Rigamortis (Peaked 2)

Cased

Banned deucer.
R I G A M O R T I S


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Commentary Colors

Cased = Blue
Finch = Brown




Introduction by Cased

For those of you who don't know me (Which I presume is a lot of you) I mainly play on Pokemon Online but I plan out getting very involved with the Smogon community. I lead the Neverused Tier over there but let me get onto how this team purely originated. Since the arrival of Scolipede, Jynx, and Primeape, it seemed that most teams that players would use consisted of a Rocker, Spiker, and 4 Offensive Pokemon. After my team believed I was getting counter teamed in the Pokemon Online World Cup, they forced me to build outside of my comfort zone, hoping to catch my opponents off-guard. I suggested that Finchinator build with me, my fellow captain for POWC, a creative battler, and someone who went 4-1 in NUPL! (Thanks to me) Anyways our team has now gone 4-0 so far in the POWC, even though there were a lot of holes in the PO version of our team. Looking at the new Smogon drops, I begged Finchinator to build with me, I had ideas of an odd way of spinblocking, without using the normal Misdreavus and using CB Golurk, who absolutely demolishes anything besides Weezing or Tangela after hazards. And two wish passers to help my eviolite Metang and Specially Defensive Skuntank, Metang being incredible this current meta with Kanga, Tauros, and Jynx running around, and Skuntank forming a good core to beat the Psychic-types who infest the Neverused Tier. And after we Smogonized this team and I hopped on the ladder, the success I had with this team was great. The ladder isn't incredible but I had a few great games with FLCL, some ending in wins for me, and wins for him. After polishing up the team after those battles, we must say this team has an answer to a lot of Pokemon who are viable in the current meta. I'm proud to say that this team is either my best or one of my best teams I've ever created.

This is RMT is named after my obsession with Kendrick Lamar, Rigamortis is possibly one of the best Hip-Hop songs I've ever heard. Right after I heard it, I knew I'd name my RMT Rigamortis one day. I think you guys should definitely listen to it, how unfortunate you don't have a link to see the song



Introduction by Finchinator

Cased, like many other people did, wanted to see how Scolipede would work in NU. While in the process of creating a HO team with offensive lead Scolipede, he had an interesting idea - a stall team with Bulky Scolipede. After telling me about this set, I was skeptical at first. However, knowing Cased and his team building ability, I told him to give it a shot. A bit later he mentioned CB Golurk, his wish core, Skuntank, etc. - I believe it all fit together, Cased put together the puzzle of a perfect NU stall team. Eventually, it was "ready" to be tested, when I say ready, I mean it. I believe it won a good 7 or 8 straight vs me, most being rather lopsided. Finally, I ended up building a BS counter team with things like Taunt/Encore/SD Samurott and NP Three Attacks Jynx - it was pretty impossible for him with that team disadvantage. Surprisingly, Cased still managed to maneuver decently around threats - although he lost - Cased proved that his stall team was really... top-notch. Finally, Cased hopped on the PS ladder and wrecked so many people - he must've been 20-0 before getting BSd a few times, incredible. (25 and 0 in until losing) And wound up peaking second on the PS ladder in a matter of hours. Then getting haxed to death of course.


Team Preview

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Team Building with Cased
Hey guys! Let's just start out how this team was originally created.
First off, I aimed to run a bulky Scolipede, so it's safe to say that
it was 100% on the team. Although a core of my hazard setting
Pokemon couldn't hurt, so I decided to use Metang.
Metang is highly capable of being able to take Normal-type moves
from the likes of Tauros and Kangaskhan (Earthquake hurts), Jynx
is totally walled by this set, making Metang + Scolipede a fairly reliable core

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After putting them together, I realized that one has a Stealth Rocks
weakness while one doesn't have Leftovers, not even any recovery!
So I faced the fact that I'd have to WishPass a lot, but with the dominance of Spikes Offense,
WishPassing will become very tricky. I realized I needed Alomomola, which every stall team does!
And it resists Fire-type moves that both of my hazard setting Pokemon are weak to.


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I started getting to building more creative ideas, and the first thing that came to my head, how will
I be able to abuse my hazards while not using Misdreavus? Drifblim's weakness to Stealth Rocks
would be incredibly frustrating while Haunter's frailty is rather depressing. Golurk then came to mind,
Then I high-fived the holy hell out of myself! Why? Good Question! Wait no that's an awful question.
Golurk's immunity to Fighting-types and Electric-types is impressive, and a godsend for any stall team.
The Choice Band was just a cool unorthodox idea I thought, but afterwards, Golurk's ability to
OHKO a lot of Torkoal variants and do over half to a lot of Wartortles and Armaldos was very nice.


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To be quite honest, after reading a lot of Stall RMT's, I began to be inspired by the Dark-type Pokemon
Being used in Special Defense roles, such as Skuntank and Zweilous, and after long testing and a tough decision,
Skuntank was the clear decision. Its ability to use Priority Sucker Punch, Taunt, and Roar to phaze is unmatched.
Also my back-up to beat Psychic-type Pokemon that Metang can't beat if it currently has Low HP
Zweilous was nice due to RestTalk, having semi-decent reliable recovery is a very big deal, but the unreliable
SleepTalk and inability to beat most StallBreakers wasn't fun. While Skuntank's Taunt + Roar combo was successful in that.


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Choosing this last member drove me absolutely insane, and after I found the right choice, I felt really dumb.
Lickilicky, the second part of my WishPass core, and my only Cleric serves a lot of important roles on this team.
Lickilicky takes on the majority of Special Attackers, namely Rain Dance Ludicolo, which is a giant problem without Licky.
Lickilicky unfortunately doesn't have Cloud Nine + Wish + Heal Bell, so I settled for Own Tempo, so no Liepard loss!
But all in all, Lickilicky's excellent ability to take special hits and WishPass is very clutch. Since Alomomola is able to
take hits as well from the Physical side, I'm usually able to switch from one to another and WishPass to the Pokemon who need it.



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After this team was finalized, we made sure to test a lot of different kind of NU styles against it.
And our team reigned victorious basically every battle. We changed the EV's, mostly making Scolipede hit 319 Speed
to beat Sawsbuck and non-scarfed Jynx, which makes it a lot easier for me to set-up Spikes and preserve Pokemon.
Golurk's EV's were changed to outpace full defensive Garbodor which actually came in handy on occasional double switches.
Everything else stayed the same, and now I bring to you, the team.


The Team with Cased and Finch!


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Scolipede @ Black Sludge
Trait: Quick Feet
EV's: 248 HP / 140 Def / 120 Spe
Nature: Jolly (+Spe , -SpA)
- Megahorn
- Spikes
- Toxic Spikes
- Protect/Toxic

Impact + EV Explanation

Here's the reason I wanted to try out a stall team. This right here. I think we can both agree the way Scolipede takes that 4x resisted Razor Leaf shows its pure dominance. With all jokes aside, resistances to Bug, Fighting, Poison, and Grass-type Pokemon let Scolipede able to come in on many Pokemon while taking a decent amount of hits, and then setting up hazards. Scolipede unfortunately isn't the defensive powerhouse he was on the first unpolished version of this team, we used to run 240 HP / 252 Def and 16 Spe to outspeed 262's, namely Ludicolo. We had to sacrifice some physical bulk for some speed, making sure Stall's Bane, A.K.A Sawsbuck didn't run through our team. Scolipede's role can change from a Suicide Spiker to a dedicated synergetic part of this stall team, filling in important roles. If the opponent opponent's Poison-type is Garbodor or Scolipede, they tend to play reckless with it and fodder it off whenever they can, allowing me to use Scolipede as a suicide spiker as soon as they fodder off Garbodor or Scolipede. While playing against Pokemon like Skuntank, Muk, or Arbok; we usually will tend to use Scolipede conservatively, waiting until they don't have any Poison-types to absorb Toxic Spikes, which is a vital part of our team's success. The choice of ability for Scolipede was really weird to choose as well. I didn't want Poison Point because possible Pokemon I want badly poisoned could become just plain poisoned, and I didn't want to risk that. Since I have no attacking investment in this Scolipede, I figured using Swarm would be a bit silly since a 1.3 boost in an uninvested Megahorn wouldn't be doing impressive damage. Quick Feet is my choice because it doesn't make me nervous when other people try to Thunder Wave/Body Slam Paralyze Scolipede; all three abilities are very situational, but Quick Feet seems to be the ability that is the most beneficial most of the time. The EV's are very simple as well, 248 gives me the most HP I could possibly have, while giving me a Stealth Rocks number, the Speed lets me get up to 319, allowing me to outpace any Pokemon with a plus speed nature with 95 base Speed. The rest of EV's go into defense to maximize the amount of physical hits I can take, since investing in Special Defense on Scolipede is like buying King in SPL, worthless. (Love you Jason)

Moves + Explanation

Protect/Toxic- Protect is mainly for scouting opposing Pokemon's move choice. However, gaining the extra HP from Black Sludge and being a momentum-killer is also beneficial. Bulky Scolipede doesn't need to have many offensive coverage moves, so this certainly does us more justice in the long run. Toxic is also another very viable option, being able to badly Poison a lot of Pokemon that switch-in is very nice. Most players won't switch-in Poison types (bar Scolipede) because they're scared of the Earthquake. We usually use Protect, but there are a few moments where Toxic couldn't hurt.
Toxic Spikes - Due to all of the walls, recovery, and bulk our team has, opponents are going to have to stay in for longer periods of time, or switch frequently. This leads to the opponent wearing their pokemon out with Poison, or ending up with a toxiced team! Although this includes trying to outlast the opponent's own Poison-type, thankfully people play recklessly with Scolipede/Garbodor which is easier, while Skuntank and his Poison-type buddies are annoying because I have to be smarter about setting up Toxic Spikes/saving Scolipede.
Spikes
- With passive damage being amazing in a tier that lacks a great spinner, Spikes is one of the keys to our success! In addition to Stealth Rock, Spikes is likely one of the best moves in the tier, currently. Anything on the ground will be taking a lot of damage when switching in, which is a big source of damage for our team!
Megahorn - Obviously, we need to have at least one attack on Scolipede. Luckily, this move is STAB and nails Jynx, Gardevoir, and other common Psychic types! Sawsbuck falls victim to Megahorn as well, which really stresses the importance of the speed creep of Scolipede. Megahorn also gets pretty good coverage, in general, so we're glad that this could round out a good Scolipede set.

Synergy

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- Metang, Golurk

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- Alomomola

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- Metang, Skuntank

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Metang @ Eviolite
Trait: Clear Body
EV's: 248 HP / 148 Def / 96 SpD / 16 Spe
Nature: Impish (+Def, -SpA)
- Stealth Rock
- Meteor Mash
- Psych Up
- Toxic

Impact + EV Explanation

Although the blinding speed of this Metang might force you to believe I'm running the incredible Agility + Hone Claws set, you might have to think again. Metang's ability to take the common Normal and Psychic-type moves in NU is next to none. Metang's claim to fame is usually its ability to wall Jynx to oblivion, and I'm able to usually sleep fodder Metang (after Stealth Rock is on the field for me) and use Skuntank the rest of the game to phaze or attack Jynx, which gets worn down very quickly after hazards are up. The EV's look pretty random but they have... well, kind of a point! 248 HP makes sure that I have a rocks number, since Finchie and I are very anal about that kind of thing. It saves games. I swear. While the 148 Defense EV's allow Metang to reach 450 Defense total, allowing Metang to be my choice of Pokemon to switch in with if I'm not sure what Pokemon can take it, since I know it will be able to take any neutral/resisted hit very well. The 96 SpD EV's allows Metang to reach up to a Special Defense stat equivalent to 330, allowing Metang to take a plethora if special hits if it truly needs to. Lastly, the 16 Spe EV's are for outpacing the likes of other base 50 Speed Pokemon. I wasn't a large fan of speed creeping on stall teams until I saw EBeast's RMT so props to him! Metang's ability to take hits so well is a huge deal for this team, it's always my first choice to fodder off, since I'm usually able to cover up its weakness with the other members. And Metang can always Toxic and Meteor Mash its way until being foddered, letting the rest of my team WishPass, set up hazards, or revenge successfully.

Moves + Explanation

Psych Up - Bulk Up Braviary is imo, the best Pokemon in the Neverused Tier at Smogon (Ludicolo is a close 2nd!) So I need to have a counter for it. Using Psych Up allows me to boost alongside Braviary and I'm able to use Toxic when Braviary decides to Roost. Same applies to Scraggy and Gurdurr, Metang is able to beat both of those if played correctly.
Stealth Rocks - These are so vital for our team, and the best move in the game hands-down. Damaging every pokemon and wearing them down every switch, this usually allows Golurk come in and clean up a Pokemon or two every switch-in or I'm able to get rid of their win condition, or at least weaken it enough until it's not a win condition anymore.
Meteor Mash - Steel-type STAB homie watch for the wave! Wait that's not Kendrick... Anyways, Steel-type STAB Meteor Mash is able to hit decently hard. Nothing much to say besides that, occasional attack raises are cool!
Toxic - Crippling opposing stallier pokemon like Alomomola is great, forces the opponent to switch after a while when they realize they can't dent Metang.

Synergy

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- Alomomola

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- Alomomola, Earthquake rarely 2HKO's Alomomola

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Alomomola @ Leftovers
Trait: Regenerator
EV's: 104 HP / 228 Def / 176 SpD
Nature: Impish (+Def, -SpA)
- Wish
- Protect
- Waterfall
- Toxic

Impact + EV Explanation

In this picture, it's almost cute enough to make you forget how angry you get when it switches into half of your moves and WishPass to that one Pokemon you can't harm! Alomomola is most of the time, the MVP of this team. Being able to pass giant wishes to my Pokemon who lack reliable recovery is a huge important part to this team. Alomomola's ability take on physical attackers that my team can't handle without WishPassing like Tauros, Kangaskhan, Banded Rapidash, Swords Dance Samurott, and all the Earthquakes that get thrown at me by the powerful Ground-type Pokemon in the tier is really unrivaled. Playing with Alomomola is ridiculously easy as well, having Regenerator never makes me nervous of switching into Spikes, which sometimes we'll have to do since Garbodor and Scolipede are able to usually set up Spikes easily on my team, so Alomomola turns into my defensive pivot most games. Not being worn down by Spikes easily, probably a godsend quality of a current Pokemon in NU. EV Explanation is quite simple, we knew with Alomomola's incredible HP stat, not much investment would be needed and we could then put a lot into Defense and Special Defense, making switching into hits a lot easier. After not being able to find that perfect set, I saw EBeast's RMT <Evioliters> and FLCL's Alomomola set that he suggested was quite good, and I haven't changed since.

Moves + Explanation

Wish - Not only does this heal Alomomola by 50%, not including Leftovers, but Wish also can be passed to worn down Pokemon on our team, healing them up by a lot due to Alomomola's sky-high HP stat. Certainly a staple on our bulky water. WishPassing almost negates the fact that our Pokemon tend to get worn down quickly due to no reliable recovery and Scolipede's weakness to Stealth Rock.
Waterfall - Obviously not the most powerful, nor the best attacking pokemon you'll ever see. However, Waterfall is nice so Alomomola isn't dead to Taunt / set-up fodder for many Pokemon. The STAB boost and good neutral coverage is nice, too.
Toxic - Crippling incoming pokemon and poisoning Flying-types not affected by Toxic Spikes is key to spread more passive damage which ultimately leads this team to victory. Toxic is needed on Alomomola.
Protect - Protect is used in conjunction with Wish to gain the extra leftovers and not take damage in the turn between Wishing and Wish activating. Scouting is also to be done with Wish, as it buys you a turn to see what move the opponent elects to use against Alomomola, most effective when the opponent is Choice-locked.

Synergy

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- Golurk

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- Skuntank, Scolipede, Metang

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Golurk @ Choice Band
Trait: Iron Fist
EV's: 72 HP / 252 Atk / 184 Spe
Nature: Adamant (+Atk, -SpA)
- Earthquake
- Ice Punch
- Shadow Punch
- Drain Punch

Impact + EV Explanation

Although he looks like he's slowly dying in this gif, I guarantee you that's a STAB 150 power Earthquake every time those steel fists hit the floor. But in all seriousness, if you're not a Tangela, Alomomola, or a Weezing, you're not safe. Golurk's incredible typing, being immune to Electric and Fighting-types is possibly the best thing this team could've asked for. Being able to switch-in to Volt Switches and Close Combats and then doing huge amount of damage back to any Pokemon switching into this goliath. Against spinners, Golurk is surprisingly successful. Although I have to predict my way around Wartortle, I try my best to get Spikes up so I can then be able to wear it down even if Golurk goes down. But Golurk tends to shut down Torkoal and Armaldo, being able to OHKO a non-fully invested Torkoal and get a 2HKO on offensive Armaldos that never run a lot of Defense. And being able to play mind games with Skuntank is very easy as well, not Sucker Punching will usually result in a dead Skuntank, so the opponent most of the time will feel forced to Sucker Punch, unless it packs Crunch but a lot of people don't like to run Mono-Dark coverage thankfully. EV's are quite simple, again this is from an RMT I saw and the EV's for Golurk are able to outpaces most Golurk, netting me a nice early game OHKO if I play correctly, and it outpaces full-defensive Garbodor which can be quite nice to minimize hazards, making it a lot easier for my team. More people should definitely run this set to spinblock, although it takes some prediction to get around Wartortle, SmashKoal is very easy to identify on a team, which gives away the element of surprise and makes it a lot easier to beat.

Moves + Explanation

Shadow Punch - Powerful STAB Ghost-type move, that's boosted by Iron Fist. With Choice Band and the previously mentioned factors being added into the equation, Psychic + Ghost-types and whatever resists Earthquake will wish they never switched in!
Drain Punch - Not only does it give us nice recovery, but it hits decent coverage-wise, hitting Ice-types like Rotom-F on the switch-in who think they're cool because they get away from Earthquake. Also, Drain Punch is boosted by Iron Fist, so it has a big damage output.
Earthquake
- The deadly Earthquake. Off of Golurk's deadly Attack, especially when boosted by Choice Band, STAB base 100 Power Earthquake hits amazingly hard. Plus, Ground is, and always will be, a great offensive type! And since nobody wants to take an Earthquake, prediction gets that much easier!
Ice Punch - Another coverage move that gains an Iron Fist boost, rounding out the set well. Hitting Dragon and Flying-types successfully, very important on this set.

Synergy

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- Alomomola, Metang

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- Scolipede, Metang, Skuntank

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- Alomomola

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- Lickilicky, Skuntank

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- Skuntank

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Skuntank @ Black Sludge
Trait: Aftermath
EV's: 212 HP / 252 SpD / 40 Spe
Nature: Careful (+SpD, -SpA)
- Sucker Punch
- Taunt
- Roar
- Poison Jab

Impact + EV Explanation

Although Skuntank looks highly offensive from the gif, I can assure you it doesn't hit as hard, but it definitely takes hard hits. I was thinking about something to resist Dark-type moves and something that could preferably phaze out Pokemon unexpectedly, racking up hazard damage. After the war between Zweilous and Skuntank, I finally chose Skuntank, and never looked back. Skuntank's access to priority in Sucker Punch, a way to beat/outpace StallBreakers with access to Taunt, and a way to rack up hazard damage, used best when the opponent switches out and then making two Pokemon take hazard damage. EV's are from FLCL's Skuntank set from his RMT Solrock, these really interested me. And we couldn't wait to give this thing a try, although Psychic-type Pokemon love to run Hidden Power Ground to beat this thing specifically, it does next to nothing. And we still get to play mind games with Sucker Punch, and Roaring makes it that much easier since they usually switch-out and it means two Pokemon take hazard damage. 40 Speed outpaces beats standard StallBreak Misdreavus, although we might run more just in case people EV Misdreavus accordingly to beat bulky Skunk in general. Skuntank's role is quite interesting, to be honest it's usually the first Pokemon we fodder off if Scolipede is a dedicated part of the time, but thanks to Aftermath, my fodder is worth something, since it does 25% to the opposing Pokemon if Skuntank loses to an attack that physically hits it.

Moves + Explanation

Sucker Punch - A very important priority move, which can be used to hurt faster and frailer foes, i.e Offensive Gardevoir. STAB and Skuntank's decent attack also helps so that Sucker Punch is somewhat strong, even without investment.
Roar - Used for phasing out problematic pokemon, or Sweepers like Calm Mind Signal Beam/HP Ground Musharna. Also, hazard damage being spread is great, and an important part of this team. Possibly hurts the opponent's win condition.
Taunt - Not only does this turn Skuntank into a stall-breaker, but this also makes it a stop to bulkier set-up sweepers and anything else who is trying to take advantage of a free-turn and set-up / recover. Doesn't allow itself to be phased by faster foes as well.
Poison Jab - A secondary STAB and different coverage move. Hitting pokemon that Sucker Punch doesn't hit neutrally, or if we predict them not to attack us. Mind games can be huge when using Skuntank. Mono-Dark coverage is pretty bad, so hitting Fighting-types on the switch isn't bad if we don't feel like Roaring.

Synergy

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- Alomomola, rarely 2HKO'd by Earthquake


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Lickilicky @ Leftovers
Trait: Own Tempo
EV's: 248 HP / 8 Def / 252 SpD
Nature: Careful (+SpD, -SpA)
- Return
- Wish
- Protect
- Heal Bell

Impact + EV Explanation

The tongue'd wonder, or as I'd like to say, the Special Mammoth. Although he's cute, cuddly, and seemingly innocent; Lickilicky is a large part to my team's success. Being able to take on Eelektross, Ludicolo,and many Special attacking Pokemon that infest the tier, Lickilicky finds himself in the game a lot, being apart of WishPass combo and ability to WishPass against all the Pokemon that Alomomola hates to face. For NU Stall, I've realized that a cleric is 100% necessary due to all the status that gets thrown around, especially annoying burns from the likes of Drifblim and Misdreavus. Without this guy, I see myself getting consistently 6-0'd by Ludicolo if I'm unable to get Toxic Spikes up in time. Which is a big deal. But Lickilicky's pure role on this team involves forming a WishPass combo, due to everyone else's lack of recovery. EV's for Lickilicky are very simple, Finch and I like making our Pokemon have a rocks number, and the Special Defense is maxed out because with that, its able to take on a lot of Special threats that destroy stall teams like Substitute Charizard, Sub Articuno, Eel, and Ludicolo mentioned before. 8 Def is just in case, never know when it could come in handy. Pokemon is a weird game, so always prepare for the worst.

Moves + Explanation

Heal Bell - You can try and wear us down with status, as we may do to you; however, you'll end up losing this battle! Mainly helps our Pokemon without reliable recovery, this is able to make sure when we WishPass, they're able to do work and not be affected by any other variables.
Wish - Another way to recover pokemon throughout our team, as well as Lickilicky, of course.
Protect - Working well in harmony with Wish. Can be used for scouting purposes, too!
Return - Not the strongest, nor the best typing. Never hurts to have an attack, will damage pokemon like Jynx and prevent you from dying to Taunt / set-up sweepers. Body Slam isn't needed for para, since our main objective is to spread poison.

Synergy

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- Golurk, Scolipede

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Last Words/Advice with Cased

Playing with this team has been really fun, I know it did really well and people noticed it on the ladder because someone used the same team against me and forfeited automatically so... I guess I persuaded some people haha. But Finchinator and I definitely feel good about RMTing this, I want to stress the important about WishPassing if you want to use this team. Against Spikes Offense, where I really have to play well, WishPassing is usually the only way I can win easily, although if you play really smart then winning shouldn't be a problem against most Spikes Offense.
Shoutouts:
D4RR3N: for being my NU tutee and buddy, that team we made together was amazing and thanks for all the testing you did with this team. Really helped me think through/plan games vs. Spikes Offense
Meeps + ZoroDark: Thanks for being my PO (BAN ME PLEASE) friends<3
CTC: Letting me use his dual Rmt idea he did with Gary, and for being chill as fuck.
Although he didn't help make this team. Thanks to FLCL, my battles were him really made me think about some changes. A great player.
Kland: Thanks for being the best trainer ever
Luck>Skill: For being fellow Tier Leader and incredibly weak. Stop doing drugs pls.
Steven Snype: Bingbongballin' the competition in POWC, really great getting to know you. You're better than Emad.
Emad: Bad NU Player, eats ass, What can I say?
2 Chainz: Being dope as fuck, I know you're not black but you're black to me<3
Blimlax: For actually being black and being a really good bro


Please leave an Alomomola if you liked the team! Would appreciate that, this has been a lot of hard work by Cased and I.

Importable!
Scolipede (M) @ Black Sludge
Trait: Quick Feet
EVs: 248 HP / 140 Def / 120 Spd
Jolly Nature (+Spd, -SAtk)
- Protect
- Toxic Spikes
- Spikes
- Megahorn

Golurk @ Choice Band
Trait: Iron Fist
EVs: 72 HP / 252 Atk / 184 Spd
Adamant Nature (+Atk, -SAtk)
- Shadow Punch
- Drain Punch
- Earthquake
- Ice Punch

Alomomola (F) @ Leftovers
Trait: Regenerator
EVs: 104 HP / 228 Def / 176 SDef
Impish Nature (+Def, -SAtk)
- Wish
- Waterfall
- Toxic
- Protect

Skuntank (F) @ Black Sludge
Trait: Aftermath
EVs: 216 HP / 252 SDef / 40 Spd
Careful Nature (+SDef, -SAtk)
- Sucker Punch
- Roar
- Taunt
- Poison Jab

Metang @ Eviolite
Trait: Clear Body
EVs: 248 HP / 148 Def / 96 SDef / 16 Spd
Impish Nature (+Def, -SAtk)
- Psych Up
- Stealth Rock
- Meteor Mash
- Toxic

Lickilicky (M) @ Leftovers
Trait: Own Tempo
EVs: 248 HP / 8 Def / 252 SDef
Careful Nature (+SDef, -SAtk)
- Heal Bell
- Wish
- Protect
- Return
 
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OFFENSIVE THREAT LIST(with Jynx, Scolipede, and Primeape!)

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Altaria:

- Choice Specs: Lickilicky and Metang usually take most of the hits. Lickilicky can usually WishPass to things.

- Dragon Dance: Alomomola + Metang take a lot of the work. Metang can usually Psych Up and fire off +1 or +2 Meteor Mashes while Earthquake does next to nothing. While Alomomola Toxics.

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Ampharos:

- Choice Specs: Lickilicky doesn't love taking Specs Thunderbolts but it doesn't hurt greatly. I usually have to predict around HP Ice + Focus Blast as well. Not a big problem. Usually gets annoyed from T-Spikes.

- Agility: Not a problem here, weaker version of Specs. Hazards are especially nice here, Licki takes the damage.

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: Arbok

- Coil: Golurk is a champion. Although +1 Sucker Punch kinda sucks. I'm usually able to use Metang to Psych Up alongside if necessary, wearing it down so one of my other Pokemon can hurt it.

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: Armaldo

- Offensive Rocker: Golurk. Resisting both STABs, Golurk is able to SpinBlock and then able to hit back with a powerful Earthquake. Usually 2HKOing. Alomomola can put in a lot of work as well. Toxic and WishPassing can be done if my team is weakened and I need to help out other teammates.

- Swift Swim: Read Above.

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: Articuno

- Sub LO: Substitute paired with Hurricane/Ice Beam is really annoying. Lickilicky is usually able to take it on. But Pressure takes a lot of Return's PP. I try my best to get Stealth Rocks up and predict when Articuno switches so I can then Toxic on the Roost.

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: Beheeyem

- Trick Room: Skuntank is usually able to take care of this. Although Analytic HP Ground hurts anything. Skuntank can Sucker Punch and Taunt before he sets up TR. Lickilicky can also take over if necessary. Metang as well.

- Calm Mind: A bit more annoying. But again, Skuntank is able to usually beat this set w/ Taunt + Sucker Punch. Metang can Psych Up and Toxic so that once the Beheeyem is done, Metang is now a defensive beast (more than usual)

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:Braviary (Could be annoying if used correctly)

- Choice Band: Metang takes care 100%, U-Turn is never fun, but Metang walls it completely. Alomomola can take a hit if it comes in with full health. And WishPass thanks to Regenerator.

- Choice Scarf: A lot easier to deal with. Metang + Alomomola handle it a lot better.

- Sub Bulk Up: Braviary's best set and Stall's worst nightmare. I usually attempt to make sure Metang is alive because Psych Up + Meteor Mash + Toxic actually works wonders. I've faced a lot of these, never lost to one. I really gotta save Metang + WishPass with it consistently.

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: Butterfree

- Quiver Dance: Rocks are definitely necessary. I usually choose Sleep Fodder and then Skuntank can usually play mindgames with Sucker Punch + Roar. Never been a problem for me.

- Double Powder: Not a problem. Lickilicky's Cleric powers just negate this. Just gotta make sure he's not the Pokemon I choose to sleep fodder.

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: Cacturne

- Swords Dance: Depends on the synergy. Metang can take any hit Cacturne throws at it while using Toxic or Psych Up. While Scolipede can hurt with Megahorn before it even sets up.

- Offensive Spiker: Spikes are annoying as hell. But this Pokemon doesn't cause trouble or hurt my team. Same counters listed above.

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: Camerupt

- Choice Specs: I don't run into these very much. But hazards are nice. Alomomola + Lickilicky can take Overheats + Earth powers + HP Grasses while WishPassing to a Pokemon who appreciates this. Golurk also outspeeds.

- Rock Polish: Read Above. Besides Golurk, same counters apply.

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: Carracosta

- Shell Smash: This COULD be trouble. If it switches into Lickilicky or Scolipede. It can set up, but my other Pokemon, namely Alomomola and Metang can Toxic it and then take a hit or two. Alomomola can Wish and stay alive. I have to play smart though, and watch out for this thing + Spikes.

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: Charizard

- Sun Offensive: This thing is so annoying. Ohmygod. I have to praise to lord that I can get a Toxic on this thing with Alomomola. Solar Power wears it down, making it easy to predict a Roost so I can Toxic, but I get nervous with Fire-type STAB from this thing. (It's mentioned in comments I have trouble with it)

- SubRoost: Not a huge problem. Lickilicky can take them and WishPass or break subs if it needs to.

- Swords Dance/Dragon Dance: I haven't run into one, but the surprise value could take me by surprise. Alomomola is usually my answer, gotta watch out for Acrobatics though!

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: Combusken

- Work Up/Swords Dance: Alomomola is usually my answer. Waterfall does a large amount if it doesn't have Eviolite. Life Orb is the preferred item, so I might take a bit of damage, but it hasn't been a problem when I battle it.

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: Ditto

- Standard: If it comes in when Scolipede is in, it can set up mass amount of Spikes. Which is so annoying. And makes it really hard for me to play against. But since I dont have Pokemon on my team that could threaten me if the opponent had it, (besides BandLurk) Ditto isn't a problem.

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: Eelektross

- Choice Band/Specs: Band users are a surprise but I usually go to Golurk or Metang. Specs goes to Lickilicky because it allows me to WishPass.

- Coil: I usually don't have a problem with Coil since Golurk takes care of that with such strong attacks. Metang Psych Up + Toxic is nice too.

- Bulky Special Attacker: Lickilicky walls this a lot easier. WishPassing also gets 10x easier.

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: Electabuzz

- Choiced Item: Lickilicky walls it and allows me to WishPass into anything, depending on what Electabuzz is locked into. Or I just Return to do solid damage.

- Eviolite: Lickilicky as well. Focus Blast kinda hurts but Lickilicky can usually just Wish then Return and recover damage while attacking to get rid of Electabuzz. Metang does well too with Toxic. Skuntank doesn't take a lot of damage.

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: Electrode

- Specs/Life Orb: Lickilicky is able to take a lot of these hits. Golurk can predict Tbolt if Choiced. Which is amazing, but I rely on Returning + Wishing with Lickilicky. Skuntank can Sucker Punch. If these have Explosion, run for cover.

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: Exeggutor

- Sunny Day Attacker: Skuntank handles all of these sets, this not being an exception. Metang can put in work if this lacks HP Fire.

- Choice Specs: Metang + Skuntank take nothing. This usually has Sleep Powder so I usually sleep fodder the one that won't do as much that match, then Cleric later.

- Leech Seed + Sub: Skuntank can Taunt then Phaze/Attack if needed. Metang doesn't like breaking subs then losing health to Leech Seed. So Skunk is basically a fucking boss when Exeggutor is around.

- Harvest + Lum: Skuntank again! Jeez, what a boss. Usually can Taunt/Attack/Etc. Everything else doesn't like taking hits OR Exeggutor rests on to get back health. Skuntank is nice.

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: Floatzel

- Choice Band/LO/Scarf/Bulk Up: Figured I'd classify all of these into one thing. Alomomola is able to take on all of these sets and successfully Wish + Toxic to victory unless Floatzel has Switcheroo. Which rarely happens. Well, in my experiences that is.

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: Fraxure

- Taunt + DD: There's only ONE real reason. Taunt destroys my team. Well, to all stall teams. I rely on Metang but if Fraxure gets enough Dragon Dances up, then I find myself relying on Sucker Punching and hoping for Confusion. TOXIC SPIKES ARE KEY.

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: Gardevoir

- Choice Specs/Scarf/LO/Calm Mind: Skuntank can take on all forms. Even if Gardevoir tricks, I'm able to give it Black Sludge. Which is really nice with hazards. I can phaze or attack as well, Gardevoir rarely even has an impact in any match. Calm Mind as well. Taunt + Sucker Punch is GG.

: Dual Screens + Memento: If they begin to do this. I go straight into Skuntank to phaze out the next Pokemon they send in. The opponent usually tries to Shell Smash or Belly Drum, allowing Skuntank to Roar.

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: Gigalith

- Standard Rocks: Metang can set up Rocks alongside it and Golurk's Earthquake can be devastating. I don't know why this is a threat. I might start laughing hysterically once I see my opponent using it and lose to Time-out.

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: Glaceon

- Choice Specs/Scarf: I usually switch in and out of Metang and Alomomola since it runs Hidden Power Ground. I usually try to WishPass and get it to Metang or Lickilicky. Not a huge problem. If Spikes + SR on my side of the field, it can be tricky.

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: Golem

- Standard Rocker: Not a big problem, I'm able to set up Rocks and Golurk's EQ can destroy it. Also, Alomomola can WishPass as well. Making Golem very easy to switch-in to.

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: Golurk

- Offensive Rocker/Band: Alomomola is always my first option and I can always pass on Wishes or just keep them and Waterfall. If Alomomola isn't around, it might get hard. But Alomomola stays alive quite easily.

- SubPunch: Read above.

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: Gorebyss

- Shell Smash: Although a lot of my Pokemon have Toxic, Substitute + Shell Smash is really annoying. Lickilicky can live a Surf after two Shell Smashes, I should really be careful. I haven't been swept, but watch out for this.

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: Haunter

- SubDisable/3 Attacks Destiny Bond: Skuntank deals with these sets easy. I might be missing a few but Roaring or Sucker Punching is really easy to get past these sets. Haunter is never a problem. Lickilicky can also WishPass.

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: Huntail

- Shell Smash: Physical set, Alomomola shuts down. Metang can net a Toxic onto it as well. Much easier than Gorebyss.

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: Jumpluff

- Swords Dance + Acrobatics: Metang destroys this set. Toxic + Meteor Mash + Psych Up is really all I need. Jumpluff can't do anything. Although I WishPass when I switch into Metang usually if I see a Jumpluff, making sure it's healthy.

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: Jynx

- Lovely Kiss + 3 Attacks: Metang usually takes this set on. While if it's asleep, Skuntank can do it as well. Hazards are key.

- NastyPlot+Sub: A bit harder to deal with. But Skuntank can Roar it out while Metang Meteor Mashes it to death. I should be careful, though. Skuntank doesnt like +2 Ice Beams.

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: Kadabra

- Focus Sash/Encore: I'll usually have to scout the set first, if it uses HP Ground then it's usually not Encore. So I'm able to attack. Lickilicky can handle these sets. So can Skuntank. Hidden Power Ground doesn't hurt too much.

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: Kangaskhan

- Silk Scarf/LO/Lefties: Alomomola can take on all of these sets. And can WishPass to both of my hazard users. Although Earthquake is on some of these sets, so I usually scout for that.

- RestTalk+Roar: With Early Bird, this set is annoying. This like doesn't exist but I highlight this so people realize HEY I LIKE THIS. USE IT. Golurk can beat it. Quite easily.

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: Klang

- Shift Gear: People use this? Dope. I had no idea. But, I can handle this with Alomomola and WishPassing. While Golurk can take these Wishes and destroy with Earthquake. Earthquake these hoes.

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: Leafeon

- Swords Dance: Scolipede to the rescue! Metang is also able to wall it. Toxic is nice, but Scolipede's Megahorn just looks so cool.

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: Lickilicky

- Swords Dance: Toxic Spikes should be up so the opponent doesn't want to use Sub. I usually outspeed with Golurk due to Lickilicky's attractive bulk and bad speed. So Drain Punch will usually do a lot.

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: Liepard

- SubSwagger: LICKILICKY I LOVE YOU. Own Tempo is amazing. Liepard is able to screw over a lot of teams. Not mine :].

- Nasty Plot: Skuntank takes care of this really easily. Never seen HP Ground. Scolipede can handle if it hasn't boosted yet. Lickilicky can come in and WishPass.

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: Linoone

- Belly Drum/Band: Belly Drum, I can't let that set up. Thankfully, Metang can take +6 anything. While I'm usually able to net a Toxic when it Belly Drums. So I can switch to Metang usually. Also, if Skuntank is in after a DualScreen + Memento Pokemon. I can Roar it out.

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: Ludicolo

- Rain Dance: Lickilicky handles Ludicolo easily. I'm usually able to WishPass and Return. Toxic Spikes up is really necessary to stall this thing out.

- Swords Dance: Lol? Uh... Metang? Toxic beats it. While Scolipede outspeeds and Megahorn is an easy OHKO.

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: Mantine

- Choice Specs/Rain Dance/RestTalk: Lickilicky dominates all of these sets and allows me to set up Wishes and pass them on to Alomomola for a safe switch-in as well. RestTalk gets annoying but weakness to Rocks and inability to choose your own move when sleep induced allows Golurk to hit hard.

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: Marowak

- Swords Dance/Sub: Alomomola can beat all of these sets. Also, Alomomola outpaces if bulky and Waterfall never feels good for Marowak. Not much of a problem.

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: Masquerain

- Quiver Dance: Same thing with Butterfree. Skuntank + Metang are pretty good towards it. Toxic or Phaze. Rocks are necessary.

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: Mawile

- Swords Dance: Alomomola is really good towards this. Waterfall + Wish helps me recover damage while breaking Substitute. Golurk as well! Earthquake strong.

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: Miltank

- Life Orb Miltank: The only offensive Miltank there is. If no Earthquake then Metang can Toxic and Meteor Mash, but Alomomola can be safe and then WishPass to other Pokemon who need it.

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: Misdreavus

- Sub/Taunt NastyPlot: Biggest threat to my team right here. Riiiight here. I changed Skuntank's moveset for this. Poison Jab < Crunch. Because once it gets a +2 sub up, it can do that a lot and wear down Skuntank if I can't WishPass properly.

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: Musharna

- Calm Mind: All depends on the set. If it has Heal Bell then I have to resort to Metang. Psych Up and Meteor Mashing is usually my strategy. Toxic doesn't affect after Synchronize since Steel-type. Scolipede can also revenge if needed. Megahorn does a lot. Skuntank also destroys it.

- Trick Room: If it's really offensive, then I resort to Lickilicky. I don't want my Pokemon taking Hidden Power Ground. And Lickilicky can WishPass as well.

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: Ninjask

- Swords Dance/Baton Pass/Choice Band: I usually have to go into Metang and get a Toxic + Psych Up off. If anything, I go to Skuntank to immediately Roar it out. Usually has no attacking moves. If it does? Metang is best option. For Choice Band, I usually will have to go into Alomomola to take it. Not a big deal. WishPassing is then in session. Scolipede watches out for Aerial Ace.

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: Pinsir

- Swords Dance: I rely on getting status on it and WishPassing until I realize it can KO, then Protect to wear it down. Alomomola is my #1 thing for this. Metang can Toxic and takes hits really well until +6 pinsir.

- Choice Scarf: Choice Scarf is really easy. Scolipede, Metang, and Alomomola can take X-Scissors for days. So it's not much of a problem for me.

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: Primeape

- Choice Scarf/Band: Scolipede, Metang, Golurk, and Alomomola ALL are able to take care of this thing. I usually scout for the move and react accordingly. U-Turn is the usual move, so it helps me stay in and predict what Pokemon he'll bring in, or just set-up hazards.

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: Raichu

- Nasty Plot/Agility: I usually resort to Lickilicky, who's Return is a definite 2HKO and can Wish to keep healthy. Skuntank's Sucker Punch is really strong too, from Skuntank.

- Choice Scarf/Specs: I usually have to scout. I'll choose Golurk until I expect HP Ice, then Lickilicky. A lot easier to WishPass/Wall.

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: Rampardos

- Choice Band/Scarf: The Band is really strong. Very Scary. I get nervous when I think about it. All comes down to a prediction game. Scarf is a lot easier to handle. Metang ftw. Alomomola as well.

- Rock Polish + Special: Alomomola can't really switch-in as well, I usually have to rely on hazards and LO to wear it down. I can get one Wish w/ Alomomola but then I have to pass it on and hope I live again.

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: Rapidash

- Choice Band/Scarf/Life Orb: Alomomola walls everything. Flare Blitz is laughed at by the big bad Alomomola. WishPassing is hard since nothing else likes Flare Blitz, so I use Alomomola 100% vs. this.

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: Relicanth

- Stealth Rocker/Band/SwiftSwimmer: This set is easily stopped by Alomomola and Metang. I can WishPass really easily if Banded and can stall out with Toxic if any other set.

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: Rotom-F

- Choice Scarf/Specs/E-Belt: For Choiced versions, Protect is what I use on half of my Pokemon for scouting. I usually resort to Lickilicky, so I can WishPass. Although I always presume it's E-Belt so I don't get caught off-guard. I usually WishPass to Metang.

- Life Orb: With Pain Split, I have to usually Toxic with something else to wear it down and continue to keep Wishing with Lickilicky. Pain Split makes it a bit tougher unfortunately.

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: Rotom-S

- Choice Scarf/Specs: Rotom-S is easily taken care of by Lickilicky. And with the right prediction, I can switch into Golurk or Metang depending on what it's locked into. Must watch out for Trick.

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: Samurott

- Swords Dance: Being one of the best sets in the game, I'm surprised I don't have trouble. Toxic Spikes are nice to get on the field to scout for the Lum Berry. While Alomomola is able to stall it since getting to +6 is near impossible if I WishStall correctly.

- Special Attacker: Lickilicky and Alomomola take the bulk of it here. WishPassing is pretty easy. I have to scout for Taunt so I know which Pokemon should take on Samurott. With hazards, this could be annoying. But it usually isn't.

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: Sawk

- Choice Band/Scarf: Scolipede, Golurk, and Alomomola take care of all these sets. While hazards limit the amount of switch-ins.

- Expert Belt: I usually go to Alomomola to scout for it, or use Protect on any of my Pokemon. Rather be safe than sorry.

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: Sawsbuck

- Swords Dance Sawsbuck is a huge threat to stall. If I don't have Toxic Spikes up, then it gets really difficult. My Scolipede outspeeds it but I have to focus on making sure it stays alive. It's not as easy as it seems to do so. But if I'm not able to keep my win condition in Scolipede, it's basically GG. I also CANNOT let it get up a Substitute. I have to make it kill one of my Pokes before going into Scolipede.

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: Scolipede

- Any set Spiker: Spikes are really annoying to my team, and Golurk is the one thing that can beat it. I have to get Rocks up before getting it in to hopefully not let the opponent get that many hazards up.

- Baton Pass/SD: This is a really great set, I usually go into Golurk when I see this. Because since I know the opponent is going to BP, I can tell what that person wants to go into, and use the move that'll deal the most damage to anything accordingly. I also can usually phaze with Roar Skuntank, nobody expects it!

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: Seismitoad

- Rain Dance: Lickilicky takes this set on pretty well. WishPassing gets easy as well. Since I can keep Returning safely knowing I won't be dying to Hydro Pump in the Rain. Alomomola can surprisingly take it on as well.

- SubSeismitoad: A really good set, I usually use Lickilicky to Cleric the Toxic and Return, I don't want Seismitoad to get extra leftovers when I Heal Bell, but I usually win this match-up.

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: Serperior

- Calm Mind: Metang destroys this set. With all of them running Hidden Power Rock, Metang can easily Toxic or Meteor Mash the Substitute to get advantage. Possibly Psych Up to make sure no other Pokemon can hurt me from the opposing team.

- SubSeed: SubSeed can get really annoying since I have no Grass-type, but Skuntank does a good job in threatening it w/ the possibility of a Poison Jab. Scolipede also does well because Glare just makes me faster. Toxic Spikes are nice.


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: Slaking

- Band/Scarf: I'll usually have to predict around this. My first choice is Golurk but predicting a Night Slash I might go to Alomomola. I can't say I've ever seen this being used.

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: Skuntank

Any StallBreak: I'd classify Skuntank as a Pokemon who is very annoying. With its ability to Taunt all my Pokemon, it can get very annoying. My usual way of beating this is by trying to scare it out with Metang and racking up hazard damage with Roar Skuntank, hoping the opponent won't Taunt me.

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: Simisage

- SubSeed: Simisage is often beat by Metang, although I don't have a Grass-type. Metang can Toxic or Meteor Mash, or even set-up hazards! Skuntank can Roar this thing out, or get a switch of the Simisage predicting the Poison Jab, then spreading hazard damage.

- Life Orb/Specs/Scarf: I usually resort to Skuntank or Metang since they don't run a lot of HP Fire and I can usually wall and scare out these Pokemon. Hazards really wear this Pokemon down and it's never a trouble.

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: Simisear

- Nasty Plot: To be honest, this is just theorymonning. Alomomola kinda loses to +2 Grass Knot and Lickilicky has to be nervous about Returning Simisear into Blaze range, where I can Sucker Punch with Skuntank. Not that this thing could sweep me, but it could break a hole in my team.

- Choice Specs/Scarf: Easy to wall. Alomomola and Lickilicky take the Fire Blasts/Grass Knots and are both able to WishPass.

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: Simipour

- Nasty Plot: Same goes for Simisear. I have to be careful. Hazards are your friend.

- Choice Scarf/Specs: I have to be careful. Re-read the Simisear analysis I did and it applies the same.

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: Swanna

- SubHurricane: Lickilicky beats this set pretty easily. I'm able to WishPass into Skuntank knowing a LO hurricane will hurt but I won't die. I can then phaze it out. That's if I HAVE to. Lickilicky will usually Wish + Return.

- Rain Dance: With all the moves doing a lot more, I have to remember that I NEED Toxic on it, I might stay in with one of my Pokemon that knows Toxic and then switch-out into Lickilicky, knowing he can WishPass.

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: Swellow

- Standard Swellow: Swellow loses to Metang + Alomomola. Nuff Said. I usually focus on WishPassing when I see this thing, Metang must be at full health at allll times. Swellow also loses to hazards, which is fun to watch!

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: Swoobat

Standard Calm Mind: If it's Sub and two attacks, or just Sub Roost and one attack, Skuntank and Metang are able to beat it. Metang can Psych Up, while Skuntank can Phaze, Taunt, OR Attack. Mindgames are in my favor.

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: Tauros

- Choice Band/Scarf: Tauros falls under category with Kangaskhan. Alomomola, Golurk, and Metang take over duty. While I usually WishPass w/ Alomomola into these two, who have no reliable recovery whatsoever.

- Life Orb: Alomomola takes more duties. Earthquake and other moves scare off Metang and Golurk, doesn't change the fact that I will WishPass until I die!

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: Torterra

- Choice Band: Being a good defensive pivot with a Band, kind of like Golurk, I usually have to predict. It gets tough. Scolipede always outpaces and scares Torterra with Megahorn. But I have to focus on Toxic Spikes. I will usually predict EQ or Wood Hammer, and go into Scolipede, knowing Earthquake probably won't kill and scare him out, while setting up hazards.

- Double Dance, Rock Polish, or Swords Dance: I usually have to get Toxic Spikes up first, thankfully these aren't common, but I'll have to fodder something off usually if it Rock Polishes first. I'll also Sucker Punch with Skuntank after I Toxic + LO Stall.

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: Torkoal

- Shell Smash: I have to watch out. I don't mind if it spins. But it has to go down to Alomomola, and Waterfall + Wish will be able to take it out. It usually Shell Smashes on the switch into Golurk. if it doesn't, then goodbye Torkoal.

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: Ursaring

- Swords Dance + Quick Feet/Guts: Metang can take this on easily. I can't let it Swords Dance up three times, but Flame Orb Damage + Meteor Mash damage will wear it down easily. If it goes down, I can Protect Stall or Sucker Punch with Skuntank.

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: Victreebel

- Sunny Day Attacker: I will usually be nervous about this, but too much. I know that if I play properly with Lickilicky and con't let Victreebel Growth too much, I'll be able to beat it with Return + LO Damage.

- Swords Dance: I'll be able to use Metang to beat this thing successfully. Victreebel can't touch me so I will have fun Meteor Mashing. Scolipede can also live +2 Sucker Punch and Megahorn to Oblivion.

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: Vigoroth

- Bulk Up + Taunt: I found myself underrating this set until Vinc2612 used it vs. me last POCL and kinda screwed me over by surprising me. It's fast enough to Taunt all my Pokemon, but Golurk can beat this easily. I have to watch out if it gets too much Bulk Ups, that wouldn't be good.

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: Volbeat

- Tail Glow Pass: When I see this set, I don't get very worried. I usually try to Roar away on the Baton Pass with Skuntank. Making Volbeat very sad, but making me very happy.

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: Zangoose

- Swords Dance/Normal: This thing is really good, but I never get worried because Metang is just CHILLIN'. Metang takes this on easily and I can Protect Stall with Alomomola if I have to. Metang likes this because Alomomola can pass Wishes, but I don't want Zangoose boosting. Golurk can switch-in if no Dark-type moves.

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: Zebstrika

- Choice Scarf/Specs/Band: Zebstrika is painfully weak, and even if I mess up on prediction, Golurk takes 50% from HP Ice/Grass. So Lickilicky can clearly WishPass if needed. Golurk beats Band sets, immune to Return/Wild Charge.

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: Zweilous

- Choice Banded: Metang and Alomomola take this on really well. Alomomola WishPasses and Metang takes all of the moves ridiculously well. Scolipede outpaces and Megahorn OHKOs. While Golurk outpaces if very bulky and does a huge amount.

- RestTalk: Zweilous loses to Golurk. Hands down. Bring Golurk in on the Rest, and I'm able to scare it out and make it switch-in on hazards.

Ending Note of Offensive Threatlist.

First off, Spikes offense is really hard sometimes if the opponent has a good team. That's why all the main offensive Spikers are bolded. WishPassing gets really difficult sometimes and if I'm unable to play well, I lose sometimes. Some things to say when accounting these threats. If you haven't noticed, Toxic Spikes are key. Toxic Spikes are the key to beating a lot of threats, which is why a lot of Poison-type Pokemon tend to give me trouble. I know it's a bit silly since things like Arbok and Muk aren't used too much, but they really annoy my team. When trying to beat these threats, you really have to get Toxic Spikes up, or play really well. And if you're awful at Pokemon like me, just get Toxic Spikes up!
 
Hey Cased, you and Finch did a really really good job making an unorthodox stall team. :3

The only thing I can suggest is Dragon Tail > Protect/Return on Lickilicky so you can add another phazer to take advantage of the hazards.

Other than that its good. :3
 
I'm interested in how you deal with Sun Offense, in particular Sunny Day Charizard. It outspeeds your entire team, can setup on Lickilicky or Scolipede, and proceed to wreck. Outside of Sun, it can 2HKO your entire team with Fire Blast + Hidden Power [Grass] after Stealth Rocks except Lickilicky, and IN Sun it DOES 2HKO your whole team. Your only ways to beat it is to setup Stealth Rocks with Metang, but Metang loses 1vs1 against Zard as the only thing you can do is Toxic, and to sac your team so Solar Power damages it until it gets to Sucker Punch's KO Range. Even if you have Stealth Rocks up, nothing on your team forces Charizard out. I'm tempted to suggest Wish Flareon over Lickilicky just for that. With Flareon, you no longer lose to Sun Offense. The low HP for Wish is kind of a downfall, but you still do have Alomomola as your premier Wish user. You become a bit more vulnerable to Rain Offense though, but that is rarer with the advent of Jynx and you can easily beat it by setting up Toxic Spikes rapidly and smart switching. It's mostly Sun vs Rain, so choose Flareon if you have more difficulties vs Sun and Lickilicky if you have more difficulties vs Rain. I highly suggest Flareon over Lickilicky. Great team, by the way.
 
Hey CaseKace, I hope you are well man and props from the Almighty Eternal Immortal God of Pathetic Worthless Mortal Quivering Cowardly Pussyass Scrubs, Scarlequin on an excellent RMT.

The greatest hindrance to the team that I can think of is Foul Play Will O Wisp Pain Split Taunt Misdreavus, (ie, Standard stallbreaker/spinblocker set). This stems from Levitate making it immune to TSpikes and Spikes, Taunt preventing you Status it, Wish, Set Hazards or Heal status and its ability to outspeed and one shot your only main offensive presence.

As a solution to this, without changing the team structure too much, I recommend running a more offensive Skuntank, with at the very least Crunch, if not Pursuit.
As it currently stands if your 40 Speed EVs are enough to outspeed Misdreavus, you can Taunt it, then your opponent can switch out with impunity, and take at most 12 percent with Misdreavus when they come back in. If your 40 speed EVs arent enough then you lose, its that crucial.

So first of all I would creep the Speed EVs to outspeed the absolute maximum that people use on Misdreavus nowadays (maybe 40 is enough Im not sure). Next I would replace Poison Jab with Crunch, since Poison Jab is only really useful for Cacturne, Tangela and the Fighting Types you mentioned. Cacturne and the Fighting type switchins youll be Roaring out anyway and Tangela youll be Taunting and then switching out. Crunch is the failsafe method to defeat Misdreavus.
Finally I would transfer most if not all of the HP Evs to Attack, since with Skuntanks high base HP, investing in it has less effect on its Special Bulk, than investing in Special Defense.
So I would go with Max Sp Def, enough speed to creep the fastest Misdreavus and the remainder into Attack.
And then possible change Black Sludge to Dread Plate but thats up to you dude. This also gives you a second offensive presence on the team, that really appreciates the hazard support.

The fact I only have one suggestion to improve this team is testament to how brilliantly thought out and effective it is so props on that,
I hope these suggested changes help,
Scarlequin the Immortal God~
Edit: Derp, read in the description that youre already creeping Stallbreaker Misdreavus, but possibly include another 8-12 for those trying to creep again, and my advice about EVs, Attacks, and Item still stand.
 
Hey Cased, you and Finch did a really really good job making an unorthodox stall team. :3

The only thing I can suggest is Dragon Tail > Protect/Return on Lickilicky so you can add another phazer to take advantage of the hazards.

Other than that its good. :3

Hey Dzi! Thanks a lot man, means a lot. And I tested out Dragon Tail, Protect doesn't in come in handy as much as I thought, so if anything I'd replace it with that. Return breaks the Substitutes of Charizard and Articuno, two Pokemon who are very annoying to Stall teams, but another phazer would be really great for this team. Thanks for the rate!

I'm interested in how you deal with Sun Offense, in particular Sunny Day Charizard. It outspeeds your entire team, can setup on Lickilicky or Scolipede, and proceed to wreck. Outside of Sun, it can 2HKO your entire team with Fire Blast + Hidden Power [Grass] after Stealth Rocks except Lickilicky, and IN Sun it DOES 2HKO your whole team. Your only ways to beat it is to setup Stealth Rocks with Metang, but Metang loses 1vs1 against Zard as the only thing you can do is Toxic, and to sac your team so Solar Power damages it until it gets to Sucker Punch's KO Range. Even if you have Stealth Rocks up, nothing on your team forces Charizard out. I'm tempted to suggest Wish Flareon over Lickilicky just for that. With Flareon, you no longer lose to Sun Offense. The low HP for Wish is kind of a downfall, but you still do have Alomomola as your premier Wish user. You become a bit more vulnerable to Rain Offense though, but that is rarer with the advent of Jynx and you can easily beat it by setting up Toxic Spikes rapidly and smart switching. It's mostly Sun vs Rain, so choose Flareon if you have more difficulties vs Sun and Lickilicky if you have more difficulties vs Rain. I highly suggest Flareon over Lickilicky. Great team, by the way.

Thank you! And you bring up a really good point, Sunny Day Charizard can be a huge problem for any stall team, and mine is no exception. My usual plan is to get up Stealth Rock ASAP but that doesn't always happen. I'll usually try to force it to Roost since Solar Power wears it down quickly and try to net a quick Toxic on it quickly, but it doesn't always work out that way. Specially Defensive Flareon is definitely a neat option! Helps me take Fire-type moves a bit better, and my WishPass combo grows a bit of synergy. I'll definitely try this out. Thanks for the rate!


Hey CaseKace, I hope you are well man and props from the Almighty Eternal Immortal God of Pathetic Worthless Mortal Quivering Cowardly Pussyass Scrubs, Scarlequin on an excellent RMT.

The greatest hindrance to the team that I can think of is Foul Play Will O Wisp Pain Split Taunt Misdreavus, (ie, Standard stallbreaker/spinblocker set). This stems from Levitate making it immune to TSpikes and Spikes, Taunt preventing you Status it, Wish, Set Hazards or Heal status and its ability to outspeed and one shot your only main offensive presence.

As a solution to this, without changing the team structure too much, I recommend running a more offensive Skuntank, with at the very least Crunch, if not Pursuit.
As it currently stands if your 40 Speed EVs are enough to outspeed Misdreavus, you can Taunt it, then your opponent can switch out with impunity, and take at most 12 percent with Misdreavus when they come back in. If your 40 speed EVs arent enough then you lose, its that crucial.

So first of all I would creep the Speed EVs to outspeed the absolute maximum that people use on Misdreavus nowadays (maybe 40 is enough Im not sure). Next I would replace Poison Jab with Crunch, since Poison Jab is only really useful for Cacturne, Tangela and the Fighting Types you mentioned. Cacturne and the Fighting type switchins youll be Roaring out anyway and Tangela youll be Taunting and then switching out. Crunch is the failsafe method to defeat Misdreavus.
Finally I would transfer most if not all of the HP Evs to Attack, since with Skuntanks high base HP, investing in it has less effect on its Special Bulk, than investing in Special Defense.
So I would go with Max Sp Def, enough speed to creep the fastest Misdreavus and the remainder into Attack.
And then possible change Black Sludge to Dread Plate but thats up to you dude. This also gives you a second offensive presence on the team, that really appreciates the hazard support.

The fact I only have one suggestion to improve this team is testament to how brilliantly thought out and effective it is so props on that,
I hope these suggested changes help,
Scarlequin the Immortal God~
Edit: Derp, read in the description that youre already creeping Stallbreaker Misdreavus, but possibly include another 8-12 for those trying to creep again, and my advice about EVs, Attacks, and Item still stand.

Haha, thanks a lot man! That's really nice of you. And you tell no lies since standard Misdreavus is a B**** to play against if Skuntank isn't in. I was actually considering using Crunchinstead of Poison Jab since the Mono-Dark coverage isn't awful for a set like this, although I'm not a fan. I'll test your suggestions though! Thank you a lot.
 
hi case you text me telling me to rate this so i will

this is a really NU nice stall team, probably one of the best i've seen on PO and PS/smogon. i like your use of unique/lesserused sets to more efficiently beat major threats, such as running psych up on metang and a specially defensive skuntank to allow it to serve as a phazer and take some special hits fairly well.

there isn't much i could add, as i mentioned to you yesterday nasty plot missy can be a major threat to your team, so you are trying foul play on skuntank, which is reflected by in your threatlist

once again, nice stall team which can efficiently deal with most of the threats in the tier
 
As FLCL suggested on IRC, I think you might be better off running Double-Edge Audino in Lickilicky's spot. Lickilicky isn't running any phasing moves after all, which is one of the main reasons to run it over Audino. Overall, Regenerator makes it much easier to combat Spikestack teams, and you'll be able to Wish-pass more often.
 
It's nice to see a working stall team in such an offensive Gen V! Here are the changes I will suggest:

I. Scolipede: Protect > Toxic- you already have two Pokemon with Toxic AND Toxic Spikes. Protect is more useful to stall poison damage, scout moves, and get extra Black Sludge recovery.
II. Skuntank: Fire Blast > Poison Jab- for the same reason why Scolipede does not have Poison Touch; you want TOXIC poison, so running Poison Jab is a bad idea with a 30% poison rate. Instead, run Fire Blast to hit Steel-types that resist Skuntank's dual STABs, and also hit Grass-types hard. With this, use a Gentle nature rather than Careful so Fire Blast is not weakened. Fire Blast is also stronger in sun and puts quite a dent in Victreebel.
III. Get a shiny Scolipede (it's really just an aesthetic thing; I think the shiny one looks cooler).

Let me also say that I appreciate your diligence with finding Stealth Rock numbers and speed creeping; it is indeed important for stall. Good luck with the team!
 
hi case you text me telling me to rate this so i will

this is a really NU nice stall team, probably one of the best i've seen on PO and PS/smogon. i like your use of unique/lesserused sets to more efficiently beat major threats, such as running psych up on metang and a specially defensive skuntank to allow it to serve as a phazer and take some special hits fairly well.

there isn't much i could add, as i mentioned to you yesterday nasty plot missy can be a major threat to your team, so you are trying foul play on skuntank, which is reflected by in your threatlist

once again, nice stall team which can efficiently deal with most of the threats in the tier

Thanks Meeps! Means a lot, yeah I'm either trying out Crunch or Foul Play, a lot easier to deal w/ Misdreavus. Thanks for the rate!

As FLCL suggested on IRC, I think you might be better off running Double-Edge Audino in Lickilicky's spot. Lickilicky isn't running any phasing moves after all, which is one of the main reasons to run it over Audino. Overall, Regenerator makes it much easier to combat Spikestack teams, and you'll be able to Wish-pass more often.

Yeah that's definitely an option, probably a better one too. But if the opponent runs any bulk in Articuno then I'm screwed since Double Edge does 26%-31% iirc. But I'll definitely test it. WishPassing Porra!

It's nice to see a working stall team in such an offensive Gen V! Here are the changes I will suggest:

I. Scolipede: Protect > Toxic- you already have two Pokemon with Toxic AND Toxic Spikes. Protect is more useful to stall poison damage, scout moves, and get extra Black Sludge recovery.
II. Skuntank: Fire Blast > Poison Jab- for the same reason why Scolipede does not have Poison Touch; you want TOXIC poison, so running Poison Jab is a bad idea with a 30% poison rate. Instead, run Fire Blast to hit Steel-types that resist Skuntank's dual STABs, and also hit Grass-types hard. With this, use a Gentle nature rather than Careful so Fire Blast is not weakened. Fire Blast is also stronger in sun and puts quite a dent in Victreebel.
III. Get a shiny Scolipede (it's really just an aesthetic thing; I think the shiny one looks cooler).

Let me also say that I appreciate your diligence with finding Stealth Rock numbers and speed creeping; it is indeed important for stall. Good luck with the team!

Thanks for the rate man! Means a lot, yeah Toxic is usually for annoying Pokemon who like to switch-in to Scolipede like Alomomola and if they have a Poison-type, getting Toxic damage is great. But I'm a bigger fan of scouting moves so I'll go with Protect.

And Fire Blast is interesting as well, I'll definitely test it out but it doesn't solve my problem w/ NP Missy, but I could run Crunch over something like Sucker just as a test. Priority is nice though.

Shiny Scolipede! How could I forget. Jeez :\, Thank you for the rate!
 
After reading through the comments and everything, I am honestly dumbfounded by the fact that your team basically performs as close to perfection as a team wants to. All there is are some tiny winy moveset changes, and I do agree with the Crunch > Poison Jab idea.

This is a wonderful team, and I'd very much like to give it a test.
 
After reading through the comments and everything, I am honestly dumbfounded by the fact that your team basically performs as close to perfection as a team wants to. All there is are some tiny winy moveset changes, and I do agree with the Crunch > Poison Jab idea.

This is a wonderful team, and I'd very much like to give it a test.

Thank you! Haha, it's really odd, but I'm glad you find it to work to success. If you change Crunch for Poison Jab, it might be just a bit hard to deal with SubSeed Serperior if it carries Taunt. But then again, the wonders of Toxic Spikes in NU is beautiful. Toxic Spikes are usually my win condition. Thank you!
 
First off I want to say that this has to be one of the funnest RMT teams I have seen and used.
I've been playing with it a lot the past couple of days and 1 major problem I have run into with this team is Stall breaker Golbat which can even take an Ice Punch from Golurk then roost off the damage and continue being a nuisance to the team, and I only bring it up because I see it's not listed as a threat in your threat list section.
 
First off I want to say that this has to be one of the funnest RMT teams I have seen and used.
I've been playing with it a lot the past couple of days and 1 major problem I have run into with this team is Stall breaker Golbat which can even take an Ice Punch from Golurk then roost off the damage and continue being a nuisance to the team, and I only bring it up because I see it's not listed as a threat in your threat list section.


Thanks man! I did a narration for your channel if you remember me. (CasedVictory) So that means a lot! Yeah Finchinator is making the Defensive side of our threat list. And I've run into many annoying Golbats, I usually try to make sure I get rocks up and phaze it out hoping it doesn't Taunt Skunk. And Ice Punch Golurk only does around half unfortunately. But yes that's a big problem to our team.
 
Was playing around with this team and I noticed that one of the biggest threats is defensive weezing. Even though attacking isn't the first priority for stall teams, you should probably have an psychic type on their some where because it can shut you down. The only thing that really does damage is Golurk's Shadow punch, and that only does about 40% give or take, and then it can respond with WoW. You can't toxic it, it take no spikes damge, and shuts down all damge your pokemon could do with WoW. I think a defensive Musharna would work, I'm just not sure what to take out.
 
Was playing around with this team and I noticed that one of the biggest threats is defensive weezing. Even though attacking isn't the first priority for stall teams, you should probably have an psychic type on their some where because it can shut you down. The only thing that really does damage is Golurk's Shadow punch, and that only does about 40% give or take, and then it can respond with WoW. You can't toxic it, it take no spikes damge, and shuts down all damge your pokemon could do with WoW. I think a defensive Musharna would work, I'm just not sure what to take out.

Yeah I feel like I mentioned this before! One of the things you can do to beat Weezing is run something over Lickilicky, Only if you're 100% sure you can stop Ludicolo from getting up Rain and you can predict around/handle strong Special Attackers (i.e Eelektross) If you're trying to beat it then Musharna is a fine Pokemon and adds a win condition if you run CM/Moonlight/Psychic/Heal Bell. Just make sure you really WishPass with Alomomola, mostly because you're going to have to keep most of these Pokemon at very good health to beat other threats.
 
First things first, great stall team! not only is it great to see one fully functioning, but it's also enlightening to see that whilst stall has lost it's place in OU it has found some new homes, in NU and RU. Secondly I currently have a team in RU that actually has a thread currently called ceasefire, and whilst I doubt I am as dedicated as you (two) are It's very interesting to see the similarities between this well polished team and my basic core. My teams core is eviolite whirlipede dual spiker (very similar to your scolipede), A alomomomomola for the same reasons as yourselves, and a flareon where lickylicky is, a suggestion that whilst debateable for NU seemed necessary with choice specs, eruption, typhlosion about. Meanwhile I currently have a bastiodon where you have a metang, who absorbs physical attacks from bulk up instead of psych up-ing and prefers to use roar. I'm torn between a throh sp.def and a ghost type; that your team deems necessary and mine could use. Interestingly enough I probably could have had much greater success if like you guys did I was in NU because then I wouldn't have to face the banes of stall, magic guard clefairy and magic guard sigilyph, both of which I have to have a dedicated counter to. Anyway the point is Great to see stall, and great to see my ideas for competitive battling are clearly on the right track when our teams are so similar, and this one is so excellent.
 
Yeah I feel like I mentioned this before! One of the things you can do to beat Weezing is run something over Lickilicky, Only if you're 100% sure you can stop Ludicolo from getting up Rain and you can predict around/handle strong Special Attackers (i.e Eelektross) If you're trying to beat it then Musharna is a fine Pokemon and adds a win condition if you run CM/Moonlight/Psychic/Heal Bell. Just make sure you really WishPass with Alomomola, mostly because you're going to have to keep most of these Pokemon at very good health to beat other threats.
actually, I did some thinking, and I think ScD Gardevoir would be the best replacement since it also get wish and heal bell
 
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