ended up building a BS counter team with things like Taunt/Encore/SD Samurott and NP Three Attacks Jynx - it was pretty impossible for him with that team disadvantage. Surprisingly, Cased still managed to maneuver decently around threats - although he lost - Cased proved that his stall team was really... top-notch. Finally, Cased hopped on the PS ladder and wrecked so many people - he must've been 20-0 before getting BSd a few times, incredible. (25 and 0 in until losing) And wound up peaking second on the PS ladder in a matter of hours. Then getting haxed to death of course.
Team Preview






Team Building with Cased
Hey guys! Let's just start out how this team was originally created.
First off, I aimed to run a bulky Scolipede, so it's safe to say that
it was 100% on the team. Although a core of my hazard setting
Pokemon couldn't hurt, so I decided to use Metang.
Metang is highly capable of being able to take Normal-type moves
from the likes of Tauros and Kangaskhan (Earthquake hurts), Jynx
is totally walled by this set, making Metang + Scolipede a fairly reliable core
After putting them together, I realized that one has a Stealth Rocks
weakness while one doesn't have Leftovers, not even any recovery!
So I faced the fact that I'd have to WishPass a lot, but with the dominance of Spikes Offense,
WishPassing will become very tricky. I realized I needed Alomomola, which every stall team does!
And it resists Fire-type moves that both of my hazard setting Pokemon are weak to.
I started getting to building more creative ideas, and the first thing that came to my head, how will
I be able to abuse my hazards while not using Misdreavus? Drifblim's weakness to Stealth Rocks
would be incredibly frustrating while Haunter's frailty is rather depressing. Golurk then came to mind,
Then I high-fived the holy hell out of myself! Why? Good Question! Wait no that's an awful question.
Golurk's immunity to Fighting-types and Electric-types is impressive, and a godsend for any stall team.
The Choice Band was just a cool unorthodox idea I thought, but afterwards, Golurk's ability to
OHKO a lot of Torkoal variants and do over half to a lot of Wartortles and Armaldos was very nice.
To be quite honest, after reading a lot of Stall RMT's, I began to be inspired by the Dark-type Pokemon
Being used in Special Defense roles, such as Skuntank and Zweilous, and after long testing and a tough decision,
Skuntank was the clear decision. Its ability to use Priority Sucker Punch, Taunt, and Roar to phaze is unmatched.
Also my back-up to beat Psychic-type Pokemon that Metang can't beat if it currently has Low HP
Zweilous was nice due to RestTalk, having semi-decent reliable recovery is a very big deal, but the unreliable
SleepTalk and inability to beat most StallBreakers wasn't fun. While Skuntank's Taunt + Roar combo was successful in that.
Choosing this last member drove me absolutely insane, and after I found the right choice, I felt really dumb.
Lickilicky, the second part of my WishPass core, and my only Cleric serves a lot of important roles on this team.
Lickilicky takes on the majority of Special Attackers, namely Rain Dance Ludicolo, which is a giant problem without Licky.
Lickilicky unfortunately doesn't have Cloud Nine + Wish + Heal Bell, so I settled for Own Tempo, so no Liepard loss!
But all in all, Lickilicky's excellent ability to take special hits and WishPass is very clutch. Since Alomomola is able to
take hits as well from the Physical side, I'm usually able to switch from one to another and WishPass to the Pokemon who need it.
After this team was finalized, we made sure to test a lot of different kind of NU styles against it.
And our team reigned victorious basically every battle. We changed the EV's, mostly making Scolipede hit 319 Speed
to beat Sawsbuck and non-scarfed Jynx, which makes it a lot easier for me to set-up Spikes and preserve Pokemon.
Golurk's EV's were changed to outpace full defensive Garbodor which actually came in handy on occasional double switches.
Everything else stayed the same, and now I bring to you, the team.
First off, I aimed to run a bulky Scolipede, so it's safe to say that
it was 100% on the team. Although a core of my hazard setting
Pokemon couldn't hurt, so I decided to use Metang.
Metang is highly capable of being able to take Normal-type moves
from the likes of Tauros and Kangaskhan (Earthquake hurts), Jynx
is totally walled by this set, making Metang + Scolipede a fairly reliable core


After putting them together, I realized that one has a Stealth Rocks
weakness while one doesn't have Leftovers, not even any recovery!
So I faced the fact that I'd have to WishPass a lot, but with the dominance of Spikes Offense,
WishPassing will become very tricky. I realized I needed Alomomola, which every stall team does!
And it resists Fire-type moves that both of my hazard setting Pokemon are weak to.



I started getting to building more creative ideas, and the first thing that came to my head, how will
I be able to abuse my hazards while not using Misdreavus? Drifblim's weakness to Stealth Rocks
would be incredibly frustrating while Haunter's frailty is rather depressing. Golurk then came to mind,
Then I high-fived the holy hell out of myself! Why? Good Question! Wait no that's an awful question.
Golurk's immunity to Fighting-types and Electric-types is impressive, and a godsend for any stall team.
The Choice Band was just a cool unorthodox idea I thought, but afterwards, Golurk's ability to
OHKO a lot of Torkoal variants and do over half to a lot of Wartortles and Armaldos was very nice.




To be quite honest, after reading a lot of Stall RMT's, I began to be inspired by the Dark-type Pokemon
Being used in Special Defense roles, such as Skuntank and Zweilous, and after long testing and a tough decision,
Skuntank was the clear decision. Its ability to use Priority Sucker Punch, Taunt, and Roar to phaze is unmatched.
Also my back-up to beat Psychic-type Pokemon that Metang can't beat if it currently has Low HP
Zweilous was nice due to RestTalk, having semi-decent reliable recovery is a very big deal, but the unreliable
SleepTalk and inability to beat most StallBreakers wasn't fun. While Skuntank's Taunt + Roar combo was successful in that.





Choosing this last member drove me absolutely insane, and after I found the right choice, I felt really dumb.
Lickilicky, the second part of my WishPass core, and my only Cleric serves a lot of important roles on this team.
Lickilicky takes on the majority of Special Attackers, namely Rain Dance Ludicolo, which is a giant problem without Licky.
Lickilicky unfortunately doesn't have Cloud Nine + Wish + Heal Bell, so I settled for Own Tempo, so no Liepard loss!
But all in all, Lickilicky's excellent ability to take special hits and WishPass is very clutch. Since Alomomola is able to
take hits as well from the Physical side, I'm usually able to switch from one to another and WishPass to the Pokemon who need it.






After this team was finalized, we made sure to test a lot of different kind of NU styles against it.
And our team reigned victorious basically every battle. We changed the EV's, mostly making Scolipede hit 319 Speed
to beat Sawsbuck and non-scarfed Jynx, which makes it a lot easier for me to set-up Spikes and preserve Pokemon.
Golurk's EV's were changed to outpace full defensive Garbodor which actually came in handy on occasional double switches.
Everything else stayed the same, and now I bring to you, the team.
The Team with Cased and Finch!
Scolipede @ Black Sludge
Trait: Quick Feet
EV's: 248 HP / 140 Def / 120 Spe
Nature: Jolly (+Spe , -SpA)
- Megahorn
- Spikes
- Toxic Spikes
- Protect/Toxic
Impact + EV Explanation
Here's the reason I wanted to try out a stall team. This right here. I think we can both agree the way Scolipede takes that 4x resisted Razor Leaf shows its pure dominance. With all jokes aside, resistances to Bug, Fighting, Poison, and Grass-type Pokemon let Scolipede able to come in on many Pokemon while taking a decent amount of hits, and then setting up hazards. Scolipede unfortunately isn't the defensive powerhouse he was on the first unpolished version of this team, we used to run 240 HP / 252 Def and 16 Spe to outspeed 262's, namely Ludicolo. We had to sacrifice some physical bulk for some speed, making sure Stall's Bane, A.K.A Sawsbuck didn't run through our team. Scolipede's role can change from a Suicide Spiker to a dedicated synergetic part of this stall team, filling in important roles. If the opponent opponent's Poison-type is Garbodor or Scolipede, they tend to play reckless with it and fodder it off whenever they can, allowing me to use Scolipede as a suicide spiker as soon as they fodder off Garbodor or Scolipede. While playing against Pokemon like Skuntank, Muk, or Arbok; we usually will tend to use Scolipede conservatively, waiting until they don't have any Poison-types to absorb Toxic Spikes, which is a vital part of our team's success. The choice of ability for Scolipede was really weird to choose as well. I didn't want Poison Point because possible Pokemon I want badly poisoned could become just plain poisoned, and I didn't want to risk that. Since I have no attacking investment in this Scolipede, I figured using Swarm would be a bit silly since a 1.3 boost in an uninvested Megahorn wouldn't be doing impressive damage. Quick Feet is my choice because it doesn't make me nervous when other people try to Thunder Wave/Body Slam Paralyze Scolipede; all three abilities are very situational, but Quick Feet seems to be the ability that is the most beneficial most of the time. The EV's are very simple as well, 248 gives me the most HP I could possibly have, while giving me a Stealth Rocks number, the Speed lets me get up to 319, allowing me to outpace any Pokemon with a plus speed nature with 95 base Speed. The rest of EV's go into defense to maximize the amount of physical hits I can take, since investing in Special Defense on Scolipede is like buying King in SPL, worthless. (Love you Jason)
Moves + Explanation
Protect/Toxic- Protect is mainly for scouting opposing Pokemon's move choice. However, gaining the extra HP from Black Sludge and being a momentum-killer is also beneficial. Bulky Scolipede doesn't need to have many offensive coverage moves, so this certainly does us more justice in the long run. Toxic is also another very viable option, being able to badly Poison a lot of Pokemon that switch-in is very nice. Most players won't switch-in Poison types (bar Scolipede) because they're scared of the Earthquake. We usually use Protect, but there are a few moments where Toxic couldn't hurt.
Toxic Spikes - Due to all of the walls, recovery, and bulk our team has, opponents are going to have to stay in for longer periods of time, or switch frequently. This leads to the opponent wearing their pokemon out with Poison, or ending up with a toxiced team! Although this includes trying to outlast the opponent's own Poison-type, thankfully people play recklessly with Scolipede/Garbodor which is easier, while Skuntank and his Poison-type buddies are annoying because I have to be smarter about setting up Toxic Spikes/saving Scolipede.
Spikes - With passive damage being amazing in a tier that lacks a great spinner, Spikes is one of the keys to our success! In addition to Stealth Rock, Spikes is likely one of the best moves in the tier, currently. Anything on the ground will be taking a lot of damage when switching in, which is a big source of damage for our team!
Megahorn - Obviously, we need to have at least one attack on Scolipede. Luckily, this move is STAB and nails Jynx, Gardevoir, and other common Psychic types! Sawsbuck falls victim to Megahorn as well, which really stresses the importance of the speed creep of Scolipede. Megahorn also gets pretty good coverage, in general, so we're glad that this could round out a good Scolipede set.
Synergy
- Metang, Golurk
- Alomomola
- Metang, Skuntank
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Metang @ Eviolite
Trait: Clear Body
EV's: 248 HP / 148 Def / 96 SpD / 16 Spe
Nature: Impish (+Def, -SpA)
- Stealth Rock
- Meteor Mash
- Psych Up
- Toxic
Impact + EV Explanation
Although the blinding speed of this Metang might force you to believe I'm running the incredible Agility + Hone Claws set, you might have to think again. Metang's ability to take the common Normal and Psychic-type moves in NU is next to none. Metang's claim to fame is usually its ability to wall Jynx to oblivion, and I'm able to usually sleep fodder Metang (after Stealth Rock is on the field for me) and use Skuntank the rest of the game to phaze or attack Jynx, which gets worn down very quickly after hazards are up. The EV's look pretty random but they have... well, kind of a point! 248 HP makes sure that I have a rocks number, since Finchie and I are very anal about that kind of thing. It saves games. I swear. While the 148 Defense EV's allow Metang to reach 450 Defense total, allowing Metang to be my choice of Pokemon to switch in with if I'm not sure what Pokemon can take it, since I know it will be able to take any neutral/resisted hit very well. The 96 SpD EV's allows Metang to reach up to a Special Defense stat equivalent to 330, allowing Metang to take a plethora if special hits if it truly needs to. Lastly, the 16 Spe EV's are for outpacing the likes of other base 50 Speed Pokemon. I wasn't a large fan of speed creeping on stall teams until I saw EBeast's RMT so props to him! Metang's ability to take hits so well is a huge deal for this team, it's always my first choice to fodder off, since I'm usually able to cover up its weakness with the other members. And Metang can always Toxic and Meteor Mash its way until being foddered, letting the rest of my team WishPass, set up hazards, or revenge successfully.
Moves + Explanation
Psych Up - Bulk Up Braviary is imo, the best Pokemon in the Neverused Tier at Smogon (Ludicolo is a close 2nd!) So I need to have a counter for it. Using Psych Up allows me to boost alongside Braviary and I'm able to use Toxic when Braviary decides to Roost. Same applies to Scraggy and Gurdurr, Metang is able to beat both of those if played correctly.
Stealth Rocks - These are so vital for our team, and the best move in the game hands-down. Damaging every pokemon and wearing them down every switch, this usually allows Golurk come in and clean up a Pokemon or two every switch-in or I'm able to get rid of their win condition, or at least weaken it enough until it's not a win condition anymore.
Meteor Mash - Steel-type STAB homie watch for the wave! Wait that's not Kendrick... Anyways, Steel-type STAB Meteor Mash is able to hit decently hard. Nothing much to say besides that, occasional attack raises are cool!
Toxic - Crippling opposing stallier pokemon like Alomomola is great, forces the opponent to switch after a while when they realize they can't dent Metang.
Synergy
- Alomomola
- Alomomola, Earthquake rarely 2HKO's Alomomola
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Alomomola @ Leftovers
Trait: Regenerator
EV's: 104 HP / 228 Def / 176 SpD
Nature: Impish (+Def, -SpA)
- Wish
- Protect
- Waterfall
- Toxic
Impact + EV Explanation
In this picture, it's almost cute enough to make you forget how angry you get when it switches into half of your moves and WishPass to that one Pokemon you can't harm! Alomomola is most of the time, the MVP of this team. Being able to pass giant wishes to my Pokemon who lack reliable recovery is a huge important part to this team. Alomomola's ability take on physical attackers that my team can't handle without WishPassing like Tauros, Kangaskhan, Banded Rapidash, Swords Dance Samurott, and all the Earthquakes that get thrown at me by the powerful Ground-type Pokemon in the tier is really unrivaled. Playing with Alomomola is ridiculously easy as well, having Regenerator never makes me nervous of switching into Spikes, which sometimes we'll have to do since Garbodor and Scolipede are able to usually set up Spikes easily on my team, so Alomomola turns into my defensive pivot most games. Not being worn down by Spikes easily, probably a godsend quality of a current Pokemon in NU. EV Explanation is quite simple, we knew with Alomomola's incredible HP stat, not much investment would be needed and we could then put a lot into Defense and Special Defense, making switching into hits a lot easier. After not being able to find that perfect set, I saw EBeast's RMT <Evioliters> and FLCL's Alomomola set that he suggested was quite good, and I haven't changed since.
Moves + Explanation
Wish - Not only does this heal Alomomola by 50%, not including Leftovers, but Wish also can be passed to worn down Pokemon on our team, healing them up by a lot due to Alomomola's sky-high HP stat. Certainly a staple on our bulky water. WishPassing almost negates the fact that our Pokemon tend to get worn down quickly due to no reliable recovery and Scolipede's weakness to Stealth Rock.
Waterfall - Obviously not the most powerful, nor the best attacking pokemon you'll ever see. However, Waterfall is nice so Alomomola isn't dead to Taunt / set-up fodder for many Pokemon. The STAB boost and good neutral coverage is nice, too.
Toxic - Crippling incoming pokemon and poisoning Flying-types not affected by Toxic Spikes is key to spread more passive damage which ultimately leads this team to victory. Toxic is needed on Alomomola.
Protect - Protect is used in conjunction with Wish to gain the extra leftovers and not take damage in the turn between Wishing and Wish activating. Scouting is also to be done with Wish, as it buys you a turn to see what move the opponent elects to use against Alomomola, most effective when the opponent is Choice-locked.
Synergy
- Golurk
- Skuntank, Scolipede, Metang
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Golurk @ Choice Band
Trait: Iron Fist
EV's: 72 HP / 252 Atk / 184 Spe
Nature: Adamant (+Atk, -SpA)
- Earthquake
- Ice Punch
- Shadow Punch
- Drain Punch
Impact + EV Explanation
Although he looks like he's slowly dying in this gif, I guarantee you that's a STAB 150 power Earthquake every time those steel fists hit the floor. But in all seriousness, if you're not a Tangela, Alomomola, or a Weezing, you're not safe. Golurk's incredible typing, being immune to Electric and Fighting-types is possibly the best thing this team could've asked for. Being able to switch-in to Volt Switches and Close Combats and then doing huge amount of damage back to any Pokemon switching into this goliath. Against spinners, Golurk is surprisingly successful. Although I have to predict my way around Wartortle, I try my best to get Spikes up so I can then be able to wear it down even if Golurk goes down. But Golurk tends to shut down Torkoal and Armaldo, being able to OHKO a non-fully invested Torkoal and get a 2HKO on offensive Armaldos that never run a lot of Defense. And being able to play mind games with Skuntank is very easy as well, not Sucker Punching will usually result in a dead Skuntank, so the opponent most of the time will feel forced to Sucker Punch, unless it packs Crunch but a lot of people don't like to run Mono-Dark coverage thankfully. EV's are quite simple, again this is from an RMT I saw and the EV's for Golurk are able to outpaces most Golurk, netting me a nice early game OHKO if I play correctly, and it outpaces full-defensive Garbodor which can be quite nice to minimize hazards, making it a lot easier for my team. More people should definitely run this set to spinblock, although it takes some prediction to get around Wartortle, SmashKoal is very easy to identify on a team, which gives away the element of surprise and makes it a lot easier to beat.
Moves + Explanation
Shadow Punch - Powerful STAB Ghost-type move, that's boosted by Iron Fist. With Choice Band and the previously mentioned factors being added into the equation, Psychic + Ghost-types and whatever resists Earthquake will wish they never switched in!
Drain Punch - Not only does it give us nice recovery, but it hits decent coverage-wise, hitting Ice-types like Rotom-F on the switch-in who think they're cool because they get away from Earthquake. Also, Drain Punch is boosted by Iron Fist, so it has a big damage output.
Earthquake - The deadly Earthquake. Off of Golurk's deadly Attack, especially when boosted by Choice Band, STAB base 100 Power Earthquake hits amazingly hard. Plus, Ground is, and always will be, a great offensive type! And since nobody wants to take an Earthquake, prediction gets that much easier!
Ice Punch - Another coverage move that gains an Iron Fist boost, rounding out the set well. Hitting Dragon and Flying-types successfully, very important on this set.
Synergy
- Alomomola, Metang
- Scolipede, Metang, Skuntank
- Alomomola
- Lickilicky, Skuntank
- Skuntank
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Skuntank @ Black Sludge
Trait: Aftermath
EV's: 212 HP / 252 SpD / 40 Spe
Nature: Careful (+SpD, -SpA)
- Sucker Punch
- Taunt
- Roar
- Poison Jab
Impact + EV Explanation
Although Skuntank looks highly offensive from the gif, I can assure you it doesn't hit as hard, but it definitely takes hard hits. I was thinking about something to resist Dark-type moves and something that could preferably phaze out Pokemon unexpectedly, racking up hazard damage. After the war between Zweilous and Skuntank, I finally chose Skuntank, and never looked back. Skuntank's access to priority in Sucker Punch, a way to beat/outpace StallBreakers with access to Taunt, and a way to rack up hazard damage, used best when the opponent switches out and then making two Pokemon take hazard damage. EV's are from FLCL's Skuntank set from his RMT Solrock, these really interested me. And we couldn't wait to give this thing a try, although Psychic-type Pokemon love to run Hidden Power Ground to beat this thing specifically, it does next to nothing. And we still get to play mind games with Sucker Punch, and Roaring makes it that much easier since they usually switch-out and it means two Pokemon take hazard damage. 40 Speed outpaces beats standard StallBreak Misdreavus, although we might run more just in case people EV Misdreavus accordingly to beat bulky Skunk in general. Skuntank's role is quite interesting, to be honest it's usually the first Pokemon we fodder off if Scolipede is a dedicated part of the time, but thanks to Aftermath, my fodder is worth something, since it does 25% to the opposing Pokemon if Skuntank loses to an attack that physically hits it.
Moves + Explanation
Sucker Punch - A very important priority move, which can be used to hurt faster and frailer foes, i.e Offensive Gardevoir. STAB and Skuntank's decent attack also helps so that Sucker Punch is somewhat strong, even without investment.
Roar - Used for phasing out problematic pokemon, or Sweepers like Calm Mind Signal Beam/HP Ground Musharna. Also, hazard damage being spread is great, and an important part of this team. Possibly hurts the opponent's win condition.
Taunt - Not only does this turn Skuntank into a stall-breaker, but this also makes it a stop to bulkier set-up sweepers and anything else who is trying to take advantage of a free-turn and set-up / recover. Doesn't allow itself to be phased by faster foes as well.
Poison Jab - A secondary STAB and different coverage move. Hitting pokemon that Sucker Punch doesn't hit neutrally, or if we predict them not to attack us. Mind games can be huge when using Skuntank. Mono-Dark coverage is pretty bad, so hitting Fighting-types on the switch isn't bad if we don't feel like Roaring.
Synergy
- Alomomola, rarely 2HKO'd by Earthquake
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Lickilicky @ Leftovers
Trait: Own Tempo
EV's: 248 HP / 8 Def / 252 SpD
Nature: Careful (+SpD, -SpA)
- Return
- Wish
- Protect
- Heal Bell
Impact + EV Explanation
The tongue'd wonder, or as I'd like to say, the Special Mammoth. Although he's cute, cuddly, and seemingly innocent; Lickilicky is a large part to my team's success. Being able to take on Eelektross, Ludicolo,and many Special attacking Pokemon that infest the tier, Lickilicky finds himself in the game a lot, being apart of WishPass combo and ability to WishPass against all the Pokemon that Alomomola hates to face. For NU Stall, I've realized that a cleric is 100% necessary due to all the status that gets thrown around, especially annoying burns from the likes of Drifblim and Misdreavus. Without this guy, I see myself getting consistently 6-0'd by Ludicolo if I'm unable to get Toxic Spikes up in time. Which is a big deal. But Lickilicky's pure role on this team involves forming a WishPass combo, due to everyone else's lack of recovery. EV's for Lickilicky are very simple, Finch and I like making our Pokemon have a rocks number, and the Special Defense is maxed out because with that, its able to take on a lot of Special threats that destroy stall teams like Substitute Charizard, Sub Articuno, Eel, and Ludicolo mentioned before. 8 Def is just in case, never know when it could come in handy. Pokemon is a weird game, so always prepare for the worst.
Moves + Explanation
Heal Bell - You can try and wear us down with status, as we may do to you; however, you'll end up losing this battle! Mainly helps our Pokemon without reliable recovery, this is able to make sure when we WishPass, they're able to do work and not be affected by any other variables.
Wish - Another way to recover pokemon throughout our team, as well as Lickilicky, of course.
Protect - Working well in harmony with Wish. Can be used for scouting purposes, too!
Return - Not the strongest, nor the best typing. Never hurts to have an attack, will damage pokemon like Jynx and prevent you from dying to Taunt / set-up sweepers. Body Slam isn't needed for para, since our main objective is to spread poison.
Synergy
- Golurk, Scolipede
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Last Words/Advice with Cased
Playing with this team has been really fun, I know it did really well and people noticed it on the ladder because someone used the same team against me and forfeited automatically so... I guess I persuaded some people haha. But Finchinator and I definitely feel good about RMTing this, I want to stress the important about WishPassing if you want to use this team. Against Spikes Offense, where I really have to play well, WishPassing is usually the only way I can win easily, although if you play really smart then winning shouldn't be a problem against most Spikes Offense.
Shoutouts:
Please leave an Alomomola if you liked the team! Would appreciate that, this has been a lot of hard work by Cased and I.
Importable!

Scolipede @ Black Sludge
Trait: Quick Feet
EV's: 248 HP / 140 Def / 120 Spe
Nature: Jolly (+Spe , -SpA)
- Megahorn
- Spikes
- Toxic Spikes
- Protect/Toxic
Impact + EV Explanation
Here's the reason I wanted to try out a stall team. This right here. I think we can both agree the way Scolipede takes that 4x resisted Razor Leaf shows its pure dominance. With all jokes aside, resistances to Bug, Fighting, Poison, and Grass-type Pokemon let Scolipede able to come in on many Pokemon while taking a decent amount of hits, and then setting up hazards. Scolipede unfortunately isn't the defensive powerhouse he was on the first unpolished version of this team, we used to run 240 HP / 252 Def and 16 Spe to outspeed 262's, namely Ludicolo. We had to sacrifice some physical bulk for some speed, making sure Stall's Bane, A.K.A Sawsbuck didn't run through our team. Scolipede's role can change from a Suicide Spiker to a dedicated synergetic part of this stall team, filling in important roles. If the opponent opponent's Poison-type is Garbodor or Scolipede, they tend to play reckless with it and fodder it off whenever they can, allowing me to use Scolipede as a suicide spiker as soon as they fodder off Garbodor or Scolipede. While playing against Pokemon like Skuntank, Muk, or Arbok; we usually will tend to use Scolipede conservatively, waiting until they don't have any Poison-types to absorb Toxic Spikes, which is a vital part of our team's success. The choice of ability for Scolipede was really weird to choose as well. I didn't want Poison Point because possible Pokemon I want badly poisoned could become just plain poisoned, and I didn't want to risk that. Since I have no attacking investment in this Scolipede, I figured using Swarm would be a bit silly since a 1.3 boost in an uninvested Megahorn wouldn't be doing impressive damage. Quick Feet is my choice because it doesn't make me nervous when other people try to Thunder Wave/Body Slam Paralyze Scolipede; all three abilities are very situational, but Quick Feet seems to be the ability that is the most beneficial most of the time. The EV's are very simple as well, 248 gives me the most HP I could possibly have, while giving me a Stealth Rocks number, the Speed lets me get up to 319, allowing me to outpace any Pokemon with a plus speed nature with 95 base Speed. The rest of EV's go into defense to maximize the amount of physical hits I can take, since investing in Special Defense on Scolipede is like buying King in SPL, worthless. (Love you Jason)
Moves + Explanation
Protect/Toxic- Protect is mainly for scouting opposing Pokemon's move choice. However, gaining the extra HP from Black Sludge and being a momentum-killer is also beneficial. Bulky Scolipede doesn't need to have many offensive coverage moves, so this certainly does us more justice in the long run. Toxic is also another very viable option, being able to badly Poison a lot of Pokemon that switch-in is very nice. Most players won't switch-in Poison types (bar Scolipede) because they're scared of the Earthquake. We usually use Protect, but there are a few moments where Toxic couldn't hurt.
Toxic Spikes - Due to all of the walls, recovery, and bulk our team has, opponents are going to have to stay in for longer periods of time, or switch frequently. This leads to the opponent wearing their pokemon out with Poison, or ending up with a toxiced team! Although this includes trying to outlast the opponent's own Poison-type, thankfully people play recklessly with Scolipede/Garbodor which is easier, while Skuntank and his Poison-type buddies are annoying because I have to be smarter about setting up Toxic Spikes/saving Scolipede.
Spikes - With passive damage being amazing in a tier that lacks a great spinner, Spikes is one of the keys to our success! In addition to Stealth Rock, Spikes is likely one of the best moves in the tier, currently. Anything on the ground will be taking a lot of damage when switching in, which is a big source of damage for our team!
Megahorn - Obviously, we need to have at least one attack on Scolipede. Luckily, this move is STAB and nails Jynx, Gardevoir, and other common Psychic types! Sawsbuck falls victim to Megahorn as well, which really stresses the importance of the speed creep of Scolipede. Megahorn also gets pretty good coverage, in general, so we're glad that this could round out a good Scolipede set.
Synergy



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Metang @ Eviolite
Trait: Clear Body
EV's: 248 HP / 148 Def / 96 SpD / 16 Spe
Nature: Impish (+Def, -SpA)
- Stealth Rock
- Meteor Mash
- Psych Up
- Toxic
Impact + EV Explanation
Although the blinding speed of this Metang might force you to believe I'm running the incredible Agility + Hone Claws set, you might have to think again. Metang's ability to take the common Normal and Psychic-type moves in NU is next to none. Metang's claim to fame is usually its ability to wall Jynx to oblivion, and I'm able to usually sleep fodder Metang (after Stealth Rock is on the field for me) and use Skuntank the rest of the game to phaze or attack Jynx, which gets worn down very quickly after hazards are up. The EV's look pretty random but they have... well, kind of a point! 248 HP makes sure that I have a rocks number, since Finchie and I are very anal about that kind of thing. It saves games. I swear. While the 148 Defense EV's allow Metang to reach 450 Defense total, allowing Metang to be my choice of Pokemon to switch in with if I'm not sure what Pokemon can take it, since I know it will be able to take any neutral/resisted hit very well. The 96 SpD EV's allows Metang to reach up to a Special Defense stat equivalent to 330, allowing Metang to take a plethora if special hits if it truly needs to. Lastly, the 16 Spe EV's are for outpacing the likes of other base 50 Speed Pokemon. I wasn't a large fan of speed creeping on stall teams until I saw EBeast's RMT so props to him! Metang's ability to take hits so well is a huge deal for this team, it's always my first choice to fodder off, since I'm usually able to cover up its weakness with the other members. And Metang can always Toxic and Meteor Mash its way until being foddered, letting the rest of my team WishPass, set up hazards, or revenge successfully.
Moves + Explanation
Psych Up - Bulk Up Braviary is imo, the best Pokemon in the Neverused Tier at Smogon (Ludicolo is a close 2nd!) So I need to have a counter for it. Using Psych Up allows me to boost alongside Braviary and I'm able to use Toxic when Braviary decides to Roost. Same applies to Scraggy and Gurdurr, Metang is able to beat both of those if played correctly.
Stealth Rocks - These are so vital for our team, and the best move in the game hands-down. Damaging every pokemon and wearing them down every switch, this usually allows Golurk come in and clean up a Pokemon or two every switch-in or I'm able to get rid of their win condition, or at least weaken it enough until it's not a win condition anymore.
Meteor Mash - Steel-type STAB homie watch for the wave! Wait that's not Kendrick... Anyways, Steel-type STAB Meteor Mash is able to hit decently hard. Nothing much to say besides that, occasional attack raises are cool!
Toxic - Crippling opposing stallier pokemon like Alomomola is great, forces the opponent to switch after a while when they realize they can't dent Metang.
Synergy


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Alomomola @ Leftovers
Trait: Regenerator
EV's: 104 HP / 228 Def / 176 SpD
Nature: Impish (+Def, -SpA)
- Wish
- Protect
- Waterfall
- Toxic
Impact + EV Explanation
In this picture, it's almost cute enough to make you forget how angry you get when it switches into half of your moves and WishPass to that one Pokemon you can't harm! Alomomola is most of the time, the MVP of this team. Being able to pass giant wishes to my Pokemon who lack reliable recovery is a huge important part to this team. Alomomola's ability take on physical attackers that my team can't handle without WishPassing like Tauros, Kangaskhan, Banded Rapidash, Swords Dance Samurott, and all the Earthquakes that get thrown at me by the powerful Ground-type Pokemon in the tier is really unrivaled. Playing with Alomomola is ridiculously easy as well, having Regenerator never makes me nervous of switching into Spikes, which sometimes we'll have to do since Garbodor and Scolipede are able to usually set up Spikes easily on my team, so Alomomola turns into my defensive pivot most games. Not being worn down by Spikes easily, probably a godsend quality of a current Pokemon in NU. EV Explanation is quite simple, we knew with Alomomola's incredible HP stat, not much investment would be needed and we could then put a lot into Defense and Special Defense, making switching into hits a lot easier. After not being able to find that perfect set, I saw EBeast's RMT <Evioliters> and FLCL's Alomomola set that he suggested was quite good, and I haven't changed since.
Moves + Explanation
Wish - Not only does this heal Alomomola by 50%, not including Leftovers, but Wish also can be passed to worn down Pokemon on our team, healing them up by a lot due to Alomomola's sky-high HP stat. Certainly a staple on our bulky water. WishPassing almost negates the fact that our Pokemon tend to get worn down quickly due to no reliable recovery and Scolipede's weakness to Stealth Rock.
Waterfall - Obviously not the most powerful, nor the best attacking pokemon you'll ever see. However, Waterfall is nice so Alomomola isn't dead to Taunt / set-up fodder for many Pokemon. The STAB boost and good neutral coverage is nice, too.
Toxic - Crippling incoming pokemon and poisoning Flying-types not affected by Toxic Spikes is key to spread more passive damage which ultimately leads this team to victory. Toxic is needed on Alomomola.
Protect - Protect is used in conjunction with Wish to gain the extra leftovers and not take damage in the turn between Wishing and Wish activating. Scouting is also to be done with Wish, as it buys you a turn to see what move the opponent elects to use against Alomomola, most effective when the opponent is Choice-locked.
Synergy


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Golurk @ Choice Band
Trait: Iron Fist
EV's: 72 HP / 252 Atk / 184 Spe
Nature: Adamant (+Atk, -SpA)
- Earthquake
- Ice Punch
- Shadow Punch
- Drain Punch
Impact + EV Explanation
Although he looks like he's slowly dying in this gif, I guarantee you that's a STAB 150 power Earthquake every time those steel fists hit the floor. But in all seriousness, if you're not a Tangela, Alomomola, or a Weezing, you're not safe. Golurk's incredible typing, being immune to Electric and Fighting-types is possibly the best thing this team could've asked for. Being able to switch-in to Volt Switches and Close Combats and then doing huge amount of damage back to any Pokemon switching into this goliath. Against spinners, Golurk is surprisingly successful. Although I have to predict my way around Wartortle, I try my best to get Spikes up so I can then be able to wear it down even if Golurk goes down. But Golurk tends to shut down Torkoal and Armaldo, being able to OHKO a non-fully invested Torkoal and get a 2HKO on offensive Armaldos that never run a lot of Defense. And being able to play mind games with Skuntank is very easy as well, not Sucker Punching will usually result in a dead Skuntank, so the opponent most of the time will feel forced to Sucker Punch, unless it packs Crunch but a lot of people don't like to run Mono-Dark coverage thankfully. EV's are quite simple, again this is from an RMT I saw and the EV's for Golurk are able to outpaces most Golurk, netting me a nice early game OHKO if I play correctly, and it outpaces full-defensive Garbodor which can be quite nice to minimize hazards, making it a lot easier for my team. More people should definitely run this set to spinblock, although it takes some prediction to get around Wartortle, SmashKoal is very easy to identify on a team, which gives away the element of surprise and makes it a lot easier to beat.
Moves + Explanation
Shadow Punch - Powerful STAB Ghost-type move, that's boosted by Iron Fist. With Choice Band and the previously mentioned factors being added into the equation, Psychic + Ghost-types and whatever resists Earthquake will wish they never switched in!
Drain Punch - Not only does it give us nice recovery, but it hits decent coverage-wise, hitting Ice-types like Rotom-F on the switch-in who think they're cool because they get away from Earthquake. Also, Drain Punch is boosted by Iron Fist, so it has a big damage output.
Earthquake - The deadly Earthquake. Off of Golurk's deadly Attack, especially when boosted by Choice Band, STAB base 100 Power Earthquake hits amazingly hard. Plus, Ground is, and always will be, a great offensive type! And since nobody wants to take an Earthquake, prediction gets that much easier!
Ice Punch - Another coverage move that gains an Iron Fist boost, rounding out the set well. Hitting Dragon and Flying-types successfully, very important on this set.
Synergy




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Skuntank @ Black Sludge
Trait: Aftermath
EV's: 212 HP / 252 SpD / 40 Spe
Nature: Careful (+SpD, -SpA)
- Sucker Punch
- Taunt
- Roar
- Poison Jab
Impact + EV Explanation
Although Skuntank looks highly offensive from the gif, I can assure you it doesn't hit as hard, but it definitely takes hard hits. I was thinking about something to resist Dark-type moves and something that could preferably phaze out Pokemon unexpectedly, racking up hazard damage. After the war between Zweilous and Skuntank, I finally chose Skuntank, and never looked back. Skuntank's access to priority in Sucker Punch, a way to beat/outpace StallBreakers with access to Taunt, and a way to rack up hazard damage, used best when the opponent switches out and then making two Pokemon take hazard damage. EV's are from FLCL's Skuntank set from his RMT Solrock, these really interested me. And we couldn't wait to give this thing a try, although Psychic-type Pokemon love to run Hidden Power Ground to beat this thing specifically, it does next to nothing. And we still get to play mind games with Sucker Punch, and Roaring makes it that much easier since they usually switch-out and it means two Pokemon take hazard damage. 40 Speed outpaces beats standard StallBreak Misdreavus, although we might run more just in case people EV Misdreavus accordingly to beat bulky Skunk in general. Skuntank's role is quite interesting, to be honest it's usually the first Pokemon we fodder off if Scolipede is a dedicated part of the time, but thanks to Aftermath, my fodder is worth something, since it does 25% to the opposing Pokemon if Skuntank loses to an attack that physically hits it.
Moves + Explanation
Sucker Punch - A very important priority move, which can be used to hurt faster and frailer foes, i.e Offensive Gardevoir. STAB and Skuntank's decent attack also helps so that Sucker Punch is somewhat strong, even without investment.
Roar - Used for phasing out problematic pokemon, or Sweepers like Calm Mind Signal Beam/HP Ground Musharna. Also, hazard damage being spread is great, and an important part of this team. Possibly hurts the opponent's win condition.
Taunt - Not only does this turn Skuntank into a stall-breaker, but this also makes it a stop to bulkier set-up sweepers and anything else who is trying to take advantage of a free-turn and set-up / recover. Doesn't allow itself to be phased by faster foes as well.
Poison Jab - A secondary STAB and different coverage move. Hitting pokemon that Sucker Punch doesn't hit neutrally, or if we predict them not to attack us. Mind games can be huge when using Skuntank. Mono-Dark coverage is pretty bad, so hitting Fighting-types on the switch isn't bad if we don't feel like Roaring.
Synergy

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Lickilicky @ Leftovers
Trait: Own Tempo
EV's: 248 HP / 8 Def / 252 SpD
Nature: Careful (+SpD, -SpA)
- Return
- Wish
- Protect
- Heal Bell
Impact + EV Explanation
The tongue'd wonder, or as I'd like to say, the Special Mammoth. Although he's cute, cuddly, and seemingly innocent; Lickilicky is a large part to my team's success. Being able to take on Eelektross, Ludicolo,and many Special attacking Pokemon that infest the tier, Lickilicky finds himself in the game a lot, being apart of WishPass combo and ability to WishPass against all the Pokemon that Alomomola hates to face. For NU Stall, I've realized that a cleric is 100% necessary due to all the status that gets thrown around, especially annoying burns from the likes of Drifblim and Misdreavus. Without this guy, I see myself getting consistently 6-0'd by Ludicolo if I'm unable to get Toxic Spikes up in time. Which is a big deal. But Lickilicky's pure role on this team involves forming a WishPass combo, due to everyone else's lack of recovery. EV's for Lickilicky are very simple, Finch and I like making our Pokemon have a rocks number, and the Special Defense is maxed out because with that, its able to take on a lot of Special threats that destroy stall teams like Substitute Charizard, Sub Articuno, Eel, and Ludicolo mentioned before. 8 Def is just in case, never know when it could come in handy. Pokemon is a weird game, so always prepare for the worst.
Moves + Explanation
Heal Bell - You can try and wear us down with status, as we may do to you; however, you'll end up losing this battle! Mainly helps our Pokemon without reliable recovery, this is able to make sure when we WishPass, they're able to do work and not be affected by any other variables.
Wish - Another way to recover pokemon throughout our team, as well as Lickilicky, of course.
Protect - Working well in harmony with Wish. Can be used for scouting purposes, too!
Return - Not the strongest, nor the best typing. Never hurts to have an attack, will damage pokemon like Jynx and prevent you from dying to Taunt / set-up sweepers. Body Slam isn't needed for para, since our main objective is to spread poison.
Synergy

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Last Words/Advice with Cased
Playing with this team has been really fun, I know it did really well and people noticed it on the ladder because someone used the same team against me and forfeited automatically so... I guess I persuaded some people haha. But Finchinator and I definitely feel good about RMTing this, I want to stress the important about WishPassing if you want to use this team. Against Spikes Offense, where I really have to play well, WishPassing is usually the only way I can win easily, although if you play really smart then winning shouldn't be a problem against most Spikes Offense.
Shoutouts:
D4RR3N: for being my NU tutee and buddy, that team we made together was amazing and thanks for all the testing you did with this team. Really helped me think through/plan games vs. Spikes Offense
Meeps + ZoroDark: Thanks for being my PO (BAN ME PLEASE) friends<3
CTC: Letting me use his dual Rmt idea he did with Gary, and for being chill as fuck.
Although he didn't help make this team. Thanks to FLCL, my battles were him really made me think about some changes. A great player.
Kland: Thanks for being the best trainer ever
Luck>Skill: For being fellow Tier Leader and incredibly weak. Stop doing drugs pls.
Steven Snype: Bingbongballin' the competition in POWC, really great getting to know you. You're better than Emad.
Emad: Bad NU Player, eats ass, What can I say?
2 Chainz: Being dope as fuck, I know you're not black but you're black to me<3
Blimlax: For actually being black and being a really good bro
Meeps + ZoroDark: Thanks for being my PO (BAN ME PLEASE) friends<3
CTC: Letting me use his dual Rmt idea he did with Gary, and for being chill as fuck.
Although he didn't help make this team. Thanks to FLCL, my battles were him really made me think about some changes. A great player.
Kland: Thanks for being the best trainer ever
Luck>Skill: For being fellow Tier Leader and incredibly weak. Stop doing drugs pls.
Steven Snype: Bingbongballin' the competition in POWC, really great getting to know you. You're better than Emad.
Emad: Bad NU Player, eats ass, What can I say?
2 Chainz: Being dope as fuck, I know you're not black but you're black to me<3
Blimlax: For actually being black and being a really good bro
Please leave an Alomomola if you liked the team! Would appreciate that, this has been a lot of hard work by Cased and I.
Importable!
Scolipede (M) @ Black Sludge
Trait: Quick Feet
EVs: 248 HP / 140 Def / 120 Spd
Jolly Nature (+Spd, -SAtk)
- Protect
- Toxic Spikes
- Spikes
- Megahorn
Golurk @ Choice Band
Trait: Iron Fist
EVs: 72 HP / 252 Atk / 184 Spd
Adamant Nature (+Atk, -SAtk)
- Shadow Punch
- Drain Punch
- Earthquake
- Ice Punch
Alomomola (F) @ Leftovers
Trait: Regenerator
EVs: 104 HP / 228 Def / 176 SDef
Impish Nature (+Def, -SAtk)
- Wish
- Waterfall
- Toxic
- Protect
Skuntank (F) @ Black Sludge
Trait: Aftermath
EVs: 216 HP / 252 SDef / 40 Spd
Careful Nature (+SDef, -SAtk)
- Sucker Punch
- Roar
- Taunt
- Poison Jab
Metang @ Eviolite
Trait: Clear Body
EVs: 248 HP / 148 Def / 96 SDef / 16 Spd
Impish Nature (+Def, -SAtk)
- Psych Up
- Stealth Rock
- Meteor Mash
- Toxic
Lickilicky (M) @ Leftovers
Trait: Own Tempo
EVs: 248 HP / 8 Def / 252 SDef
Careful Nature (+SDef, -SAtk)
- Heal Bell
- Wish
- Protect
- Return
Trait: Quick Feet
EVs: 248 HP / 140 Def / 120 Spd
Jolly Nature (+Spd, -SAtk)
- Protect
- Toxic Spikes
- Spikes
- Megahorn
Golurk @ Choice Band
Trait: Iron Fist
EVs: 72 HP / 252 Atk / 184 Spd
Adamant Nature (+Atk, -SAtk)
- Shadow Punch
- Drain Punch
- Earthquake
- Ice Punch
Alomomola (F) @ Leftovers
Trait: Regenerator
EVs: 104 HP / 228 Def / 176 SDef
Impish Nature (+Def, -SAtk)
- Wish
- Waterfall
- Toxic
- Protect
Skuntank (F) @ Black Sludge
Trait: Aftermath
EVs: 216 HP / 252 SDef / 40 Spd
Careful Nature (+SDef, -SAtk)
- Sucker Punch
- Roar
- Taunt
- Poison Jab
Metang @ Eviolite
Trait: Clear Body
EVs: 248 HP / 148 Def / 96 SDef / 16 Spd
Impish Nature (+Def, -SAtk)
- Psych Up
- Stealth Rock
- Meteor Mash
- Toxic
Lickilicky (M) @ Leftovers
Trait: Own Tempo
EVs: 248 HP / 8 Def / 252 SDef
Careful Nature (+SDef, -SAtk)
- Heal Bell
- Wish
- Protect
- Return
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